Commit Graph

5480 Commits

Author SHA1 Message Date
Wlowscha
5b14a5899c
Renamed various ModifierRewardPhase classes 2025-07-12 17:20:27 +02:00
Wlowscha
2344bdf32a
Renamed modifier-se-ect-ui-handler to reward-select-ui-handler 2025-07-12 17:14:03 +02:00
Wlowscha
88634ca081
Partially fixed delibirdy test 2025-07-12 17:01:15 +02:00
Wlowscha
6fc7db8939
More partial test fixes 2025-07-12 13:22:49 +02:00
Wlowscha
ee2412cafb
Partially fixed absolute avarice, fixed HeldItemRequirement to actually count the items 2025-07-12 13:14:35 +02:00
Wlowscha
e312a4b8f2
Fixed bug-type-superfan encounter; split up HoldingItemRequirement from HeldItemRequirement 2025-07-12 12:56:58 +02:00
Wlowscha
dbfbc24c8a
Fixed fiery fallout encounter and relative test by making sure that isCategoryId works properly 2025-07-12 00:35:42 +02:00
Wlowscha
849550808a
HeldItemManager's .hasItem() now also works on categories 2025-07-11 23:58:49 +02:00
Wlowscha
f2e9ea0e93
Merge branch 'beta' into modifier-rework 2025-07-11 23:29:45 +02:00
Sirz Benjie
edbba6e635
[Bug][Performance] Plug memory leak related to enemy pokemon lingering around (#6083)
Remove animationupdate in sprite cleanupAndComplete
2025-07-11 12:57:19 -07:00
Lugiad
ca4df7233f
[UI/UX] [Localization] Japanese font change and custom size edits (#6026)
* Delete Japanese Galmuri11 font

