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Merge 3d20235fa5
into 1ff2701964
This commit is contained in:
commit
f22d4ed032
@ -1946,15 +1946,74 @@ export class HealAttr extends MoveEffectAttr {
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* Creates a new {@linkcode PokemonHealPhase}.
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* Creates a new {@linkcode PokemonHealPhase}.
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* This heals the target and shows the appropriate message.
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* This heals the target and shows the appropriate message.
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*/
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*/
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addHealPhase(target: Pokemon, healRatio: number) {
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protected addHealPhase(target: Pokemon, healRatio: number) {
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globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
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globalScene.phaseManager.unshiftNew("PokemonHealPhase", target.getBattlerIndex(),
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toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
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toDmgValue(target.getMaxHp() * healRatio), i18next.t("moveTriggers:healHp", { pokemonName: getPokemonNameWithAffix(target) }), true, !this.showAnim);
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}
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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override getTargetBenefitScore(user: Pokemon, target: Pokemon, _move: Move): number {
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const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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return Math.round(score / (1 - this.healRatio / 2));
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return Math.round(score / (1 - this.healRatio / 2));
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}
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}
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// TODO: Change post move failure rework
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override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
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if (!super.canApply(user, target, _move, _args)) {
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return false;
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}
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const healedPokemon = this.selfTarget ? user : target;
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if (healedPokemon.isFullHp()) {
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globalScene.phaseManager.queueMessage(i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(healedPokemon),
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}))
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return false;
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}
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return true;
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}
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}
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/**
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* Attribute for moves with variable healing amounts.
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* Heals the target by an amount depending on the return value of {@linkcode healFunc}.
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*
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* Used for {@linkcode MoveId.MOONLIGHT}, {@linkcode MoveId.SHORE_UP}, {@linkcode MoveId.JUNGLE_HEALING}, {@linkcode MoveId.SWALLOW}
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*/
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export class VariableHealAttr extends HealAttr {
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constructor(
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/** A function yielding the amount of HP to heal. */
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private healFunc: (user: Pokemon, target: Pokemon, _move: Move) => number,
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showAnim = false,
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selfTarget = true,
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) {
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super(1, showAnim, selfTarget);
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this.healFunc = healFunc;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const healRatio = this.healFunc(user, target, move)
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is an ally.
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* Used for {@linkcode MoveId.POLLEN_PUFF}.
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*/
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export class HealOnAllyAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
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return user.getAlly() !== target || super.canApply(user, target, _move, _args);
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}
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}
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}
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/**
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/**
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@ -2137,112 +2196,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
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}
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}
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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let healRatio = 0.5;
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if (!globalScene.arena.weather?.isEffectSuppressed()) {
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const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
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healRatio = this.getWeatherHealRatio(weatherType);
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}
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this.addHealPhase(user, healRatio);
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return true;
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}
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abstract getWeatherHealRatio(weatherType: WeatherType): number;
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}
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export class PlantHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.FOG:
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case WeatherType.HEAVY_RAIN:
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return 0.25;
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default:
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return 0.5;
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}
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}
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}
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export class SandHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SANDSTORM:
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return 2 / 3;
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default:
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return 0.5;
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}
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}
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}
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/**
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* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
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* depending on the evaluation of {@linkcode condition}
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class BoostHealAttr extends HealAttr {
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/** Healing received when {@linkcode condition} is false */
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private normalHealRatio: number;
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/** Healing received when {@linkcode condition} is true */
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private boostedHealRatio: number;
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/** The lambda expression to check against when boosting the healing value */
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private condition?: MoveConditionFunc;
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constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
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super(normalHealRatio, showAnim, selfTarget);
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this.normalHealRatio = normalHealRatio;
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this.boostedHealRatio = boostedHealRatio;
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this.condition = condition;
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}
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the move was successful
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is the ally
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class HealOnAllyAttr extends HealAttr {
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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}
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/**
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/**
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* Heals user as a side effect of a move that hits a target.
