pokerogue/src/overrides.ts

325 lines
14 KiB
TypeScript

import type { PokeballCounts } from "#app/battle-scene";
import { EvolutionItem } from "#balance/pokemon-evolutions";
import { Gender } from "#data/gender";
import { AbilityId } from "#enums/ability-id";
import { BattleType } from "#enums/battle-type";
import { BerryType } from "#enums/berry-type";
import { BiomeId } from "#enums/biome-id";
import { EggTier } from "#enums/egg-type";
import { FormChangeItem } from "#enums/form-change-item";
import { MoveId } from "#enums/move-id";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { PokemonType } from "#enums/pokemon-type";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { TimeOfDay } from "#enums/time-of-day";
import { TrainerType } from "#enums/trainer-type";
import { TrainerVariant } from "#enums/trainer-variant";
import { Unlockables } from "#enums/unlockables";
import { VariantTier } from "#enums/variant-tier";
import { WeatherType } from "#enums/weather-type";
import type { ModifierOverride } from "#modifiers/modifier-type";
import { Variant } from "#sprites/variant";
/**
* This comment block exists to prevent IDEs from automatically removing unused imports
* {@linkcode BerryType}, {@linkcode EvolutionItem}, {@linkcode FormChangeItem}
* {@linkcode Stat}, {@linkcode PokemonType}
*/
/**
* Overrides that are using when testing different in game situations
*
* Any override added here will be used instead of the value in {@linkcode DefaultOverrides}
*
* If an override name starts with "STARTING", it will only apply when a new run begins.
*
* @example
* ```
* const overrides = {
* ABILITY_OVERRIDE: AbilityId.PROTEAN,
* PASSIVE_ABILITY_OVERRIDE: AbilityId.PIXILATE,
* }
* ```
*/
const overrides = {} satisfies Partial<InstanceType<OverridesType>>;
/**
* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
* ---
* Defaults for Overrides that are used when testing different in game situations
*
* If an override name starts with "STARTING", it will only apply when a new run begins.
*/
class DefaultOverrides {
// -----------------
// OVERALL OVERRIDES
// -----------------
/** a specific seed (default: a random string of 24 characters) */
readonly SEED_OVERRIDE: string = "";
readonly DAILY_RUN_SEED_OVERRIDE: string | null = null;
readonly WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
/**
* If `null`, ignore this override.
*
* If `"single"`, set every non-trainer battle to be a single battle.
*
* If `"double"`, set every battle (including trainer battles) to be a double battle.
*
* If `"even-doubles"`, follow the `"double"` rule on even wave numbers, and follow the `"single"` rule on odd wave numbers.
*
* If `"odd-doubles"`, follow the `"double"` rule on odd wave numbers, and follow the `"single"` rule on even wave numbers.
*/
readonly BATTLE_STYLE_OVERRIDE: BattleStyle | null = null;
readonly STARTING_WAVE_OVERRIDE: number = 0;
readonly STARTING_BIOME_OVERRIDE: BiomeId | null = null;
readonly ARENA_TINT_OVERRIDE: TimeOfDay | null = null;
/** Multiplies XP gained by this value including 0. Set to null to ignore the override. */
readonly XP_MULTIPLIER_OVERRIDE: number | null = null;
/**
* Sets the level cap to this number during experience gain calculations.
*
* Set to `0` to disable override & use normal wave-based level caps,
* or any negative number to disable level caps entirely.
*/
readonly LEVEL_CAP_OVERRIDE: number = 0;
/**
* If defined, overrides random critical hit rolls to always or never succeed.
* Ignored if the move is guaranteed to always/never crit.
*/
readonly CRITICAL_HIT_OVERRIDE: boolean | null = null;
/** @defaultValue `1000` */
readonly STARTING_MONEY_OVERRIDE: number = 0;
/** Sets all shop item prices to 0 */
readonly WAIVE_SHOP_FEES_OVERRIDE: boolean = false;
/** Sets reroll price to 0 */
readonly WAIVE_ROLL_FEE_OVERRIDE: boolean = false;
readonly FREE_CANDY_UPGRADE_OVERRIDE: boolean = false;
readonly POKEBALL_OVERRIDE: { active: boolean; pokeballs: PokeballCounts } = {
active: false,
pokeballs: {
[PokeballType.POKEBALL]: 5,
[PokeballType.GREAT_BALL]: 0,
[PokeballType.ULTRA_BALL]: 0,
[PokeballType.ROGUE_BALL]: 0,
[PokeballType.MASTER_BALL]: 0,
},
};
/** Forces an item to be UNLOCKED */
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
/** Set to `true` to be able to re-earn already unlocked achievements */
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
/**
* Set to `true` to force Paralysis and Freeze to always activate,
* or `false` to force them to not activate (or clear for freeze).
