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* Add new priority queues * Add dynamic queue manager * Add timing modifier and fix post speed ordering * Make `phaseQueue` private * Fix `gameManager.setTurnOrder` * Update `findPhase` to also check dynamic queues * Modify existing phase manager methods to check dynamic queues * Fix move order persisting through tests * Fix magic coat/bounce * Use append for magic coat/bounce * Remove `getSpeedOrder` from `TurnStartPhase`, fix references to `getCommandOrder` in tests * Fix round queuing last instead of next * Add quick draw application * Add quick claw activation * Fix turn order tracking * Add move header queue to fix ordering * Fix abilities activating immediately on summon * Fix `postsummonphases` being shuffled (need to handle speed ties differently here) * Update speed order function * Add `StaticSwitchSummonPhase` * Fix magic coat/bounce error from conflict resolution * Remove conditional queue * Fix dancer and baton pass tests * Automatically queue consecutive Pokémon phases as dynamic * Move turn end phases queuing back to `TurnStartPhase` * Fix `LearnMovePhase` * Remove `PrependSplice` * Move DQM to phase manager * Fix various phases being pushed instead of unshifted * Remove `StaticSwitchSummonPhase` * Ensure the top queue is always at length - 1 * Fix encounter `PostSummonPhase`s and Revival Blessing * Fix move headers * Remove implicit ordering from DQM * Fix `PostSummonPhase`s in encounters running too early * Fix `tryRemovePhase` usages * Add `MovePhase` after `MoveEndPhase` automatically * Implement an `inSpeedOrder` function * Merge fixes * Fix encounter rewards * Defer `FaintPhase`s where splice was used previously * Separate speed order utils to avoid circular imports * Temporarily disable lunar dance test * Simplify deferral * Remove move priority modifier * Fix TS errors in code files * Fix ts errors in tests * Fix more test files * Fix postsummon + checkswitch ability activations * Fix `removeAll` * Reposition `positionalTagPhase` * Re-add `startCurrentPhase` * Avoid overwriting `currentPhase` after `turnStart` * Delete `switchSummonPhasePriorityQueue` * Update `phase-manager.ts` * Remove uses of `isNullOrUndefined` * Rename deferral methods * Update docs and use `getPlayerField(true)` in turn start phase * Use `.getEnemyField(true)` * Update docs for post summon phase priority queue (psppq) * Update speed order utils * Remove null from `nextPhase` * Update move phase timing modifier docs * Remove mention of phases from base priority queue class * Remove and replace `applyInSpeedOrder` * Don't sort weather effect phases * Order priority queues before removing - Add some `readonly` and `public` modifiers - Remove unused `queuedPhases` field from `MoveEffectPhase` * Fix linting in `phase-manager.ts` * Remove unnecessary turn order modification in Rage Fist test --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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| .. | ||
| @types | ||
| abilities | ||
| achievements | ||
| ai | ||
| arena | ||
| battle | ||
| battler-tags | ||
| challenges | ||
| data | ||
| eggs | ||
| field | ||
| inputs | ||
| items | ||
| moves | ||
| mystery-encounter | ||
| phases | ||
| plugins/api | ||
| setting-menu | ||
| setup | ||
| sprites | ||
| status-effects | ||
| system | ||
| test-utils | ||
| types | ||
| ui | ||
| utils | ||
| account.test.ts | ||
| battle-scene.test.ts | ||
| boss-pokemon.test.ts | ||
| daily-mode.test.ts | ||
| endless-boss.test.ts | ||
| enemy-command.test.ts | ||
| escape-calculations.test.ts | ||
| evolution.test.ts | ||
| final-boss.test.ts | ||
| game-mode.test.ts | ||
| internals.test.ts | ||
| misc.test.ts | ||
| reload.test.ts | ||
| utils.test.ts | ||