..
@types
[Refactor] Refactor ability file part 1 ( #5589 )
2025-04-15 14:08:35 +00:00
configs /inputs
[Bug] [UI/UX] Make ,
.
/
and \
Bindable Keys ( #5707 )
2025-04-26 01:34:57 +00:00
data
[P3 Bug] Remove Expert Breeder trainer type from ME egg source ( #5893 )
2025-06-02 14:32:34 +00:00
enums
[Refactor] Cleanup filter bar ( #5896 )
2025-05-30 23:12:35 +00:00
events
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
field
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
global-vars
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
interfaces
Revert "[Refactor] Move many interfaces and enums to their own file" ( #5661 )
2025-04-14 12:28:36 -04:00
modifier
[Item] Add Deep Sea Scale & Deep Sea Tooth items ( #5078 )
2025-05-23 07:36:30 +00:00
phases
Hotfix 1.9.5 to Beta
2025-05-27 23:57:16 -04:00
pipelines
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
plugins
[Localization] Secondary pending languages inclusion ( #5903 )
2025-05-30 23:54:17 +00:00
sprites
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
system
[i18n] Translatable Game Speed values ( #5916 )
2025-06-01 12:37:47 -07:00
typings /phaser
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
ui
[Beta][Bug][UI/UX] Fix name position and types not being updated in battle info ( #5913 )
2025-06-02 12:59:10 +00:00
utils
[Localization] Secondary pending languages inclusion ( #5903 )
2025-05-30 23:54:17 +00:00
account.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
battle-scene.ts
[Misc] Move allMoves
to data-lists.ts
( #5860 )
2025-05-21 20:18:24 -07:00
battle.ts
[Balance][Refactor] Move fixed boss waves enum to file, adjust GL templates ( #5689 )
2025-04-23 14:48:04 -05:00
constants.ts
[Bug][Ability] Fix change move type abilities ( #5665 )
2025-05-01 22:41:57 -04:00
debug.js
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
game-mode.ts
[Dev] Fixed biome override not working for Daily Mode ( #5776 )
2025-05-29 20:39:55 -07:00
global-event-manager.ts
[Misc] AFD Event ( #5596 )
2025-03-31 15:11:01 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew ( #5655 )
2025-05-02 00:06:07 -05:00
loading-scene.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
main.ts
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
messages.ts
[Ability] Implement Illusion ( #3273 )
2025-04-12 21:22:04 -04:00
overrides.ts
[Dev] Fixed biome override not working for Daily Mode ( #5776 )
2025-05-29 20:39:55 -07:00
phase.ts
[Refactor] Align ability display with mainline ( #5267 )
2025-03-16 02:51:02 +00:00
scene-base.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
starter-colors.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
starting-wave.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
timed-event-manager.ts
[Misc] More Spring ( #5759 )
2025-05-03 12:59:55 -04:00
touch-controls.ts
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
2025-03-09 14:13:25 -07:00
tutorial.ts
[Refactor] Remove circular imports part 1 ( #5663 )
2025-04-19 11:57:03 +00:00
ui-inputs.ts
[Refactor][UI/UX] Cleanup battle-info ui code ( #5696 )
2025-05-28 17:29:03 +00:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00