pokerogue/test/moves/spit_up.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

204 lines
6.8 KiB
TypeScript

import { Stat } from "#enums/stat";
import { StockpilingTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { TurnMove } from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import type Move from "#app/data/moves/move";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { MovePhase } from "#app/phases/move-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let spitUp: Move;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
spitUp = allMoves[MoveId.SPIT_UP];
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(SpeciesId.RATTATA);
game.override.enemyMoveset(MoveId.SPLASH);
game.override.enemyAbility(AbilityId.NONE);
game.override.enemyLevel(2000);
game.override.moveset(new Array(4).fill(spitUp.id));
game.override.ability(AbilityId.NONE);
vi.spyOn(spitUp, "calculateBattlePower");
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {
it("1 stack -> 100 power", async () => {
const stacksToSetup = 1;
const expectedPower = 100;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("2 stacks -> 200 power", async () => {
const stacksToSetup = 2;
const expectedPower = 200;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("3 stacks -> 300 power", async () => {
const stacksToSetup = 3;
const expectedPower = 300;
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
expect(stockpilingTag.stockpiledCount).toBe(stacksToSetup);
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(spitUp.calculateBattlePower).toHaveReturnedWith(expectedPower);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
it("fails without stacks", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeUndefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
move: MoveId.SPIT_UP,
result: MoveResult.FAIL,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).not.toHaveBeenCalled();
});
describe("restores stat boosts granted by stacks", () => {
it("decreases stats based on stored values (both boosts equal)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(MovePhase);
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(1);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(0);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(0);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
it("decreases stats based on stored values (different boosts)", async () => {
await game.classicMode.startBattle([SpeciesId.ABOMASNOW]);
const pokemon = game.scene.getPlayerPokemon()!;
pokemon.addTag(BattlerTagType.STOCKPILING);
const stockpilingTag = pokemon.getTag(StockpilingTag)!;
expect(stockpilingTag).toBeDefined();
// for the sake of simplicity (and because other tests cover the setup), set boost amounts directly
stockpilingTag.statChangeCounts = {
[Stat.DEF]: -1,
[Stat.SPDEF]: 2,
};
game.move.select(MoveId.SPIT_UP);
await game.phaseInterceptor.to(TurnInitPhase);
expect(pokemon.getMoveHistory().at(-1)).toMatchObject<TurnMove>({
move: MoveId.SPIT_UP,
result: MoveResult.SUCCESS,
targets: [game.scene.getEnemyPokemon()!.getBattlerIndex()],
});
expect(spitUp.calculateBattlePower).toHaveBeenCalledOnce();
expect(pokemon.getStatStage(Stat.DEF)).toBe(1);
expect(pokemon.getStatStage(Stat.SPDEF)).toBe(-2);
expect(pokemon.getTag(StockpilingTag)).toBeUndefined();
});
});
});