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Fixed test 0.5
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@ -75,23 +75,31 @@ describe("Abilities - Imposter", () => {
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});
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it("should copy in-battle overridden stats", async () => {
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await game.classicMode.startBattle([SpeciesId.DITTO]);
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game.override.ability(AbilityId.BALL_FETCH);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DITTO]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const [karp, ditto] = game.scene.getPlayerField();
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const enemy = game.field.getEnemyPokemon();
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game.field.mockAbility(ditto, AbilityId.IMPOSTER);
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const avgAtk = Math.floor((player.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((player.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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// Turn 1: Use power split
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const avgAtk = Math.floor((karp.getStat(Stat.ATK, false) + enemy.getStat(Stat.ATK, false)) / 2);
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const avgSpAtk = Math.floor((karp.getStat(Stat.SPATK, false) + enemy.getStat(Stat.SPATK, false)) / 2);
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game.move.use(MoveId.TACKLE);
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game.move.use(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.POWER_SPLIT);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.toNextTurn();
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expect(player.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(enemy.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(player.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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expect(enemy.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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// Turn 2: Switch in ditto, should copy enemy ability
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game.doSwitchPokemon(1);
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await game.move.forceEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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expect(ditto.getStat(Stat.ATK, false)).toBe(avgAtk);
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expect(ditto.getStat(Stat.SPATK, false)).toBe(avgSpAtk);
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});
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it("should set each move's pp to a maximum of 5", async () => {
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@ -36,10 +36,8 @@ describe("Abilities - Lightningrod", () => {
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it("should redirect electric type moves", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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@ -52,10 +50,8 @@ describe("Abilities - Lightningrod", () => {
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game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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@ -68,8 +64,7 @@ describe("Abilities - Lightningrod", () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
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@ -83,10 +78,8 @@ describe("Abilities - Lightningrod", () => {
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game.override.ability(AbilityId.NORMALIZE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.phaseInterceptor.to("BerryPhase");
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@ -98,10 +91,8 @@ describe("Abilities - Lightningrod", () => {
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game.override.ability(AbilityId.GALVANIZE);
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await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]);
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const enemy1 = game.scene.getEnemyField()[0];
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const enemy2 = game.scene.getEnemyField()[1];
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enemy2.summonData.ability = AbilityId.LIGHTNING_ROD;
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const [enemy1, enemy2] = game.scene.getEnemyField();
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game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD);
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game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.phaseInterceptor.to("BerryPhase");
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@ -104,7 +104,7 @@ describe("Abilities - Storm Drain", () => {
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enemy2.summonData.ability = AbilityId.STORM_DRAIN;
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game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.use(MoveId.HYPER_VOICE, BattlerIndex.PLAYER);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy1.isFullHp()).toBe(true);
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