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@ -478,8 +478,8 @@ export class BattleScene extends SceneBase {
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this.uiContainer = uiContainer;
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const overlayWidth = this.game.canvas.width / 6;
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const overlayHeight = this.game.canvas.height / 6 - 48;
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const overlayWidth = this.scaledCanvas.width;
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const overlayHeight = this.scaledCanvas.height - 48;
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this.fieldOverlay = this.add.rectangle(0, overlayHeight * -1 - 48, overlayWidth, overlayHeight, 0x424242);
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this.fieldOverlay.setName("rect-field-overlay");
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this.fieldOverlay.setOrigin(0, 0);
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@ -537,34 +537,29 @@ export class BattleScene extends SceneBase {
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this.candyBar.setup();
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this.fieldUI.add(this.candyBar);
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this.biomeWaveText = addTextObject(
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this.game.canvas.width / 6 - 2,
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0,
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startingWave.toString(),
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TextStyle.BATTLE_INFO,
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);
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this.biomeWaveText = addTextObject(this.scaledCanvas.width - 2, 0, startingWave.toString(), TextStyle.BATTLE_INFO);
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this.biomeWaveText.setName("text-biome-wave");
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this.biomeWaveText.setOrigin(1, 0.5);
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this.fieldUI.add(this.biomeWaveText);
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this.moneyText = addTextObject(this.game.canvas.width / 6 - 2, 0, "", TextStyle.MONEY);
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this.moneyText = addTextObject(this.scaledCanvas.width - 2, 0, "", TextStyle.MONEY);
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this.moneyText.setName("text-money");
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this.moneyText.setOrigin(1, 0.5);
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this.fieldUI.add(this.moneyText);
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this.scoreText = addTextObject(this.game.canvas.width / 6 - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.scoreText = addTextObject(this.scaledCanvas.width - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.scoreText.setName("text-score");
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this.scoreText.setOrigin(1, 0.5);
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this.fieldUI.add(this.scoreText);
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this.luckText = addTextObject(this.game.canvas.width / 6 - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.luckText = addTextObject(this.scaledCanvas.width - 2, 0, "", TextStyle.PARTY, { fontSize: "54px" });
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this.luckText.setName("text-luck");
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this.luckText.setOrigin(1, 0.5);
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this.luckText.setVisible(false);
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this.fieldUI.add(this.luckText);
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this.luckLabelText = addTextObject(
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this.game.canvas.width / 6 - 2,
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this.scaledCanvas.width - 2,
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0,
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i18next.t("common:luckIndicator"),
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TextStyle.PARTY,
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@ -586,10 +581,7 @@ export class BattleScene extends SceneBase {
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this.spriteSparkleHandler = new PokemonSpriteSparkleHandler();
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this.spriteSparkleHandler.setup();
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this.pokemonInfoContainer = new PokemonInfoContainer(
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this.game.canvas.width / 6 + 52,
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-(this.game.canvas.height / 6) + 66,
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);
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this.pokemonInfoContainer = new PokemonInfoContainer(this.scaledCanvas.width + 52, -this.scaledCanvas.height + 66);
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this.pokemonInfoContainer.setup();
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this.fieldUI.add(this.pokemonInfoContainer);
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@ -2054,7 +2046,7 @@ export class BattleScene extends SceneBase {
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} else {
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this.luckText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969);
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}
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this.luckLabelText.setX(this.game.canvas.width / 6 - 2 - (this.luckText.displayWidth + 2));
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this.luckLabelText.setX(this.scaledCanvas.width - 2 - (this.luckText.displayWidth + 2));
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this.tweens.add({
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targets: labels,
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duration: duration,
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@ -2088,7 +2080,7 @@ export class BattleScene extends SceneBase {
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const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible()).length;
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const biomeWaveTextHeight = this.biomeWaveText.getBottomLeft().y - this.biomeWaveText.getTopLeft().y;
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this.biomeWaveText.setY(
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-(this.game.canvas.height / 6) +
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-this.scaledCanvas.height +
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(enemyModifierCount ? (enemyModifierCount <= 12 ? 15 : 24) : 0) +
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biomeWaveTextHeight / 2,
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);
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@ -2100,7 +2092,7 @@ export class BattleScene extends SceneBase {
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const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
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this.partyExpBar.setY(offsetY);
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this.candyBar.setY(offsetY + 15);
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this.ui?.achvBar.setY(this.game.canvas.height / 6 + offsetY);
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this.ui?.achvBar.setY(this.scaledCanvas.height + offsetY);
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}
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/**
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|
@ -5912,20 +5912,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
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getCondition(): MoveConditionFunc {
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return ((user, target, move): boolean => {
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let timesUsed = 0;
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const moveHistory = user.getLastXMoves();
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let turnMove: TurnMove | undefined;
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while (moveHistory.length) {
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turnMove = moveHistory.shift();
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if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
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for (const turnMove of user.getLastXMoves(-1).slice()) {
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if (
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// Quick & Wide guard increment the Protect counter without using it for fail chance
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!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
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[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
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turnMove.result !== MoveResult.SUCCESS
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) {
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break;
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}
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timesUsed++;
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timesUsed++
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}
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if (timesUsed) {
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return !user.randBattleSeedInt(Math.pow(3, timesUsed));
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}
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return true;
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return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
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});
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}
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}
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|
@ -715,15 +715,13 @@ function doBugTypeMoveTutor(): Promise<void> {
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const moveOptions = globalScene.currentBattle.mysteryEncounter!.misc.moveTutorOptions;
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await showEncounterDialogue(`${namespace}:battle_won`, `${namespace}:speaker`);
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const overlayScale = 1;
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const moveInfoOverlay = new MoveInfoOverlay({
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delayVisibility: false,
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scale: overlayScale,
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onSide: true,
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right: true,
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x: 1,
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y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
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width: globalScene.game.canvas.width / 6 - 2,
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y: -MoveInfoOverlay.getHeight(true) - 1,
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width: globalScene.scaledCanvas.width - 2,
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});
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globalScene.ui.add(moveInfoOverlay);
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|
@ -564,14 +564,14 @@ function generateTradeOption(alreadyUsedSpecies: PokemonSpecies[], originalBst?:
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function showTradeBackground() {
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return new Promise<void>(resolve => {
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const tradeContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
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const tradeContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
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tradeContainer.setName("Trade Background");
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const flyByStaticBg = globalScene.add.rectangle(
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0,
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0,
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globalScene.game.canvas.width / 6,
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globalScene.game.canvas.height / 6,
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globalScene.scaledCanvas.width,
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globalScene.scaledCanvas.height,
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0,
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);
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flyByStaticBg.setName("Black Background");
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|
@ -648,15 +648,15 @@ function getTransformedSpecies(
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}
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function doShowDreamBackground() {
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const transformationContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
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const transformationContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
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transformationContainer.name = "Dream Background";
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// In case it takes a bit for video to load
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const transformationStaticBg = globalScene.add.rectangle(
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0,
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0,
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globalScene.game.canvas.width / 6,
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globalScene.game.canvas.height / 6,
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globalScene.scaledCanvas.width,
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globalScene.scaledCanvas.height,
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0,
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);
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transformationStaticBg.setName("Black Background");
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|
@ -253,7 +253,6 @@ export class PokemonTempSummonData {
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* Only currently used for positioning the battle cursor.
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*/
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turnCount = 1;
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/**
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* The number of turns this pokemon has spent in the active position since the start of the wave
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* without switching out.