*/
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;
/**
* Set to `true` to force confusion to always trigger,
* or `false` to force it to never trigger.
*/
readonly CONFUSION_ACTIVATION_OVERRIDE: boolean | null = null;
/**
* If non-null, will override random flee attempts to always or never succeed by forcing {@linkcode calculateEscapeChance} to return 100% or 0%.
* Set to `null` to disable.
*
* Is overridden if either player Pokemon has {@linkcode AbilityId.RUN_AWAY | Run Away}.
*/
readonly RUN_SUCCESS_OVERRIDE: boolean | null = null;
// ----------------
// PLAYER OVERRIDES
// ----------------
/**
* Set the form index of any starter in the party whose {@linkcode SpeciesId} is inside this override
* @see `src/data/pokemon-species.ts` for form indexes
* @example
* ```
* const STARTER_FORM_OVERRIDES = {
* [SpeciesId.DARMANITAN]: 1
* }
* ```
*/
readonly STARTER_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
/** @defaultValue `20` for Daily and `5` for all other modes */
readonly STARTING_LEVEL_OVERRIDE: number = 0;
/** Will override the species of your pokemon when starting a new run */
readonly STARTER_SPECIES_OVERRIDE: SpeciesId | 0 = 0;
/** This will force your starter to be a random fusion */
readonly STARTER_FUSION_OVERRIDE: boolean = false;
/** This will override the species of the fusion */
readonly STARTER_FUSION_SPECIES_OVERRIDE: SpeciesId | 0 = 0;
readonly ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
readonly STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly GENDER_OVERRIDE: Gender | null = null;
readonly MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly SHINY_OVERRIDE: boolean | null = null;
readonly VARIANT_OVERRIDE: Variant | null = null;
/**
* Overrides the IVs of player pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all player pokemon to that number.
* - If set to an array, set the IVs of all player pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all player pokemon to the specified nature. Disabled if `null`. */
readonly NATURE_OVERRIDE: Nature | null = null;
// --------------------------
// OPPONENT / ENEMY OVERRIDES
// --------------------------
readonly ENEMY_SPECIES_OVERRIDE: SpeciesId | number = 0;
/** This will make all enemies fused Pokemon */
readonly ENEMY_FUSION_OVERRIDE: boolean = false;
/** This will override the species of the fusion only when the enemy is already a fusion */
readonly ENEMY_FUSION_SPECIES_OVERRIDE: SpeciesId | number = 0;
readonly ENEMY_LEVEL_OVERRIDE: number = 0;
readonly ENEMY_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly ENEMY_PASSIVE_ABILITY_OVERRIDE: AbilityId = AbilityId.NONE;
readonly ENEMY_HAS_PASSIVE_ABILITY_OVERRIDE: boolean | null = null;
readonly ENEMY_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
readonly ENEMY_GENDER_OVERRIDE: Gender | null = null;
readonly ENEMY_MOVESET_OVERRIDE: MoveId | Array<MoveId> = [];
readonly ENEMY_SHINY_OVERRIDE: boolean | null = null;
readonly ENEMY_VARIANT_OVERRIDE: Variant | null = null;
/**
* Overrides the IVs of enemy pokemon. Values must never be outside the range `0` to `31`!
* - If set to a number between `0` and `31`, set all IVs of all enemy pokemon to that number.
* - If set to an array, set the IVs of all enemy pokemon to that array. Array length must be exactly `6`!
* - If set to `null`, disable the override.