* Delete Japanese Galmuri9 font

* Added pokemon-bw font for Japanese

* Changed Japanese Font + removed font size adjustment

* Added Japanese Custom Adjustments

* Slightly increased spacing for Ability name+desc labels

* Japanese starterInfoText adjustments

* Japanese custom lineSpacing adjustment

* Spacing for Ability desc labels adjusted

* Friendship count text adjustment

* Japanese former custom adjustments removal

* TextStyle adjustments

* TextStyle.PARTY adjustments

* Added new TextStyle

* Added new TextStyle

* Added new TextStyle

* Added new TextStyle

* Added new TextStyle

* Add new TextStyle

* Add new Text Style

* Add new TextStyle

* Add new TextStyle

* Add new TextStyle

* Add new TextStyle

* Add new TextStyle

* PARTY_CANCEL_BUTTON TextStyle Correction

* PARTY_CANCEL_BUTTON TextStyle Correction

* Removal of old Japanese line spacing parameter

* Removed old Japanese adjustments

* Apply Biome

* PARTY_CANCEL_BUTTON Adjustments

* partyCancelText position adjustment

* Update i18n.ts

* Change TextStyle of valueLimitLabel

* Added new TextStyle

* Add MOVE_LABEL TextStyle

* Add MOVE_LABEL TextStyle

* Line formatting correction

* MOVE_LABEL TextStyle padding correction

* Added GROWTH_RATE_TYPE TextStyle

* Add GROWTH_RATE_TYPE TextStyle

* Line formatting correction

* Egg Moves title text indepentent from pokemonEggMovesContainer

* Egg Moves title text indepentent from pokemonEggMovesContainer

* Update src/ui/starter-select-ui-handler.ts

* Correction to eggMovesLabel

* Update starter-select-ui-handler.ts

* Added SUMMARY_STATS_GOLD

* Added SUMMARY_STATS_GOLD

* Added proper multiplication symbol

* Added proper multiplication symbol

* Added proper multiplication symbol

* Added proper multiplication symbol

* Added GROWTH_RATE_TYPE

* Added INSTRUCTIONS_TEXT TextStyle

* Added INSTRUCTIONS_TEXT TextStyle

* Added INSTRUCTIONS_TEXT TextStyle

* Added INSTRUCTIONS_TEXT TextStyle

* Added INSTRUCTIONS_TEXT TextStyle

* INSTRUCTIONS_TEXT adjustments

* Added proper multiplication symbol

* Added SUMMARY_DEX_NUM TextStyle

* Added SUMMARY_DEX_NUM

* Revert SUMMARY_DEX_NUM to wrong text

* Add SUMMARY_DEX_NUM

* Removed outdated Japanese custom line spacing

* Removed outdated Japanese custom line spacing

* Removed outdated Japanese custom line spacing

* Correction outdated Japanese custom line spacing

* Added MOVE_LABEL TextStyle

* Fixed corped tooltipbox and tooltipbox scrolling

* Corrected ME descriptiuon scrolling

* Added MOVE_LABEL

* Apply HEADER_LABEL TextStyle

* Apply HEADER_LABEL

* Added custom values for SETTINGS_VALUE

* Apply MOVE_LABEL

* Added STATS_HEXAGON TextStyle

* Apply STATS_HEXAGON TextStyle

* Typo correction

* Delete outadated pokemon-bw font

* Add updated pokemon-bw font

* Update pokemon-bw format

* Added EGG_SUMMARY_NAME and EGG_SUMMARY_DEX TextStyles

* Apply EGG_SUMMARY_NAME and EGG_SUMMARY_DEX

* Add LUCK_VALUE TextStyle

* Apply LUCK_VALUE TextStyle

* Apply LUCK_VALUE TextStyle

* Adjusted LUCK_VALUE

* Apply LUCK_VALUE TextStyle

* Adjustments for Japanese

* Adjusted Japanese custom

* Added FILTER_BAR_MAIN TextStyle

* Apply FILTER_BAR_MAIN TextStyle

* Added japanese to custom TextStyle

* Added English language settings

* Apply Biome

* pokemon-bw font update

* pokemon-bw font updated

* pokemon-bw font update

* pokemon-bw font update

* pokemon-bw font update

* pokemon-bw font update

* pokemon-bw font update

* pokemon-bw font update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-07-11 13:51:59 -04:00
Sirz Benjie
bc45869912
[Performance] [Refactor] [UI/UX] Cleanup egg gacha UI, Speed Up Machines (#5889)
* Convert egg gacha type into an object literal

* Refactor egg gacha ui handler

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Condense Object.freeze inside of gacha-type.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-11 17:38:35 +00:00
Bertie690
9958e4fe13
[Test] Remove duplicate tests (#6082)
* Remove duplicate tests from parental bond test file

* Remove duplicate multi lens + pollen puff test
2025-07-11 19:33:15 +02:00
Sirz Benjie
ee02366ccf
[Misc] Make FixedInt support coercion to number primitive (#6081) 2025-07-11 02:09:09 -05:00
Wlowscha
2744567b21
Auxiliary functions to fix type complaints in item managers 2025-07-10 23:21:58 +02:00
Wlowscha
175f2b74e9
Fixed some ME tests 2025-07-10 19:21:40 +02:00
Wlowscha
61cd122223
Removed default value from maxStackCount 2025-07-10 18:50:41 +02:00
NightKev
d0ebb32f9e Add a couple of TODOs 2025-07-10 01:49:20 -07:00
NightKev
fee6320502 Normalize naming 2025-07-10 01:45:28 -07:00
NightKev
d576d66617 Rename HELD_ITEM_EFFECT enum-object to HeldItemEffect 2025-07-10 01:31:55 -07:00
NightKev
79779765e2 Add as const in trainer-item-id.ts 2025-07-10 01:27:54 -07:00
NightKev
e64117d6a6 Fix isItemInRequested 2025-07-10 01:26:00 -07:00
NightKev
1f77eb4dff Add as const to enum-objects in held-item-id.ts 2025-07-10 01:25:02 -07:00
Wlowscha
7e2418b957 Held item refactor (#5656)
* Introducing held items

