* Remove Promises from moves and abilities
* Fix `PostSummonPhase`
* Apply suggestions from Kev's review
* More suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Cleaning up some updated functions
* Remove Promise from `addEnemyModifier`
+ fixes to some extraneous `await`s
* Test fixes
* Fix missing import in revival blessing test
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Add back applyPreLeaveFieldAttrs
Attribute was removed due to absence in a cherry-pick
* Make applyPostApplyEffects work
* Fix move-effect-phase.ts applications
Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves
* Mock `BattleScene.addPokemonIcon` in tests
* Revival Blessing condition and tests
* Incorporate Despair-Games/poketernity/pull/48
* Break up imports
* Remove enemy modifier chance dead code
* Remove async from applyAbAttrsInternal
Stray async leftover from merge
* Remove docs and comments referencing promises
* Add `user.setTempAbility` to transform phase
---------
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Add quash logic for single targets
* Multi-squash power
* Update MovePhase constructor
* Start searching from front of phaseQueue instead of weather
* Use findPhase instead of looping to search
* Basic test case
* Test for failure on a already moved target
* Speed order test
* Fix speed test comment
* Fix ForceLastAttr to properly respect speed order
* Respect trick room in quash turn order
* Test for respecting TR
* Add comments, fix var name
* Allow for quashed speed ties
* Avoid reapplying if a move is already forced last
* Spacing
* Quash does fail in a single battle despite this not being documented anywhere
* Add move text
* Update move.ts (readability)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use globalScene
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Commit old stashed changes
* Complete basic implementation of Tera
* Fix effectiveness test
* Make tera retain until forced recall or faint, regain on biome change
* Experimental sparkle fix
* Fix champion teras
* Attempted fix for double battles tera UI bug
* Fix the fix
* Fix linting and test issues
* Fix more tests
* Change int type
* Implement tera for ME trainers
* Cleanup species inclusivity check
* Make tera instant recharge if terapagos in party
* Make useless tera shards not generate
* Implement stellar tera damage boost
* Improve tera selection UI
* Tidy up animation and localisation
* Improve tera button sprite
* Fix Lance tera
* Make tera instant recharge during E4 in classic modes.
* Fix formatting in the tera common animation
The animation was also not playing due to `frameTimedEvents` being missing as well.
* Make tera effect start after animation
* Implement save migration
* Update version number for migration code
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* Support for localization of regional form names
* Show names of regional and other forms where appropriate
* Add form name to evolution screen
* Remove formKey parameter
* Update docstrings
* More SpeciesFormKey
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Clean up
* Fix inconsistent key name
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Add unit tests for magic bounce
* Add reflectable tag and apply to moves
* Add BattlerTagType for Magic Coat
* Add more magic bounce tests
* Add magic bounce test for sticky web source
* Mostly working magic bounce and magic coat
* Fix missing negation on mayBounce check
* Move onto the next target after bouncing
* Fix magic bounce accuracy check test
* Finish magic bounce impl
* Make spikes use leftmost magic bounce target
* Add magic coat tests
* Add MagicCoatTag to battler-tags.ts
* Add final set of tests for Magic Coat / Bounce
* Fix semi invulnerbale check in hitCheck
* Fix magic bounce semi-invulnerable interaction
This was based on smogon's incorrect handling of this situation
* Magic bounce should not bounce anything during semi-invulnerable state
* Activate mirror armor interaction test
Also update i18 locales key to `magicCoatActivated`
* full implementation of supreme overlord + test
* removed unused import
* changed documentation since Battle.playerFaints is not used in supreme overlord
* Update faint-phase.ts
* changed supreme overlords power calculation function and adjusted tests
* added changes to Last Respects too
* added playerFaints to SessionSaveData to make the counter saveable
* Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Reset enemy faint counter per battle
* Re-mark supreme overlord as partial
* added automated test case
* moved playerFaints reset to resetArenaEffects
* removed resetEnemyFaintCount() function since it is unused
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* beginnings of implementation of mirror armor
* logging some new changes
* fixing edge cases
* adding changes for sticky web and other features of mirror armor
* adding changes for sticky web and other features of mirror armor
* adding more unit tests and cleaning up notes
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* using arena tags source id variable
* updating submodule pointer for locales
* small change
* Update src/data/move.ts
commit Kev fix (minor flip for consistency)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* fix import
* Use global scene
* Update tests
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
* check last source of damage instead of last successful attacker
* implement unit tests for Fell Stinger
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new AbAttr that triggers whenever a pokemon leaves the field