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|
@ -30,7 +30,7 @@ export class DamageNumberHandler {
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const baseScale = target.getSpriteScale() / 6;
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const damageNumber = addTextObject(
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target.x,
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-(globalScene.game.canvas.height / 6) + target.y - target.getSprite().height / 2,
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-globalScene.scaledCanvas.height + target.y - target.getSprite().height / 2,
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formatStat(amount, true),
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TextStyle.SUMMARY,
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);
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|
@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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resetWaveData(): void {
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this.waveData = new PokemonWaveData();
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this.tempSummonData.waveTurnCount = 1;
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}
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resetTera(): void {
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|
@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
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globalScene.phaseManager.unshiftNew("GameOverPhase", true);
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}
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for (const pokemon of globalScene.getField()) {
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if (pokemon) {
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pokemon.tempSummonData.waveTurnCount = 1;
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}
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}
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for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
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applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
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}
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|
@ -148,9 +148,9 @@ export class EggHatchPhase extends Phase {
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this.eggHatchOverlay = globalScene.add.rectangle(
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0,
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-globalScene.game.canvas.height / 6,
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globalScene.game.canvas.width / 6,
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globalScene.game.canvas.height / 6,
|
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-globalScene.scaledCanvas.height,
|
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globalScene.scaledCanvas.width,
|
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globalScene.scaledCanvas.height,
|
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0xffffff,
|
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);
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this.eggHatchOverlay.setOrigin(0, 0);
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|
@ -25,8 +25,8 @@ export class EndCardPhase extends Phase {
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globalScene.field.add(this.endCard);
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this.text = addTextObject(
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globalScene.game.canvas.width / 12,
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globalScene.game.canvas.height / 6 - 16,
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globalScene.scaledCanvas.width / 2,
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globalScene.scaledCanvas.height - 16,
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i18next.t("battle:congratulations"),
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TextStyle.SUMMARY,
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{ fontSize: "128px" },
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|
@ -90,16 +90,16 @@ export class EvolutionPhase extends Phase {
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.setVisible(false);
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this.evolutionBgOverlay = globalScene.add
|
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.rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0x262626)
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.rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height, 0x262626)
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.setOrigin(0)
|
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.setAlpha(0);
|
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this.evolutionContainer.add([this.evolutionBaseBg, this.evolutionBgOverlay, this.evolutionBg]);
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|
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this.evolutionOverlay = globalScene.add.rectangle(
|
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0,
|
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-globalScene.game.canvas.height / 6,
|
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globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6 - 48,
|
||||
-globalScene.scaledCanvas.height,
|
||||
globalScene.scaledCanvas.width,
|
||||
globalScene.scaledCanvas.height - 48,
|
||||
0xffffff,
|
||||
);
|
||||
this.evolutionOverlay.setOrigin(0).setAlpha(0);
|
||||
|
@ -653,7 +653,7 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
|
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console.log(this.event.bannerKey);
|
||||
const padding = 5;
|
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const showTimer = this.event.eventType !== EventType.NO_TIMER_DISPLAY;
|
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const yPosition = globalScene.game.canvas.height / 6 - padding - (showTimer ? 10 : 0) - (this.event.yOffset ?? 0);
|
||||
const yPosition = globalScene.scaledCanvas.height - padding - (showTimer ? 10 : 0) - (this.event.yOffset ?? 0);
|
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this.banner = new Phaser.GameObjects.Image(globalScene, this.availableWidth / 2, yPosition - padding, key);
|
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this.banner.setName("img-event-banner");
|
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this.banner.setOrigin(0.5, 1);
|
||||
|
@ -66,7 +66,7 @@ export abstract class AbstractOptionSelectUiHandler extends UiHandler {
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setup() {
|
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const ui = this.getUi();
|
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|
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this.optionSelectContainer = globalScene.add.container(globalScene.game.canvas.width / 6 - 1, -48);
|
||||
this.optionSelectContainer = globalScene.add.container(globalScene.scaledCanvas.width - 1, -48);
|
||||
this.optionSelectContainer.setName(`option-select-${this.mode ? UiMode[this.mode] : "UNKNOWN"}`);
|
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this.optionSelectContainer.setVisible(false);
|
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ui.add(this.optionSelectContainer);
|
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@ -135,7 +135,7 @@ export abstract class AbstractOptionSelectUiHandler extends UiHandler {
|
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this.optionSelectText.setName("text-option-select");
|
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this.optionSelectTextContainer.add(this.optionSelectText);
|
||||
this.optionSelectContainer.setPosition(
|
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globalScene.game.canvas.width / 6 - 1 - (this.config?.xOffset || 0),
|
||||
globalScene.scaledCanvas.width - 1 - (this.config?.xOffset || 0),
|
||||
-48 + (this.config?.yOffset || 0),
|
||||
);
|
||||
this.optionSelectBg.width = Math.max(this.optionSelectText.displayWidth + 24, this.getWindowWidth());
|
||||
|
@ -21,7 +21,7 @@ export class AchvBar extends Phaser.GameObjects.Container {
|
||||
public shown: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, globalScene.game.canvas.width / 6, 0);
|
||||
super(globalScene, globalScene.scaledCanvas.width, 0);
|
||||
this.playerGender = globalScene.gameData.gender;
|
||||
}
|
||||
|
||||
@ -118,7 +118,7 @@ export class AchvBar extends Phaser.GameObjects.Container {
|
||||
|
||||
globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6 - this.bg.width / 2,
|
||||
x: globalScene.scaledCanvas.width - this.bg.width / 2,
|
||||
duration: 500,
|
||||
ease: "Sine.easeOut",
|
||||
});
|
||||
@ -136,7 +136,7 @@ export class AchvBar extends Phaser.GameObjects.Container {
|
||||
|
||||
globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6,
|
||||
x: globalScene.scaledCanvas.width,
|
||||
duration: 500,
|
||||
ease: "Sine.easeIn",
|
||||
onComplete: () => {
|
||||
|
@ -72,9 +72,9 @@ export class AchvsUiHandler extends MessageUiHandler {
|
||||
const ui = this.getUi();
|
||||
|
||||
/** Width of the global canvas / 6 */
|
||||
const WIDTH = globalScene.game.canvas.width / 6;
|
||||
const WIDTH = globalScene.scaledCanvas.width;
|
||||
/** Height of the global canvas / 6 */
|
||||
const HEIGHT = globalScene.game.canvas.height / 6;
|
||||
const HEIGHT = globalScene.scaledCanvas.height;
|
||||
|
||||
this.mainContainer = globalScene.add.container(1, -HEIGHT + 1);
|
||||
|
||||
|
@ -37,7 +37,7 @@ export class BallUiHandler extends UiHandler {
|
||||
const optionsText = addTextObject(0, 0, optionsTextContent, TextStyle.WINDOW, { align: "right", maxLines: 6 });
|
||||
const optionsTextWidth = optionsText.displayWidth;
|
||||
this.pokeballSelectContainer = globalScene.add.container(
|
||||
globalScene.game.canvas.width / 6 - 51 - Math.max(64, optionsTextWidth),
|
||||
globalScene.scaledCanvas.width - 51 - Math.max(64, optionsTextWidth),
|
||||
-49,
|
||||
);
|
||||
this.pokeballSelectContainer.setVisible(false);
|
||||
|
@ -16,7 +16,6 @@ interface BaseStatsOverlaySettings {
|
||||
|
||||
const HEIGHT = 120;
|
||||
const BORDER = 8;
|
||||
const GLOBAL_SCALE = 6;
|
||||
const shortStats = ["HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD"];
|
||||
|
||||
export class BaseStatsOverlay extends Phaser.GameObjects.Container implements InfoToggle {
|
||||
@ -109,7 +108,7 @@ export class BaseStatsOverlay extends Phaser.GameObjects.Container implements In
|
||||
|
||||
// width of this element
|
||||
static getWidth(_scale: number): number {
|
||||
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
