import { BattlerIndex } from "#enums/battler-index"; import { AbilityId } from "#enums/ability-id"; import { MoveId } from "#enums/move-id"; import { SpeciesId } from "#enums/species-id"; import { Stat } from "#enums/stat"; import GameManager from "#test/testUtils/gameManager"; import Phaser from "phaser"; import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; describe("Abilities - Lightningrod", () => { let phaserGame: Phaser.Game; let game: GameManager; beforeAll(() => { phaserGame = new Phaser.Game({ type: Phaser.HEADLESS, }); }); afterEach(() => { game.phaseInterceptor.restoreOg(); }); beforeEach(() => { game = new GameManager(phaserGame); game.override .moveset([MoveId.SPLASH, MoveId.SHOCK_WAVE]) .ability(AbilityId.BALL_FETCH) .battleStyle("double") .criticalHits(false) .enemySpecies(SpeciesId.MAGIKARP) .enemyAbility(AbilityId.BALL_FETCH) .enemyMoveset(MoveId.SPLASH); }); it("should redirect electric type moves", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD); game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(true); }); it("should not redirect non-electric type moves", async () => { game.override.moveset([MoveId.SPLASH, MoveId.AERIAL_ACE]); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD); game.move.select(MoveId.AERIAL_ACE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(false); }); it("should boost the user's spatk without damaging", async () => { await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); const enemy2 = game.scene.getEnemyField()[1]; game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD); game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2); await game.phaseInterceptor.to("BerryPhase"); expect(enemy2.isFullHp()).toBe(true); expect(enemy2.getStatStage(Stat.SPATK)).toBe(1); }); it("should not redirect moves changed from electric type via ability", async () => { game.override.ability(AbilityId.NORMALIZE); await game.classicMode.startBattle([SpeciesId.FEEBAS]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD); game.move.select(MoveId.SHOCK_WAVE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(false); }); it("should redirect moves changed to electric type via ability", async () => { game.override.ability(AbilityId.GALVANIZE); await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MAGIKARP]); const [enemy1, enemy2] = game.scene.getEnemyField(); game.field.mockAbility(enemy2, AbilityId.LIGHTNING_ROD); game.move.use(MoveId.TACKLE, BattlerIndex.PLAYER, BattlerIndex.ENEMY); await game.phaseInterceptor.to("BerryPhase"); expect(enemy1.isFullHp()).toBe(true); expect(enemy2.getStatStage(Stat.SPATK)).toBe(1); }); });