* Use leaveField everywhere
* Changing order for PreSwitchOutAbAttr
* Don't clearEffects when catching in a mystery encounter
* Attempts to make new overrides for testing
* New options in overrides
* Implemented tests for Desolate Land
* Fixing instruct test to not read turnData of fainted mon
* Removed post faint clear weather
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Has_passive_ability override now turns off passives if set to "false", defaults to "null"
* Updating overrides type definitions
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Suggestions from review
* Fixed strings in suggestions
* Simplified function to throw balls in tests
* Added tsdocs to overrideHelper.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor timed event changes
* Use getWeather function
* Add mystery encounter tier change/disabling to timed events
* Event luck boost, event encounter helper function
* Events without shiny boost shouldn't give shiny charm
* globalScene -> this in battle scene class
* Change event pools
* Combine moveset from allies and uses it to get a move
* Clearer implementation of combining user and teammates' moves
* Refactor assist and sleep talk to use metronome's attribute for calling a move
* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk
* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr
* Correct invalid move lists, adds Max/Z moves to metronome's list
* Remove ignoresVirtual from beta merge
* Remove Max/Z moves per frutescens' comment
* Fix bug with metronome/copycat/assist/sleep talk targeting ally
* Experimental async/await to be tested
* Refactor other attributes to extend CallMoveAttr
* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome
* Fix Swallow test due to TurnMove refactor
* Further fixes for TurnMove refactor
* Fix metronome two turn moves for enemy pokemon
* Replace nested ternary with if-else block per DayKev's comment
* Minor fixes
* Adjust command phase args handling
* Create metronome test, refactor RandomMoveAttr for easier testing
* Add unit test for recharge moves
* Refactor Copycat and Mirror Move, adjust move targeting
* Add unit test for ally targeting with Aromatic Mist
* Add tests for secondary effects and recharge moves for metronome
* Add test for Roar, remove test for Acupressure
* Create test for Assist
* Add test for assist failing
* Add sleep talk unit test coverage
* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat
* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests
* Correct mirror move implementation, rewrite unit test to adjust
* Add docs to attrs, update assist to only grab allies sets
* Update assist unit test to match expected functionality
* Update metronome unit test to use getMoveOverride
* Update copycat unit test to use metronome getMoveOverride mock
* Fix phase interception
* Add docs from missed conversations
* Update assist tests to use manual moveset overrides
Minor fixes to other tests
* Remove `export` from `CallMoveAttr`
* Add missing `.unimplemented()` to some Max- and Z-Moves
---------
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Adding a new key determining whether the command cursor resets at the beginning of each new battle.
* Allowing user to toggle commandCursorReset on and off.
* Changing option name to commandCursorMemory
* Fixed caps in settings.ts
* Moved Command_Cursor_Memory from Display settings to General settings
* beginning immplementation of lunar dance
* adding tests
* changing in game message and making full hp message not display
* Reuse Healing Wish's move attr, update test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Move][Beta] Powder edge cases
* Fix Heavy Rain check to account for weather suppression
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* "{Pokemon} used {Fire-type move}!" now displays before Powder activation
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Make `showMoveText()` and `showFailedText()` public for now
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* new function
* weak attempt of documentation
* mysterious chest handled...? maybe.
* override comments
* one more instruction
* fixing up the logging lol
* lah
* fixing it up
* coommrent
* lalal
* run info fixes
* Addressed PigeonBar's comments
* Centered run info text + fixed trainer sprites.
* Fixed function name.
* Update tsdoc in `overrides.ts`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix tsdoc comment
* sligthly rewrite centering of biome and wave text in run info
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
* [ME] Fix GTS Wonder Trade shiny not giving luck
* [ME] Shiny Magikarp from Pokemon Salesman can have any variant
* [ME] Shiny lock MEs with custom or special sprites
* [ME] GTS shows shiny sparkle for received Pokemon
* [ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'
* [ME] Dancing Lessson: show shiny sparkle for Oricorio in intro
* [ME] Show shiny sparkles for Pokemon in ME intro
* fix tests
* Ensure shiny sparkle animation is initialized before playing it (Fixes#3924)
* make loading variant assets cleaner
* cleanup EnemyPokemon shiny initialization
* test fixes and final cleanup
* Make 'getSpeciesFilterRandomPartyMemberFunc' more readable
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Honey Gather and Pickup will only activate if the battle was won
* Add tests for Honey Gather
* Moves `highestEndlessWave` and `battles` stats outside of victory condition
* Moved code preventing MBH's transfer to after enemy modifiers were generated.
* Removed unnecessary !
* Removed unnecessary ?