* Pokemon class can add held items

* Example of applyHeldItemAttrs

* Introducing a PokemonItemManager class

* Moving away from HeldItemAttr

* Attempt at incorporating the new framework in modifier-type

* Changes

* More changes

* Splitting up methods in select-modifier-phase.ts

* Newrefactors of reward-pool-manager.ts

* New refactors of select-modifier-phase.ts

* Extracted logic from modifierSelectCallback

* Moved some files around, added many held item ids

* Introduced HeldItemReward class

* Introduced AttackBoosterReward

* Introduced AttackBoosterRewardGenerator

* Removed unused file

* Select modifier phase tentatively working with new held items

* Working leftovers in new style

* Moved modifier-bar to its own file

* Held items now show up in summary

* Added some suggestions

* Implemented more suggestions

* Splitting up held-item file

* Fixing various imports

* Created items folder

* Shell bell

* Converted White Herb

* HeldItem .apply() methods do not really need the stack as input, just the pokemon

* Made heldItems public in heldItemManager

* Update modifier bar is now called in the apply of consumable held items

* Refactored parameters passed to .apply() methods; introduced generic .applyHeldItems() function; all HeldItems classes specify an ITEM_EFFECT

* Lucky egg and Golden egg

* Converted wild pokemon pool to held item rewards

* Temporary stopgap on maxUpgradeCount to avoid game crashing on modifier select ui handler

* Changed held-items.ts to held-item-id.ts and renamed id object accoridngly

* Added reviver seed

* Simplified HeldItemReward

* Added effect of reviver seed (leveraging consumable logic)

* Remove InstantReviveModifier

* Added Stat Boost items; generic name and description in HeldItem class

* Added Crit Boost held items, King's Rock, Focus Band and Quick Claw

* Added Mystical Rock

* Added Shell Bell, Soul Dew

* Added multi lens and wide lens

* Added Baton and Golden Punch

* Baton switch logic in party ui handler now using held item

* Partial implementation of item steal items

* Using held items in some places

* Using phaseManager

* Tracking forms in held item manager

* Shuckle Juice and Old Gateau

* Using phaseManager

* Removed a bunch of modifiers

* Fixed shell bell in ability.ts (why is it here?)

* Changed BattleScene.removeModifier and pokemon.loseHeldItem

* Making some held items unstealable and unsuppressable

* Refactored most of battle-scene.ts with held items

* Added soundName to HeldItem (possibly useless)

* Reworked various effects that steal items

* Refactored Baton logic

* Reworked most entries in Modifier Types

* pokemon.getHeldItems now uses heldItemManager

* Added Evolution Tracker as held item

* MBE is always untransferable

* Improved item transfer

* Fixed types in held item manager

* Various fixes

* Fixed types in shuckle juice and old gateau

* MBE achievement now tracks held items

* Removed AttackTypeBoosterModifierRequirement for MEs

* Fixed Pickup

* Fixing (most) berry usage

* Using Berry held items in move.ts

* Split up vitamins from the rest of stat boosting items

* Fixed form change trigger after merge conflicts

* Added some utility functions to check if an item fits a list of items/categories, or to filter out which held items fit

* Fixed delibirdy encounter

* Various fixes

* Reworked EnemyPokemonConfig to include a HeldItemProperty object (to feed to the heldItemManager). Updated Dark Deal ME

* More various fixes; introduced isMaxStack(item) method to heldItemManager

* Updated modifier-bar.ts

* Converted Berries Abound encounter

* Converted The Strong Stuff encounter

* Fixed Slumbering Snorlax encounter, overrideItems of heldItemConfiguration can deal with items with 0 stack

* Preliminary changes to some MEs

* Changes to the summary ui handler

* Converting to held item pools

* Fixed evo tracker

* Moved many data types for held items to a dedicated file; introduced held item pools for item generation

* Fixed some MEs

* Added function to assign items from a given configuration

* Fixed held item evolution condition

* Fixed some ui handlers

* Fixed select-modifier-phase

* Some changes to modifier files

* Daily run items are generated within the new system

* Held item generation for enemies follows the new scheme

* Fixed init-modifier-pools.ts

* Held item overrides now use the new system

* Removed unused getOrInferTier function (was only used by thief and covet)

* Fixed shady vitamin ME and some HeldItem files

* Updated various MEs. HeldItemManager can now generate a configuration from its items.

