mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-20 16:42:45 +02:00
* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
202 lines
6.6 KiB
TypeScript
202 lines
6.6 KiB
TypeScript
import { Stat } from "#enums/stat";
|
|
import { StockpilingTag } from "#app/data/battler-tags";
|
|
import { allMoves } from "#app/data/data-lists";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
import { MoveResult } from "#enums/move-result";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { MoveId } from "#enums/move-id";
|
|
import type Move from "#app/data/moves/move";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
import { MovePhase } from "#app/phases/move-phase";
|
|
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
|
|
|
describe("Moves - Spit Up", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
let spitUp: Move;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
spitUp = allMoves[MoveId.SPIT_UP];
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
.battleStyle("single")
|
|
.enemySpecies(SpeciesId.RATTATA)
|
|
.enemyMoveset(MoveId.SPLASH)
|
|
.enemyAbility(AbilityId.NONE)
|
|
.enemyLevel(2000)
|
|
.moveset(MoveId.SPIT_UP)
|
|
.ability(AbilityId.NONE);
|
|
|
|
vi.spyOn(spitUp, "calculateBattlePower");
|
|
});
|
|
|
|
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
|
|
it("1 stack -> 100 power", async () => {
|
|
const stacksToSetup = 1;
|
|
const expectedPower = 100;
|
|
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("2 stacks -> 200 power", async () => {
|
|
const stacksToSetup = 2;
|
|
const expectedPower = 200;
|
|
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("3 stacks -> 300 power", async () => {
|
|
const stacksToSetup = 3;
|
|
const expectedPower = 300;
|
|
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
});
|
|
|
|
it("fails without stacks", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeUndefined();
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
move: MoveId.SPIT_UP,
|
|
result: MoveResult.FAIL,
|
|
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
});
|
|
|
|
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
|
|
});
|
|
|
|
describe("restores stat boosts granted by stacks", () => {
|
|
it("decreases stats based on stored values (both boosts equal)", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(MovePhase);
|
|
|
|
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
|
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
move: MoveId.SPIT_UP,
|
|
result: MoveResult.SUCCESS,
|
|
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
});
|
|
|
|
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
|
|
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
|
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
|
|
it("decreases stats based on stored values (different boosts)", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
|
|
|
const pokemon = game.scene.getPlayerPokemon()!;
|
|
pokemon.addTag(BattlerTagType.STOCKPILING);
|
|
|
|
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
|
expect(stockpilingTag).toBeDefined();
|
|
|
|
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
|
stockpilingTag.statChangeCounts = {
|
|
[Stat.DEF]: -1,
|
|
[Stat.SPDEF]: 2,
|
|
};
|
|
|
|
game.move.select(MoveId.SPIT_UP);
|
|
await game.phaseInterceptor.to(TurnInitPhase);
|
|
|
|
expect(pokemon.getMoveHistory().at(-1)).toMatchObject({
|
|
move: MoveId.SPIT_UP,
|
|
result: MoveResult.SUCCESS,
|
|
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
|
|
});
|
|
|
|
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
|
|
|
|
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
|
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
|
|
|
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
|
});
|
|
});
|
|
});
|