pokerogue/src/utils/data.ts
Bertie690 6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655)
* Grabbed reverted changes from stuff

* Added version migrator for rage fist data + deepMergeSpriteData tests

* fixed formattign

* Fied a few

* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file

`common.ts` is hella bloated so seems legit

* Moved empty moveset verification mapping thing to upgrade script bc i wanted to

* Fixed tests

* test added

* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`

like seriously how come no-one checked this

* Fixed test

I forgot that we outsped and oneshot

* Fixed test

* huhjjjjjb

* Hopefully fixed bug

my sanity and homework are paying the price for this lol

* added commented out console.log statement

uncomment to see new berry data

* Fixed migrate script, re-added deprecated attributes out of necessity

* Fixed failing test by not trying to mock rng

* Fixed test

* Fixed tests

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update ability.ts

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* Update overrides.ts

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* Update berry-phase.ts

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* Update encounter-phase.ts

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* Update game-data.ts

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* Update move-phase.ts

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* Added utility function `randSeedFloat`

basically just `Phaser.math.RND.realInRange(0, 1)`

* Applied review comments, cleaned up code a bit

* Removed unnecessary null checks for turnData and co.

I explicitly made them initialized by default for this very reason

* Added tests for Last Resort regarding moveHistory

* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update battle-scene.ts

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* Update the-winstrate-challenge-encounter.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update pokemon.ts

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* Update ability.ts

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* Update move.ts

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* Update move.ts

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* Update move.ts

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* Update battle-anims.ts

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* Update pokemon.ts comments

* Fixed a few outstanding issues with documentation

* Updated switch summon phase comment

* Re-added BattleSummonData as TempSummonData

* Hppefully fixed -1 sprite scale glitch

* Fixed comment

* Reveted `pokemon-forms.ts`

* Fuxed constructor

* fixed -1 bug

* Revert "Added utility function `randSeedFloat`"

This reverts commit 4c3447c851.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00

41 lines
1.5 KiB
TypeScript

/**
* Perform a deep copy of an object.
* @param values - The object to be deep copied.
* @returns A new object that is a deep copy of the input.
*/
export function deepCopy(values: object): object {
// Convert the object to a JSON string and parse it back to an object to perform a deep copy
return JSON.parse(JSON.stringify(values));
}
/**
* Deeply merge two JSON objects' common properties together.
* This copies all values from `source` that match properties inside `dest`,
* checking recursively for non-null nested objects.
* If a property in `source` does not exist in `dest` or its `typeof` evaluates differently, it is skipped.
* If it is a non-array object, its properties are recursed into and checked in turn.
* All other values are copied verbatim.
* @param dest - The object to merge values into
* @param source - The object to source merged values from
* @remarks Do not use for regular objects; this is specifically made for JSON copying.
*/
export function deepMergeSpriteData(dest: object, source: object) {
for (const key of Object.keys(source)) {
if (
!(key in dest) ||
typeof source[key] !== typeof dest[key] ||
Array.isArray(source[key]) !== Array.isArray(dest[key])
) {
continue;
}
// Pure objects get recursed into; everything else gets overwritten
if (typeof source[key] !== "object" || source[key] === null || Array.isArray(source[key])) {
dest[key] = source[key];
} else {
deepMergeSpriteData(dest[key], source[key]);
}
}
}