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176 lines
5.3 KiB
TypeScript
176 lines
5.3 KiB
TypeScript
import { getPokemonNameWithAffix } from "#app/messages";
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import { getEnumValues, toReadableString } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Recovery Moves", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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describe.each<{ name: string; move: MoveId }>([
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{ name: "Recover", move: MoveId.RECOVER },
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{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
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{ name: "Milk Drink", move: MoveId.MILK_DRINK },
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{ name: "Slack Off", move: MoveId.SLACK_OFF },
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{ name: "Roost", move: MoveId.ROOST },
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])("Normal Recovery Moves - $name", ({ move }) => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should heal 50% of the user's maximum HP", async () => {
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(move);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
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expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
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});
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it("should display message and fail if used at full HP", async () => {
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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game.move.use(move);
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await game.toEndOfTurn();
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const blissey = game.field.getPlayerPokemon();
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expect(blissey.hp).toBe(blissey.getMaxHp());
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expect(game.textInterceptor.logs).toContain(
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i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(blissey),
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}),
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);
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expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
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});
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});
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describe("Weather-based Healing moves", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it.each([
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{ name: "Harsh Sunlight", ability: AbilityId.DROUGHT },
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{ name: "Extremely Harsh Sunlight", ability: AbilityId.DESOLATE_LAND },
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])("should heal 66% of the user's maximum HP under $name", async ({ ability }) => {
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game.override.passiveAbility(ability);
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(MoveId.MOONLIGHT);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
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});
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const nonSunWTs = getEnumValues(WeatherType)
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.filter(wt => ![WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt))
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.map(wt => ({
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name: toReadableString(WeatherType[wt]),
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weather: wt,
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}));
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it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
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game.override.weather(weather);
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(MoveId.MOONLIGHT);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
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});
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it("should heal 50% of the user's maximum HP under strong winds", async () => {
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game.override.ability(AbilityId.DELTA_STREAM);
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(MoveId.MOONLIGHT);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
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});
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});
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describe("Shore Up", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should heal 66% of the user's maximum HP under sandstorm", async () => {
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game.override.ability(AbilityId.SAND_STREAM);
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(MoveId.SHORE_UP);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
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});
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});
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});
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