* Added string utility package to replace util functions
* Changed string manipulation functions fully over to `change-case`
* Fixed missing comma in package.json
trailing commas when :(
* fixed lockfile
* Hopefully re-added all the string utils
* fixed package json
* Fixed remaining cases of regex + code dupliation
* Fixed more bugs and errors
* Moved around functions and hopefully fixed the regex issues
* Minor renaming
* Fixed incorrect casing on setting strings
pascal snake case 💀
* ran biome
* Standardize filenames to kebab-case
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Move script outside of public folder
* Move update_exp_sprites to scripts
* Add ls-lint to lint file and directory names
* Update lefthook.yml to skip merge / rebase on all pre-commit commands
---------
Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com>
* Updated enum utils to refuse non-enum values;
added strong typing on return values
* Moved Enum functions to own file; added type helpers for enums
* Cleaned up some code
* Fixed up tests
* Fix training-session-encounter.ts
* Fixed Transform and Imposter Bug
* Updated Comments
* Revised Comments
* Revised Changes on how tranformed pokemon are referenced to align with reviewer's suggestions
* Removed unused BattlerTag type for transform
* Removed addition of the transform tag to a pokemon in the PokemonTransformPhase
* Moved the check for whether Transform can be used within the TransformAttr class as suggested and removed uneccesary moveId check
* Consolidated if statement regarding isTransformed
* Removed overrides
* Added move condition to Transform + fixed up imposter target selection
* Condensed tests into 1 file + added more automated tests
This includes a couple regression tests for the fusion shenanigans
* Fixed comment
* Updated override typo for unimplemented methods
* Remove redundant parentheses
* Apply suggestions from code review
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
---------
Co-authored-by: Bertie690 <taylormw163@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
* Split up Pokemon data types to own files
* Moved `AttackMoveResult` and `TurnMove` to own files
* Moved `customPokemonData` into types folder + fixed comments
* Moved files around + fixed stuff
* Moved `DamageResult` into new file
* Fixed imports
* ran biome
* Fix merge issue
* [WIP] Refactor ability attribute apply args
* [WIP] update ability signatures
* Update callsites in pokemon.ts
* Update callsites in moves.ts
* Update abattr callsites in move-phase
* Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
* format with biome and remove cancelled from weather lapse
* Update abattr callsites in MEP
* Update callsites in turn-start-phase
* Update abAttr callsites in misc phases
* Remove latent test functionality
* update ability attribute callsite in shield dust test
* update abattr callsite in winstrate challenge encounter
* Fix some tests to mock proper methods
* Remove improper condition in mimicry's ability application
* Fix improper simulated check in moody's apply method
* Pass source to postApplyDamage in pokemon.ts
* [wip] fix cud chew tests
* Make cud chew consumption not subclass postTurnAbAttr
* Fix regression in flower veil
* Update trySetStatus test in pokemon to respect new return value for undefined
* Remove empty, unused file
* Fix blockCrit method broken in merge
* Fix unnecessary attr type cast in move phase
* Address typing issue in safeguard test
* Improve documentation and get rid of ts-expect-error directive
* Minor comment/TSDoc updates and fixes
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5932
* Fixed modifier code, removed instances of "0 ID = no mon"
* corrected casing + dejanked seed tag
* Added test file, added overload to `findModifier` if given type predicate
* fixed test
* Revert predicate stuff for now
going in separate PR
* Fix id check syrup bomb test
Wasn't running phase due to being a turn end effect
* [WIP] Changed test to use destiny bond as proper regression
* Removed `instant` and `ignoreUpdate` parameters from `tryTransferHeldItemModifier`; fixed post-battle loot code to _not_ break type safety
* Fixed up tests
* Reverted unneeded changes
* Removed outdated modifier test
* Fix import
* Apply Biome
* Update battler-tags.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battler-tags.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update arena-tag.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update arena-tag.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added `MoveUseType` and refactored MEP
* Fixed Wimp out tests & ME code
finally i think all the booleans are gone
i hope
* Added version migration for last resort and co.