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* Heals user as a side effect of a move that hits a target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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@ -4345,36 +4298,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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/**
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* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
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* Does NOT remove stockpiled stacks.
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*/
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export class SwallowHealAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const stockpilingTag = user.getTag(StockpilingTag);
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if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
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const stockpiled = stockpilingTag.stockpiledCount;
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let healRatio: number;
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if (stockpiled === 1) {
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healRatio = 0.25;
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} else if (stockpiled === 2) {
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healRatio = 0.50;
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} else { // stockpiled >= 3
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healRatio = 1.00;
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}
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if (healRatio) {
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this.addHealPhase(user, healRatio);
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return true;
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}
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}
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return false;
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}
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}
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpilingTag = user.getTag(StockpilingTag);
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const hasStockpilingTag = user.getTag(StockpilingTag);
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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@ -8020,6 +7943,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
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return message;
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return message;
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};
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};
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const sunnyHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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switch (globalScene.arena.getWeatherType()) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.HEAVY_RAIN:
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case WeatherType.FOG:
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return 1 / 4;
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case WeatherType.STRONG_WINDS:
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default:
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return 1 / 2;
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}
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}
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const shoreUpHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
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}
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const swallowHealFunc = (user: Pokemon): number => {
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const tag = user.getTag(StockpilingTag);
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if (!tag || tag.stockpiledCount <= 0) {
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return 0;
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}
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|
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switch (tag.stockpiledCount) {
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case 1:
|
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return 0.25
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case 2:
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|
return 0.5
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case 3:
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default: // in case we ever get more stacks
|
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return 1;
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|
}
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|
}
|
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|
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export class MoveCondition {
|
export class MoveCondition {
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protected func: MoveConditionFunc;
|
protected func: MoveConditionFunc;
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|
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@ -8231,15 +8201,12 @@ const MoveAttrs = Object.freeze({
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SacrificialAttrOnHit,
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SacrificialAttrOnHit,