* Converted most MEs, introduced some more utility functions and methods

* Replaced ModifierTier with RewardTier

* Fixed some rogue inputs

* Held item pools take a single pokemon as input, set weights to 0 for max stack items

* Restored various changes to held item pool generation; distinguishing target of the generation from the party

* Pools can now take a HaldItemConfigurationId without weights; set up table of item tiers; used custom pools in Clowning Around ME

* Fixing some phases

* Fixed several bugs related to accessing and visualizing held items

* Fixed position of enemy modifier bar

* Fixed berries, removed some debug messages

* Vitamins max stack temporarily set to 30

* Luck upgrades work correctly again (maybe)

* First steps to port tests to the new system

* Form change items work correctly when selected in battle

* Introducing helper functions for a modifier migrator; PokemonItemMap now uses pokemonId

* Renamed file with item migrator functions

* Restored missing strings

* Shuckle juic and Old gateau are not instance dependent

* Simplified HeldItemData

* Migrator utils include shuckle juice

* Introducing trainer items

* Enemy tokens are now also trainer items

* Converted most of modifierTypes

* Fixed various MEs; removed findModifier from battle-scene

* Removed most uses of globalScene.applyModifiers

* Removed more functions from globalScene; changed lure weight function

* Updated a variety of files

* Split out X_accuracy, fixed trainer-item-manager

* Fixed expert breeder ME

* Replaced updateModifiers with updateItems

* Removed modifiers from saveData

* Trainer item rewards are generating during runs, added properly to the scene

* Items (including held items) are saved and loaded correctly.

* Fixed several trainer item names and descriptions, plus various issues with item generation

* Restored override file

* Added icons to tokens

* Fixed Dire Hit starting stack

* Using Pokemon.getMoveType() in generation of attack type boosters

* Test for dire hit; ensuring that lapsing trainer items are added from config at full stack

* Eviolite does not apply to G-Max forms

* Changes to various item tests

* Some still broken tests

* More changes to tests but still failing

* Fixed evo tracker item

* Moved allHeldItems and allTrainerItems definitions to data-lists

* Renamed modifier-bar and moved to ui files

* Fixed held item when pokemon not passed

* Remove `package-lock.json` added by merge issue

* Add review comments as `TODO`s for now

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-10 01:05:25 -07:00
Bertie690
8c05693b83
[Docs] Fix typos in localization.md (#6076) 2025-07-09 22:15:16 +00:00
damocleas
c3bad86ae0
[Audio] Replace Abyss biome BGM with custom BGM by Firel (#6075)
* Replace End biome BGM with custom BGM by Firel

* Update locales submodule

* Replaced PMD Abyss music

Penumbra Chasm

* Update arena.ts

* Trim track, update loop point

* Update track

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-09 20:42:06 +00:00
Bertie690
4ba6e69aa1
[Docs] Add localization.md (#5970)
* Create localization.md (WIP)

Not done yet but want to save my changes

* Fix up first half of doc

* Update localization.md 0.75

* Update localization.md .8

* Update localization.md

* Update localization.md

* Nearly finished locales md!!!!

just gotta upload images to github so we don't track em

* Fix images in locales md

* Updated README.md to mention new locales markdown & other notable files

Tbh this thing needs an overhaul

* Update CONTRIBUTING.md 0.5

* Fix CONTRIBUTING.md

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix typo in CONTRIBUTING.md

Reach out reach out oops

* Revert half of CONTRIBUTING.md

* Fix localization.md

* Update localization.md

* Update localization.md

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Revert unneeded step in CONTRIBUTING.md

i am 99% sure flag not needed

* Update localization.md to remove unneeded step

* Update CONTRIBUTING.md

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Revert change to CONTRIBUTING.md

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-07-09 14:28:23 +00:00
Madmadness65
cab15c36f0
[Balance] Update biome pools for wild Pokémon (#6074)
* Update biome pools for wild Pokémon

`outputPools` has been run, correcting evolution delays for some Pokémon like Grapploct and Cosmoem, and generally adding spaces to all bracketed lines.

