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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
206 lines
6.5 KiB
TypeScript
206 lines
6.5 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { StockpilingTag } from "#app/data/battler-tags";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import type { TurnMove } from "#app/field/pokemon";
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import { MoveResult } from "#enums/move-result";
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import { MovePhase } from "#app/phases/move-phase";
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import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Swallow", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.NONE)
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.enemyLevel(2000)
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.moveset(MoveId.SWALLOW)
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.ability(AbilityId.NONE);
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});
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describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {
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it("1 stack -> 25% heal", async () => {
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const stacksToSetup = 1;
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const expectedHeal = 25;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("2 stacks -> 50% heal", async () => {
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const stacksToSetup = 2;
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const expectedHeal = 50;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 1;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expectedHeal);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("3 stacks -> 100% heal", async () => {
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const stacksToSetup = 3;
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const expectedHeal = 100;
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(pokemon, "getMaxHp").mockReturnValue(100);
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pokemon["hp"] = 0.0001;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
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vi.spyOn(pokemon, "heal");
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.heal).toHaveBeenCalledOnce();
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expect(pokemon.heal).toHaveReturnedWith(expect.closeTo(expectedHeal));
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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it("fails without stacks", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeUndefined();
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SWALLOW,
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result: MoveResult.FAIL,
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targets: [pokemon.getBattlerIndex()],
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});
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});
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describe("restores stat stage boosts granted by stacks", () => {
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it("decreases stats based on stored values (both boosts equal)", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(MovePhase);
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SWALLOW,
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result: MoveResult.SUCCESS,
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targets: [pokemon.getBattlerIndex()],
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});
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expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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it("lower stat stages based on stored values (different boosts)", async () => {
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await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
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const pokemon = game.scene.getPlayerPokemon()!;
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pokemon.addTag(BattlerTagType.STOCKPILING);
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const stockpilingTag = pokemon.getTag(StockpilingTag)!;
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expect(stockpilingTag).toBeDefined();
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// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
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stockpilingTag.statChangeCounts = {
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[Stat.DEF]: -1,
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[Stat.SPDEF]: 2,
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};
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game.move.select(MoveId.SWALLOW);
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await game.phaseInterceptor.to(TurnInitPhase);
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expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
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move: MoveId.SWALLOW,
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result: MoveResult.SUCCESS,
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targets: [pokemon.getBattlerIndex()],
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});
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expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
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expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
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});
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});
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});
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