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b072f91649 |
@ -306,13 +306,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
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): void {
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cancelled.value = true;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]) {
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return i18next.t("abilityTriggers:blockRecoilDamage", {
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pokemonName: getPokemonNameWithAffix(pokemon),
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abilityName: abilityName,
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});
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}
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}
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/**
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|
@ -93,6 +93,10 @@ import { ChargingMove, MoveAttrMap, MoveAttrString, MoveKindString, MoveClassMap
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import { applyMoveAttrs } from "./apply-attrs";
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import { frenzyMissFunc, getMoveTargets } from "./move-utils";
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/**
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* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
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* Conventionally returns `true` for success and `false` for failure.
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*/
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
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@ -1390,18 +1394,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
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}
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}
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/**
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* Attribute to display a message before a move is executed.
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*/
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export class PreMoveMessageAttr extends MoveAttr {
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
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/** The message to display or a function returning one */
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
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/**
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* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
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* @param message - The message to display before move use, either as a string or a function producing one.
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* @remarks
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* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
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* (though the move will still succeed).
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*/
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constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
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super();
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this.message = message;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const message = typeof this.message === "string"
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? this.message as string
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: this.message(user, target, move);
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const message = typeof this.message === "function"
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? this.message(user, target, move)
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: this.message;
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// TODO: Consider changing if/when MoveAttr `apply` return values become significant
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if (message) {
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globalScene.phaseManager.queueMessage(message, 500);
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return true;
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@ -11299,7 +11316,11 @@ export function initMoves() {
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.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
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.condition(failIfLastInPartyCondition),
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new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
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.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreMoveMessageAttr, (user, _target, _move) =>
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// Don't display text if current move phase is follow up (ie move called indirectly)
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isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
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? ""
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: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(ChillyReceptionAttr, true),
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new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
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|
@ -468,14 +468,52 @@ function displayYesNoOptions(resolve) {
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globalScene.ui.setModeWithoutClear(UiMode.OPTION_SELECT, config, null, true);
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}
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function handleRepeatedAbility(resolve, pokemon: PlayerPokemon, ability: AbilityId) {
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showEncounterText(`${namespace}:option.1.repeated_ability`);
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const fullOptions = [
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{
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label: i18next.t("menu:yes"),
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handler: () => {
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applyAbilityOverrideToPokemon(pokemon, ability, true);
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => resolve(true));
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return true;
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},
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},
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{
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label: i18next.t("menu:no"),
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handler: () => {
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onYesAbilitySwap(resolve);
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return true;
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},
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},
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];
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const config: OptionSelectConfig = {
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options: fullOptions,
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maxOptions: 7,
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yOffset: 0,
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};
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globalScene.ui.setModeWithoutClear(UiMode.OPTION_SELECT, config, null, true);
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}
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function onYesAbilitySwap(resolve) {
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Do ability swap
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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applyAbilityOverrideToPokemon(pokemon, encounter.misc.ability);
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// Choose a random ability, to give a pokemon on the end of a battle
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const randomAbility = encounter.misc.ability;
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const newAbility = applyAbilityOverrideToPokemon(pokemon, randomAbility, false);
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encounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender());
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => resolve(true));
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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// if Pokemon already has the same Ability
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if (!newAbility) {
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handleRepeatedAbility(resolve, pokemon, randomAbility);
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} else {
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resolve(true);
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}
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});
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};
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const onPokemonNotSelected = () => {
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|
@ -250,7 +250,7 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
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queueEncounterMessage(`${namespace}:option.2.target_burned`);
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// Also permanently change the burned Pokemon's ability to Heatproof
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applyAbilityOverrideToPokemon(chosenPokemon, AbilityId.HEATPROOF);
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applyAbilityOverrideToPokemon(chosenPokemon, AbilityId.HEATPROOF, false);
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}
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}
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|
@ -751,7 +751,7 @@ export async function catchPokemon(
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UiMode.POKEDEX_PAGE,
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pokemon.species,
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pokemon.formIndex,
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attributes,
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[attributes],
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null,
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() => {
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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@ -1022,14 +1022,23 @@ export function isPokemonValidForEncounterOptionSelection(
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/**
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* Permanently overrides the ability (not passive) of a pokemon.
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* If the pokemon is a fusion, instead overrides the fused pokemon's ability.
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* @param ability
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* @param pokemon
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* @param flagAcceptAbility
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*/
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export function applyAbilityOverrideToPokemon(pokemon: Pokemon, ability: AbilityId) {
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if (pokemon.isFusion()) {
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if (!pokemon.fusionCustomPokemonData) {
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pokemon.fusionCustomPokemonData = new CustomPokemonData();
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}
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pokemon.fusionCustomPokemonData.ability = ability;
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} else {
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pokemon.customPokemonData.ability = ability;
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export function applyAbilityOverrideToPokemon(pokemon: Pokemon, ability: AbilityId, flagAcceptAbility: boolean) {
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const isFusion = pokemon.isFusion();
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const data = isFusion
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? (pokemon.fusionCustomPokemonData ??= new CustomPokemonData())
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: (pokemon.customPokemonData ??= new CustomPokemonData());
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const shouldOverride = data.ability !== ability || flagAcceptAbility;
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if (shouldOverride) {
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data.ability = ability;
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return true;
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}
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return false;
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}
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|
@ -668,6 +668,9 @@ export class MovePhase extends BattlePhase {
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}),
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500,
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);
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// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
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// TODO: This assumes single target for message funcs - is this sustainable?