* Revert change to Pawniard line evo delays

Kingambit was evolving before Bisharp due to being an item evolution. The evolution delay for it is now back to level 64.
2025-07-09 14:36:32 +02:00
NightKev
9b0f0b7a0f
[Refactor] Replace .fill().map "loops" with real for loops (#6071) 2025-07-08 00:53:36 -07:00
Sirz Benjie
2fbaca7b5e
[Bug] Prevent save corruption when loading a pokemonData that has no moves (#6070)
Prevent save corruption when loading a pokemonData that has no moves
2025-07-07 23:10:32 -04:00
Sirz Benjie
115d63d0c5
[Bug] Fix anger point procing on every hit if first hit in multi hit was a crit
https://github.com/pagefaultgames/pokerogue/pull/6067

* Fix anger point always procing on multi-hit

when first strike was a crit

* Fix comment spacing

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename PostDefendCritStatStageChangeAbAttr

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-07 18:38:18 -07:00
Madmadness65
e82c788585
[Audio] Add non-final boss Eternatus battle music (#6065)
This battle music will play in Endless when you fight Eternatus (p1 for the 250 waves, p2 for the 1000 waves).
2025-07-06 19:48:33 +00:00
damocleas
aecb6fcb88
[Sprite] Replace Foul Berry Juice sprite (#6066)
* replace bad berry juice

* Update item atlas

Updated bad berry juice sprite is now included

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
2025-07-06 12:22:06 -07:00
Bertie690
5f8e665a1e
[Test] Fix incorrect reverse mapping in overridesHelper.ts log message
https://github.com/pagefaultgames/pokerogue/pull/6068
2025-07-06 12:00:33 -07:00
AJ Fontaine
bff8cffe14
[Bug] Fix fusion name not showing on evolution (#6055)
Fix evolution phase not using new fusion name
2025-07-04 19:40:28 +00:00
Sirz Benjie
8f0c864547
[Dev] Remove warnings from pnpm interactions (#6061)
* Add pnpm-workspace.yaml to configure dependencies that are allowed to build

* Remove dependency-graph.json

* Go back to && which is cross-platform

* Remove obsolete `depcruise:graph` command

* Set `shellEmulator` config key to `true`

This makes `package.json` scripts work more reliably cross-platform

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-04 04:08:53 +00:00
Wlowscha
f6a434689c
[Balance] Berry Juice and Old Gateau do not depend on the instance
https://github.com/pagefaultgames/pokerogue/pull/6016

* Refactored items and respective MEs

* Changed icon names, added bad berry juice, fixed locales

* Berry juice uses a number parameter again, allowing to convert from old saves without a migrator

* Updated encounter with correct sprite

* Update src/data/mystery-encounters/encounters/weird-dream-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Replaced bad berry juice icon

* Repacked atlas

* Re-export item atlas

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
2025-07-03 21:04:59 -07:00
damocleas
e20313e22c [i18n] Update Locales
update locales, hasn't been done in a while
2025-07-03 20:05:05 -04:00
Bertie690
9926a6e799
[Docs] Add links to CONTRIBUTING.md for forking/cloning (#6060)
[Docs] Add links to CONTRIBUTING.md for cloning repo
2025-07-02 21:27:13 +00:00
Bertie690
2fe50cb761
[Test] Made game.move.select fail if move not in moveset (#5998)
* Made `game.phaseInterceptor` fail if move not in moveset

also added a few assorted doc fixes

* Fixed fail comment

* added `map` statement

* Fixed tests

* Fixed test

* Fixed test and comment

* Fixed tests

* Fixed test v2

* Fixed various tests

* Update error msg to not use fullcaps

* Fixed remaining tests

* Fixed test 0.5

* Fixed up tetss

* Fixed test

* Fixed imposter tests

* Fixed imposter tests

* Fiexd remainig tests

* Marked test as TODO

wasn't as if it was doing anything beforehand but w/e

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update moveHelper.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply Biome

