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Refactored healing moves to make more sense + added tests
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@ -126,10 +126,10 @@ export default abstract class Move implements Localizable {
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/**
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* Check if the move is of the given subclass without requiring `instanceof`.
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*
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*
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* ⚠️ Does _not_ work for {@linkcode ChargingAttackMove} and {@linkcode ChargingSelfStatusMove} subclasses. For those,
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* use {@linkcode isChargingMove} instead.
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*
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*
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* @param moveKind - The string name of the move to check against
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* @returns Whether this move is of the provided type.
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*/
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@ -1946,6 +1946,64 @@ export class HealAttr extends MoveEffectAttr {
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const score = ((1 - (this.selfTarget ? user : target).getHpRatio()) * 20) - this.healRatio * 10;
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return Math.round(score / (1 - this.healRatio / 2));
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}
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override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
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return !(this.selfTarget ? user : target).isFullHp();
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}
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override getFailedText(user: Pokemon, target: Pokemon, _move: Move): string | undefined {
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const healedPokemon = this.selfTarget ? user : target;
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return healedPokemon.isFullHp()
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? i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(healedPokemon),
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})
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: undefined;
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}
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}
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/**
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* Attribute for moves with variable healing amounts.
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* Heals the target by an amount depending on the return value of {@linkcode healFunc}.
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*
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* Used for {@linkcode MoveId.MOONLIGHT}, {@linkcode MoveId.SHORE_UP}, {@linkcode MoveId.JUNGLE_HEALING}, {@linkcode MoveId.SWALLOW}
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*/
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export class VariableHealAttr extends HealAttr {
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constructor(
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/** A function yielding the amount of HP to heal. */
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private healFunc: (user: Pokemon, target: Pokemon, _move: Move) => number,
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showAnim = false,
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selfTarget = true,
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) {
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super(1, showAnim, selfTarget);
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this.healFunc = healFunc;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const healRatio = this.healFunc(user, target, move)
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is an ally.
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* Used for {@linkcode MoveId.POLLEN_PUFF}.
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*/
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export class HealOnAllyAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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override canApply(user: Pokemon, target: Pokemon, _move: Move, _args?: any[]): boolean {
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return user.getAlly() !== target || super.canApply(user, target, _move, _args);
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}
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}
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}
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/**
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@ -2128,112 +2186,6 @@ export class IgnoreWeatherTypeDebuffAttr extends MoveAttr {
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}
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}
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export abstract class WeatherHealAttr extends HealAttr {
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constructor() {
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super(0.5);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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let healRatio = 0.5;
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if (!globalScene.arena.weather?.isEffectSuppressed()) {
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const weatherType = globalScene.arena.weather?.weatherType || WeatherType.NONE;
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healRatio = this.getWeatherHealRatio(weatherType);
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}
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this.addHealPhase(user, healRatio);
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return true;
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}
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abstract getWeatherHealRatio(weatherType: WeatherType): number;
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}
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export class PlantHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.FOG:
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case WeatherType.HEAVY_RAIN:
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return 0.25;
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default:
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return 0.5;
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}
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}
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}
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export class SandHealAttr extends WeatherHealAttr {
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getWeatherHealRatio(weatherType: WeatherType): number {
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switch (weatherType) {
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case WeatherType.SANDSTORM:
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return 2 / 3;
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default:
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return 0.5;
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}
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}
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}
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/**
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* Heals the target or the user by either {@linkcode normalHealRatio} or {@linkcode boostedHealRatio}
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* depending on the evaluation of {@linkcode condition}
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class BoostHealAttr extends HealAttr {
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/** Healing received when {@linkcode condition} is false */
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private normalHealRatio: number;
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/** Healing received when {@linkcode condition} is true */
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private boostedHealRatio: number;
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/** The lambda expression to check against when boosting the healing value */
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private condition?: MoveConditionFunc;
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constructor(normalHealRatio: number = 0.5, boostedHealRatio: number = 2 / 3, showAnim?: boolean, selfTarget?: boolean, condition?: MoveConditionFunc) {
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super(normalHealRatio, showAnim, selfTarget);
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this.normalHealRatio = normalHealRatio;
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this.boostedHealRatio = boostedHealRatio;
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this.condition = condition;
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}
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the move was successful
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const healRatio: number = (this.condition ? this.condition(user, target, move) : false) ? this.boostedHealRatio : this.normalHealRatio;
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this.addHealPhase(target, healRatio);
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return true;
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}
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}
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/**
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* Heals the target only if it is the ally
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* @extends HealAttr
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* @see {@linkcode apply}
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*/
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export class HealOnAllyAttr extends HealAttr {
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/**
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* @param user {@linkcode Pokemon} using the move
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* @param target {@linkcode Pokemon} target of the move
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* @param move {@linkcode Move} with this attribute
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* @param args N/A
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* @returns true if the function succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.getAlly() === target) {
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super.apply(user, target, move, args);
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return true;
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}
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return false;
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}
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}
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/**
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* Heals user as a side effect of a move that hits a target.
