pokerogue/src/enums/move-use-mode.ts
Bertie690 f7b87f3d1e
[Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862)
* Mostly implemented Future Sight/Doom Desire

* Fixed a few docs

* Fixed com

* Update magic_guard.test.ts

* Update documentation

* Update documentation on arena-tag.ts

* Update arena-tag.ts docs

* Update arena-tag.ts

* Update turn-end-phase.ts

* Update move.ts documentation

* Fixed tpyo

* Update move.ts documentation

* Add assorted TODO test cases

* Refactored FS to use a positional tag manager

* Added strong typing to the manager, finished save load stufff

* Fixed locales + tests

* Fixed tests and documentation

* sh
Fixed tests for good

* Fixed MEP

* Reverted overrides changse

* Fixed issues with merging

* Fixed locales update & heal block test

* Fixed wish tests

* Fixed test typo

* Fixed wish test flaking out due to speed ties

* Fixed tests fr fr

* actually fixed tests bc i'm stupid

* Fixed tests for real

* Remove locales update

* Update arena-tag.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update move.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied review suggestions and added a _wee_ bit more docs

* fixed wish condition

* Applied kev's reviews

* Minor nits

* Minor formatting change in `heal-block.test.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-30 22:43:06 -06:00

164 lines
7.5 KiB
TypeScript

import type { PostDancingMoveAbAttr } from "#abilities/ability";
import type { DelayedAttackAttr } from "#app/@types/move-types";
import type { BattlerTagLapseType } from "#enums/battler-tag-lapse-type";
import type { ObjectValues } from "#types/type-helpers";
/**
* Enum representing all the possible means through which a given move can be executed.
* Each one inherits the properties (or exclusions) of all types preceding it.
* Properties newly found on a given use mode will be **bolded**,
* while oddities breaking a previous trend will be listed in _italics_.
* Callers should refrain from performing non-equality checks on `MoveUseMode`s directly,
* instead using the available helper functions
* ({@linkcode isVirtual}, {@linkcode isIgnoreStatus}, {@linkcode isIgnorePP} and {@linkcode isReflected}).
*/
export const MoveUseMode = {
/**
* This move was used normally (i.e. clicking on the button) or called via Instruct.
* It deducts PP from the user's moveset (failing if out of PP), and interacts normally with other moves and abilities.
*/
NORMAL: 1,
/**
* This move was called by an effect that ignores PP, such as a consecutively executed move (e.g. Outrage).
*
* PP-ignoring moves (as their name implies) **do not consume PP** when used
* and **will not fail** if none is left prior to execution.
* All other effects remain identical to {@linkcode MoveUseMode.NORMAL}.
*
* PP can still be reduced by other effects (such as Spite or Eerie Spell).
*/
IGNORE_PP: 2,
/**
* This move was called indirectly by an out-of-turn effect other than Instruct or the user's previous move.
* Currently only used by {@linkcode PostDancingMoveAbAttr | Dancer}.
*
* Indirect moves ignore PP checks similar to {@linkcode MoveUseMode.IGNORE_PP}, but additionally **cannot be copied**
* by all move-copying effects (barring reflection).
* They are also **"skipped over" by most moveset and move history-related effects** (PP reduction, Last Resort, etc).
*
* They still respect the user's volatile status conditions and confusion (though will uniquely _cure freeze and sleep before use_).
*/
INDIRECT: 3,
/**
* This move was called as part of another move's effect (such as for most {@link https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_call_other_moves | Move-calling moves}).
* Follow-up moves **bypass cancellation** from all **non-volatile status conditions** and **{@linkcode BattlerTagLapseType.MOVE}-type effects**
* (having been checked already on the calling move).
* They are _not ignored_ by other move-calling moves and abilities (unlike {@linkcode MoveUseMode.FOLLOW_UP} and {@linkcode MoveUseMode.REFLECTED}),
* but still inherit the former's disregard for moveset-related effects.
*/
FOLLOW_UP: 4,
/**
* This move was reflected by Magic Coat or Magic Bounce.
* Reflected moves ignore all the same cancellation checks as {@linkcode MoveUseMode.INDIRECT}
* and retain the same copy prevention as {@linkcode MoveUseMode.FOLLOW_UP}, but additionally
* **cannot be reflected by other reflecting effects**.
*/
REFLECTED: 5,
/**
* This "move" was created by a transparent effect that **does not count as using a move**,
* such as {@linkcode DelayedAttackAttr | Future Sight/Doom Desire}.
*
* In addition to inheriting the cancellation ignores and copy prevention from {@linkcode MoveUseMode.REFLECTED},
* transparent moves are ignored by **all forms of move usage checks** due to **not pushing to move history**.
* @todo Consider other means of implementing FS/DD than this - we currently only use it
* to prevent pushing to move history and avoid re-delaying the attack portion
*/
DELAYED_ATTACK: 6
} as const;
export type MoveUseMode = ObjectValues<typeof MoveUseMode>;
// # HELPER FUNCTIONS
// Please update the markdown tables if any new `MoveUseMode`s get added.
/**
* Check if a given {@linkcode MoveUseMode} is virtual (i.e. called by another move or effect).
* Virtual moves are ignored by most moveset-related effects due to not being executed directly.
* @returns Whether {@linkcode useMode} is virtual.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isVirtual(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.INDIRECT
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore pre-move cancellation checks
* from {@linkcode StatusEffect.PARALYSIS} and {@linkcode BattlerTagLapseType.MOVE}-type effects.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} should ignore status and otehr cancellation checks.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isIgnoreStatus(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.FOLLOW_UP;
}
/**
* Check if a given {@linkcode MoveUseMode} should ignore PP.
* PP-ignoring moves will ignore normal PP consumption as well as associated failure checks.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} ignores PP.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `true` |
* | {@linkcode MoveUseMode.INDIRECT} | `true` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `true` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `true` |
*/
export function isIgnorePP(useMode: MoveUseMode): boolean {
return useMode >= MoveUseMode.IGNORE_PP;
}
/**
* Check if a given {@linkcode MoveUseMode} is reflected.
* Reflected moves cannot be reflected, copied, or cancelled by status effects,
* nor will they trigger {@linkcode PostDancingMoveAbAttr | Dancer}.
* @param useMode - The {@linkcode MoveUseMode} to check.
* @returns Whether {@linkcode useMode} is reflected.
* @remarks
* This function is equivalent to the following truth table:
*
* | Use Type | Returns |
* |----------------------------------------|---------|
* | {@linkcode MoveUseMode.NORMAL} | `false` |
* | {@linkcode MoveUseMode.IGNORE_PP} | `false` |
* | {@linkcode MoveUseMode.INDIRECT} | `false` |
* | {@linkcode MoveUseMode.FOLLOW_UP} | `false` |
* | {@linkcode MoveUseMode.REFLECTED} | `true` |
* | {@linkcode MoveUseMode.DELAYED_ATTACK} | `false` |
*/
export function isReflected(useMode: MoveUseMode): boolean {
return useMode === MoveUseMode.REFLECTED;
}