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HalfSacrificialAttr,
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HalfSacrificialAttr,
|
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AddSubstituteAttr,
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AddSubstituteAttr,
|
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HealAttr,
|
|
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PartyStatusCureAttr,
|
PartyStatusCureAttr,
|
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FlameBurstAttr,
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FlameBurstAttr,
|
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SacrificialFullRestoreAttr,
|
SacrificialFullRestoreAttr,
|
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IgnoreWeatherTypeDebuffAttr,
|
IgnoreWeatherTypeDebuffAttr,
|
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WeatherHealAttr,
|
HealAttr,
|
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PlantHealAttr,
|
VariableHealAttr,
|
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SandHealAttr,
|
|
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BoostHealAttr,
|
|
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HealOnAllyAttr,
|
HealOnAllyAttr,
|
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HitHealAttr,
|
HitHealAttr,
|
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IncrementMovePriorityAttr,
|
IncrementMovePriorityAttr,
|
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@ -8304,7 +8271,6 @@ const MoveAttrs = Object.freeze({
|
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PresentPowerAttr,
|
PresentPowerAttr,
|
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WaterShurikenPowerAttr,
|
WaterShurikenPowerAttr,
|
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SpitUpPowerAttr,
|
SpitUpPowerAttr,
|
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SwallowHealAttr,
|
|
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MultiHitPowerIncrementAttr,
|
MultiHitPowerIncrementAttr,
|
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LastMoveDoublePowerAttr,
|
LastMoveDoublePowerAttr,
|
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CombinedPledgePowerAttr,
|
CombinedPledgePowerAttr,
|
||||||
@ -9155,13 +9121,13 @@ export function initMoves() {
|
|||||||
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
|
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
|
||||||
new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
|
new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
|
||||||
new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
|
||||||
.attr(PlantHealAttr)
|
.attr(VariableHealAttr, sunnyHealRatioFunc)
|
||||||
.triageMove(),
|
.triageMove(),
|
||||||
new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
|
new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
|
||||||
.attr(PlantHealAttr)
|
.attr(VariableHealAttr, sunnyHealRatioFunc)
|
||||||
.triageMove(),
|
.triageMove(),
|
||||||
new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
|
new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
|
||||||
.attr(PlantHealAttr)
|
.attr(VariableHealAttr, sunnyHealRatioFunc)
|
||||||
.triageMove(),
|
.triageMove(),
|
||||||
new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
|
new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
|
||||||
.attr(HiddenPowerTypeAttr),
|
.attr(HiddenPowerTypeAttr),
|
||||||
@ -9218,12 +9184,12 @@ export function initMoves() {
|
|||||||
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
|
.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
|
||||||
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
|
.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
|
||||||
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
|
new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
|
||||||
.condition(hasStockpileStacksCondition)
|
|
||||||
.attr(SpitUpPowerAttr, 100)
|
.attr(SpitUpPowerAttr, 100)
|
||||||
|
.condition(hasStockpileStacksCondition)
|
||||||
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
|
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
|
||||||
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
|
||||||
|
.attr(VariableHealAttr, swallowHealFunc)
|
||||||
.condition(hasStockpileStacksCondition)
|
.condition(hasStockpileStacksCondition)
|
||||||
.attr(SwallowHealAttr)
|
|
||||||
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
|
.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
|
||||||
.triageMove(),
|
.triageMove(),
|
||||||
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
|
new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
|
||||||
@ -10481,7 +10447,7 @@ export function initMoves() {
|
|||||||
.unimplemented(),
|
.unimplemented(),
|
||||||
/* End Unused */
|
/* End Unused */
|
||||||
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
|
new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
|
||||||
.attr(SandHealAttr)
|
.attr(VariableHealAttr, shoreUpHealRatioFunc)
|
||||||
.triageMove(),
|
.triageMove(),
|
||||||
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
|
new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
|
||||||
.condition(new FirstMoveCondition()),
|
.condition(new FirstMoveCondition()),
|
||||||
@ -10501,7 +10467,7 @@ export function initMoves() {
|
|||||||
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
|
.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
|
||||||
