pokerogue/src/test/moves/hard_press.test.ts
NightKev 11d912bad8
[Dev] Make OPP_MOVESET_OVERRIDE fully override the enemy's moveset (#4062)
* Make `OPP_MOVESET_OVERRIDE` fully override the enemy's moveset

* Update tests with new override behavior

* Fix tests

* Fix another test

* Move overrides no longer required to be arrays

* Remove `SPLASH_ONLY` test utility variable

* Update moveset override helper functions

* Missed some tests
2024-09-09 12:55:11 -04:00

85 lines
2.7 KiB
TypeScript

import { allMoves } from "#app/data/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Hard Press", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const moveToCheck = allMoves[Moves.HARD_PRESS];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MUNCHLAX);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Moves.SPLASH);
game.override.moveset([Moves.HARD_PRESS]);
vi.spyOn(moveToCheck, "calculateBattlePower");
});
it("should return 100 power if target HP ratio is at 100%", async () => {
await game.startBattle([Species.PIKACHU]);
game.move.select(Moves.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
});
it("should return 50 power if target HP ratio is at 50%", async () => {
await game.startBattle([Species.PIKACHU]);
const targetHpRatio = .5;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(Moves.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50);
});
it("should return 1 power if target HP ratio is at 1%", async () => {
await game.startBattle([Species.PIKACHU]);
const targetHpRatio = .01;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(Moves.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
});
it("should return 1 power if target HP ratio is less than 1%", async () => {
await game.startBattle([Species.PIKACHU]);
const targetHpRatio = .005;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
game.move.select(Moves.HARD_PRESS);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
});
});