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* Healing is based on {@linkcode healRatio} * the amount of damage dealt or a stat of the target.
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@ -4325,36 +4277,6 @@ export class SpitUpPowerAttr extends VariablePowerAttr {
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}
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}
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/**
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* Attribute used to apply Swallow's healing, which scales with Stockpile stacks.
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* Does NOT remove stockpiled stacks.
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*/
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export class SwallowHealAttr extends HealAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const stockpilingTag = user.getTag(StockpilingTag);
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if (stockpilingTag && stockpilingTag.stockpiledCount > 0) {
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const stockpiled = stockpilingTag.stockpiledCount;
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let healRatio: number;
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if (stockpiled === 1) {
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healRatio = 0.25;
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} else if (stockpiled === 2) {
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healRatio = 0.50;
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} else { // stockpiled >= 3
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healRatio = 1.00;
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}
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if (healRatio) {
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this.addHealPhase(user, healRatio);
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return true;
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}
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}
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return false;
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}
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}
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const hasStockpileStacksCondition: MoveConditionFunc = (user) => {
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const hasStockpilingTag = user.getTag(StockpilingTag);
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return !!hasStockpilingTag && hasStockpilingTag.stockpiledCount > 0;
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@ -7990,6 +7912,53 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
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return message;
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};
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const sunnyHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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switch (globalScene.arena.getWeatherType()) {
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case WeatherType.SUNNY:
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case WeatherType.HARSH_SUN:
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return 2 / 3;
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case WeatherType.RAIN:
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case WeatherType.SANDSTORM:
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case WeatherType.HAIL:
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case WeatherType.SNOW:
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case WeatherType.HEAVY_RAIN:
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case WeatherType.FOG:
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return 1 / 4;
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case WeatherType.STRONG_WINDS:
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default:
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return 1 / 2;
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}
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}
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const shoreUpHealRatioFunc = (): number => {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return 1 / 2;
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}
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return globalScene.arena.getWeatherType() === WeatherType.SANDSTORM ? 2 / 3 : 1 / 2;
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}
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const swallowHealFunc = (user: Pokemon): number => {
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const tag = user.getTag(StockpilingTag);
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if (!tag || tag.stockpiledCount <= 0) {
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return 0;
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}
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switch (tag.stockpiledCount) {
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case 1:
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return 0.25
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case 2:
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return 0.5
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case 3:
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default: // in case we ever get more stacks
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return 1;
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}
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}
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export class MoveCondition {
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protected func: MoveConditionFunc;
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@ -8200,15 +8169,12 @@ const MoveAttrs = Object.freeze({
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SacrificialAttrOnHit,
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HalfSacrificialAttr,
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AddSubstituteAttr,
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HealAttr,
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PartyStatusCureAttr,
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FlameBurstAttr,
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SacrificialFullRestoreAttr,
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IgnoreWeatherTypeDebuffAttr,
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WeatherHealAttr,
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PlantHealAttr,
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SandHealAttr,
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BoostHealAttr,
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HealAttr,
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VariableHealAttr,
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HealOnAllyAttr,
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HitHealAttr,
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IncrementMovePriorityAttr,
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@ -8273,7 +8239,6 @@ const MoveAttrs = Object.freeze({
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PresentPowerAttr,
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WaterShurikenPowerAttr,
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SpitUpPowerAttr,
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SwallowHealAttr,
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MultiHitPowerIncrementAttr,
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LastMoveDoublePowerAttr,
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CombinedPledgePowerAttr,
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@ -9121,13 +9086,13 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true),
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new AttackMove(MoveId.VITAL_THROW, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 70, -1, 10, -1, -1, 2),
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new SelfStatusMove(MoveId.MORNING_SUN, PokemonType.NORMAL, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new SelfStatusMove(MoveId.SYNTHESIS, PokemonType.GRASS, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new SelfStatusMove(MoveId.MOONLIGHT, PokemonType.FAIRY, -1, 5, -1, 0, 2)
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.attr(PlantHealAttr)
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.attr(VariableHealAttr, sunnyHealRatioFunc)
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.triageMove(),
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new AttackMove(MoveId.HIDDEN_POWER, PokemonType.NORMAL, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 2)