* Update comment in `spikes.test.ts`

* Add faint checks to Spikes test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 12:46:26 -07:00
Jonathan Bankston
12aaa31454
[Refactor] Minor run phase rework (#6017)
* Minor Attempt run phase rework to abstract logic to whole team

* Decoupled individual pokemon from run phase logic

* Formatting

* Completed run phase refactor implementation and updated tests

* Updated run phase to extend field phase instead of pokemon phase

* Removed unused phase decleration in tests

* Removed unecessary arg in turn start phase as refactor no longer needs it

* Cleaned up getPlayerField

* Made adjustments based on reviewer suggestions

* Reintrocuded calculateEscapeChance into AttemptRunPhase and removed run utils

* Resolve merge issues

* Minor TSDoc improvement to `BattleScene#getPlayerField`

* Moved early override check to top of calculateEscapeChance

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-02 02:57:08 -07:00
Bertie690
a54cd953a6
[Bug] Fix Shields Down blocking status in Core Form, unnecessarily resetting before battle (#6044)
* Fix Minior Form Change issues

* Fix bug

* Update Power Construct conditionals to be less janky

* Fix syntax error

* Fix ability.ts
2025-06-30 00:19:59 -04:00
Bertie690
1bd152a738
[Refactor] Moved various classes/interfaces to own files (#5870)
* Split up Pokemon data types to own files

* Moved `AttackMoveResult` and `TurnMove` to own files

* Moved `customPokemonData` into types folder + fixed comments

* Moved files around + fixed stuff

* Moved `DamageResult` into new file

* Fixed imports

* ran biome

* Fix merge issue
2025-06-28 01:55:47 -07:00
Lugiad
40a92df190
[i18n] [Localization] Translatable Manaphy Egg Tier (#6038)
Translatable Manaphy Egg Tier
2025-06-26 19:04:14 -07:00
Bertie690
25757ca649
[Docs] Fix typo in CONTRIBUTING.md (#6034)
Fix typo in CONTRIBUTING.md
2025-06-27 00:38:31 +00:00
NightKev
07f5c3009c
[Dev] Add player and enemy Nature and IV overrides (#6032)
* [Dev] Add player and enemy Nature and IV overrides

* Fix broken tests
2025-06-26 12:01:54 -07:00
NightKev
c389b7acdb
[Dev] Mark the fixer for Biome's useBlockStatements as "safe" (#6031) 2025-06-25 18:16:30 -07:00
NightKev
ecdaac20fa [Test] Fix Gorilla Tactics tests 2025-06-24 18:40:15 -07:00
Bertie690
3b490e7ab4
[Bug] Status moves blocked by terrain now use correct message
https://github.com/pagefaultgames/pokerogue/pull/5931

* Moved terrain messages to `terrain.ts`, made status failures use correct text

* Revert overrides.ts

* Comment fix

* Fixed confusion message not appearing for misty terrain blockages

* Fixed bug

* re-added import

* Update battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added exhaustiveness checking

* ran boime

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-24 17:50:35 -07:00
NightKev
232f26a60d
[Dev] Migrate from npm to pnpm (#6018)
* Replace `package-lock.json` with `pnpm-lock.yaml`

* Update `package.json`

* Update `lefthook.yml`

* Update GitHub workflows

* Update references to `npm`/`npx`

* Update `CONTRIBUTING.md`

* Update `linting.md` and `comments.md`

* Update comment in `create-test.js`

* Add missing dependency `chalk` for `create-test.js`
2025-06-23 17:05:59 -07:00