*/
readonly ENEMY_IVS_OVERRIDE: number | number[] | null = null;
/** Override the nature of all enemy pokemon to the specified nature. Disabled if `null`. */
readonly ENEMY_NATURE_OVERRIDE: Nature | null = null;
readonly ENEMY_FORM_OVERRIDES: Partial<Record<SpeciesId, number>> = {};
/**
* Override to give the enemy Pokemon a given amount of health segments
*
* - `0` (default): the health segments will be handled normally based on wave, level and species
* - `1`: the Pokemon will have a single health segment and therefore will not be a boss
* - `2+`: the Pokemon will be a boss with the given number of health segments
*/
readonly ENEMY_HEALTH_SEGMENTS_OVERRIDE: number = 0;
// -------------
// EGG OVERRIDES
// -------------
readonly EGG_IMMEDIATE_HATCH_OVERRIDE: boolean = false;
readonly EGG_TIER_OVERRIDE: EggTier | null = null;
readonly EGG_SHINY_OVERRIDE: boolean = false;
readonly EGG_VARIANT_OVERRIDE: VariantTier | null = null;
readonly EGG_FREE_GACHA_PULLS_OVERRIDE: boolean = false;
readonly EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
readonly UNLIMITED_EGG_COUNT_OVERRIDE: boolean = false;
// -------------------------
// MYSTERY ENCOUNTER OVERRIDES
// -------------------------
/**
* `1` (almost never) to `256` (always), set to `null` to disable the override
*
* Note: Make sure `STARTING_WAVE_OVERRIDE > 10`, otherwise MEs won't trigger
*/
readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null;
readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null;
readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null;
// -------------------------
// MODIFIER / ITEM OVERRIDES
// -------------------------
/**
* Overrides labeled `MODIFIER` deal with any modifier so long as it doesn't require a party
* member to hold it (typically this is, extends, or generates a {@linkcode ModifierType}),
* like `EXP_SHARE`, `CANDY_JAR`, etc.
*
* Overrides labeled `HELD_ITEM` specifically pertain to any entry in {@linkcode modifierTypes} that
* extends, or generates a {@linkcode PokemonHeldItemModifierType}, like `SOUL_DEW`, `TOXIC_ORB`, etc.
*
* Note that, if count is not provided, it will default to 1.
*
* Additionally, note that some held items and modifiers are grouped together via
* a {@linkcode ModifierTypeGenerator} and require pre-generation arguments to get
* a specific item from that group. If a type is not set, the generator will either
* use the party to weight item choice or randomly pick an item.
*
* @example
* ```
* // Will have a quantity of 2 in-game
* STARTING_MODIFIER_OVERRIDE = [{name: "EXP_SHARE", count: 2}]
* // Will have a quantity of 1 in-game
* STARTING_HELD_ITEM_OVERRIDE = [{name: "LUCKY_EGG"}]
* // Type must be given to get a specific berry
* STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY", type: BerryType.SITRUS}]
* // A random berry will be generated at runtime
* STARTING_HELD_ITEM_OVERRIDE = [{name: "BERRY"}]
* ```
*/
readonly STARTING_MODIFIER_OVERRIDE: ModifierOverride[] = [];
/**
* Override array of {@linkcode ModifierOverride}s used to provide modifiers to enemies.
*
* Note that any previous modifiers are cleared.
*/
readonly ENEMY_MODIFIER_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to first party member when starting a new game. */
readonly STARTING_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/** Override array of {@linkcode ModifierOverride}s used to provide held items to enemies on spawn. */
readonly ENEMY_HELD_ITEMS_OVERRIDE: ModifierOverride[] = [];
/**
* Override array of {@linkcode ModifierOverride}s used to replace the generated item rolls after a wave.
*
* If less entries are listed than rolled, only those entries will be used to replace the corresponding items while the rest randomly generated.
* If more entries are listed than rolled, only the first X entries will be used, where X is the number of items rolled.
*
* Note that, for all items in the array, `count` is not used.
*/
readonly ITEM_REWARD_OVERRIDE: ModifierOverride[] = [];
/** If `true`, disable all non-scripted opponent trainer encounters. */
readonly DISABLE_STANDARD_TRAINERS_OVERRIDE: boolean = false;
/**
* Set all non-scripted waves to use the selected battle type.
*
* Ignored if set to {@linkcode BattleType.TRAINER} and `DISABLE_STANDARD_TRAINERS_OVERRIDE` is `true`.
*/
readonly BATTLE_TYPE_OVERRIDE: Exclude<BattleType, BattleType.CLEAR> | null = null;
/** Force all random trainer types to be the provided type. */
readonly RANDOM_TRAINER_OVERRIDE: RandomTrainerOverride | null = null;
}
export const defaultOverrides = new DefaultOverrides();
export default {
...defaultOverrides,
...overrides,
} satisfies InstanceType<typeof DefaultOverrides>;
export type BattleStyle = "double" | "single" | "even-doubles" | "odd-doubles";
export type RandomTrainerOverride = {
/** The Type of trainer to force */
trainerType: Exclude<TrainerType, TrainerType.UNKNOWN>;
/**
* The {@linkcode TrainerVariant} to force.
* @remarks
* `TrainerVariant.DOUBLE` cannot be forced on the first wave of a game due to issues with trainer party generation.
*/
trainerVariant?: TrainerVariant;
};
/** The type of the {@linkcode DefaultOverrides} class */
export type OverridesType = typeof DefaultOverrides;