.punchingMove(),
|
.punchingMove(),
|
||||||
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
|
new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
|
||||||
.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY)
|
.attr(VariableHealAttr, () => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
|
||||||
.triageMove()
|
.triageMove()
|
||||||
.reflectable(),
|
.reflectable(),
|
||||||
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
|
new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
|
||||||
|
175
test/moves/recovery-moves.test.ts
Normal file
175
test/moves/recovery-moves.test.ts
Normal file
@ -0,0 +1,175 @@
|
|||||||
|
import { getPokemonNameWithAffix } from "#app/messages";
|
||||||
|
import { getEnumValues, toReadableString } from "#app/utils/common";
|
||||||
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import { MoveId } from "#enums/move-id";
|
||||||
|
import { SpeciesId } from "#enums/species-id";
|
||||||
|
import { WeatherType } from "#enums/weather-type";
|
||||||
|
import GameManager from "#test/testUtils/gameManager";
|
||||||
|
import i18next from "i18next";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
describe("Moves - Recovery Moves", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe.each<{ name: string; move: MoveId }>([
|
||||||
|
{ name: "Recover", move: MoveId.RECOVER },
|
||||||
|
{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
|
||||||
|
{ name: "Milk Drink", move: MoveId.MILK_DRINK },
|
||||||
|
{ name: "Slack Off", move: MoveId.SLACK_OFF },
|
||||||
|
{ name: "Roost", move: MoveId.ROOST },
|
||||||
|
])("Normal Recovery Moves - $name", ({ move }) => {
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.ability(AbilityId.BALL_FETCH)
|
||||||
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(SpeciesId.MAGIKARP)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should heal 50% of the user's maximum HP", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
blissey.hp = 1;
|
||||||
|
|
||||||
|
game.move.use(move);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
||||||
|
expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should display message and fail if used at full HP", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
game.move.use(move);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
expect(blissey.hp).toBe(blissey.getMaxHp());
|
||||||
|
expect(game.textInterceptor.logs).toContain(
|
||||||
|
i18next.t("battle:hpIsFull", {
|
||||||
|
pokemonName: getPokemonNameWithAffix(blissey),
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Weather-based Healing moves", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.ability(AbilityId.BALL_FETCH)
|
||||||
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(SpeciesId.MAGIKARP)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each([
|
||||||
|
{ name: "Harsh Sunlight", ability: AbilityId.DROUGHT },
|
||||||
|
{ name: "Extremely Harsh Sunlight", ability: AbilityId.DESOLATE_LAND },
|
||||||
|
])("should heal 66% of the user's maximum HP under $name", async ({ ability }) => {
|
||||||
|
game.override.passiveAbility(ability);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
blissey.hp = 1;
|
||||||
|
|
||||||
|
game.move.use(MoveId.MOONLIGHT);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
const nonSunWTs = getEnumValues(WeatherType)
|
||||||
|
.filter(wt => ![WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt))
|
||||||
|
.map(wt => ({
|
||||||
|
name: toReadableString(WeatherType[wt]),
|
||||||
|
weather: wt,
|
||||||
|
}));
|
||||||
|
|
||||||
|
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
|
||||||
|
game.override.weather(weather);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
blissey.hp = 1;
|
||||||
|
|
||||||
|
game.move.use(MoveId.MOONLIGHT);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should heal 50% of the user's maximum HP under strong winds", async () => {
|
||||||
|
game.override.ability(AbilityId.DELTA_STREAM);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
blissey.hp = 1;
|
||||||
|
|
||||||
|
game.move.use(MoveId.MOONLIGHT);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Shore Up", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.ability(AbilityId.BALL_FETCH)
|
||||||
|
.battleStyle("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(SpeciesId.MAGIKARP)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.startingLevel(100)
|
||||||
|
.enemyLevel(100);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should heal 66% of the user's maximum HP under sandstorm", async () => {
|
||||||
|
game.override.ability(AbilityId.SAND_STREAM);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||||
|
|
||||||
|
const blissey = game.field.getPlayerPokemon();
|
||||||
|
blissey.hp = 1;
|
||||||
|
|
||||||
|
game.move.use(MoveId.SHORE_UP);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
@ -1,201 +0,0 @@
|
|||||||
import { Stat } from "#enums/stat";
|
|
||||||
import { StockpilingTag } from "#app/data/battler-tags";
|
|
||||||
import { allMoves } from "#app/data/data-lists";
|
|
||||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
||||||
import { MoveResult } from "#enums/move-result";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import { MoveId } from "#enums/move-id";
|
|
||||||
import type Move from "#app/data/moves/move";
|
|
||||||
import { SpeciesId } from "#enums/species-id";
|
|
||||||