|
||||
return globalScene.scaledCanvas.width / 2;
|
||||
}
|
||||
|
||||
// height of this element
|
||||
|
@ -39,7 +39,7 @@ export class PlayerBattleInfo extends BattleInfo {
|
||||
statOverflow: 1,
|
||||
},
|
||||
};
|
||||
super(Math.floor(globalScene.game.canvas.width / 6) - 10, -72, true, posParams);
|
||||
super(Math.floor(globalScene.scaledCanvas.width) - 10, -72, true, posParams);
|
||||
|
||||
this.hpNumbersContainer = globalScene.add.container(-15, 10).setName("container_hp");
|
||||
|
||||
|
@ -94,7 +94,7 @@ export class BattleMessageUiHandler extends MessageUiHandler {
|
||||
|
||||
this.levelUpStatsContainer = levelUpStatsContainer;
|
||||
|
||||
const levelUpStatsLabelsContent = addTextObject(globalScene.game.canvas.width / 6 - 73, -94, "", TextStyle.WINDOW, {
|
||||
const levelUpStatsLabelsContent = addTextObject(globalScene.scaledCanvas.width - 73, -94, "", TextStyle.WINDOW, {
|
||||
maxLines: 6,
|
||||
});
|
||||
let levelUpStatsLabelText = "";
|
||||
@ -106,7 +106,7 @@ export class BattleMessageUiHandler extends MessageUiHandler {
|
||||
levelUpStatsLabelsContent.x -= levelUpStatsLabelsContent.displayWidth;
|
||||
|
||||
const levelUpStatsBg = addWindow(
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
-100,
|
||||
80 + levelUpStatsLabelsContent.displayWidth,
|
||||
100,
|
||||
@ -117,7 +117,7 @@ export class BattleMessageUiHandler extends MessageUiHandler {
|
||||
levelUpStatsContainer.add(levelUpStatsLabelsContent);
|
||||
|
||||
const levelUpStatsIncrContent = addTextObject(
|
||||
globalScene.game.canvas.width / 6 - 50,
|
||||
globalScene.scaledCanvas.width - 50,
|
||||
-94,
|
||||
"+\n+\n+\n+\n+\n+",
|
||||
TextStyle.WINDOW,
|
||||
@ -128,7 +128,7 @@ export class BattleMessageUiHandler extends MessageUiHandler {
|
||||
this.levelUpStatsIncrContent = levelUpStatsIncrContent;
|
||||
|
||||
const levelUpStatsValuesContent = addBBCodeTextObject(
|
||||
globalScene.game.canvas.width / 6 - 7,
|
||||
globalScene.scaledCanvas.width - 7,
|
||||
-94,
|
||||
"",
|
||||
TextStyle.WINDOW,
|
||||
|
@ -19,7 +19,7 @@ export class CandyBar extends Phaser.GameObjects.Container {
|
||||
public shown: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, globalScene.game.canvas.width / 6, -(globalScene.game.canvas.height / 6) + 15);
|
||||
super(globalScene, globalScene.scaledCanvas.width, -globalScene.scaledCanvas.height + 15);
|
||||
}
|
||||
|
||||
setup(): void {
|
||||
@ -80,7 +80,7 @@ export class CandyBar extends Phaser.GameObjects.Container {
|
||||
|
||||
this.tween = globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6 - (this.bg.width - 5),
|
||||
x: globalScene.scaledCanvas.width - (this.bg.width - 5),
|
||||
duration: 500,
|
||||
ease: "Sine.easeOut",
|
||||
onComplete: () => {
|
||||
@ -111,7 +111,7 @@ export class CandyBar extends Phaser.GameObjects.Container {
|
||||
|
||||
this.tween = globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6,
|
||||
x: globalScene.scaledCanvas.width,
|
||||
duration: 500,
|
||||
ease: "Sine.easeIn",
|
||||
onComplete: () => {
|
||||
|
@ -58,11 +58,11 @@ export class GameChallengesUiHandler extends UiHandler {
|
||||
|
||||
this.widestTextBox = 0;
|
||||
|
||||
this.challengesContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
|
||||
this.challengesContainer = globalScene.add.container(1, -globalScene.scaledCanvas.height + 1);
|
||||
this.challengesContainer.setName("challenges");
|
||||
|
||||
this.challengesContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -79,7 +79,7 @@ export class GameChallengesUiHandler extends UiHandler {
|
||||
this.challengesContainer.add(bgOverlay);
|
||||
|
||||
// TODO: Change this back to /9 when adding in difficulty
|
||||
const headerBg = addWindow(0, 0, globalScene.game.canvas.width / 6, 24);
|
||||
const headerBg = addWindow(0, 0, globalScene.scaledCanvas.width, 24);
|
||||
headerBg.setName("window-header-bg");
|
||||
headerBg.setOrigin(0, 0);
|
||||
|
||||
|
@ -10,7 +10,7 @@ export class CharSprite extends Phaser.GameObjects.Container {
|
||||
public shown: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, globalScene.game.canvas.width / 6 + 32, -42);
|
||||
super(globalScene, globalScene.scaledCanvas.width + 32, -42);
|
||||
}
|
||||
|
||||
setup(): void {
|
||||
@ -49,7 +49,7 @@ export class CharSprite extends Phaser.GameObjects.Container {
|
||||
|
||||
globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6 - 102,
|
||||
x: globalScene.scaledCanvas.width - 102,
|
||||
duration: 750,
|
||||
ease: "Cubic.easeOut",
|
||||
onComplete: () => {
|
||||
@ -95,7 +95,7 @@ export class CharSprite extends Phaser.GameObjects.Container {
|
||||
|
||||
globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6 + 32,
|
||||
x: globalScene.scaledCanvas.width + 32,
|
||||
duration: 750,
|
||||
ease: "Cubic.easeIn",
|
||||
onComplete: () => {
|
||||
|
@ -69,7 +69,7 @@ export class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
|
||||
const xOffset = args.length >= 7 && args[6] !== null ? (args[6] as number) : 0;
|
||||
const yOffset = args.length >= 8 && args[7] !== null ? (args[7] as number) : 0;
|
||||
|
||||
this.optionSelectContainer.setPosition(globalScene.game.canvas.width / 6 - 1 + xOffset, -48 + yOffset);
|
||||
this.optionSelectContainer.setPosition(globalScene.scaledCanvas.width - 1 + xOffset, -48 + yOffset);
|
||||
|
||||
this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
|
||||
return true;
|
||||
@ -103,7 +103,7 @@ export class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
|
||||
const xOffset = args.length >= 4 && args[3] !== null ? (args[3] as number) : 0;
|
||||
const yOffset = args.length >= 5 && args[4] !== null ? (args[4] as number) : 0;
|
||||
|
||||
this.optionSelectContainer.setPosition(globalScene.game.canvas.width / 6 - 1 + xOffset, -48 + yOffset);
|
||||
this.optionSelectContainer.setPosition(globalScene.scaledCanvas.width - 1 + xOffset, -48 + yOffset);
|
||||
|
||||
this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
|
||||
|
||||
|
@ -174,7 +174,7 @@ export class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
const ui = this.getUi();
|
||||
|
||||
this.eggGachaContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6).setVisible(false);
|
||||
this.eggGachaContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height).setVisible(false);
|
||||
ui.add(this.eggGachaContainer);
|
||||
|
||||
const bg = globalScene.add.nineslice(0, 0, "default_bg", undefined, 320, 180, 0, 0, 16, 0).setOrigin(0);
|
||||
@ -212,7 +212,7 @@ export class EggGachaUiHandler extends MessageUiHandler {
|
||||
|
||||
this.eggGachaOptionSelectBg = addWindow(0, 0, eggGachaOptionSelectWidth, 16 + 576 * this.scale).setOrigin(1);
|
||||
this.eggGachaOptionsContainer = globalScene.add
|
||||
.container(globalScene.game.canvas.width / 6, 148)
|
||||
.container(globalScene.scaledCanvas.width, 148)
|
||||
.add(this.eggGachaOptionSelectBg);
|
||||
this.eggGachaContainer.add(this.eggGachaOptionsContainer);
|
||||
|
||||
@ -278,7 +278,7 @@ export class EggGachaUiHandler extends MessageUiHandler {
|
||||
this.eggGachaContainer.add(this.eggGachaOptionsContainer);
|
||||
|
||||
for (const voucher of getEnumValues(VoucherType)) {
|
||||
const container = globalScene.add.container(globalScene.game.canvas.width / 6 - 56 * voucher, 0);
|
||||
const container = globalScene.add.container(globalScene.scaledCanvas.width - 56 * voucher, 0);
|
||||
|
||||
const bg = addWindow(0, 0, 56, 22).setOrigin(1, 0);
|
||||
container.add(bg);
|
||||
|
@ -19,7 +19,7 @@ export class EggHatchSceneHandler extends UiHandler {
|
||||
}
|
||||
|
||||
setup() {
|
||||
this.eggHatchContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.eggHatchContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
globalScene.fieldUI.add(this.eggHatchContainer);
|
||||
|
||||
const eggLightraysAnimFrames = globalScene.anims.generateFrameNames("egg_lightrays", { start: 0, end: 3 });
|
||||
|
@ -36,11 +36,11 @@ export class EggListUiHandler extends MessageUiHandler {
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.eggListContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6).setVisible(false);
|
||||
this.eggListContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height).setVisible(false);
|
||||
ui.add(this.eggListContainer);
|
||||
|
||||
const bgColor = globalScene.add
|
||||
.rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6, 0x006860)
|
||||
.rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height, 0x006860)
|
||||
.setOrigin(0);
|
||||
|
||||
const eggListBg = globalScene.add.image(0, 0, "egg_list_bg").setOrigin(0);
|
||||
@ -69,9 +69,7 @@ export class EggListUiHandler extends MessageUiHandler {
|
||||
.withUpdateGridCallBack(() => this.updateEggIcons())
|
||||
.withUpdateSingleElementCallback((i: number) => this.setEggDetails(i));
|
||||
|
||||
this.eggListMessageBoxContainer = globalScene.add
|
||||
.container(0, globalScene.game.canvas.height / 6)
|
||||
.setVisible(false);
|
||||
this.eggListMessageBoxContainer = globalScene.add.container(0, globalScene.scaledCanvas.height).setVisible(false);
|
||||
|
||||
const eggListMessageBox = addWindow(1, -1, 318, 28).setOrigin(0, 1);
|
||||
this.eggListMessageBoxContainer.add(eggListMessageBox);
|
||||
|
@ -59,11 +59,11 @@ export class EggSummaryUiHandler extends MessageUiHandler {
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.summaryContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.summaryContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.summaryContainer.setVisible(false);
|
||||
ui.add(this.summaryContainer);
|
||||
|
||||
this.eggHatchContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.eggHatchContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.eggHatchContainer.setVisible(false);
|
||||
ui.add(this.eggHatchContainer);
|
||||
|
||||
@ -92,7 +92,7 @@ export class EggSummaryUiHandler extends MessageUiHandler {
|
||||
iconContainerX + numCols * iconSize,
|
||||
iconContainerY + 3,
|
||||
4,
|
||||
globalScene.game.canvas.height / 6 - 20,
|
||||
globalScene.scaledCanvas.height - 20,
|
||||
numRows,
|
||||
);
|
||||
this.summaryContainer.add(scrollBar);
|
||||
|
@ -22,7 +22,7 @@ export class EvolutionSceneHandler extends MessageUiHandler {
|
||||
|
||||
const ui = this.getUi();
|
||||
|
||||
this.evolutionContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.evolutionContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
|
||||
const messageBg = globalScene.add.sprite(0, 0, "bg", globalScene.windowType).setOrigin(0, 1).setVisible(false);
|
||||
|
||||
|
@ -105,15 +105,13 @@ export class FightUiHandler extends UiHandler implements InfoToggle {
|
||||
]);
|
||||
|
||||
// prepare move overlay
|
||||
const overlayScale = 1;
|
||||
