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* Splitting process input for menu into its own function * Making logic for return button more expressive * Breaking up processOptionMenuInput * Extracting filterResult logic from processInput * Inverting order of several conditional checks (if the function always returns after seeing the summary option, may as well check for it straight away...) * Moving edge case for release option into processReleaseOption * Splitting up options for when selectCallback is present * Added some TODOs for later * Extracted setOptionsCursor function * Extracted updateOptionsWindow() * Changing options so that each case is completely separate (almost) * Added some TODOs * Reorganizing option processing * Fixed Baton Pass; logging for testing * Fixed case of switching out by selecting the Pokemon command * Clearing options when switching out * Changed condition on switch for clarity * Updating TODO * Fixed options not clearing after item transfer * Splitting up processing of transfer and move recall mode; ensuring that the cancel option works properly * Breaking up processInput() * Removed some redundant playSelect * Cleaned up some TODOs * Added private to all new methods * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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.. | ||
@types | ||
configs/inputs | ||
data | ||
enums | ||
events | ||
field | ||
global-vars | ||
interfaces | ||
modifier | ||
phases | ||
pipelines | ||
plugins | ||
sprites | ||
system | ||
typings/phaser | ||
ui | ||
utils | ||
account.ts | ||
battle-scene.ts | ||
battle.ts | ||
constants.ts | ||
debug.js | ||
game-mode.ts | ||
global-event-manager.ts | ||
global-scene.ts | ||
inputs-controller.ts | ||
loading-scene.ts | ||
main.ts | ||
messages.ts | ||
overrides.ts | ||
phase.ts | ||
scene-base.ts | ||
starter-colors.ts | ||
starting-wave.ts | ||
timed-event-manager.ts | ||
touch-controls.ts | ||
tutorial.ts | ||
ui-inputs.ts | ||
vite.env.d.ts |