import Phaser from "phaser";
|
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
||||||
import { MovePhase } from "#app/phases/move-phase";
|
|
||||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
|
||||||
|
|
||||||
describe("Moves - Spit Up", () => {
|
|
||||||
let phaserGame: Phaser.Game;
|
|
||||||
let game: GameManager;
|
|
||||||
|
|
||||||
let spitUp: Move;
|
|
||||||
|
|
||||||
beforeAll(() => {
|
|
||||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
|
||||||
});
|
|
||||||
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
spitUp = allMoves[MoveId.SPIT_UP];
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
|
|
||||||
game.override
|
|
||||||
.battleStyle("single")
|
|
||||||
.enemySpecies(SpeciesId.RATTATA)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.enemyAbility(AbilityId.NONE)
|
|
||||||
.enemyLevel(2000)
|
|
||||||
.moveset(MoveId.SPIT_UP)
|
|
||||||
.ability(AbilityId.NONE);
|
|
||||||
|
|
||||||
vi.spyOn(spitUp, "calculateBattlePower");
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
|
|
||||||
it("1 stack -> 100 power", async () => {
|
|
||||||
const stacksToSetup = 1;
|
|
||||||
const expectedPower = 100;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("2 stacks -> 200 power", async () => {
|
|
||||||
const stacksToSetup = 2;
|
|
||||||
const expectedPower = 200;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("3 stacks -> 300 power", async () => {
|
|
||||||
const stacksToSetup = 3;
|
|
||||||
const expectedPower = 300;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
it("fails without stacks", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeUndefined();
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SPIT_UP,
|
|
||||||
result: MoveResult.FAIL,
|
|
||||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("restores stat boosts granted by stacks", () => {
|
|
||||||
it("decreases stats based on stored values (both boosts equal)", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(MovePhase);
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SPIT_UP,
|
|
||||||
result: MoveResult.SUCCESS,
|
|
||||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("decreases stats based on stored values (different boosts)", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
|
|
||||||
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
|
||||||
stockpilingTag.statChangeCounts = {
|
|
||||||
[Stat.DEF]: -1,
|
|
||||||
[Stat.SPDEF]: 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPIT_UP);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SPIT_UP,
|
|
||||||
result: MoveResult.SUCCESS,
|
|
||||||
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
264
test/moves/swallow-spit-up.test.ts
Normal file
264
test/moves/swallow-spit-up.test.ts
Normal file
@ -0,0 +1,264 @@
|
|||||||
|
import { Stat } from "#enums/stat";
|
||||||
|
import { StockpilingTag } from "#app/data/battler-tags";
|
||||||
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||||
|
import { MoveResult } from "#enums/move-result";
|
||||||
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import { MoveId } from "#enums/move-id";
|
||||||
|
import { SpeciesId } from "#enums/species-id";
|
||||||
|
import GameManager from "#test/testUtils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
|
||||||
|
import { BattlerIndex } from "#enums/battler-index";
|
||||||
|
import { allMoves } from "#app/data/data-lists";
|
||||||
|
import { getPokemonNameWithAffix } from "#app/messages";
|
||||||
|
import i18next from "i18next";
|
||||||
|
|
||||||
|
describe("Swallow & Spit Up", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Moves - Swallow", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
|
.enemySpecies(SpeciesId.RATTATA)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyLevel(100)
|
||||||
|
.startingLevel(100)
|
||||||
|
.ability(AbilityId.BALL_FETCH);
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each<{ stackCount: number; healPercent: number }>([
|
||||||
|
{ stackCount: 1, healPercent: 25 },
|
||||||
|
{ stackCount: 2, healPercent: 50 },
|
||||||
|
{ stackCount: 3, healPercent: 100 },
|
||||||
|
])(
|
||||||
|
"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
|
||||||
|
async ({ stackCount, healPercent }) => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||||
|
|
||||||
|
const swalot = game.field.getPlayerPokemon();
|
||||||
|
swalot.hp = 1;
|
||||||
|
|
||||||
|
for (let i = 0; i < stackCount; i++) {
|
||||||
|
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||||
|
}
|
||||||
|
|
||||||
|
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeDefined();
|
||||||
|
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
|
||||||
|
|
||||||
|
game.move.use(MoveId.SWALLOW);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(swalot.getHpRatio()).toBeCloseTo(healPercent / 100, 1);
|
||||||
|
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
it("should fail without Stockpile stacks", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
player.hp = 1;
|
||||||
|
|
||||||
|
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeUndefined();
|
||||||
|
|
||||||
|
game.move.use(MoveId.SWALLOW);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(player.getLastXMoves()[0]).toMatchObject({
|
||||||
|
move: MoveId.SWALLOW,
|
||||||
|
result: MoveResult.FAIL,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
// TODO: Does this consume stacks or not?