this.moveInfoOverlay = new MoveInfoOverlay({
|
||||
delayVisibility: true,
|
||||
scale: overlayScale,
|
||||
onSide: true,
|
||||
right: true,
|
||||
x: 0,
|
||||
y: -MoveInfoOverlay.getHeight(overlayScale, true),
|
||||
width: globalScene.game.canvas.width / 6 + 4,
|
||||
y: -MoveInfoOverlay.getHeight(true),
|
||||
width: globalScene.scaledCanvas.width + 4,
|
||||
hideEffectBox: true,
|
||||
hideBg: true,
|
||||
});
|
||||
|
@ -62,7 +62,7 @@ export class FilterText extends Phaser.GameObjects.Container {
|
||||
this.dialogueMessageBox = addWindow(
|
||||
-this.textPadding,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6 + this.textPadding * 2,
|
||||
globalScene.scaledCanvas.width + this.textPadding * 2,
|
||||
49,
|
||||
false,
|
||||
false,
|
||||
|
@ -49,7 +49,7 @@ export class LoginFormUiHandler extends FormModalUiHandler {
|
||||
private buildExternalPartyContainer() {
|
||||
this.externalPartyContainer = globalScene.add.container(0, 0);
|
||||
this.externalPartyContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 12, globalScene.game.canvas.height / 12),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width / 2, globalScene.scaledCanvas.height / 2),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
this.externalPartyTitle = addTextObject(0, 4, "", TextStyle.SETTINGS_LABEL);
|
||||
|
@ -96,10 +96,10 @@ export class MenuUiHandler extends MessageUiHandler {
|
||||
|
||||
ui.bgmBar = this.bgmBar;
|
||||
|
||||
this.menuContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
|
||||
this.menuContainer = globalScene.add.container(1, -globalScene.scaledCanvas.height + 1);
|
||||
this.menuContainer.setName("menu");
|
||||
this.menuContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -146,10 +146,10 @@ export class MenuUiHandler extends MessageUiHandler {
|
||||
|
||||
this.scale = getTextStyleOptions(TextStyle.WINDOW, globalScene.uiTheme).scale;
|
||||
this.menuBg = addWindow(
|
||||
globalScene.game.canvas.width / 6 - (this.optionSelectText.displayWidth + 25),
|
||||
globalScene.scaledCanvas.width - (this.optionSelectText.displayWidth + 25),
|
||||
0,
|
||||
this.optionSelectText.displayWidth + 19 + 24 * this.scale,
|
||||
globalScene.game.canvas.height / 6 - 2,
|
||||
globalScene.scaledCanvas.height - 2,
|
||||
);
|
||||
this.menuBg.setOrigin(0, 0);
|
||||
|
||||
@ -174,7 +174,7 @@ export class MenuUiHandler extends MessageUiHandler {
|
||||
this.dialogueMessageBox = addWindow(
|
||||
-this.textPadding,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6 + this.textPadding * 2,
|
||||
globalScene.scaledCanvas.width + this.textPadding * 2,
|
||||
49,
|
||||
false,
|
||||
false,
|
||||
|
@ -46,7 +46,7 @@ export abstract class ModalUiHandler extends UiHandler {
|
||||
this.modalContainer = globalScene.add.container(0, 0);
|
||||
|
||||
this.modalContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -105,8 +105,8 @@ export abstract class ModalUiHandler extends UiHandler {
|
||||
const overlay = globalScene.add.rectangle(
|
||||
(this.getWidth() + marginLeft + marginRight) / 2,
|
||||
(this.getHeight() + marginTop + marginBottom) / 2,
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
globalScene.scaledCanvas.height,
|
||||
0,
|
||||
);
|
||||
overlay.setOrigin(0.5, 0.5);
|
||||
@ -159,8 +159,8 @@ export abstract class ModalUiHandler extends UiHandler {
|
||||
const width = this.getWidth(config);
|
||||
const height = this.getHeight(config);
|
||||
this.modalContainer.setPosition(
|
||||
(globalScene.game.canvas.width / 6 - (width + (marginRight - marginLeft))) / 2,
|
||||
(-globalScene.game.canvas.height / 6 - (height + (marginBottom - marginTop))) / 2,
|
||||
(globalScene.scaledCanvas.width - (width + (marginRight - marginLeft))) / 2,
|
||||
(-globalScene.scaledCanvas.height - (height + (marginBottom - marginTop))) / 2,
|
||||
);
|
||||
|
||||
this.modalBg.setSize(width, height);
|
||||
|
@ -86,10 +86,7 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
transferButtonText.setOrigin(1, 0);
|
||||
this.transferButtonContainer.add(transferButtonText);
|
||||
|
||||
this.checkButtonContainer = globalScene.add.container(
|
||||
globalScene.game.canvas.width / 6 - 1,
|
||||
OPTION_BUTTON_YPOSITION,
|
||||
);
|
||||
this.checkButtonContainer = globalScene.add.container(globalScene.scaledCanvas.width - 1, OPTION_BUTTON_YPOSITION);
|
||||
this.checkButtonContainer.setName("use-btn");
|
||||
this.checkButtonContainer.setVisible(false);
|
||||
ui.add(this.checkButtonContainer);
|
||||
@ -129,8 +126,8 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
this.lockRarityButtonContainer.add(this.lockRarityButtonText);
|
||||
|
||||
this.continueButtonContainer = globalScene.add.container(
|
||||
globalScene.game.canvas.width / 12,
|
||||
-(globalScene.game.canvas.height / 12),
|
||||
globalScene.scaledCanvas.width / 2,
|
||||
-(globalScene.scaledCanvas.height / 2),
|
||||
);
|
||||
this.continueButtonContainer.setVisible(false);
|
||||
ui.add(this.continueButtonContainer);
|
||||
@ -146,15 +143,13 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
this.continueButtonContainer.add(continueButtonText);
|
||||
|
||||
// prepare move overlay
|
||||
const overlayScale = 1;
|
||||
this.moveInfoOverlay = new MoveInfoOverlay({
|
||||
delayVisibility: true,
|
||||
scale: overlayScale,
|
||||
onSide: true,
|
||||
right: true,
|
||||
x: 1,
|
||||
y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
|
||||
width: globalScene.game.canvas.width / 6 - 2,
|
||||
y: -MoveInfoOverlay.getHeight(true) - 1,
|
||||
width: globalScene.scaledCanvas.width - 2,
|
||||
});
|
||||
ui.add(this.moveInfoOverlay);
|
||||
// register the overlay to receive toggle events
|
||||
@ -219,10 +214,10 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
shopTypeOptions.length > SHOP_OPTIONS_ROW_LIMIT ? -SINGLE_SHOP_ROW_YOFFSET : -DOUBLE_SHOP_ROW_YOFFSET;
|
||||
|
||||
for (let m = 0; m < typeOptions.length; m++) {
|
||||
const sliceWidth = globalScene.game.canvas.width / 6 / (typeOptions.length + 2);
|
||||
const sliceWidth = globalScene.scaledCanvas.width / (typeOptions.length + 2);
|
||||
const option = new ModifierOption(
|
||||
sliceWidth * (m + 1) + sliceWidth * 0.5,
|
||||
-globalScene.game.canvas.height / 12 + optionsYOffset,
|
||||
-globalScene.scaledCanvas.height / 2 + optionsYOffset,
|
||||
typeOptions[m],
|
||||
);
|
||||
option.setScale(0.5);
|
||||
@ -243,10 +238,10 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
row ? SHOP_OPTIONS_ROW_LIMIT : 0,
|
||||
row ? undefined : SHOP_OPTIONS_ROW_LIMIT,
|
||||
);
|
||||
const sliceWidth = globalScene.game.canvas.width / 6 / (rowOptions.length + 2);
|
||||
const sliceWidth = globalScene.scaledCanvas.width / (rowOptions.length + 2);
|
||||
const option = new ModifierOption(
|
||||
sliceWidth * (col + 1) + sliceWidth * 0.5,
|
||||
-globalScene.game.canvas.height / 12 - globalScene.game.canvas.height / 32 - (42 - (28 * row - 1)),
|
||||
-globalScene.scaledCanvas.height / 2 - globalScene.game.canvas.height / 32 - (42 - (28 * row - 1)),
|
||||
shopTypeOptions[m],
|
||||
);
|
||||
option.setScale(0.375);
|
||||
@ -558,27 +553,27 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
// Continue button when no shop items
|
||||
this.cursorObj.setScale(1.25);
|
||||
this.cursorObj.setPosition(
|
||||
globalScene.game.canvas.width / 18 + 23,
|
||||
-globalScene.game.canvas.height / 12 -
|
||||
globalScene.scaledCanvas.width / 3 + 23,
|
||||
-globalScene.scaledCanvas.height / 2 -
|
||||
(this.shopOptionsRows.length > 1 ? SINGLE_SHOP_ROW_YOFFSET - 2 : DOUBLE_SHOP_ROW_YOFFSET - 2),
|
||||
);
|
||||
ui.showText(i18next.t("modifierSelectUiHandler:continueNextWaveDescription"));
|
||||
return ret;
|
||||
}
|
||||
|
||||
const sliceWidth = globalScene.game.canvas.width / 6 / (options.length + 2);
|
||||
const sliceWidth = globalScene.scaledCanvas.width / (options.length + 2);
|
||||
if (this.rowCursor < 2) {
|
||||
// Cursor on free items
|
||||
this.cursorObj.setPosition(
|
||||
sliceWidth * (cursor + 1) + sliceWidth * 0.5 - 20,
|
||||
-globalScene.game.canvas.height / 12 -
|
||||
-globalScene.scaledCanvas.height / 2 -
|
||||
(this.shopOptionsRows.length > 1 ? SINGLE_SHOP_ROW_YOFFSET - 2 : DOUBLE_SHOP_ROW_YOFFSET - 2),
|
||||
);
|
||||
} else {
|
||||
// Cursor on paying items
|
||||
this.cursorObj.setPosition(
|
||||
sliceWidth * (cursor + 1) + sliceWidth * 0.5 - 16,
|
||||
-globalScene.game.canvas.height / 12 -
|
||||
-globalScene.scaledCanvas.height / 2 -
|
||||
globalScene.game.canvas.height / 32 -
|
||||
(-14 + 28 * (this.rowCursor - (this.shopOptionsRows.length - 1))),
|
||||
);
|
||||
|
@ -10,17 +10,24 @@ import { fixedInt, getLocalizedSpriteKey } from "#utils/common";
|
||||
import i18next from "i18next";
|
||||
|
||||
export interface MoveInfoOverlaySettings {
|
||||
delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
|
||||
scale?: number; // scale the box? A scale of 0.5 is recommended
|
||||
top?: boolean; // should the effect box be on top?
|
||||
right?: boolean; // should the effect box be on the right?
|
||||
onSide?: boolean; // should the effect be on the side? ignores top argument if true
|
||||
//location and width of the component; unaffected by scaling
|
||||
/**
|
||||
* If true, showing the overlay will only set it to active and populate the fields
|
||||
* and the handler using this field has to manually call `setVisible` later.
|
||||
*/
|
||||
delayVisibility?: boolean;
|
||||
/** Whether the effect box should be on top */
|
||||
top?: boolean;
|
||||
/** Whether the effect box should be on the right */
|
||||
right?: boolean;
|
||||
/** Whether the effect box should be on the side. Overrides the `top` param if `true`. */
|
||||
onSide?: boolean;
|
||||
/** `x` position of the component, unaffected by scaling */
|
||||
x?: number;
|
||||
/** `y` position of the component, unaffected by scaling */
|
||||
y?: number;
|
||||
/** Default is always half the screen, regardless of scale */
|
||||
/** Width of the component, unaffected by scaling. Defaults to half the screen width. */
|
||||
width?: number;
|
||||
/** Determines whether to display the small secondary box */
|
||||
/** Whether to display the small secondary box */
|
||||
hideEffectBox?: boolean;
|
||||
hideBg?: boolean;
|
||||
}
|
||||
@ -54,12 +61,11 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
||||
options.top = false;
|
||||
}
|
||||
super(globalScene, options?.x, options?.y);
|
||||
const scale = options?.scale || 1; // set up the scale
|
||||
this.setScale(scale);
|
||||
this.setScale(1);
|
||||
this.options = options || {};
|
||||
|
||||
// prepare the description box
|
||||
const width = (options?.width || MoveInfoOverlay.getWidth(scale)) / scale; // divide by scale as we always want this to be half a window wide
|
||||
