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104 lines
3.6 KiB
TypeScript
104 lines
3.6 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Lightningrod", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("double")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should redirect electric type moves", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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});
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it("should not redirect non-electric type moves", async () => {
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game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should boost the user's spatk without damaging", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy2.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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it("should not redirect moves changed from electric type via ability", async () => {
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game.override.ability(AbilityId.NORMALIZE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(false);
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});
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it("should redirect moves changed to electric type via ability", async () => {
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game.override.ability(AbilityId.GALVANIZE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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expect(enemy2.getStatStage(Stat.SPATK)).toBe(1);
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});
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});
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