pokerogue/src/data/berry.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update overrides.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update berry-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update encounter-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-data.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-scene.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update the-winstrate-challenge-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

162 lines
6.1 KiB
TypeScript

import { getPokemonNameWithAffix } from "../messages";
import type Pokemon from "../field/pokemon";
import { HitResult } from "../field/pokemon";
import { getStatusEffectHealText } from "./status-effect";
import { NumberHolder, toDmgValue, randSeedInt } from "#app/utils/common";
import {
DoubleBerryEffectAbAttr,
ReduceBerryUseThresholdAbAttr,
applyAbAttrs,
} from "./abilities/ability";
import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Stat, type BattleStat } from "#app/enums/stat";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
import { globalScene } from "#app/global-scene";
export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`);
}
export function getBerryEffectDescription(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.effect`);
}
export type BerryPredicate = (pokemon: Pokemon) => boolean;
export function getBerryPredicate(berryType: BerryType): BerryPredicate {
switch (berryType) {
case BerryType.SITRUS:
return (pokemon: Pokemon) => pokemon.getHpRatio() < 0.5;
case BerryType.LUM:
return (pokemon: Pokemon) => !!pokemon.status || !!pokemon.getTag(BattlerTagType.CONFUSED);
case BerryType.ENIGMA:
return (pokemon: Pokemon) =>
!!pokemon.turnData.attacksReceived.filter(a => a.result === HitResult.SUPER_EFFECTIVE).length;
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25 && !pokemon.getTag(BattlerTagType.CRIT_BOOST);
};
case BerryType.STARF:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < 0.25;
};
case BerryType.LEPPA:
return (pokemon: Pokemon) => {
const threshold = new NumberHolder(0.25);
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return !!pokemon.getMoveset().find(m => !m.getPpRatio());
};
}
}
export type BerryEffectFunc = (consumer: Pokemon) => void;
export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
return (consumer: Pokemon) => {
// Apply an effect pertaining to what berry we're using
switch (berryType) {
case BerryType.SITRUS:
case BerryType.ENIGMA:
{
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, hpHealed);
globalScene.unshiftPhase(
new PokemonHealPhase(
consumer.getBattlerIndex(),
hpHealed.value,
i18next.t("battle:hpHealBerry", {
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
berryName: getBerryName(berryType),
}),
true,
),
);
}
break;
case BerryType.LUM:
{
if (consumer.status) {
globalScene.queueMessage(
getStatusEffectHealText(consumer.status.effect, getPokemonNameWithAffix(consumer)),
);
}
consumer.resetStatus(true, true);
consumer.updateInfo();
}
break;
case BerryType.LIECHI:
case BerryType.GANLON:
case BerryType.PETAYA:
case BerryType.APICOT:
case BerryType.SALAC:
{
// Offset BerryType such that LIECHI --> Stat.ATK = 1, GANLON --> Stat.DEF = 2, etc etc.
const stat: BattleStat = berryType - BerryType.ENIGMA;
const statStages = new NumberHolder(1);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, statStages);
globalScene.unshiftPhase(
new StatStageChangePhase(consumer.getBattlerIndex(), true, [stat], statStages.value),
);
}
break;
case BerryType.LANSAT:
{
consumer.addTag(BattlerTagType.CRIT_BOOST);
}
break;
case BerryType.STARF:
{
const randStat = randSeedInt(Stat.SPD, Stat.ATK);
const stages = new NumberHolder(2);
applyAbAttrs(DoubleBerryEffectAbAttr, consumer, null, false, stages);
globalScene.unshiftPhase(
new StatStageChangePhase(consumer.getBattlerIndex(), true, [randStat], stages.value),
);
}
break;
case BerryType.LEPPA:
{
// Pick the first move completely out of PP, or else the first one that has any PP missing
const ppRestoreMove =
consumer.getMoveset().find(m => m.ppUsed === m.getMovePp()) ??
consumer.getMoveset().find(m => m.ppUsed < m.getMovePp());
if (ppRestoreMove) {
ppRestoreMove.ppUsed = Math.max(ppRestoreMove.ppUsed - 10, 0);
globalScene.queueMessage(
i18next.t("battle:ppHealBerry", {
pokemonNameWithAffix: getPokemonNameWithAffix(consumer),
moveName: ppRestoreMove.getName(),
berryName: getBerryName(berryType),
}),
);
}
}
break;
default:
console.error("Incorrect BerryType %d passed to GetBerryEffectFunc", berryType);
}
};
}