const width = options?.width || MoveInfoOverlay.getWidth(); // we always want this to be half a window wide
|
||||
this.descBg = addWindow(
|
||||
options?.onSide && !options?.right ? EFF_WIDTH : 0,
|
||||
options?.top ? EFF_HEIGHT : 0,
|
||||
@ -88,19 +94,19 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
||||
y: options?.y || 0,
|
||||
};
|
||||
if (maskPointOrigin.x < 0) {
|
||||
maskPointOrigin.x += globalScene.game.canvas.width / GLOBAL_SCALE;
|
||||
maskPointOrigin.x += globalScene.scaledCanvas.width;
|
||||
}
|
||||
if (maskPointOrigin.y < 0) {
|
||||
maskPointOrigin.y += globalScene.game.canvas.height / GLOBAL_SCALE;
|
||||
maskPointOrigin.y += globalScene.scaledCanvas.height;
|
||||
}
|
||||
|
||||
const moveDescriptionTextMaskRect = globalScene.make.graphics();
|
||||
moveDescriptionTextMaskRect.fillStyle(0xff0000);
|
||||
moveDescriptionTextMaskRect.fillRect(
|
||||
maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER) * scale,
|
||||
maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2) * scale,
|
||||
width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2) * scale,
|
||||
(DESC_HEIGHT - (BORDER - 2) * 2) * scale,
|
||||
maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER),
|
||||
maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2),
|
||||
width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2),
|
||||
DESC_HEIGHT - (BORDER - 2) * 2,
|
||||
);
|
||||
moveDescriptionTextMaskRect.setScale(6);
|
||||
const moveDescriptionTextMask = this.createGeometryMask(moveDescriptionTextMaskRect);
|
||||
@ -233,12 +239,12 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
|
||||
}
|
||||
|
||||
// width of this element
|
||||
static getWidth(_scale: number): number {
|
||||
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
|
||||
static getWidth(): number {
|
||||
return globalScene.scaledCanvas.width / 2;
|
||||
}
|
||||
|
||||
// height of this element
|
||||
static getHeight(scale: number, onSide?: boolean): number {
|
||||
return (onSide ? Math.max(EFF_HEIGHT, DESC_HEIGHT) : EFF_HEIGHT + DESC_HEIGHT) * scale;
|
||||
static getHeight(onSide?: boolean): number {
|
||||
return onSide ? Math.max(EFF_HEIGHT, DESC_HEIGHT) : EFF_HEIGHT + DESC_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
@ -471,7 +471,7 @@ export class MysteryEncounterUiHandler extends UiHandler {
|
||||
|
||||
// View Party Button
|
||||
const viewPartyText = addBBCodeTextObject(
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
-24,
|
||||
getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY),
|
||||
TextStyle.PARTY,
|
||||
|
@ -14,7 +14,7 @@ export class PartyExpBar extends Phaser.GameObjects.Container {
|
||||
public shown: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, globalScene.game.canvas.width / 6, -(globalScene.game.canvas.height / 6) + 15);
|
||||
super(globalScene, globalScene.scaledCanvas.width, -globalScene.scaledCanvas.height + 15);
|
||||
}
|
||||
|
||||
setup(): void {
|
||||
@ -66,7 +66,7 @@ export class PartyExpBar extends Phaser.GameObjects.Container {
|
||||
|
||||
this.tween = globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6 - (this.bg.width - 5),
|
||||
x: globalScene.scaledCanvas.width - (this.bg.width - 5),
|
||||
duration: 500 / Math.pow(2, globalScene.expGainsSpeed),
|
||||
ease: "Sine.easeOut",
|
||||
onComplete: () => {
|
||||
@ -92,7 +92,7 @@ export class PartyExpBar extends Phaser.GameObjects.Container {
|
||||
|
||||
this.tween = globalScene.tweens.add({
|
||||
targets: this,
|
||||
x: globalScene.game.canvas.width / 6,
|
||||
x: globalScene.scaledCanvas.width,
|
||||
duration: 500,
|
||||
ease: "Sine.easeIn",
|
||||
onComplete: () => {
|
||||
|
@ -311,7 +311,7 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
|
||||
this.partyCancelButton = partyCancelButton;
|
||||
|
||||
this.optionsContainer = globalScene.add.container(globalScene.game.canvas.width / 6 - 1, -1);
|
||||
this.optionsContainer = globalScene.add.container(globalScene.scaledCanvas.width - 1, -1);
|
||||
partyContainer.add(this.optionsContainer);
|
||||
|
||||
this.iconAnimHandler = new PokemonIconAnimHandler();
|
||||
@ -323,14 +323,12 @@ export class PartyUiHandler extends MessageUiHandler {
|
||||
|
||||
this.partyDiscardModeButton = partyDiscardModeButton;
|
||||
|
||||
// prepare move overlay. in case it appears to be too big, set the overlayScale to .5
|
||||
const overlayScale = 1;
|
||||
// prepare move overlay
|
||||
this.moveInfoOverlay = new MoveInfoOverlay({
|
||||
scale: overlayScale,
|
||||
top: true,
|
||||
x: 1,
|
||||
y: -MoveInfoOverlay.getHeight(overlayScale) - 1,
|
||||
width: globalScene.game.canvas.width / 12 - 30,
|
||||
y: -MoveInfoOverlay.getHeight() - 1,
|
||||
width: globalScene.scaledCanvas.width / 2 - 30,
|
||||
});
|
||||
ui.add(this.moveInfoOverlay);
|
||||
|
||||
|
@ -10,7 +10,7 @@ export class PokeballTray extends Phaser.GameObjects.Container {
|
||||
public shown: boolean;
|
||||
|
||||
constructor(player: boolean) {
|
||||
super(globalScene, player ? globalScene.game.canvas.width / 6 : 0, player ? -72 : -144);
|
||||
super(globalScene, player ? globalScene.scaledCanvas.width : 0, player ? -72 : -144);
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@ -36,7 +36,7 @@ export class PokeballTray extends Phaser.GameObjects.Container {
|
||||
.map((_, i) =>
|
||||
globalScene.add.sprite(
|
||||
(this.player ? -83 : 76) +
|
||||
(globalScene.game.canvas.width / 6) * (this.player ? -1 : 1) +
|
||||
globalScene.scaledCanvas.width * (this.player ? -1 : 1) +
|
||||
10 * i * (this.player ? 1 : -1),
|
||||
-8,
|
||||
"pb_tray_ball",
|
||||
@ -67,7 +67,7 @@ export class PokeballTray extends Phaser.GameObjects.Container {
|
||||
this.bg.alpha = 1;
|
||||
|
||||
this.balls.forEach((ball, b) => {
|
||||
ball.x += (globalScene.game.canvas.width / 6 + 104) * (this.player ? 1 : -1);
|
||||
ball.x += (globalScene.scaledCanvas.width + 104) * (this.player ? 1 : -1);
|
||||
let ballFrame = "ball";
|
||||
if (b >= party.length) {
|
||||
ballFrame = "empty";
|
||||
@ -115,7 +115,7 @@ export class PokeballTray extends Phaser.GameObjects.Container {
|
||||
this.balls.forEach((ball, b) => {
|
||||
globalScene.tweens.add({
|
||||
targets: ball,
|
||||
x: `${this.player ? "-" : "+"}=${globalScene.game.canvas.width / 6}`,
|
||||
x: `${this.player ? "-" : "+"}=${globalScene.scaledCanvas.width}`,
|
||||
duration: 250,
|
||||
delay: b * 100,
|
||||
ease: "Sine.easeIn",
|
||||
|
@ -7,7 +7,6 @@ import { fixedInt } from "#utils/common";
|
||||
|
||||
export interface PokedexInfoOverlaySettings {
|
||||
delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
|
||||
scale?: number; // scale the box? A scale of 0.5 is recommended
|
||||
//location and width of the component; unaffected by scaling
|
||||
x?: number;
|
||||
y?: number;
|
||||
@ -36,17 +35,15 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
|
||||
private maskPointOriginX: number;
|
||||
private maskPointOriginY: number;
|
||||
public scale: number;
|
||||
public width: number;
|
||||
|
||||
constructor(options?: PokedexInfoOverlaySettings) {
|
||||
super(globalScene, options?.x, options?.y);
|
||||
this.scale = options?.scale || 1; // set up the scale
|
||||
this.setScale(this.scale);
|
||||
this.setScale(1);
|
||||
this.options = options || {};
|
||||
|
||||
// prepare the description box
|
||||
this.width = (options?.width || PokedexInfoOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
|
||||
this.width = options?.width || PokedexInfoOverlay.getWidth(); // we always want this to be half a window wide
|
||||
this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
|
||||
this.descBg.setOrigin(0, 0);
|
||||
this.add(this.descBg);
|
||||
@ -61,19 +58,19 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
this.maskPointOriginY = options?.y || 0;
|
||||
|
||||
if (this.maskPointOriginX < 0) {
|
||||
this.maskPointOriginX += globalScene.game.canvas.width / GLOBAL_SCALE;
|
||||
this.maskPointOriginX += globalScene.scaledCanvas.width;
|
||||
}
|
||||
if (this.maskPointOriginY < 0) {
|
||||
this.maskPointOriginY += globalScene.game.canvas.height / GLOBAL_SCALE;
|
||||
this.maskPointOriginY += globalScene.scaledCanvas.height;
|
||||
}
|
||||
|
||||
this.textMaskRect = globalScene.make.graphics();
|
||||
this.textMaskRect.fillStyle(0xff0000);
|
||||
this.textMaskRect.fillRect(
|
||||
this.maskPointOriginX + BORDER * this.scale,
|
||||
this.maskPointOriginY + (BORDER - 2) * this.scale,
|
||||
this.width - BORDER * 2 * this.scale,
|
||||
(DESC_HEIGHT - (BORDER - 2) * 2) * this.scale,
|
||||
this.maskPointOriginX + BORDER,
|
||||
this.maskPointOriginY + (BORDER - 2),
|
||||
this.width - BORDER * 2,
|
||||
DESC_HEIGHT - (BORDER - 2) * 2,
|
||||
);
|
||||
this.textMaskRect.setScale(6);
|
||||
const textMask = this.createGeometryMask(this.textMaskRect);
|
||||
@ -111,10 +108,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
this.textMaskRect.clear();
|
||||
this.textMaskRect.fillStyle(0xff0000);
|
||||
this.textMaskRect.fillRect(
|
||||
this.maskPointOriginX + BORDER * this.scale,
|
||||
this.maskPointOriginY + (BORDER - 2) * this.scale + (48 - newHeight),
|
||||
this.width - BORDER * 2 * this.scale,
|
||||
(newHeight - (BORDER - 2) * 2) * this.scale,
|
||||
this.maskPointOriginX + BORDER,
|
||||
this.maskPointOriginY + (BORDER - 2) + (48 - newHeight),
|
||||
this.width - BORDER * 2,
|
||||
newHeight - (BORDER - 2) * 2,
|
||||
);
|
||||
const updatedMask = this.createGeometryMask(this.textMaskRect);
|
||||
this.desc.setMask(updatedMask);
|
||||
@ -167,12 +164,12 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
|
||||
}
|
||||
|
||||
// width of this element
|
||||
static getWidth(_scale: number): number {
|
||||
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
|
||||
static getWidth(): number {
|
||||
return globalScene.scaledCanvas.width / 2;
|
||||
}
|
||||
|
||||
// height of this element
|
||||
static getHeight(scale: number, _onSide?: boolean): number {
|
||||
return DESC_HEIGHT * scale;
|
||||
static getHeight(): number {
|
||||
return DESC_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
@ -299,15 +299,15 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en";
|
||||
const textSettings = languageSettings[langSettingKey];
|
||||
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.starterSelectContainer.setVisible(false);
|
||||
ui.add(this.starterSelectContainer);
|
||||
|
||||
const bgColor = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
globalScene.scaledCanvas.height,
|
||||
0x006860,
|
||||
);
|
||||
bgColor.setOrigin(0, 0);
|
||||
@ -602,7 +602,7 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.filterInstructionsContainer.setVisible(true);
|
||||
this.starterSelectContainer.add(this.filterInstructionsContainer);
|
||||
