* constants for position of discard button
* Moved transfer/discard button up in doubles
* Fixed the various `.setOrigin(0,0)`
* Small clean up
* Added `isBenched` property to slots; x origin of `slotBg` is now 0
* Also set y origin to 0
* Offsets are relevant to the same thing
* Introducing const object to store ui magic numbers
* More magic numbers in const
* Laid out numbers for slot positions
* Added smaller main slots for transfer mode in doubles
* Changed background to fit new slot disposition
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Optimized PNGs
* Updated comment
* Removed "magicNumbers" container, added multiple comments
* Update src/ui/party-ui-handler.ts
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* Fainted pkmn slots displaying correctly
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* [feature]Implemented needed parts for discard function from issue #4780:
-TryDiscardFunction in battlescene;
-Created a party discard mode button;
-Updated Transfer button in modifier-select-ui-handler to Manage items;
-Created tests for the discard function in test/ui;
-Added images for the new discard and transfer buttons to loading-scene;
-Created placeholder messages for discard feature in party-ui-handler;
Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt>
* [Fix] Updated icon for dynamic messaging
* [Fix] Corrected legacy mode icons and adjusted double-battle button location
* [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging.
* [Fix] Fixed visible pokeball in legacy mode and key mapping
* [Fix] Background fixes,manage menu is the only one affected by changes now
* Implement i18n keys
* [Fix] implemented most code optimizations and callbacks to the modified locales folder
* [Fix] Implemented 3 suggestions
* [Fix]improved/corrected test structure
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [Fix] added functionality test for the discard button
* [Fix] added necessary comment
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* [Fix] Implemented suggested changes in test/discard text prompt
* [Fix] Implemented UI suggestions and removed discard text confirmation
* [Fix] added missing imports
* Fix imports in test file
* [Fix] Implemented suggested cursor behavior and reworked test code
* [Fix] Corrected failed test
* [Fix] atempting to fix the test timeout issue
* [Fix] Undoing latest attempt
* [Fix] Implemented suggestions to fix broken tests
* Reviews
* [Fix] replaced icon images
* [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode
* Optimized new images
* [Fix] Fixed referenced bug and added similar confirmation box to release
* [Fix] Updated tests to handle the corfirmation box
* [Fix] Added back the accidentally removed changes
* [Fix]updated incorrect import path
* [fix] add description for the manageItemMode function
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Update src/ui/party-ui-handler.ts
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* [Fix] corrected formating issue
---------
Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: Adri1 <adrien.grivel@hotmail.fr>
* Added string utility package to replace util functions
* Changed string manipulation functions fully over to `change-case`
* Fixed missing comma in package.json
trailing commas when :(
* fixed lockfile
* Hopefully re-added all the string utils
* fixed package json
* Fixed remaining cases of regex + code dupliation
* Fixed more bugs and errors
* Moved around functions and hopefully fixed the regex issues
* Minor renaming
* Fixed incorrect casing on setting strings
pascal snake case 💀
* ran biome
* Split up Pokemon data types to own files
* Moved `AttackMoveResult` and `TurnMove` to own files
* Moved `customPokemonData` into types folder + fixed comments
* Moved files around + fixed stuff
* Moved `DamageResult` into new file
* Fixed imports
* ran biome
* Fix merge issue
* Added `MoveUseType` and refactored MEP
* Fixed Wimp out tests & ME code
finally i think all the booleans are gone
i hope
* Added version migration for last resort and co.
buh gumbug
* Fixed various bugs and added tests for previous bugfixes
* Reverted a couple doc changes
* WIP
* Update pokemon-species.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed remaining tests (I think)
* Reverted rollout test changes
* Fixed command phase bug causing metronome test timeout
* Revert early_bird.test.ts
* Fix biome.jsonc
* Made `MoveUseType` start at 1
As per @DayKev's request
* Fixed a thing
* Fixed bolt beak condition to be marginally less jank
* Applied some review suggestions
* Reverted move phase operations
* Added helper functions complete with markdown tables
* Fixed things
* Update battler-tags.ts
* Fixed random issues
* Fixed code
* Fixed comment
* Fixed import issues
* Fix disable.test.ts conflicts
* Update instruct.test.ts
* Update `biome.jsonc`
* Renamed `MoveUseType` to `MoveUseMode`; applied review comments
* Fixed space
* Fixed phasemanager bugs
* Fixed instruct test to not bork
* Fixed gorilla tactics bug
* Battler Tags doc fixes
* Fixed formatting and suttff
* Minor comment updates and remove unused imports in `move.ts`
* Re-add `public`, remove unnecessary default value in `battler-tags.ts`
* Restore `{}` in `turn-start-phase.ts`
Fixes `lint/correctness/noSwitchDeclarations`
* Remove extra space in TSDoc in `move-phase.ts`
* Use `game.field` instead of `game.scene` in `instruct.test.ts`
Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`
* Use `game.field` instead of `game.scene` in `metronome.test.ts`
* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`
* Convert `MoveUseMode` enum to `const` object
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add `enumValueToKey` utility function
* Apply Biome
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move phase types out of phase interceptor
* Create isXPhase method and add properties to each phase
* Replace instanceof phase with isXPhase
* Fix missing union types for phaseName
* Update doc comment in phase.ts
* Fix incomplete comment in encounter-phase
* Make phaseName as public and fix more uses
* Move phaseName property declaration before constructor in move anim phase
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename isXPhase to is
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
* Splitting process input for menu into its own function
* Making logic for return button more expressive
* Breaking up processOptionMenuInput
* Extracting filterResult logic from processInput
* Inverting order of several conditional checks (if the function always returns after seeing the summary option, may as well check for it straight away...)
