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Consolidated Swallow/Spit Up tests into 1 file for brevity
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@ -2004,8 +2004,6 @@ export class HealOnAllyAttr extends HealAttr {
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}
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}
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}
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/**
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* Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy
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* @extends MoveEffectAttr
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@ -1,203 +0,0 @@
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import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import { allMoves } from "#app/data/data-lists";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { TurnMove } from "#app/field/pokemon";
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import { MoveResult } from "#enums/move-result";
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import GameManager from "#test/testUtils/gameManager";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import type Move from "#app/data/moves/move";
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import { SpeciesId } from "#enums/species-id";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { MovePhase } from "#app/phases/move-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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describe("Moves - Spit Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let spitUp: Move;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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spitUp = allMoves[MoveId.SPIT_UP];
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game = new GameManager(phaserGame);
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game.override.battleStyle("single");
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game.override.enemySpecies(SpeciesId.RATTATA);
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game.override.enemyMoveset(MoveId.SPLASH);
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game.override.enemyAbility(AbilityId.NONE);
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game.override.enemyLevel(2000);
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game.override.moveset(new Array(4).fill(spitUp.id));
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game.override.ability(AbilityId.NONE);
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vi.spyOn(spitUp, "calculateBattlePower");
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});
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describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
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it("1 stack -> 100 power", async () => {
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const stacksToSetup = 1;
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const expectedPower = 100;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
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expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 200 power", async () => {
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const stacksToSetup = 2;
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const expectedPower = 200;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
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expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 300 power", async () => {
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const stacksToSetup = 3;
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const expectedPower = 300;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
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expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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it("fails without stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SPIT_UP,
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result: MoveResult.FAIL,
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targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
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});
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expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
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});
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describe("restores stat boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(MovePhase);
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SPIT_UP,
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result: MoveResult.SUCCESS,
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targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
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});
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expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
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expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("decreases stats based on stored values (different boosts)", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
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stockpilingTag.statChangeCounts = {
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[Stat.DEF]: -1,
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[Stat.SPDEF]: 2,
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};
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game.move.select(MoveId.SPIT_UP);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SPIT_UP,
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result: MoveResult.SUCCESS,
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targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
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});
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expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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});
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265
test/moves/swallow-spit-up.test.ts
Normal file
265
test/moves/swallow-spit-up.test.ts
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@ -0,0 +1,265 @@
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import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { MoveResult } from "#enums/move-result";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest";
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import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { getPokemonNameWithAffix } from "#app/messages";
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import i18next from "i18next";
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describe("Swallow & Spit Up", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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describe("Moves - Swallow", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(100)
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.startingLevel(100)
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.ability(AbilityId.BALL_FETCH);
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});
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it.each<{ stackCount: number; healPercent: number }>([
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{ stackCount: 1, healPercent: 25 },
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{ stackCount: 2, healPercent: 50 },
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{ stackCount: 3, healPercent: 100 },
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])(
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"should heal the user by $healPercent% max HP when consuming $stackCount stockpile stacks",
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async ({ stackCount, healPercent }) => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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swalot.hp = 1;
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for (let i = 0; i < stackCount; i++) {
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swalot.addTag(BattlerTagType.STOCKPILING);
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}
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stackCount);
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(swalot.getHpRatio()).toBeCloseTo(healPercent / 100, 1);
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expect(swalot.getTag(StockpilingTag)).toBeUndefined();
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},
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);
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it("should fail without Stockpile stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(player.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SWALLOW,
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result: MoveResult.FAIL,
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});
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});
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it("should fail and display message at full HP without consuming stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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swalot.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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game.move.use(MoveId.SWALLOW);
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await game.toEndOfTurn();
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expect(swalot.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SWALLOW,
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result: MoveResult.FAIL,
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});
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expect(game.textInterceptor.logs).toContain(