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBoxContainer.setVisible(false);
|
||||
this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
|
||||
|
||||
@ -629,7 +629,7 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.menuContainer = globalScene.add.container(-130, 0);
|
||||
this.menuContainer.setName("menu");
|
||||
this.menuContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -659,10 +659,10 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
|
||||
this.scale = getTextStyleOptions(TextStyle.WINDOW, globalScene.uiTheme).scale;
|
||||
this.menuBg = addWindow(
|
||||
globalScene.game.canvas.width / 6 - 83,
|
||||
globalScene.scaledCanvas.width - 83,
|
||||
0,
|
||||
this.optionSelectText.displayWidth + 19 + 24 * this.scale,
|
||||
globalScene.game.canvas.height / 6 - 2,
|
||||
globalScene.scaledCanvas.height - 2,
|
||||
);
|
||||
this.menuBg.setOrigin(0, 0);
|
||||
|
||||
@ -682,19 +682,16 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.menuContainer.bringToTop(this.baseStatsOverlay);
|
||||
|
||||
// add the info overlay last to be the top most ui element and prevent the IVs from overlaying this
|
||||
const overlayScale = 1;
|
||||
this.moveInfoOverlay = new MoveInfoOverlay({
|
||||
scale: overlayScale,
|
||||
top: true,
|
||||
x: 1,
|
||||
y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
|
||||
y: globalScene.scaledCanvas.height - MoveInfoOverlay.getHeight() - 29,
|
||||
});
|
||||
this.starterSelectContainer.add(this.moveInfoOverlay);
|
||||
|
||||
this.infoOverlay = new PokedexInfoOverlay({
|
||||
scale: overlayScale,
|
||||
x: 1,
|
||||
y: globalScene.game.canvas.height / 6 - PokedexInfoOverlay.getHeight(overlayScale) - 29,
|
||||
y: globalScene.scaledCanvas.height - PokedexInfoOverlay.getHeight() - 29,
|
||||
});
|
||||
this.starterSelectContainer.add(this.infoOverlay);
|
||||
|
||||
@ -1103,7 +1100,7 @@ export class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.starterSelectMessageBoxContainer.setY(0);
|
||||
this.message.setY(4);
|
||||
} else {
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBox.setOrigin(0, 1);
|
||||
this.message.setY(singleLine ? -22 : -37);
|
||||
}
|
||||
|
@ -245,15 +245,15 @@ export class PokedexUiHandler extends MessageUiHandler {
|
||||
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en";
|
||||
const textSettings = languageSettings[langSettingKey];
|
||||
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.starterSelectContainer.setVisible(false);
|
||||
ui.add(this.starterSelectContainer);
|
||||
|
||||
const bgColor = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
globalScene.scaledCanvas.height,
|
||||
0x006860,
|
||||
);
|
||||
bgColor.setOrigin(0, 0);
|
||||
@ -544,7 +544,7 @@ export class PokedexUiHandler extends MessageUiHandler {
|
||||
this.type2Icon.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.type2Icon);
|
||||
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBoxContainer.setVisible(false);
|
||||
this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
|
||||
|
||||
@ -784,7 +784,7 @@ export class PokedexUiHandler extends MessageUiHandler {
|
||||
this.starterSelectMessageBoxContainer.setY(0);
|
||||
this.message.setY(4);
|
||||
} else {
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBox.setOrigin(0, 1);
|
||||
this.message.setY(singleLine ? -22 : -37);
|
||||
}
|
||||
|
@ -54,14 +54,14 @@ export class RunHistoryUiHandler extends MessageUiHandler {
|
||||
const loadSessionBg = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
-globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
-globalScene.scaledCanvas.height,
|
||||
0x006860,
|
||||
);
|
||||
loadSessionBg.setOrigin(0, 0);
|
||||
this.runSelectContainer.add(loadSessionBg);
|
||||
|
||||
this.runContainerInitialY = -globalScene.game.canvas.height / 6 + 8;
|
||||
this.runContainerInitialY = -globalScene.scaledCanvas.height + 8;
|
||||
|
||||
this.runsContainer = globalScene.add.container(8, this.runContainerInitialY);
|
||||
this.runSelectContainer.add(this.runsContainer);
|
||||
|
@ -74,7 +74,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
}
|
||||
|
||||
override async setup() {
|
||||
this.runContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
|
||||
this.runContainer = globalScene.add.container(1, -globalScene.scaledCanvas.height + 1);
|
||||
// The import of the modifiersModule is loaded here to sidestep async/await issues.
|
||||
this.modifiersModule = Modifier;
|
||||
this.runContainer.setVisible(false);
|
||||
@ -120,7 +120,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
// Creates Header and adds to this.runContainer
|
||||
this.addHeader();
|
||||
|
||||
this.statsBgWidth = (globalScene.game.canvas.width / 6 - 2) / 3;
|
||||
this.statsBgWidth = (globalScene.scaledCanvas.width - 2) / 3;
|
||||
|
||||
// Creates Run Result Container
|
||||
this.runResultContainer = globalScene.add.container(0, 24);
|
||||
@ -147,7 +147,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
this.showParty(true);
|
||||
|
||||
this.runContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
this.getUi().bringToTop(this.runContainer);
|
||||
@ -174,7 +174,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
* It does not check if the run has any PokemonHeldItemModifiers though.
|
||||
*/
|
||||
private addHeader() {
|
||||
const headerBg = addWindow(0, 0, globalScene.game.canvas.width / 6 - 2, 24);
|
||||
const headerBg = addWindow(0, 0, globalScene.scaledCanvas.width - 2, 24);
|
||||
headerBg.setOrigin(0, 0);
|
||||
this.runContainer.add(headerBg);
|
||||
if (this.runInfo.modifiers.length !== 0) {
|
||||
@ -723,7 +723,7 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
private parsePartyInfo(): void {
|
||||
const party = this.runInfo.party;
|
||||
const currentLanguage = i18next.resolvedLanguage ?? "en";
|
||||
const windowHeight = (globalScene.game.canvas.height / 6 - 23) / 6;
|
||||
const windowHeight = (globalScene.scaledCanvas.height - 23) / 6;
|
||||
|
||||
party.forEach((p: PokemonData, i: number) => {
|
||||
const pokemonInfoWindow = new RoundRectangle(globalScene, 0, 14, this.statsBgWidth * 2 + 10, windowHeight - 2, 3);
|
||||
@ -971,8 +971,8 @@ export class RunInfoUiHandler extends UiHandler {
|
||||
endCard.setOrigin(0);
|
||||
endCard.setScale(0.5);
|
||||
const text = addTextObject(
|
||||
globalScene.game.canvas.width / 12,
|
||||
globalScene.game.canvas.height / 6 - 16,
|
||||
globalScene.scaledCanvas.width / 2,
|
||||
globalScene.scaledCanvas.height - 16,
|
||||
i18next.t("battle:congratulations"),
|
||||
TextStyle.SUMMARY,
|
||||
{ fontSize: "128px" },
|
||||
|
@ -54,14 +54,14 @@ export class SaveSlotSelectUiHandler extends MessageUiHandler {
|
||||
const loadSessionBg = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
-globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
-globalScene.scaledCanvas.height,
|
||||
0x006860,
|
||||
);
|
||||
loadSessionBg.setOrigin(0, 0);
|
||||
this.saveSlotSelectContainer.add(loadSessionBg);
|
||||
|
||||
this.sessionSlotsContainerInitialY = -globalScene.game.canvas.height / 6 + 8;
|
||||
this.sessionSlotsContainerInitialY = -globalScene.scaledCanvas.height + 8;
|
||||
|
||||
this.sessionSlotsContainer = globalScene.add.container(8, this.sessionSlotsContainerInitialY);
|
||||
this.saveSlotSelectContainer.add(this.sessionSlotsContainer);
|
||||
|
@ -8,7 +8,7 @@ export class SavingIconHandler extends Phaser.GameObjects.Container {
|
||||
private shown: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, globalScene.game.canvas.width / 6 - 4, globalScene.game.canvas.height / 6 - 4);
|
||||
super(globalScene, globalScene.scaledCanvas.width - 4, globalScene.scaledCanvas.height - 4);
|
||||
}
|
||||
|
||||
setup(): void {
|
||||
|
@ -73,8 +73,8 @@ export abstract class AbstractBindingUiHandler extends UiHandler {
|
||||
|
||||
// Setup backgrounds and text objects for UI.
|
||||
this.titleBg = addWindow(
|
||||
globalScene.game.canvas.width / 6 - this.getWindowWidth(),
|
||||
-(globalScene.game.canvas.height / 6) + 28 + 21,
|
||||
globalScene.scaledCanvas.width - this.getWindowWidth(),
|
||||
-globalScene.scaledCanvas.height + 28 + 21,
|
||||
this.getWindowWidth(),
|
||||
24,
|
||||
);
|
||||
@ -82,8 +82,8 @@ export abstract class AbstractBindingUiHandler extends UiHandler {
|
||||
this.optionSelectContainer.add(this.titleBg);
|
||||
|
||||
this.actionBg = addWindow(
|
||||
globalScene.game.canvas.width / 6 - this.getWindowWidth(),
|
||||
-(globalScene.game.canvas.height / 6) + this.getWindowHeight() + 28 + 21 + 21,
|
||||
globalScene.scaledCanvas.width - this.getWindowWidth(),
|
||||
-globalScene.scaledCanvas.height + this.getWindowHeight() + 28 + 21 + 21,
|
||||
this.getWindowWidth(),
|
||||
24,
|
||||
);
|
||||
@ -102,8 +102,8 @@ export abstract class AbstractBindingUiHandler extends UiHandler {
|
||||
this.optionSelectContainer.add(this.timerText);
|
||||
|
||||
this.optionSelectBg = addWindow(
|
||||
globalScene.game.canvas.width / 6 - this.getWindowWidth(),
|
||||
-(globalScene.game.canvas.height / 6) + this.getWindowHeight() + 28,
|
||||
globalScene.scaledCanvas.width - this.getWindowWidth(),
|
||||
-globalScene.scaledCanvas.height + this.getWindowHeight() + 28,
|
||||
this.getWindowWidth(),
|
||||
this.getWindowHeight(),
|
||||
);
|
||||
|
@ -96,11 +96,11 @@ export abstract class AbstractControlSettingsUiHandler extends UiHandler {
|
||||
const ui = this.getUi();
|
||||
this.navigationIcons = {};
|
||||
|
||||
this.settingsContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
|
||||
this.settingsContainer = globalScene.add.container(1, -globalScene.scaledCanvas.height + 1);
|
||||
this.settingsContainer.setName(`settings-${this.titleSelected}`);
|
||||
|
||||
this.settingsContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -109,15 +109,15 @@ export abstract class AbstractControlSettingsUiHandler extends UiHandler {
|
||||
this.optionsBg = addWindow(
|
||||
0,
|
||||
this.navigationContainer.height,
|
||||
globalScene.game.canvas.width / 6 - 2,
|
||||
globalScene.game.canvas.height / 6 - 16 - this.navigationContainer.height - 2,
|
||||
globalScene.scaledCanvas.width - 2,
|
||||
globalScene.scaledCanvas.height - 16 - this.navigationContainer.height - 2,
|
||||
);
|
||||
this.optionsBg.setOrigin(0, 0);
|
||||
|
||||
this.actionsBg = addWindow(
|
||||
0,
|
||||
globalScene.game.canvas.height / 6 - this.navigationContainer.height,
|
||||
globalScene.game.canvas.width / 6 - 2,
|
||||
globalScene.scaledCanvas.height - this.navigationContainer.height,
|
||||
globalScene.scaledCanvas.width - 2,
|
||||
22,
|
||||
);
|
||||
this.actionsBg.setOrigin(0, 0);
|
||||
@ -597,7 +597,7 @@ export abstract class AbstractControlSettingsUiHandler extends UiHandler {
|
||||
|
||||
// Check if the cursor object exists, if not, create it.
