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[Bug] [UI/UX] Fix options during item transfer (#6425)
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@ -613,6 +613,20 @@ export class PartyUiHandler extends MessageUiHandler {
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ui.playSelect();
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return true;
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}
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if (option === PartyOption.SUMMARY) {
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return this.processSummaryOption(pokemon);
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}
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if (option === PartyOption.POKEDEX) {
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return this.processPokedexOption(pokemon);
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}
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if (option === PartyOption.UNPAUSE_EVOLUTION) {
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return this.processUnpauseEvolutionOption(pokemon);
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}
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if (option === PartyOption.RENAME) {
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return this.processRenameOption(pokemon);
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}
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return false;
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}
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235
test/ui/transfer-item-options.test.ts
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235
test/ui/transfer-item-options.test.ts
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@ -0,0 +1,235 @@
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import { BerryType } from "#enums/berry-type";
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import { Button } from "#enums/buttons";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { UiMode } from "#enums/ui-mode";
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import { GameManager } from "#test/test-utils/game-manager";
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import { type PartyUiHandler, PartyUiMode } from "#ui/party-ui-handler";
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import type { RenameFormUiHandler } from "#ui/rename-form-ui-handler";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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// todo: Some tests fail when running all tests at once, but pass when running individually. Seams like it's always the 2nd and 4th (non todo) tests that fail.
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describe("UI - Transfer Item Options", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(async () => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingLevel(100)
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.startingHeldItems([
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{ name: "BERRY", count: 1, type: BerryType.SITRUS },
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{ name: "BERRY", count: 2, type: BerryType.APICOT },
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{ name: "BERRY", count: 2, type: BerryType.LUM },
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])
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.SQUIRTLE, SpeciesId.CHARMANDER]);
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game.move.use(MoveId.DRAGON_CLAW);
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await game.phaseInterceptor.to("SelectModifierPhase");
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await game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
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});
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it.todo("should open the summary screen while transfering an item", async () => {
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Select first party member
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// select item to transfer
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// move to second pokemon
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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// select summary
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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await new Promise(r => setTimeout(r, 100));
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expect(game.scene.ui.getMode()).toBe(UiMode.SUMMARY);
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});
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it.todo("should open the pokèdex screen while transfering an item", async () => {
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Select first party member
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// select item to transfer
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// move to second pokemon
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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// select pokèdex
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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await new Promise(r => setTimeout(r, 100));
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expect(game.scene.ui.getMode()).toBe(UiMode.POKEDEX_PAGE);
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});
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it.todo("should open the rename screen and rename the pokemon while transfering an item", async () => {
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Select first party member
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// select item to transfer
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise(r => setTimeout(r, 100));
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let handler: PartyUiHandler | RenameFormUiHandler | undefined;
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handler = game.scene.ui.getHandler() as PartyUiHandler;
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// move to second pokemon
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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// select rename
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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const pokemon = game.scene.getPlayerParty()[1];
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if (!pokemon) {
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expect.fail("Pokemon is undefined");
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}
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const nickname = pokemon.nickname;
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expect(nickname).toBe(undefined);
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await new Promise(r => setTimeout(r, 100));
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expect(game.scene.ui.getMode()).toBe(UiMode.RENAME_POKEMON);
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await new Promise(r => setTimeout(r, 100));
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handler = game.scene.ui.getHandler() as RenameFormUiHandler;
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handler["inputs"][0].setText("New nickname");
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handler.processInput(Button.SUBMIT);
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await new Promise(r => setTimeout(r, 100));
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// get the sanitized name
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const sanitizedName = btoa(unescape(encodeURIComponent("New nickname")));
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expect(pokemon.nickname).toBe(sanitizedName);
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});
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it.todo("should pause the evolution while transfering an item", async () => {
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// Select first party member
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handler.setCursor(0);
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise<void>(resolve => {
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game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, async () => {
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// select item to transfer
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handler.processInput(Button.ACTION);
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resolve();
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});
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});
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await new Promise(r => setTimeout(r, 100));
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const handler = game.scene.ui.getHandler() as PartyUiHandler;
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// move to second pokemon
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handler.setCursor(1);
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handler.processInput(Button.ACTION);
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const pokemon = game.scene.getPlayerParty()[1];
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if (!pokemon) {
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expect.fail("Pokemon is undefined");
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}
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if (pokemon.pauseEvolutions !== undefined) {
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expect(pokemon.pauseEvolutions).toBe(false);
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}
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// select pause evolution
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.DOWN);
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handler.processInput(Button.ACTION);
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await new Promise(r => setTimeout(r, 100));
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expect(game.scene.ui.getMode()).toBe(UiMode.PARTY);
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expect(pokemon.pauseEvolutions).toBe(true);
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});
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});
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