|
||||||
|
it.todo("should fail and display message at full HP, consuming stacks", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||||
|
|
||||||
|
const swalot = game.field.getPlayerPokemon();
|
||||||
|
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||||
|
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeDefined();
|
||||||
|
|
||||||
|
game.move.use(MoveId.SWALLOW);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(swalot.getLastXMoves()[0]).toMatchObject({
|
||||||
|
move: MoveId.SWALLOW,
|
||||||
|
result: MoveResult.FAIL,
|
||||||
|
});
|
||||||
|
expect(game.textInterceptor.logs).toContain(
|
||||||
|
i18next.t("battle:hpIsFull", {
|
||||||
|
pokemonName: getPokemonNameWithAffix(swalot),
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
expect(stockpilingTag).toBeDefined();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Moves - Spit Up", () => {
|
||||||
|
let spitUpSpy: MockInstance;
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
|
.enemySpecies(SpeciesId.RATTATA)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyLevel(2000)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.ability(AbilityId.BALL_FETCH);
|
||||||
|
|
||||||
|
spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each<{ stackCount: number; power: number }>([
|
||||||
|
{ stackCount: 1, power: 100 },
|
||||||
|
{ stackCount: 2, power: 200 },
|
||||||
|
{ stackCount: 3, power: 300 },
|
||||||
|
])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.SWALOT]);
|
||||||
|
|
||||||
|
const swalot = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
|
for (let i = 0; i < stackCount; i++) {
|
||||||
|
swalot.addTag(BattlerTagType.STOCKPILING);
|
||||||
|
}
|
||||||
|
|
||||||
|
const stockpilingTag = swalot.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeDefined();
|
||||||
|
expect(stockpilingTag.stockpiledCount).toBe(stackCount);
|
||||||
|
|
||||||
|
game.move.use(MoveId.SPIT_UP);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(spitUpSpy).toHaveReturnedWith(power);
|
||||||
|
expect(swalot.getTag(StockpilingTag)).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should fail without Stockpile stacks", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
|
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeUndefined();
|
||||||
|
|
||||||
|
game.move.use(MoveId.SPIT_UP);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(player.getLastXMoves()[0]).toMatchObject({
|
||||||
|
move: MoveId.SPIT_UP,
|
||||||
|
result: MoveResult.FAIL,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("Stockpile stack removal", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
|
game.override
|
||||||
|
.battleStyle("single")
|
||||||
|
.enemySpecies(SpeciesId.RATTATA)
|
||||||
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
|
.enemyLevel(100)
|
||||||
|
.startingLevel(100)
|
||||||
|
.ability(AbilityId.BALL_FETCH);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should undo stat boosts when losing stacks", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
player.hp = 1;
|
||||||
|
|
||||||
|
player.addTag(BattlerTagType.STOCKPILING);
|
||||||
|
const stockpilingTag = player.getTag(StockpilingTag)!;
|
||||||
|
expect(stockpilingTag).toBeDefined();
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||||
|
|
||||||
|
// remove the prior stat boosts from the log
|
||||||
|
game.phaseInterceptor.clearLogs();
|
||||||
|
game.move.use(MoveId.SWALLOW);
|
||||||
|
await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
|
||||||
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(0);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(-2); // +1 --> -1 --> -2
|
||||||
|
expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should double stat drops when gaining Simple", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
|
game.move.use(MoveId.STOCKPILE);
|
||||||
|
await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
|
||||||
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||||
|
expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
|
||||||
|
|
||||||
|
game.move.use(MoveId.SPIT_UP);
|
||||||
|
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
// should have fallen by 2 stages from Simple
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(-1);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should invert stat drops when gaining Contrary", async () => {
|
||||||
|
game.override.enemyAbility(AbilityId.CONTRARY);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||||
|
|
||||||
|
const player = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
|
game.move.use(MoveId.STOCKPILE);
|
||||||
|
await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
|
||||||
|
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||||
|
expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
|
||||||
|
|
||||||
|