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applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
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}
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|
@ -1,11 +1,14 @@
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import { AbilityId } from "#enums/ability-id";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { MoveResult } from "#enums/move-result";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#app/enums/ability-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import i18next from "i18next";
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import Phaser from "phaser";
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//import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Chilly Reception", () => {
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let phaserGame: Phaser.Game;
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@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
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.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
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.enemyMoveset(MoveId.SPLASH)
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.enemyAbility(AbilityId.BALL_FETCH)
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.ability(AbilityId.BALL_FETCH);
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});
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it("should still change the weather if user can't switch out", async () => {
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it("should display message before use, switch the user out and change the weather to snow", async () => {
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await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
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const [slowking, meowth] = game.scene.getPlayerParty();
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game.move.select(MoveId.CHILLY_RECEPTION);
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game.doSelectPartyPokemon(1);
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await game.toEndOfTurn();
|
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
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expect(game.scene.getPlayerPokemon()).toBe(meowth);
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expect(slowking.isOnField()).toBe(false);
|
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expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
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expect(game.textInterceptor.logs).toContain(
|
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i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
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);
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});
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|
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it("should still change weather if user can't switch out", async () => {
|
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await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
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|
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game.move.select(MoveId.CHILLY_RECEPTION);
|
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await game.toEndOfTurn();
|
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|
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
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expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
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expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
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});
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|
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it("should switch out even if it's snowing", async () => {
|
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it("should still switch out even if weather cannot be changed", async () => {
|
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await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
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// first turn set up snow with snowscape, try chilly reception on second turn
|
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|
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
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|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
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|
||||
game.move.select(MoveId.SNOWSCAPE);
|
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await game.phaseInterceptor.to("BerryPhase", false);
|
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await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
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game.move.select(MoveId.CHILLY_RECEPTION);
|
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game.doSelectPartyPokemon(1);
|
||||
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
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// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
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expect(slowking.isOnField()).toBe(false);
|
||||
});
|
||||
|
||||
it("happy case - switch out and weather changes", async () => {
|
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// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
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it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const slowking = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should succeed without message if called indirectly", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
||||
|
||||
// Bugcheck test for enemy AI bug
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
@ -37,6 +37,7 @@ import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { allAbilities } from "#app/data/data-lists";
|
||||
|
||||
const namespace = "mysteryEncounters/clowningAround";
|
||||
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
|
||||
@ -233,6 +234,58 @@ describe("Clowning Around - Mystery Encounter", () => {
|
||||
const leadPokemon = scene.getPlayerParty()[0];
|
||||
expect(leadPokemon.customPokemonData?.ability).toBe(abilityToTrain);
|
||||
});
|
||||
|
||||
it("should let the player know their pokemon already has the ability and accept it", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
|
||||
const leadPokemon = scene.getPlayerParty()[0];
|
||||
// offer Prankster abiliy for winning the battle
|
||||
const abilityToTrain = AbilityId.PRANKSTER;
|
||||
|
||||
game.onNextPrompt("PostMysteryEncounterPhase", UiMode.MESSAGE, () => {
|
||||
game.scene.ui.getHandler().processInput(Button.ACTION);
|
||||
});
|
||||
|
||||
// Give fto the first Pokemon the Prankster ability
|
||||
vi.spyOn(leadPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.PRANKSTER]);
|
||||
|
||||
// Run to ability train option selection
|
||||
const optionSelectUiHandler = game.scene.ui.handlers[UiMode.OPTION_SELECT] as OptionSelectUiHandler;
|
||||
vi.spyOn(optionSelectUiHandler, "show");
|
||||
const partyUiHandler = game.scene.ui.handlers[UiMode.PARTY] as PartyUiHandler;
|
||||
vi.spyOn(partyUiHandler, "show");
|
||||
const optionSelectUiHandlerRepeatedAbility = game.scene.ui.handlers[
|
||||
UiMode.OPTION_SELECT
|
||||
] as OptionSelectUiHandler;
|
||||
vi.spyOn(optionSelectUiHandlerRepeatedAbility, "show");
|
||||
game.endPhase();
|
||||
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name);
|
||||
|
||||
// Wait for Yes/No confirmation to appear -> accepting the Ability
|
||||
await vi.waitFor(() => expect(optionSelectUiHandler.show).toHaveBeenCalled());
|
||||
// Select "Yes" on train ability
|
||||
optionSelectUiHandler.processInput(Button.ACTION);
|
||||
// Select first pokemon in party to train
|
||||
await vi.waitFor(() => expect(partyUiHandler.show).toHaveBeenCalled());
|
||||
partyUiHandler.processInput(Button.ACTION);
|
||||
// Click "Select" on Pokemon
|
||||
partyUiHandler.processInput(Button.ACTION);
|
||||
// Wait for Yes/No confirmation to appear -> Accepting the Ability, besides being repeated
|
||||
await vi.waitFor(() => expect(optionSelectUiHandlerRepeatedAbility.show).toHaveBeenCalled());
|
||||
// Select "Yes" on train the same ability as before
|
||||
optionSelectUiHandlerRepeatedAbility.processInput(Button.ACTION);
|
||||
|
||||
// Stop next battle before it runs
|
||||
await game.phaseInterceptor.to(NewBattlePhase, false);
|
||||
|
||||
expect(leadPokemon.getAbility().id).toBe(abilityToTrain);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Option 2 - Remain Unprovoked", () => {
|
||||
|
Loading…
Reference in New Issue
Block a user