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* Add destroy method to pokemon-sprite-sparkle-handler * Move TextStyle to enums, convert into const object * Cleanup text.ts file * Add necessary explicit types for TextStyle let vars * Fix locales submodule commit * Fix merge issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
11 lines
328 B
TypeScript
11 lines
328 B
TypeScript
import type Phaser from "phaser";
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import type InputText from "phaser3-rex-plugins/plugins/gameobjects/dom/inputtext/InputText";
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export interface TextStyleOptions {
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scale: number;
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styleOptions: Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig;
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shadowColor: string;
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shadowXpos: number;
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shadowYpos: number;
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}
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