* Moving edge case for release option into processReleaseOption
* Splitting up options for when selectCallback is present
* Added some TODOs for later
* Extracted setOptionsCursor function
* Extracted updateOptionsWindow()
* Changing options so that each case is completely separate (almost)
* Added some TODOs
* Reorganizing option processing
* Fixed Baton Pass; logging for testing
* Fixed case of switching out by selecting the Pokemon command
* Clearing options when switching out
* Changed condition on switch for clarity
* Updating TODO
* Fixed options not clearing after item transfer
* Splitting up processing of transfer and move recall mode; ensuring that the cancel option works properly
* Breaking up processInput()
* Removed some redundant playSelect
* Cleaned up some TODOs
* Added private to all new methods
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
---------
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Working ui, missing logic, logs
* Filtering starters by name is working
* Filtering moves and abilities correctly
* Opening starter page on button.action
* Removed ugly leftover from title
* Added container for text with different colors and titles
* Showing all species in pokedex with no decorations and shinies
* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations
* Can access evolution page
* Abilities are colored properly (still missing info overlay)
* Biome filter; displays for baseStats, biomes and evolutions
* Removed lockable select ui handler, replaced by changes to standard ui handler.
* Evolutions are selectable from list and displayed properly
* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms
* Listing prevolutions and base forms
* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default
* Highlighting text filters, resetting all filters when starting up
* No error messag when cursor on uncaught species, showing sprite again after toggling stats
* Simplified Pokemon Scan logic, accepts separate words as input
* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.
* Removed some more debug messages.
* Filter bar can adjust cursorOffset and x padding
* Fixed some type definitions
* Fixed more warnings; added localization strings in the pokedex scan overlay.
* Fixed fatal bug due to using Object.keys
* Removed debug messages
* Added try catch construct to prevent error that was breaking reloadHelper tests
* Added filter for starters / evolutions
* Biome filter option for uncatchable mons
* C and V buttons snap cursor to filters
* Changing background to make instructions visible
* Can buy candy upgrades through pokedex
* Displaying base stats as bars in an overlay
* Including baby forms among uncatchable mons
* Including evolutions when filtering by biome
* Working logic for select ui handler with skips and scroll
* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc
* Fixed bug in base stats overlay
* Regional forms display name of region in evolutions and prevolutions
* Better messages for evolution conditions
* Showing proper descriptions for menu
* Adding sound effects to menu, and pokemon cry when opening page
* Changing menu colors to textstyle options supporting a legacy version.
* Fix to getStarterSpeciesId to work with all-unlocks files
* Passing a TextStyle to option select ui handler to allow for shadowed text
* Fixed bug of overlapping labels in text filters
* Fixed bug with supportHover and skipped indices in option select ui handler
* Localization of pokemon number label
* Fix to pokemon number localization
* Fix to pokemon number localization
* Adding some comments, removing useless elements
* More cleanup
* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game
* Attempting to exit from filter text is now allowed if current option is empty
* UI changes to make dex pages work in legacy style
* Pokemon name shown while in alt form is no more capitalized
* Handling uncaught pokemon
* Showing types on Pokémon page
* Introducing globalScene everywhere
* Showing evolution requirements in message box
* Displaying form changing items; now using pokemonFormChanges to only show reachable forms
* Playing correct cry
* Pokemon cry in setSpeciesDetails
* Left and right buttons to turn previous or next pokedex page
* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks
* Pokerus cursor is now treated as decoration
* Correctly displaying prevolutions for Pikachu and Gholdengo
* Uncaught forms can be cycled through (with black sprite and no options available)
* Filtering by moves now shows icons to distinguish egg and tm moves
* Added icons for passive abilities
* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode
* Pokedex entries are accessible through party screen
* Adding sort criteria for consistency with starter select screen
* Added options to cost reduction filter for consistency with starter select screen
* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly
* Adding Pokedéx option in starter select screen
* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught
* Small fixes to evolution and form change descriptions
* Reworked evolutions menu to incorporate condition descriptions
* Moving evolution condition description logic entirely to the SpeciesEvolution class
* Removed extra Miraidon and Koraidon forms
* Properly showing evolution text for Dunsparce and Maushold
* Displaying uncaught forms for Dudunsparce and Maushold properly
* Displaying correct forms for Urshifu and Toxicitry after evolution
* Cleared up comments
* Updating test for tandemaus evolution
* Localized labels for egg moves and abilities
* Added button to show back sprites
* Back to showing only caught battleforms; added dexForDevs option
* Merging shiny and variant buttons
* Uncaught battle forms options are shown in dark text, like evolutions
* Showing proper gender for mons that can only be (or have only caught in) one gender
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed unused options from base-stats-overlay
* Fixed import of BaseStatsOverlay
* Displaying form-specific TMs properly; adjusting for passives rework
* Removed logging messages
* resetting containers to prevent memory leaks
* Updating integer to number in pokedex
* Implemented suggestion
* Removed some stray comments
* Fixed logic for cursor coming down from filter bar
* Transition from filters to dex box now works in a visually pleasing way
---------
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Update `battle-scene.ts` and `data/field/pokemon.ts`
`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added
`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Backport eslint change to reduce merge conflicts
* Fix merge issues
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>