mirror of
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265 lines
8.6 KiB
TypeScript
265 lines
8.6 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveResult } from "#enums/move-result";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
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import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { getPokemonNameWithAffix } from "#app/messages";
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import i18next from "i18next";
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describe("Swallow & Spit Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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describe("Moves - Swallow", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(100)
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.startingLevel(100)
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.ability(AbilityId.BALL_FETCH);
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});
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it.each<{ stackCount: number; healPercent: number }>([
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{ stackCount: 1, healPercent: 25 },
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{ stackCount: 2, healPercent: 50 },
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{ stackCount: 3, healPercent: 100 },
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])(
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"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
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async ({ stackCount, healPercent }) => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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swalot.hp = 1;
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for (let i = 0; i < stackCount; i++) {
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swalot.addTag(BattlerTagType.STOCKPILING);
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}
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stackCount);
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(swalot.getHpRatio()).toBeCloseTo(healPercent / 100, 1);
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expect(swalot.getTag(StockpilingTag)).toBeUndefined();
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},
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);
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it("should fail without Stockpile stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(player.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SWALLOW,
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result: MoveResult.FAIL,
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});
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});
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// TODO: Does this consume stacks or not?
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it.todo("should fail and display message at full HP, consuming stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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swalot.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(swalot.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SWALLOW,
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result: MoveResult.FAIL,
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});
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expect(game.textInterceptor.logs).toContain(
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i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(swalot),
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}),
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);
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expect(stockpilingTag).toBeDefined();
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});
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});
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describe("Moves - Spit Up", () => {
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let spitUpSpy: MockInstance;
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(2000)
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.enemyMoveset(MoveId.SPLASH)
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.ability(AbilityId.BALL_FETCH);
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spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
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});
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it.each<{ stackCount: number; power: number }>([
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{ stackCount: 1, power: 100 },
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{ stackCount: 2, power: 200 },
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{ stackCount: 3, power: 300 },
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])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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for (let i = 0; i < stackCount; i++) {
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swalot.addTag(BattlerTagType.STOCKPILING);
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}
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stackCount);
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game.move.use(MoveId.SPIT_UP);
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await game.toEndOfTurn();
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expect(spitUpSpy).toHaveReturnedWith(power);
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expect(swalot.getTag(StockpilingTag)).toBeUndefined();
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});
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it("should fail without Stockpile stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.use(MoveId.SPIT_UP);
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await game.toEndOfTurn();
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expect(player.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SPIT_UP,
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result: MoveResult.FAIL,
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});
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});
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});
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describe("Stockpile stack removal", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(100)
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.startingLevel(100)
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.ability(AbilityId.BALL_FETCH);
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});
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it("should undo stat boosts when losing stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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player.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(player.getStatStage(Stat.DEF)).toBe(1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(1);
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// remove the prior stat boosts from the log
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game.phaseInterceptor.clearLogs();
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game.move.use(MoveId.SWALLOW);
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await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-2); // +1 --> -1 --> -2
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expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
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});
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it("should double stat drops when gaining Simple", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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game.move.use(MoveId.STOCKPILE);
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await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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expect(player.getStatStage(Stat.DEF)).toBe(1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(1);
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expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
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game.move.use(MoveId.SPIT_UP);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toEndOfTurn();
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// should have fallen by 2 stages from Simple
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expect(player.getStatStage(Stat.DEF)).toBe(-1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
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});
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it("should invert stat drops when gaining Contrary", async () => {
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game.override.enemyAbility(AbilityId.CONTRARY);
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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game.move.use(MoveId.STOCKPILE);
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await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toEndOfTurn();
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expect(player.getStatStage(Stat.DEF)).toBe(1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(1);
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expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
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game.move.use(MoveId.SPIT_UP);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toEndOfTurn();
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// should have risen 1 stage from Contrary
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expect(player.getStatStage(Stat.DEF)).toBe(2);
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expect(player.getStatStage(Stat.SPDEF)).toBe(2);
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});
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});
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});
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