game.move.use(MoveId.SPIT_UP);
|
||||||
|
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
// should have risen 1 stage from Contrary
|
||||||
|
expect(player.getStatStage(Stat.DEF)).toBe(2);
|
||||||
|
expect(player.getStatStage(Stat.SPDEF)).toBe(2);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
@ -1,204 +0,0 @@
|
|||||||
import { Stat } from "#enums/stat";
|
|
||||||
import { StockpilingTag } from "#app/data/battler-tags";
|
|
||||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
||||||
import { MoveResult } from "#enums/move-result";
|
|
||||||
import { MovePhase } from "#app/phases/move-phase";
|
|
||||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
|
||||||
import { AbilityId } from "#enums/ability-id";
|
|
||||||
import { MoveId } from "#enums/move-id";
|
|
||||||
import { SpeciesId } from "#enums/species-id";
|
|
||||||
import GameManager from "#test/testUtils/gameManager";
|
|
||||||
import Phaser from "phaser";
|
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
||||||
|
|
||||||
describe("Moves - Swallow", () => {
|
|
||||||
let phaserGame: Phaser.Game;
|
|
||||||
let game: GameManager;
|
|
||||||
|
|
||||||
beforeAll(() => {
|
|
||||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
|
||||||
});
|
|
||||||
|
|
||||||
afterEach(() => {
|
|
||||||
game.phaseInterceptor.restoreOg();
|
|
||||||
});
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
game = new GameManager(phaserGame);
|
|
||||||
|
|
||||||
game.override
|
|
||||||
.battleStyle("single")
|
|
||||||
.enemySpecies(SpeciesId.RATTATA)
|
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
|
||||||
.enemyAbility(AbilityId.NONE)
|
|
||||||
.enemyLevel(2000)
|
|
||||||
.moveset(MoveId.SWALLOW)
|
|
||||||
.ability(AbilityId.NONE);
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
|
|
||||||
it("1 stack -> 25% heal", async () => {
|
|
||||||
const stacksToSetup = 1;
|
|
||||||
const expectedHeal = 25;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
||||||
pokemon["hp"] = 1;
|
|
||||||
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
vi.spyOn(pokemon, "heal");
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
||||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("2 stacks -> 50% heal", async () => {
|
|
||||||
const stacksToSetup = 2;
|
|
||||||
const expectedHeal = 50;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
||||||
pokemon["hp"] = 1;
|
|
||||||
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
vi.spyOn(pokemon, "heal");
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
||||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("3 stacks -> 100% heal", async () => {
|
|
||||||
const stacksToSetup = 3;
|
|
||||||
const expectedHeal = 100;
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
|
||||||
pokemon["hp"] = 0.0001;
|
|
||||||
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
||||||
|
|
||||||
vi.spyOn(pokemon, "heal");
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
|
||||||
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
it("fails without stacks", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeUndefined();
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SWALLOW,
|
|
||||||
result: MoveResult.FAIL,
|
|
||||||
targets: [pokemon.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("restores stat stage boosts granted by stacks", () => {
|
|
||||||
it("decreases stats based on stored values (both boosts equal)", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
await game.phaseInterceptor.to(MovePhase);
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SWALLOW,
|
|
||||||
result: MoveResult.SUCCESS,
|
|
||||||
targets: [pokemon.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("lower stat stages based on stored values (different boosts)", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
||||||
|
|
||||||
const pokemon = game.scene.getPlayerPokemon()!;
|
|
||||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
||||||
|
|
||||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
||||||
expect(stockpilingTag).toBeDefined();
|
|
||||||
|
|
||||||
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
|
||||||
stockpilingTag.statChangeCounts = {
|
|
||||||
[Stat.DEF]: -1,
|
|
||||||
[Stat.SPDEF]: 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
game.move.select(MoveId.SWALLOW);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to(TurnInitPhase);
|
|
||||||
|
|
||||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
||||||
move: MoveId.SWALLOW,
|
|
||||||
result: MoveResult.SUCCESS,
|
|
||||||
targets: [pokemon.getBattlerIndex()],
|
|
||||||
});
|
|
||||||
|
|
||||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
||||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
|
||||||
|
|
||||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
Loading…
Reference in New Issue
Block a user