* Created a new enum and functions for retrieving final bosses.
* Moved isBattleClassicFinalBoss to game-mode.ts and reverted battle.ts
* Preventing item transfer with tryTransferModifier instead
* Added filtering to modifier-retrieve methods.
* Revised logic in tryTransferHeldItemModifier
* Adding what works to the game even though it's not the best.
* Added comments
* Removing past changes to files.
* Added check for Classic Final Boss.
---------
Co-authored-by: frutescens <info@laptop>
* Replaced conditional with `true` so that sync-to-server occurs at the start of every wave.
* Update src/phases/encounter-phase.ts
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
* Fixed errors from previous commit.
* Revised condition to include the first wave of a run.
* Apply suggestions from code review
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* [P2][Beta] Several Unburden bug fixes
* Unburden test adjustments
* Some further test cleanup
* Add suggested `.bypassFaint()` to Unburden
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new telemetry-related parameters
* Update test with new parameters.
* Removing extra parameters.
* Cat in front of keyboar d sorry
* Changed variable name to isVictory.
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Thank you Torranx
* Condensed if-else pair to else if statement
* Update src/phases/game-over-phase.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* inhale... exhale... corrected variable name to pass linter
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Converted EncoreTag into a MoveRestrictionBattlerTag
* Wrote test and added documentation
* Added documentation describing EncoreTag as a whole
* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move
* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP
* Add encore tests
* fix overrides
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update command-phase.ts
* Addressed failing eslint test
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Change shake probability to match Gen 6
* Add critical captures, update shake probability to gen 6
* Change IntegerHolder to NumberHolder
* Adjust dex count thresholds for multiplier
* Disable critical captures in fresh start runs
* Skip first shake check for critical captures
* Move shake check for crit captures to after first shake
* Use less insane catch formula
* Integer to number in bounceanim signature
* Use max crit catch dex multiplier in daily runs
* Adjust crit capture animation
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Adding to window.gameInfo
Added
type -> not working
currentHP -> not working
maxHP
status
* Adding to updateGameInfo()
* Update pokemon.ts
* Modifying battle-scene.ts
Added code to get Form and Tera Type
Typo fixed in pokemon.ts
* Output type names/etc instead of numbers
---------
Co-authored-by: ThePsychedelicSeal <trevorlrichfield@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Implement Order Up (mostly untested)
* Commander unit tests + bug fixes
* Implement Order Up (misnamed the other commit...)
* Order Up unit tests
* applying Temp's suggestions + other bugfixes
* add TODO comment
* Reviver Seed reapplies Commander
* ESLint woes
* Some animation fixes
* Update locales
* Order Up now uses attr option
* Prevent semi-invulnerability lapsing out while Commanding
* semi-invulnerability test
* Add `edgeCase`
* start migrating Utils.apiFetch to api class
* move dailyranking to api
* use api in title-ui-handler
* remove: Utils.apiFetch
* migrate `updateSystemSavedata` to api
* migrate clear session savedata to api
* migrate updateAllSavedata to api
* migrate `updateSessionSavedata` to api
* rename `api` to `pokerogue-api`
* migrate unlink discord to pokerogue-api
* migrate unlink google to pokerogue-api
* update pokerogue-api login
* migrate register account to pokerogue-api
* remove Utils.apiPost
* reset overrides.ts
* chore: cleanup
* fix env.development
* fix circular dependencies with api
* fix gamedata verify missing await
* fix daily api calls in daily-run-scorebard
* fix discord-link request body being empty
there was a double `toUrlSearchParams()` call involved
* add pokerogue-api test coverge
* add test-utils `getApiBaseUrl()` method
* add pokerogue-admin-api test coverage
* add pokerogue-account-api test coverage
* add pokerogue-daily-api test coverage
* add pokerogue-savedata-api test coverage
* fix some test describes
* add pokerogue-session-savedata-api test coverage
* add pokerogue-system-savedata-api test coverage
* fix tests
* fix tryExportData
thanks @MokaStitcher
* chore: fix menu-ui-handlers.ts
* fix admin-ui-handler (types)
* extend test-coverage for admin-api
* remove outdated code
* skip some clowning-around-encounter tests if events are active
this is not a permanent solution
* Update src/system/game-data.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Revert "skip some clowning-around-encounter tests if events are active"
This reverts commit a97dafe8b2.
