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* set default test timeout to 20s * remove "TIMEOUT" reference from create-test-boilerplate * remove TIMEOUT from tests * test: remove leftover `20 sec timeout` references Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
101 lines
3.2 KiB
TypeScript
101 lines
3.2 KiB
TypeScript
import { Abilities } from "#app/enums/abilities";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Thousand Arrows", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.TOGETIC);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.THOUSAND_ARROWS]);
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game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it(
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"move should hit and ground Flying-type targets",
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async () => {
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await game.startBattle([Species.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Enemy should not be grounded before move effect is applied
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it(
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"move should hit and ground targets with Levitate",
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async () => {
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyAbility(Abilities.LEVITATE);
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await game.startBattle([Species.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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// Enemy should not be grounded before move effect is applied
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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it(
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"move should hit and ground targets under the effects of Magnet Rise",
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async () => {
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game.override.enemySpecies(Species.SNORLAX);
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await game.startBattle([Species.ILLUMISE]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.addTag(BattlerTagType.MAGNET_RISEN, undefined, Moves.MAGNET_RISE);
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game.move.select(Moves.THOUSAND_ARROWS);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(enemyPokemon.getTag(BattlerTagType.MAGNET_RISEN)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeDefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}
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);
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});
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