pokerogue/test
Dean 87e6095a00
[Misc/Feature] Add dynamic turn order (#6036)
* Add new priority queues

* Add dynamic queue manager

* Add timing modifier and fix post speed ordering

* Make `phaseQueue` private

* Fix `gameManager.setTurnOrder`

* Update `findPhase` to also check dynamic queues

* Modify existing phase manager methods to check dynamic queues

* Fix move order persisting through tests

* Fix magic coat/bounce

* Use append for magic coat/bounce

* Remove `getSpeedOrder` from `TurnStartPhase`, fix references to `getCommandOrder` in tests

* Fix round queuing last instead of next

* Add quick draw application

* Add quick claw activation

* Fix turn order tracking

* Add move header queue to fix ordering

* Fix abilities activating immediately on summon

* Fix `postsummonphases` being shuffled (need to handle speed ties differently here)

* Update speed order function

* Add `StaticSwitchSummonPhase`

* Fix magic coat/bounce error from conflict resolution

* Remove conditional queue

* Fix dancer and baton pass tests

* Automatically queue consecutive Pokémon phases as dynamic

* Move turn end phases queuing back to `TurnStartPhase`

* Fix `LearnMovePhase`

* Remove `PrependSplice`

* Move DQM to phase manager

* Fix various phases being pushed instead of unshifted

* Remove `StaticSwitchSummonPhase`

* Ensure the top queue is always at length - 1

* Fix encounter `PostSummonPhase`s and Revival Blessing

* Fix move headers

* Remove implicit ordering from DQM

* Fix `PostSummonPhase`s in encounters running too early

* Fix `tryRemovePhase` usages

* Add `MovePhase` after `MoveEndPhase` automatically

* Implement an `inSpeedOrder` function

* Merge fixes

* Fix encounter rewards

* Defer `FaintPhase`s where splice was used previously

* Separate speed order utils to avoid circular imports

* Temporarily disable lunar dance test

* Simplify deferral

* Remove move priority modifier

* Fix TS errors in code files

* Fix ts errors in tests

* Fix more test files

* Fix postsummon + checkswitch ability activations

* Fix `removeAll`

* Reposition `positionalTagPhase`

* Re-add `startCurrentPhase`

* Avoid overwriting `currentPhase` after `turnStart`

* Delete `switchSummonPhasePriorityQueue`

* Update `phase-manager.ts`

* Remove uses of `isNullOrUndefined`

* Rename deferral methods

* Update docs and use `getPlayerField(true)` in turn start phase

* Use `.getEnemyField(true)`

* Update docs for post summon phase priority queue (psppq)

* Update speed order utils

* Remove null from `nextPhase`

* Update move phase timing modifier docs

* Remove mention of phases from base priority queue class

* Remove and replace `applyInSpeedOrder`

* Don't sort weather effect phases

* Order priority queues before removing

- Add some `readonly` and `public` modifiers

- Remove unused `queuedPhases` field from `MoveEffectPhase`

* Fix linting in `phase-manager.ts`

* Remove unnecessary turn order modification in Rage Fist test

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-20 17:49:40 -05:00
..
@types [Test] Added Map key matcher; enforced strong typing on matchers (#6561) 2025-09-20 17:24:27 -05:00
abilities [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
achievements Release v1.10.0 to beta (#6321) 2025-08-22 19:13:37 -05:00
ai [Tests][Bug][Beta] Fix ditto bug and add unit tests (#6559) 2025-09-15 23:26:57 -05:00
arena [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
battle [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
battler-tags [Refactor] getPokemonById returns undefined instead of null 2025-09-12 22:19:48 -07:00
challenges [Misc] Simplifying imports of UI files (#6542) 2025-09-11 00:30:17 -07:00
data [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
eggs [Refactor] Remove isNullOrUndefined in favor of loose check against null (#6549) 2025-09-12 14:53:27 -05:00
field [Balance][Challenge] Block master ball catching final boss in challenges (#6273) 2025-08-20 19:24:55 -04:00
inputs [Misc] Standardize-file-names (#6137) 2025-07-24 16:38:31 -04:00
items [Test] Updated more uses of game.scene.getEnemyField and game.scene.getPlayerField to use updated test utils (#6524) 2025-09-18 09:36:08 -05:00
moves [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
mystery-encounter [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
phases [Misc] Simplifying imports of UI files (#6542) 2025-09-11 00:30:17 -07:00
plugins/api [Misc] Simplifying imports of UI files (#6542) 2025-09-11 00:30:17 -07:00
setting-menu [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
setup [Test] Added Map key matcher; enforced strong typing on matchers (#6561) 2025-09-20 17:24:27 -05:00
sprites [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
status-effects [Bug] Fix status effects overwriting each other (#6392) 2025-08-24 12:51:16 -05:00
system [Refactor] Move type definitions away from game-data.ts (#6487) 2025-09-10 14:09:33 -05:00
test-utils [Misc/Feature] Add dynamic turn order (#6036) 2025-09-20 17:49:40 -05:00
types [Test] Port over + augment remaining test matchers from pkty (#6159) 2025-08-02 15:35:06 -07:00
ui [Misc] Simplifying imports of UI files (#6542) 2025-09-11 00:30:17 -07:00
utils [Tests] Cleanup getCookie and add many unit tests (#6562) 2025-09-18 12:52:15 +00:00
account.test.ts [Dev] Enable Biome import sorting (#6052) 2025-07-13 00:21:25 -07:00
battle-scene.test.ts [Misc] Standardize-file-names (#6137) 2025-07-24 16:38:31 -04:00
boss-pokemon.test.ts [Test] Cleaned up tests to use updated test utils; part 1 (#6176) 2025-08-19 19:21:40 -05:00
daily-mode.test.ts [Misc] Simplifying imports of UI files (#6542) 2025-09-11 00:30:17 -07:00
endless-boss.test.ts [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
enemy-command.test.ts [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
escape-calculations.test.ts [Test] Updated more uses of game.scene.getEnemyField and game.scene.getPlayerField to use updated test utils (#6524) 2025-09-18 09:36:08 -05:00
evolution.test.ts [Hotfix] Fix tyrogue evo (#6414) 2025-08-26 06:57:11 +00:00
final-boss.test.ts [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
game-mode.test.ts [Misc] Standardize-file-names (#6137) 2025-07-24 16:38:31 -04:00
internals.test.ts [Test] Replace game.scene.getXPokemon()! with game.field.getXPokemon() 2025-08-04 21:19:57 -07:00
misc.test.ts [Misc] Move asset initialization from preload to launchBattle 2025-08-02 14:29:35 -07:00
reload.test.ts [Misc] Standardize-file-names (#6137) 2025-07-24 16:38:31 -04:00
utils.test.ts [Dev] Enable Biome import sorting (#6052) 2025-07-13 00:21:25 -07:00