* mark `localServerUrl` and `apiUrl` as deprecated
in `utils.ts`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Miscellaneous code cleanup:
- Update `overrides.ts` imports
- Add missing comment and `;` in `eslint.config.js`
- `field/pokemon.ts`:
Rename `generateVariant` to `generateShinyVariant`
Mark some functions as `public`/etc
Update various tsdocs/comments, add tsdocs to `isOfType`
Turn an unreadable 450+ character line into a
readable block of code
- `utils.ts`:
Remove unused function `randSeedEasedWeightedItem`
Mark `IntegerHolder` and `FixedInt` as deprecated
Update some tsdocs/comments
* Convert to inline anonymous function
* Fix indentation in `move-effect-phase.ts`
Rename `getTarget` to `getFirstTarget` for clarity
Convert namespace import to named imports
Add `public`/etc to methods
* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc
* update locale submodule
* Put missing `null` guards around some uses of `getUserPokemon()`
* Fix locales
* Fix Unburden test
---------
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* Update `battle-scene.ts` and `data/field/pokemon.ts`
`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added
`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Backport eslint change to reduce merge conflicts
* Fix merge issues
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* fixing the exp bug
* fixing the exp bug
* dont think need to reset turn data there
* changing a little bit
* Update src/phases/faint-phase.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
---------
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* fixing speed boost for pokemon being switched in and for if failed escape
* adding unit tests
* adding failed run away test case
* adding failed run away test case modification
* refactoring solution to be more consistent with coding style
* more fixes for consistency
* more fixes for consistency
* adding new AbAttr in abiliity.ts for posterity
* removing uneccesary variables
* fixing a merge conflict
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)
* Revert [P2 BUG] Fix since it does not work and is faulty
* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)
* Cleaned up Bug Fix using frenzyMissFunc
* Added automated test case for frenzy move edge case
* Improvement to frenzy move reset test case speed
* Fix test
* Add missing import
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix status damage triggering before berry usage
* Bump version number
* Revert "Bump version number"
This reverts commit 64b194f5a7.
* Bump version number for real this time
* Fix Early Bird, add tests
* Update tsdocs for Early Bird's `AbAttr`
Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`
* Fix Toxic Orb test
* Redundant code :despair:
* Fix status override to set the number of sleep turns
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* [Refactor] Added ON_GET_HIT BattlerTagLapseType
Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type
Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type
* Fix nits
* Rename `ON_GET_HIT` to `AFTER_HIT`
Change `isOpponentTo` to `isOpponent`
* Fix a couple minor nits
* Remove single-use function
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Mystery Encounter bugfixes
* more ME bug fixes
* update allowed pokemon in ME requirements
* some unit test cleanup and general tidying
* fix null exception on isBattleMysteryEncounter
* clean up tsdocs and fix pokemon hasAbility check
* fix double battle crash in challenge mode with a single eligible pokemon
* apply suggestions from PR#4619's code reviews
* revert fix for Keldeo crashes + implement fix suggestion from PR #4619
* fix session migration for PokemonCustomData
* prevent test failure due to keldeo fix
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Add simulated support for Arena Tag application
* Add type inference to ArenaTag.apply
* Fix screen tests
* back to `any` again lol
* fix missing spread syntax (maybe)
* updated docs
* named imports for `Utils`
* some early set up
* localization
* Added Wiglett family to restrictions
* Added Smack Down + 1000 Arrows Interactions
* Added checks for certain tags
* Gravity removes telekinesis from all pokemon on the field
* need to check something else real quick
* mmmmmm
* think this is fine?
* ingrain fixes
* more ingrain
* Telekinesis Test + Move Fix
* Test Name change
* another day another try...
* Test Cleanup
* fsfdsfds
* Revert "fsfdsfds"
This reverts commit cb7abcfd9f.
* whoops
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Missed one
* Update src/data/move.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Add separate battler tags in move attr
* Update src/data/battler-tags.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* removed onRemove
* Documentation
* Update src/data/battler-tags.ts
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* [Bug] Toxic Spikes implementation issues fixed
Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.
Updated Toxic Orb test to no longer expect a tick of damage turn 1.
Fixed Toxic/Poison dealing damage immediately when applied.
Fixed Hazards not persisting through save
Added unit tests
Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh
* Update Toxic Orb test
* Updates Toxic Spikes tests
* Apply suggestions from code review
* Fix merge issues
Replace `integer` with `number` in `arena-tag.ts`
* Remove partial Magic Bounce implementation
* Remove stray newline
* Remove extra change in safeguard test
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor `MovePhase` to improve readability/maintainability
Add tsdocs/comments all over
Mark all functions/fields with public/etc
Fix multi-hit moves called from Metronome/etc, fixes#3914
Remove unused function `BattleScene.pushMovePhase`
Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed
Replace relative imports with absolute imports in `battle-scene.ts`
Change some fields from optional to default `false`
* Fix Whirlwind test
* Fix linting
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase
* Adds check for user ID, since user always cures its own status regardless of ability
* Adds unit tests for sparkly swirl
* Merge and fix conflicts
* Fix conflicts with SPLASH_ONLY
* Fix failing sparkly swirl test due to splash_only
* Adds unit tests for heal bell and aromatherapy
* Update src/data/move.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fix Toxic to bypass semi-invulnerability when used by a Poison-type.
