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* Add license information * Add reuse lint workflow * Add snippets for spdx * fix: minor wording adjustments and typo fixes Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * chore: add FileContributor attributions for Bertie Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * begin licensing some audio assets * Add pokemon reborn sound affect attribution * Annotate Leavannite's section * Add more licensing info * Add license info to license files ._. * Move ps1 files out of public * Add license for animation jsons * Add license for bat scripts in public * Update licensing in scripts * Fix typo in license ref * Fix AGPL-3.0-or-later * Add license info to typedoc.config.js * Add MIT license for snippets * chore: update license info for files in scripts * chore: update license info * chore: update license info * chore: update license info * Remove licenses used only by public before linting with reuse * Add license info to new files added by docker PR * chore: apply biome * fix: add back linting workflow lost during merge * Add attribution based on Hanniel's information * Add attribution based on Officer Porkchop and Green Ninja's information * add attribution to unicorn_power for reshiram/zekrom/kyurem epic variant * Fixup minor typo * Adjust sprite test to not think REUSE.toml is a sprite json * Add missing continue-on-error to workflow * fix: address kev's comments from code review * docs: minor touchups --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
37 lines
2.9 KiB
Markdown
37 lines
2.9 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2024-2025 Pagefault Games
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SPDX-License-Identifier: CC-BY-NC-SA-4.0
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-->
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<div align="center"><picture><img src="./public/images/logo.png" width="300" alt="PokéRogue"></picture>
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[](https://discord.gg/pokerogue)
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[](https://pagefaultgames.github.io/pokerogue/beta)
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[](https://github.com/pagefaultgames/pokerogue/actions/workflows/tests.yml)
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[](https://www.gnu.org/licenses/agpl-3.0)</div>
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PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
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# Contributing
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See [CONTRIBUTING.md](./CONTRIBUTING.md), this includes instructions on how to set up the game locally.
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# 📝 Credits
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> If this project contains assets you have produced and you do not see your name, **please** reach out, either [here on GitHub](https://github.com/pagefaultgames/pokerogue/issues/new) or via [Discord](https://discord.gg/pokerogue).
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Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits [here](./CREDITS.md).
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# License
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This repository seeks to be REUSE compliant, so copyright and any licensing information is stored either in the file, or in an associated `REUSE.toml` file.
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Using the [REUSE helper tool](https://github.com/fsfe/reuse-tool), you can run `reuse spdx` to get a full bill of materials.
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- All source code belonging to the project, unless otherwise noted, is licensed under [AGPL-v3.0-only](LICENSES/AGPL-3.0-only.txt)
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- All documentation (any markdown files), including this readme, as well as any documentation comments explicitly documenting source code, are also licensed under [CC-BY-NC-SA-4.0](LICENSES/CC-BY-NC-SA-4.0.txt)
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- Auto-generated files produced by external tools or files of insigifnicant originality are not copyrighted and are licensed under [CC0-1.0](LICENSES/CC0-1.0.txt)
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- To the extent that the assets we provide are [licensable and applicable](https://creativecommons.org/licenses/by-nc-sa/4.0/deed.en#ref-exception-or-limitation), they are licensed under [CC-BY-NC-SA-4.0](LICENSES/CC-BY-NC-SA-4.0.txt) unless otherwise noted. Exceptions can be found in associated REUSE.toml files. ⚠️ Files in `public/` that are not explicitly licensed, as per the REUSE.toml, should be considered to have _no_ licensing / copyright information.
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The full license information for each file can be found by utilizing REUSE's tooling, such as via `reuse spdx`. |