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i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(swalot),
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}),
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);
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expect(stockpilingTag).toBeDefined();
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});
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});
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describe("Moves - Spit Up", () => {
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let spitUpSpy: MockInstance;
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(2000)
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.enemyMoveset(MoveId.SPLASH)
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.ability(AbilityId.BALL_FETCH);
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spitUpSpy = vi.spyOn(allMoves[MoveId.SPIT_UP], "calculateBattlePower");
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});
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it.each<{ stackCount: number; power: number }>([
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{ stackCount: 1, power: 100 },
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{ stackCount: 2, power: 200 },
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{ stackCount: 3, power: 300 },
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])("should have $power base power when consuming $stackCount stockpile stacks", async ({ stackCount, power }) => {
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await game.classicMode.startBattle([SpeciesId.SWALOT]);
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const swalot = game.field.getPlayerPokemon();
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for (let i = 0; i < stackCount; i++) {
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swalot.addTag(BattlerTagType.STOCKPILING);
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}
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const stockpilingTag = swalot.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stackCount);
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game.move.use(MoveId.SPIT_UP);
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await game.toEndOfTurn();
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expect(spitUpSpy).toHaveReturnedWith(power);
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expect(swalot.getTag(StockpilingTag)).toBeUndefined();
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});
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it("should fail without Stockpile stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.use(MoveId.SPIT_UP);
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await game.toEndOfTurn();
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expect(player.getLastXMoves()[0]).toMatchObject({
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move: MoveId.SPIT_UP,
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result: MoveResult.FAIL,
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});
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});
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});
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describe("Stockpile stack removal", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyLevel(100)
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.startingLevel(100)
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.ability(AbilityId.BALL_FETCH);
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});
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it("should undo stat boosts when losing stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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player.hp = 1;
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player.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = player.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(player.getStatStage(Stat.DEF)).toBe(1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(1);
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// remove the prior stat boosts from the log
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game.phaseInterceptor.clearLogs();
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game.move.use(MoveId.SWALLOW);
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await game.move.forceEnemyMove(MoveId.ACID_SPRAY);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toEndOfTurn();
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expect(player.getStatStage(Stat.DEF)).toBe(0);
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expect(player.getStatStage(Stat.SPDEF)).toBe(-2); // +1 --> -1 --> -2
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expect(game.phaseInterceptor.log.filter(l => l === "StatStageChangePhase")).toHaveLength(3);
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});
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it("should double stat drops when gaining Simple", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const player = game.field.getPlayerPokemon();
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game.move.use(MoveId.STOCKPILE);
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await game.move.forceEnemyMove(MoveId.SIMPLE_BEAM);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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expect(player.getStatStage(Stat.DEF)).toBe(1);
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expect(player.getStatStage(Stat.SPDEF)).toBe(1);
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expect(player.hasAbility(AbilityId.SIMPLE)).toBe(true);
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game.move.use(MoveId.SPIT_UP);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// should have fallen by 2 stages from Simple
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
expect(player.waveData.abilityRevealed).toBe(true);
|
||||
});
|
||||
|
||||
it("should invert stat drops when gaining Contrary", async () => {
|
||||
game.override.enemyAbility(AbilityId.CONTRARY);
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const player = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.use(MoveId.STOCKPILE);
|
||||
await game.move.forceEnemyMove(MoveId.ENTRAINMENT);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
expect(player.hasAbility(AbilityId.CONTRARY)).toBe(true);
|
||||
|
||||
game.move.use(MoveId.SPIT_UP);
|
||||
await game.move.forceEnemyMove(MoveId.SPLASH);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
// should have risen 1 stage from Contrary
|
||||
expect(player.getStatStage(Stat.DEF)).toBe(2);
|
||||
expect(player.getStatStage(Stat.SPDEF)).toBe(2);
|
||||
expect(player.waveData.abilityRevealed).toBe(true);
|
||||
});
|
||||
});
|
||||
});
|
@ -1,205 +0,0 @@
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StockpilingTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { TurnMove } from "#app/field/pokemon";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Swallow", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.RATTATA)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.NONE)
|
||||
.enemyLevel(2000)
|
||||
.moveset(MoveId.SWALLOW)
|
||||
.ability(AbilityId.NONE);
|
||||
});
|
||||
|
||||
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
|
||||
it("1 stack -> 25% heal", async () => {
|
||||
const stacksToSetup = 1;
|
||||
const expectedHeal = 25;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 1;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("2 stacks -> 50% heal", async () => {
|
||||
const stacksToSetup = 2;
|
||||
const expectedHeal = 50;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 1;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("3 stacks -> 100% heal", async () => {
|
||||
const stacksToSetup = 3;
|
||||
const expectedHeal = 100;
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
|
||||
pokemon["hp"] = 0.0001;
|
||||
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
|
||||
|
||||
vi.spyOn(pokemon, "heal");
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.heal).toHaveBeenCalledOnce();
|
||||
expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
||||
it("fails without stacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeUndefined();
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.FAIL,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
});
|
||||
|
||||
describe("restores stat stage boosts granted by stacks", () => {
|
||||
it("decreases stats based on stored values (both boosts equal)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
await game.phaseInterceptor.to(MovePhase);
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
|
||||
it("lower stat stages based on stored values (different boosts)", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
|
||||
|
||||
const pokemon = game.scene.getPlayerPokemon()!;
|
||||
pokemon.addTag(BattlerTagType.STOCKPILING);
|
||||
|
||||
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
|
||||
expect(stockpilingTag).toBeDefined();
|
||||
|
||||
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
|
||||
stockpilingTag.statChangeCounts = {
|
||||
[Stat.DEF]: -1,
|
||||
[Stat.SPDEF]: 2,
|
||||
};
|
||||
|
||||
game.move.select(MoveId.SWALLOW);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase);
|
||||
|
||||
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
|
||||
move: MoveId.SWALLOW,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [pokemon.getBattlerIndex()],
|
||||
});
|
||||
|
||||
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
|
||||
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
|
||||
|
||||
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
|
||||
});
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user