* Apply suggestion to refactor BerryPhase in Toxic move tests.
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Corrected missing quotes on a BerryPhase in Toxic.test.
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* move: locales files to `/public` (from `/src`)
* install: i18next-http-backend module
* implement: i18next language lazy-loading
* remove: all `config.ts` files (for locales)
* disable: enConfig import in i18next.d.ts
* remove: console.log from utils.camelCaseToKebabCase()
* remove localization tests
we don't need to test if i18next is working.
This is the job of i18next itself
* mock i18next for tests
* fix: tests that have to use the i18next key now
instead of the english translation
* fix: absolute-avarice-encounter test
* fix: loading mystery-encounter translations
with lazy-load
* fix: 2 mystery encounter translation loading
* replace: i18next mocks any vi.fn() calls
* fix: new namespace usage in ME tests
now using "mysteryEncounters/..."
* fix: delibirdy encounter not being language specific
the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier
* fix: the-expert-pokemon-breeder
the new i18n pattern requires a different namespacing which has been adopted
* fix: GTS encounter tests
* add: `MockText.on()`
* fix: berries abound test
* chore: apply review suggestion
from @DayKev
* update i18next.d.ts
* chore: fix i18next.d.ts
* fix: `dialogue-misc` switchup between `en` and `ja`
* move: `SpeciesFormKey` into enum
there was an issue with circular dependencies
* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports
* re-sync locales from `beta`
* rename: `ca_ES` -> `ca-ES`
* rename: `pt_BR` -> `pt-BR`
* rename: `zh_CN` -> `zh-CN`
* rename: `zh_TW` -> `zh-TW`
* fix loading Species-Form-Key in poemon-evo.
* update: i18next `supporterLngs` ...
and remove `nonExplicitSupportedLngs`
* fix: `${namespace}.` -> `${namespace}:`
thanks @MokaStitcher
* sanitize all money when saving session data to server
* update money sanitization
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Fix tag lapsing on battle start in MEs with free enemy moves
* lapse endure tag as well
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Disable Luck in Daily Runs
If the Game Mode is Daily Run, the player's Luck is set to 0, and the Luck value is hidden.
* Give free map in daily
Adds a Map to the player's pool of starting items for Daily Runs.
* Disable Eviolite in Daily Runs
Disables Eviolite spawning in Daily Run mode.
* Write shop test and add new overrides
Adds new overrides that allow you to force content to be locked or unlocked
These overrides were also added to the OverridesHelper to make them available to tests
Adds a new check function for content unlocks, which returns `true` if it is overrode to be unlocked, `false` if it is overrode to be locked, and the unlock data mapped to a Boolean otherwise
All existing checks (other than the ones that involve actually unlocking things) for unlockables have been changed to use this
Added a pair of new exporting booleans, specifically for my test, that check if Eviolite or Mini Black Hole are in the loot table
* Prevent shinies from altering runs
Places variant rolls inside of an ExecuteWithSeedOffset block, using the current floor's RNG seed as the seed and the Pokémon's ID as the offset.
---------
Co-authored-by: Leo Kim <47556641+KimJeongSun@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
* adding immunity check
* making tests
* modifying and adding tests
* making tests more rigorous
* changing hitcheck return to be what it was originally, no significant effect
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* extend: log in encounter phase for better debugging
* fix: `the storng stuff` test flakiness
The enemy pokemon could get contrary or other abilities that cause the expected values to be ... not as expected
* remove accidental it.each
tests were being executed 30-100 times. This is a debugging tool but was never supposed to make it to merge.
* Implement Autotomize
* Another linting
* Fix unit tests
* Add nonnull after checking for null
* Update autotomize test
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
* update naming convention of sprites
* ME balance changes and bug fixes
* fix tests
* fix An Offer You Can't Refuse ME requirements
* clean up post-battle logic for Breeder ME
* party size requirement cleanup
* clean up challenge requirements for disabling certain MEs
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Fix - need to test though
* New Line for Personal Best
* Run History basic Interpretation
* Stray console log
* Added personal best message fix
* argh
* removed a stray log
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>