|
||||
if (!this.cursorObj) {
|
||||
const cursorWidth = globalScene.game.canvas.width / 6 - (this.scrollBar.visible ? 16 : 10);
|
||||
const cursorWidth = globalScene.scaledCanvas.width - (this.scrollBar.visible ? 16 : 10);
|
||||
this.cursorObj = globalScene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0); // Set the origin to the top-left corner.
|
||||
this.optionsContainer.add(this.cursorObj); // Add the cursor to the options container.
|
||||
|
@ -56,10 +56,10 @@ export class AbstractSettingsUiHandler extends MessageUiHandler {
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.settingsContainer = globalScene.add.container(1, -(globalScene.game.canvas.height / 6) + 1);
|
||||
this.settingsContainer = globalScene.add.container(1, -globalScene.scaledCanvas.height + 1);
|
||||
this.settingsContainer.setName(`settings-${this.title}`);
|
||||
this.settingsContainer.setInteractive(
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.game.canvas.width / 6, globalScene.game.canvas.height / 6 - 20),
|
||||
new Phaser.Geom.Rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height - 20),
|
||||
Phaser.Geom.Rectangle.Contains,
|
||||
);
|
||||
|
||||
@ -70,16 +70,16 @@ export class AbstractSettingsUiHandler extends MessageUiHandler {
|
||||
this.optionsBg = addWindow(
|
||||
0,
|
||||
this.navigationContainer.height,
|
||||
globalScene.game.canvas.width / 6 - 2,
|
||||
globalScene.game.canvas.height / 6 - 16 - this.navigationContainer.height - 2,
|
||||
globalScene.scaledCanvas.width - 2,
|
||||
globalScene.scaledCanvas.height - 16 - this.navigationContainer.height - 2,
|
||||
);
|
||||
this.optionsBg.setName("window-options-bg");
|
||||
this.optionsBg.setOrigin(0, 0);
|
||||
|
||||
const actionsBg = addWindow(
|
||||
0,
|
||||
globalScene.game.canvas.height / 6 - this.navigationContainer.height,
|
||||
globalScene.game.canvas.width / 6 - 2,
|
||||
globalScene.scaledCanvas.height - this.navigationContainer.height,
|
||||
globalScene.scaledCanvas.width - 2,
|
||||
22,
|
||||
);
|
||||
actionsBg.setOrigin(0, 0);
|
||||
@ -375,7 +375,7 @@ export class AbstractSettingsUiHandler extends MessageUiHandler {
|
||||
const ret = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
const cursorWidth = globalScene.game.canvas.width / 6 - (this.scrollBar.visible ? 16 : 10);
|
||||
const cursorWidth = globalScene.scaledCanvas.width - (this.scrollBar.visible ? 16 : 10);
|
||||
this.cursorObj = globalScene.add.nineslice(0, 0, "summary_moves_cursor", undefined, cursorWidth, 16, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.optionsContainer.add(this.cursorObj);
|
||||
|
@ -124,7 +124,7 @@ export class NavigationMenu extends Phaser.GameObjects.Container {
|
||||
*/
|
||||
setup() {
|
||||
const navigationManager = NavigationManager.getInstance();
|
||||
const headerBg = addWindow(0, 0, globalScene.game.canvas.width / 6 - 2, 24);
|
||||
const headerBg = addWindow(0, 0, globalScene.scaledCanvas.width - 2, 24);
|
||||
headerBg.setOrigin(0, 0);
|
||||
this.add(headerBg);
|
||||
this.width = headerBg.width;
|
||||
|
@ -408,15 +408,15 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)) ?? "en";
|
||||
const textSettings = languageSettings[langSettingKey];
|
||||
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.game.canvas.height / 6);
|
||||
this.starterSelectContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.starterSelectContainer.setVisible(false);
|
||||
ui.add(this.starterSelectContainer);
|
||||
|
||||
const bgColor = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6,
|
||||
globalScene.scaledCanvas.width,
|
||||
globalScene.scaledCanvas.height,
|
||||
0x006860,
|
||||
);
|
||||
bgColor.setOrigin(0, 0);
|
||||
@ -1164,7 +1164,7 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
this.filterInstructionsContainer.setVisible(true);
|
||||
this.starterSelectContainer.add(this.filterInstructionsContainer);
|
||||
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer = globalScene.add.container(0, globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBoxContainer.setVisible(false);
|
||||
this.starterSelectContainer.add(this.starterSelectMessageBoxContainer);
|
||||
|
||||
@ -1188,12 +1188,10 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
this.starterSelectContainer.add(this.statsContainer);
|
||||
|
||||
// add the info overlay last to be the top most ui element and prevent the IVs from overlaying this
|
||||
const overlayScale = 1;
|
||||
this.moveInfoOverlay = new MoveInfoOverlay({
|
||||
scale: overlayScale,
|
||||
top: true,
|
||||
x: 1,
|
||||
y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
|
||||
y: globalScene.scaledCanvas.height - MoveInfoOverlay.getHeight() - 29,
|
||||
});
|
||||
this.starterSelectContainer.add(this.moveInfoOverlay);
|
||||
|
||||
@ -1394,7 +1392,7 @@ export class StarterSelectUiHandler extends MessageUiHandler {
|
||||
this.starterSelectMessageBoxContainer.setY(0);
|
||||
this.message.setY(4);
|
||||
} else {
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.game.canvas.height / 6);
|
||||
this.starterSelectMessageBoxContainer.setY(globalScene.scaledCanvas.height);
|
||||
this.starterSelectMessageBox.setOrigin(0, 1);
|
||||
this.message.setY(singleLine ? -22 : -37);
|
||||
}
|
||||
|
@ -36,12 +36,12 @@ export class TitleUiHandler extends OptionSelectUiHandler {
|
||||
|
||||
const ui = this.getUi();
|
||||
|
||||
this.titleContainer = globalScene.add.container(0, -(globalScene.game.canvas.height / 6));
|
||||
this.titleContainer = globalScene.add.container(0, -globalScene.scaledCanvas.height);
|
||||
this.titleContainer.setName("title");
|
||||
this.titleContainer.setAlpha(0);
|
||||
ui.add(this.titleContainer);
|
||||
|
||||
const logo = globalScene.add.image(globalScene.game.canvas.width / 6 / 2, 8, "logo");
|
||||
const logo = globalScene.add.image(globalScene.scaledCanvas.width / 2, 8, "logo");
|
||||
logo.setOrigin(0.5, 0);
|
||||
this.titleContainer.add(logo);
|
||||
|
||||
@ -53,7 +53,7 @@ export class TitleUiHandler extends OptionSelectUiHandler {
|
||||
|
||||
this.playerCountLabel = addTextObject(
|
||||
// Actual y position will be determined after the title menu has been populated with options
|
||||
globalScene.game.canvas.width / 6 - 2,
|
||||
globalScene.scaledCanvas.width - 2,
|
||||
0,
|
||||
`? ${i18next.t("menu:playersOnline")}`,
|
||||
TextStyle.MESSAGE,
|
||||
@ -131,7 +131,7 @@ export class TitleUiHandler extends OptionSelectUiHandler {
|
||||
|
||||
if (ret) {
|
||||
// Moving player count to top of the menu
|
||||
this.playerCountLabel.setY(globalScene.game.canvas.height / 6 - 13 - this.getWindowHeight());
|
||||
this.playerCountLabel.setY(globalScene.scaledCanvas.height - 13 - this.getWindowHeight());
|
||||
|
||||
this.splashMessage = randItem(getSplashMessages());
|
||||
this.splashMessageText.setText(
|
||||
|
16
src/ui/ui.ts
16
src/ui/ui.ts
@ -121,7 +121,7 @@ export class UI extends Phaser.GameObjects.Container {
|
||||
private overlayActive: boolean;
|
||||
|
||||
constructor() {
|
||||
super(globalScene, 0, globalScene.game.canvas.height / 6);
|
||||
super(globalScene, 0, globalScene.scaledCanvas.height);
|
||||
|
||||
this.mode = UiMode.MESSAGE;
|
||||
this.modeChain = [];
|
||||
@ -180,13 +180,7 @@ export class UI extends Phaser.GameObjects.Container {
|
||||
for (const handler of this.handlers) {
|
||||
handler.setup();
|
||||
}
|
||||
this.overlay = globalScene.add.rectangle(
|
||||
0,
|
||||
0,
|
||||
globalScene.game.canvas.width / 6,
|
||||
globalScene.game.canvas.height / 6,
|
||||
0,
|
||||
);
|
||||
this.overlay = globalScene.add.rectangle(0, 0, globalScene.scaledCanvas.width, globalScene.scaledCanvas.height, 0);
|
||||
this.overlay.setName("rect-ui-overlay");
|
||||
this.overlay.setOrigin(0, 0);
|
||||
globalScene.uiContainer.add(this.overlay);
|
||||
@ -437,15 +431,15 @@ export class UI extends Phaser.GameObjects.Container {
|
||||
if (isTouch) {
|
||||
// If we are in the top left quadrant on mobile, move the tooltip to the top right corner
|
||||
if (pointerX <= globalScene.game.canvas.width / 2 && pointerY <= globalScene.game.canvas.height / 2) {
|
||||
x = globalScene.game.canvas.width / 6 - tooltipWidth - padding;
|
||||
x = globalScene.scaledCanvas.width - tooltipWidth - padding;
|
||||
}
|
||||
} else {
|
||||
// If the tooltip would go offscreen on the right, or is close to it, move to the left of the cursor
|
||||
if (x + tooltipWidth + padding > globalScene.game.canvas.width / 6) {
|
||||
if (x + tooltipWidth + padding > globalScene.scaledCanvas.width) {
|
||||
x = Math.max(padding, pointerX / 6 - tooltipWidth - padding);
|
||||
}
|
||||
// If the tooltip would go offscreen at the bottom, or is close to it, move above the cursor
|
||||
if (y + tooltipHeight + padding > globalScene.game.canvas.height / 6) {
|
||||
if (y + tooltipHeight + padding > globalScene.scaledCanvas.height) {
|
||||
y = Math.max(padding, pointerY / 6 - tooltipHeight - padding);
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Baneful Bunker", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset(MoveId.SLASH)
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
|
||||
.enemySpecies(SpeciesId.TOXAPEX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.BANEFUL_BUNKER)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
function expectProtected() {
|
||||
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
|
||||
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
|
||||
}
|
||||
|
||||
it("should protect the user and poison attackers that make contact", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
|
||||
|
||||
it("should ignore accuracy checks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.SLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
|
||||
await game.move.forceMiss();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
||||
|
||||
expectProtected();
|
||||
});
|
||||
|
||||
test("should not poison attackers that don't make contact", async () => {
|
||||
game.override.moveset(MoveId.FLASH_CANNON);
|
||||
it("should block non-contact moves without poisoning attackers", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const toxapex = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.FLASH_CANNON);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
await game.move.forceMiss();
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
|
||||
|
||||
expect(toxapex.hp).toBe(toxapex.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -1,12 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Crafty Shield", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.GROWL])
|
||||
.enemySpecies(SpeciesId.DUSKNOIR)
|
||||
.enemyMoveset(MoveId.GROWL)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from status moves", async () => {
|
||||
it("should protect the user and allies from status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
|
||||
it("should not protect the user and allies from attack moves", async () => {
|
||||
game.override.enemyMoveset(MoveId.TACKLE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.isFullHp()).toBe(false);
|
||||
expect(blastoise.isFullHp()).toBe(false);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
|
||||
|
||||
it("should not block entry hazards and field-targeted moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
|
||||
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||
});
|
||||
|
||||
test("should not block allies' self-targeted moves", async () => {
