Using globalScene.scaledCanvas.width

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Wlowscha 2025-07-28 22:42:33 +02:00
parent 6c5277854b
commit 5fb381cc48
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@ -86,10 +86,10 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
y: options?.y || 0,
};
if (maskPointOrigin.x < 0) {
maskPointOrigin.x += globalScene.game.canvas.width / GLOBAL_SCALE;
maskPointOrigin.x += globalScene.scaledCanvas.width;
}
if (maskPointOrigin.y < 0) {
maskPointOrigin.y += globalScene.game.canvas.height / GLOBAL_SCALE;
maskPointOrigin.y += globalScene.scaledCanvas.height;
}
const moveDescriptionTextMaskRect = globalScene.make.graphics();
@ -232,7 +232,7 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
// width of this element
static getWidth(): number {
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
return globalScene.scaledCanvas.width / 2;
}
// height of this element