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.attr(HiddenPowerTypeAttr),
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@ -9184,12 +9149,12 @@ export function initMoves() {
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.condition(user => (user.getTag(StockpilingTag)?.stockpiledCount ?? 0) < 3)
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.attr(AddBattlerTagAttr, BattlerTagType.STOCKPILING, true),
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new AttackMove(MoveId.SPIT_UP, PokemonType.NORMAL, MoveCategory.SPECIAL, -1, -1, 10, -1, 0, 3)
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.condition(hasStockpileStacksCondition)
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.attr(SpitUpPowerAttr, 100)
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.condition(hasStockpileStacksCondition)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true),
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new SelfStatusMove(MoveId.SWALLOW, PokemonType.NORMAL, -1, 10, -1, 0, 3)
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.attr(VariableHealAttr, swallowHealFunc)
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.condition(hasStockpileStacksCondition)
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.attr(SwallowHealAttr)
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.attr(RemoveBattlerTagAttr, [ BattlerTagType.STOCKPILING ], true)
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.triageMove(),
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new AttackMove(MoveId.HEAT_WAVE, PokemonType.FIRE, MoveCategory.SPECIAL, 95, 90, 10, 10, 0, 3)
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@ -10440,7 +10405,7 @@ export function initMoves() {
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.unimplemented(),
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/* End Unused */
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new SelfStatusMove(MoveId.SHORE_UP, PokemonType.GROUND, -1, 5, -1, 0, 7)
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.attr(SandHealAttr)
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.attr(VariableHealAttr, shoreUpHealRatioFunc)
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.triageMove(),
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new AttackMove(MoveId.FIRST_IMPRESSION, PokemonType.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, 2, 7)
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.condition(new FirstMoveCondition()),
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@ -10460,7 +10425,7 @@ export function initMoves() {
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1, true)
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.punchingMove(),
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new StatusMove(MoveId.FLORAL_HEALING, PokemonType.FAIRY, -1, 10, -1, 0, 7)
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.attr(BoostHealAttr, 0.5, 2 / 3, true, false, (user, target, move) => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY)
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.attr(VariableHealAttr, () => globalScene.arena.terrain?.terrainType === TerrainType.GRASSY ? 2 / 3 : 1 / 2, true, false)
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.triageMove()
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.reflectable(),
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new AttackMove(MoveId.HIGH_HORSEPOWER, PokemonType.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, 0, 7),
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175
test/moves/recovery-moves.test.ts
Normal file
175
test/moves/recovery-moves.test.ts
Normal file
@ -0,0 +1,175 @@
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import { getPokemonNameWithAffix } from "#app/messages";
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import { getEnumValues, toReadableString } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import i18next from "i18next";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Recovery Moves", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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describe.each<{ name: string; move: MoveId }>([
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{ name: "Recover", move: MoveId.RECOVER },
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{ name: "Soft-Boiled", move: MoveId.SOFT_BOILED },
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{ name: "Milk Drink", move: MoveId.MILK_DRINK },
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{ name: "Slack Off", move: MoveId.SLACK_OFF },
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{ name: "Roost", move: MoveId.ROOST },
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])("Normal Recovery Moves - $name", ({ move }) => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should heal 50% of the user's maximum HP", async () => {
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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const blissey = game.field.getPlayerPokemon();
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blissey.hp = 1;
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game.move.use(move);
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await game.toEndOfTurn();
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expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
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expect(game.phaseInterceptor.log).toContain("PokemonHealPhase");
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});
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it("should display message and fail if used at full HP", async () => {
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await game.classicMode.startBattle([SpeciesId.BLISSEY]);
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game.move.use(move);
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await game.toEndOfTurn();
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const blissey = game.field.getPlayerPokemon();
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expect(blissey.hp).toBe(blissey.getMaxHp());
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expect(game.textInterceptor.logs).toContain(
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i18next.t("battle:hpIsFull", {
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pokemonName: getPokemonNameWithAffix(blissey),
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}),
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);
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expect(game.phaseInterceptor.log).not.toContain("PokemonHealPhase");
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});
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});
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describe("Weather-based Healing moves", () => {
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.disableCrits()
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ name: "Harsh Sunlight", ability: AbilityId.DROUGHT },
|
||||
{ name: "Extremely Harsh Sunlight", ability: AbilityId.DESOLATE_LAND },
|
||||
])("should heal 66% of the user's maximum HP under $name", async ({ ability }) => {
|
||||
game.override.passiveAbility(ability);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.67, 1);
|
||||
});
|
||||
|
||||
const nonSunWTs = getEnumValues(WeatherType)
|
||||
.filter(wt => ![WeatherType.NONE, WeatherType.STRONG_WINDS].includes(wt))
|
||||
.map(wt => ({
|
||||
name: toReadableString(WeatherType[wt]),
|
||||
weather: wt,
|
||||
}));
|
||||
|
||||
it.each(nonSunWTs)("should heal 25% of the user's maximum HP under $name", async ({ weather }) => {
|
||||
game.override.weather(weather);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.25, 1);
|
||||
});
|
||||
|
||||
it("should heal 50% of the user's maximum HP under strong winds", async () => {
|
||||
game.override.ability(AbilityId.DELTA_STREAM);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.MOONLIGHT);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.5, 1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Shore Up", () => {
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
it("should heal 66% of the user's maximum HP under sandstorm", async () => {
|
||||
game.override.ability(AbilityId.SAND_STREAM);
|
||||
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
|
||||
|
||||
const blissey = game.field.getPlayerPokemon();
|
||||
blissey.hp = 1;
|
||||
|
||||
game.move.use(MoveId.SHORE_UP);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(blissey.getHpRatio()).toBeCloseTo(0.66, 1);
|
||||
});
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user