|
||||
it("should protect the user and allies from moves that ignore other protection", async () => {
|
||||
game.override.moveset(MoveId.CURSE);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
||||
game.move.select(MoveId.SWORDS_DANCE, 1);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
|
||||
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||
|
||||
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
|
||||
expect(dusknoir1).toHaveFullHp();
|
||||
expect(dusknoir2).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should not block allies' self or ally-targeted moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
|
||||
|
||||
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
|
||||
});
|
||||
});
|
||||
|
@ -1,9 +1,10 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { HitResult } from "#enums/hit-result";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Endure", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
|
||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
|
||||
.ability(AbilityId.SKILL_LINK)
|
||||
.startingLevel(100)
|
||||
.battleStyle("single")
|
||||
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP", async () => {
|
||||
it("should let the pokemon survive with 1 HP from attacks", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.THUNDER);
|
||||
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
|
||||
expect(game.field.getEnemyPokemon().hp).toBe(1);
|
||||
});
|
||||
|
||||
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
|
||||
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||
|
||||
game.move.select(MoveId.BULLET_SEED);
|
||||
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
|
||||
game.move.select(MoveId.SHEER_COLD);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeFalsy();
|
||||
expect(enemy.hp).toBe(1);
|
||||
});
|
||||
|
||||
// comprehensive indirect damage test copied from Reviver Seed test
|
||||
it.each([
|
||||
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
|
||||
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
|
||||
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
|
||||
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
|
||||
{ moveType: "Status Effect", move: MoveId.TOXIC },
|
||||
{ moveType: "Weather", move: MoveId.SANDSTORM },
|
||||
])("should not prevent fainting from $moveType", async ({ move }) => {
|
||||
game.override
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset(move)
|
||||
.enemyMoveset(MoveId.ENDURE);
|
||||
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
|
||||
game.override.moveset(move).enemyLevel(100);
|
||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.damageAndUpdate(enemy.hp - 1);
|
||||
enemy.hp = 2;
|
||||
// force attack to do 1 dmg (for salt cure)
|
||||
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
|
||||
|
||||
game.move.select(move);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeTruthy();
|
||||
expect(enemy.isFainted()).toBe(true);
|
||||
});
|
||||
});
|
||||
|
@ -1,15 +1,14 @@
|
||||
import { ArenaTrapTag } from "#data/arena-tag";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { MoveUseMode } from "#enums/move-use-mode";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Protect", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.PROTECT])
|
||||
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset([MoveId.TACKLE])
|
||||
.enemyMoveset(MoveId.LUMINA_CRASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user from attacks", async () => {
|
||||
it("should protect the user from attacks and their secondary effects", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(charizard);
|
||||
});
|
||||
|
||||
test("should prevent secondary effects from the opponent's attack", async () => {
|
||||
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
|
||||
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||
|
||||
it.each<{ numTurns: number; chance: number }>([
|
||||
{ numTurns: 1, chance: 3 },
|
||||
{ numTurns: 2, chance: 9 },
|
||||
{ numTurns: 3, chance: 27 },
|
||||
{ numTurns: 4, chance: 81 },
|
||||
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// mock RNG roll to suceed unless exactly the desired chance is hit
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
|
||||
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
|
||||
|
||||
// click protect many times
|
||||
for (let x = 0; x < numTurns; x++) {
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(true);
|
||||
}
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(conditionSpy).toHaveLastReturnedWith(false);
|
||||
});
|
||||
|
||||
test("should protect the user from status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHARM]);
|
||||
|
||||
it("should share fail chance with all move variants", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
charizard.summonData.moveHistory = [
|
||||
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
|
||||
{
|
||||
move: MoveId.SPIKY_SHIELD,
|
||||
result: MoveResult.SUCCESS,
|
||||
targets: [BattlerIndex.PLAYER],
|
||||
useMode: MoveUseMode.NORMAL,
|
||||
},
|
||||
];
|
||||
// force protect to fail on anything >=2 uses (1/9 chance)
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit move", async () => {
|
||||
it("should reset fail chance on move failure", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on using another move", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should reset fail chance on starting a new wave", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
// force protect to always fail if RNG roll attempt is made
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
await game.doKillOpponents();
|
||||
await game.toNextWave();
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should not be blocked by Psychic Terrain", async () => {
|
||||
game.override.ability(AbilityId.PSYCHIC_SURGE);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should stop subsequent hits of multi-hit moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.enemyMoveset([MoveId.PROTECT]);
|
||||
|
||||
it("should fail if the user moves last in the turn", async () => {
|
||||
game.override.enemyMoveset(MoveId.PROTECT);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const leadPokemon = game.field.getPlayerPokemon();
|
||||
const charizard = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.select(MoveId.PROTECT);
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not block Protection-bypassing moves or Future Sight", async () => {
|
||||
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
|
||||
await game.classicMode.startBattle([SpeciesId.AGGRON]);
|
||||
|
||||
const aggron = game.scene.getPlayerPokemon()!;
|
||||
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
|
||||
|
||||
// Turn 1: setup future sight
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Turn 2: mighty cleave
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
|
||||
aggron.hp = aggron.getMaxHp();
|
||||
|
||||
// turn 3: Future Sight hits
|
||||
game.move.select(MoveId.PROTECT);
|
||||
await game.move.forceEnemyMove(MoveId.SPORE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
|
||||
});
|
||||
|
||||
// TODO: Add test
|
||||
it.todo("should not reset counter when throwing balls");
|
||||
});
|
||||
|
@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Quick Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
|
||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset([MoveId.QUICK_ATTACK])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.enemyMoveset(MoveId.QUICK_ATTACK)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from priority moves", async () => {
|
||||
it("should protect the user and allies from priority moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
||||
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it.each<{ name: string; move: MoveId; ability: AbilityId }>([
|
||||
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
|
||||
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
|
||||
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
|
||||
game.override.enemyMoveset(move).enemyAbility(ability);
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.status?.effect).toBeUndefined();
|
||||
expect(blastoise.status?.effect).toBeUndefined();
|
||||
});
|
||||
|
||||
test("should stop subsequent hits of a multi-hit priority move", async () => {
|
||||
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
game.move.select(MoveId.FOLLOW_ME, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
||||
});
|
||||
|
||||
test("should fail if the user is the last to move in the turn", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
|
||||
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything >0 uses
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
game.move.select(MoveId.QUICK_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
@ -1,11 +1,12 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Wide Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
|
||||
|
||||
game.override
|
||||
.battleStyle("double")
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
|
||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
|
||||
.enemySpecies(SpeciesId.SNORLAX)
|
||||
.enemyMoveset(MoveId.SWIFT)
|
||||
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
|
||||
.enemyAbility(AbilityId.INSOMNIA)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
||||
it("should protect the user and allies from multi-target attack and status moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.SWIFT);
|
||||
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
test("should protect the user and allies from multi-target status moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.GROWL]);
|
||||
|
||||
it("should not protect the user and allies from single-target moves", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
|
||||
});
|
||||
|
||||
test("should not protect the user and allies from single-target moves", async () => {
|
||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
||||
it("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
const [snorlax1, snorlax2] = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SPLASH, 1);
|
||||
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
|
||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
||||
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
|
||||
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
|
||||
});
|
||||
|
||||
test("should protect the user from its ally's multi-target move", async () => {
|
||||
game.override.enemyMoveset([MoveId.SPLASH]);
|
||||
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||
game.override.battleStyle("single");
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||
|
||||
const leadPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const charizard = game.scene.getPlayerPokemon()!;
|
||||
// force protect to fail on anything other than a guaranteed success
|
||||
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
game.move.select(MoveId.SURF, 1);
|
||||
await game.toNextTurn();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
// ignored fail chance
|
||||
game.move.select(MoveId.WIDE_GUARD);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
game.move.select(MoveId.SPIKY_SHIELD);
|
||||
await game.toNextTurn();
|
||||
|
||||
// ignored fail chance
|
||||
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user