pokerogue/src/test/moves/fusion_flare.test.ts
MokaStitcher 89a1ff7b5b
[Bug] Fix Inconsistency with stat boost when breaking through boss shields + tests (#3785)
* fix boss shield stats up calculation and add tests

* update test to remove usage of deprecated startBattle
2024-09-03 00:29:15 +02:00

59 lines
1.6 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fusion Flare", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const fusionFlare = Moves.FUSION_FLARE;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.moveset([fusionFlare]);
game.override.startingLevel(1);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.REST, Moves.REST, Moves.REST, Moves.REST]);
game.override.battleType("single");
game.override.startingWave(97);
game.override.disableCrits();
});
it("should thaw freeze status condition", async () => {
await game.startBattle([
Species.RESHIRAM,
]);
const partyMember = game.scene.getPlayerPokemon()!;
game.move.select(fusionFlare);
await game.phaseInterceptor.to(TurnStartPhase, false);
// Inflict freeze quietly and check if it was properly inflicted
partyMember.trySetStatus(StatusEffect.FREEZE, false);
expect(partyMember.status!.effect).toBe(StatusEffect.FREEZE);
await game.toNextTurn();
// Check if FUSION_FLARE thawed freeze
expect(partyMember.status?.effect).toBeUndefined();
});
});