buh gumbug
* Fixed various bugs and added tests for previous bugfixes
* Reverted a couple doc changes
* WIP
* Update pokemon-species.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed remaining tests (I think)
* Reverted rollout test changes
* Fixed command phase bug causing metronome test timeout
* Revert early_bird.test.ts
* Fix biome.jsonc
* Made `MoveUseType` start at 1
As per @DayKev's request
* Fixed a thing
* Fixed bolt beak condition to be marginally less jank
* Applied some review suggestions
* Reverted move phase operations
* Added helper functions complete with markdown tables
* Fixed things
* Update battler-tags.ts
* Fixed random issues
* Fixed code
* Fixed comment
* Fixed import issues
* Fix disable.test.ts conflicts
* Update instruct.test.ts
* Update `biome.jsonc`
* Renamed `MoveUseType` to `MoveUseMode`; applied review comments
* Fixed space
* Fixed phasemanager bugs
* Fixed instruct test to not bork
* Fixed gorilla tactics bug
* Battler Tags doc fixes
* Fixed formatting and suttff
* Minor comment updates and remove unused imports in `move.ts`
* Re-add `public`, remove unnecessary default value in `battler-tags.ts`
* Restore `{}` in `turn-start-phase.ts`
Fixes `lint/correctness/noSwitchDeclarations`
* Remove extra space in TSDoc in `move-phase.ts`
* Use `game.field` instead of `game.scene` in `instruct.test.ts`
Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`
* Use `game.field` instead of `game.scene` in `metronome.test.ts`
* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`
* Convert `MoveUseMode` enum to `const` object
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add `enumValueToKey` utility function
* Apply Biome
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move phase types out of phase interceptor
* Create isXPhase method and add properties to each phase
* Replace instanceof phase with isXPhase
* Fix missing union types for phaseName
* Update doc comment in phase.ts
* Fix incomplete comment in encounter-phase
* Make phaseName as public and fix more uses
* Move phaseName property declaration before constructor in move anim phase
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename isXPhase to is
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
* Allow gastro acid to suppress passives if main ability is unsuppressable
* Update gastro_acid.test.ts
* Update src/data/moves/move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test to ensure unsuppressable main ability is not suppressed
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [BUG] Fixes#5010 Roar and Whirlwind don´t display a fail message
Roar and Whirlwind should now display a fail message when
used against a trainer with only one pokémon left
* Apply suggestions from code review made by SirzBenjie
* Fixed IVs of trainers using the Battle Seed.
* Renamed the randSeedInt functions that use the Battle Seed to randBattleSeedInt functions
* Incorrectly used this in common
* Fixed tests that were still calling the old function name
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: lxy-lxy-lxy <55084073+lxy-lxy-lxy@users.noreply.github.com>
Co-authored-by: Xavion3 <xavion333@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Lylian BALL <131535108+PyGaVS@users.noreply.github.com>
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Make type changing moves change type after abilities but before ion deluge/electrify
* Create unified test file for galvanize, pixilate, and refrigerate
* Make type boost items like silk scarf affect the move after its type change
* Add tests for type boost item interaction
* Remove leftover log messages
* Update spies in type-change ability tests
* Add automated tests for normalize
* Fix test name injection for tera blast
* Add automated test for tera blast normalize interaction
* Restore pokemon as a type-only import in moves.ts
* Add aerilate to type changing tests
* Rename galvanize test file
* Fix utils import
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Remove unnecessary mockRestore
* Remove unnecessary nullish coalescing
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added changes to markdown files, reworked test boilerplate code + comment fixes
* Update comments.md
Removed references to jsdoc.
Removed mention of @extends which doesn't even exist in tsdoc
Increased clarity of documenting `args` parameter.
Moved to using active voice instead of passive voice
* Fix truncated sentence in returns example
* fix create-test-boilerplate.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update comments.md
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update gameManager.ts
* Fixed doc thing
* Fixed the things
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixde boilerplate to use snake case
* Update .gitignore to include workspace files
* Update linting.md, fix lefthook etc.
* Fix tpyo
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Update create-test-boilerplate.js
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Reverted boilerplate code fixes and applied review comments
Will now be handled by milkmaiden
* Fixed up documentation for comments.md and linting.md
Comments.md added info pertaining to Kev's review
linting.md i just stopped spouting misinformation
* Update `biome.jsonc` comments
Update `comments.md`
Update docs for `AddSubstituteAttr` in `move.ts` to match example
* Apply suggestions to the suggestions
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
* Fix#5085 Moves dont play a No Effect Message Against Immune Type
When using non-volatile status move like: Will-O-Wisp, Thunder
Wave, Toxic, or Poison Gas against a Pokémon whose type is immune
to that Status condition, no "It doesn't affect" message plays.
My proposed fixes:
In move.ts:
Removed a redudant if statement in StatusEffectAttr class
In pokemon.ts:
Renamed the "messageIsImmune" function to "queueImmuneMessage"
* Moved SelectBiomePhase in front of NewBattlePhase
* disguise test now has to go to QuietFormChangePhase
---------
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Fix type hint after enemy disappears
* Add automated test for type hint bugfix
* Make onField default to true
* Replace reference to Mode with UiMode and battleType with BattleStyle
* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes
* removed order up sheer force interaction mention and test - updated comments
* remove electro shot from changes