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https://github.com/pagefaultgames/pokerogue.git
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Merge cbeea82219
into 4b70fab608
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commit
2bcf4a3d90
@ -468,14 +468,52 @@ function displayYesNoOptions(resolve) {
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globalScene.ui.setModeWithoutClear(UiMode.OPTION_SELECT, config, null, true);
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}
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function handleRepeatedAbility(resolve, pokemon: PlayerPokemon, ability: AbilityId) {
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showEncounterText(`${namespace}:option.1.repeated_ability`);
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const fullOptions = [
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{
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label: i18next.t("menu:yes"),
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handler: () => {
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applyAbilityOverrideToPokemon(pokemon, ability, true);
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => resolve(true));
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return true;
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},
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},
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{
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label: i18next.t("menu:no"),
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handler: () => {
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onYesAbilitySwap(resolve);
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return true;
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},
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},
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];
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const config: OptionSelectConfig = {
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options: fullOptions,
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maxOptions: 7,
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yOffset: 0,
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};
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globalScene.ui.setModeWithoutClear(UiMode.OPTION_SELECT, config, null, true);
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}
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function onYesAbilitySwap(resolve) {
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Do ability swap
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const encounter = globalScene.currentBattle.mysteryEncounter!;
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applyAbilityOverrideToPokemon(pokemon, encounter.misc.ability);
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// Choose a random ability, to give a pokemon on the end of a battle
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const randomAbility = encounter.misc.ability;
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const newAbility = applyAbilityOverrideToPokemon(pokemon, randomAbility, false);
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encounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender());
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => resolve(true));
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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// if Pokemon already has the same Ability
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if (!newAbility) {
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handleRepeatedAbility(resolve, pokemon, randomAbility);
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} else {
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resolve(true);
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}
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});
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};
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const onPokemonNotSelected = () => {
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@ -250,7 +250,7 @@ export const FieryFalloutEncounter: MysteryEncounter = MysteryEncounterBuilder.w
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queueEncounterMessage(`${namespace}:option.2.target_burned`);
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// Also permanently change the burned Pokemon's ability to Heatproof
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applyAbilityOverrideToPokemon(chosenPokemon, AbilityId.HEATPROOF);
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applyAbilityOverrideToPokemon(chosenPokemon, AbilityId.HEATPROOF, false);
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}
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}
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@ -1022,14 +1022,23 @@ export function isPokemonValidForEncounterOptionSelection(
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/**
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* Permanently overrides the ability (not passive) of a pokemon.
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* If the pokemon is a fusion, instead overrides the fused pokemon's ability.
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* @param ability
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* @param pokemon
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* @param flagAcceptAbility
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*/
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export function applyAbilityOverrideToPokemon(pokemon: Pokemon, ability: AbilityId) {
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if (pokemon.isFusion()) {
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if (!pokemon.fusionCustomPokemonData) {
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pokemon.fusionCustomPokemonData = new CustomPokemonData();
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}
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pokemon.fusionCustomPokemonData.ability = ability;
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} else {
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pokemon.customPokemonData.ability = ability;
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export function applyAbilityOverrideToPokemon(pokemon: Pokemon, ability: AbilityId, flagAcceptAbility: boolean) {
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const isFusion = pokemon.isFusion();
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const data = isFusion
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? (pokemon.fusionCustomPokemonData ??= new CustomPokemonData())
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: (pokemon.customPokemonData ??= new CustomPokemonData());
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const shouldOverride = data.ability !== ability || flagAcceptAbility;
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if (shouldOverride) {
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data.ability = ability;
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return true;
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}
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return false;
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}
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@ -37,6 +37,7 @@ import { CommandPhase } from "#app/phases/command-phase";
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import { MovePhase } from "#app/phases/move-phase";
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import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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import { NewBattlePhase } from "#app/phases/new-battle-phase";
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import { allAbilities } from "#app/data/data-lists";
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const namespace = "mysteryEncounters/clowningAround";
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const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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@ -233,6 +234,58 @@ describe("Clowning Around - Mystery Encounter", () => {
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const leadPokemon = scene.getPlayerParty()[0];
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expect(leadPokemon.customPokemonData?.ability).toBe(abilityToTrain);
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});
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it("should let the player know their pokemon already has the ability and accept it", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
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await runMysteryEncounterToEnd(game, 1, undefined, true);
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await skipBattleRunMysteryEncounterRewardsPhase(game);
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await game.phaseInterceptor.to(SelectModifierPhase, false);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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await game.phaseInterceptor.run(SelectModifierPhase);
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const leadPokemon = scene.getPlayerParty()[0];
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// offer Prankster abiliy for winning the battle
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const abilityToTrain = AbilityId.PRANKSTER;
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game.onNextPrompt("PostMysteryEncounterPhase", UiMode.MESSAGE, () => {
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game.scene.ui.getHandler().processInput(Button.ACTION);
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});
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// Give fto the first Pokemon the Prankster ability
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vi.spyOn(leadPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.PRANKSTER]);
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// Run to ability train option selection
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const optionSelectUiHandler = game.scene.ui.handlers[UiMode.OPTION_SELECT] as OptionSelectUiHandler;
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vi.spyOn(optionSelectUiHandler, "show");
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const partyUiHandler = game.scene.ui.handlers[UiMode.PARTY] as PartyUiHandler;
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vi.spyOn(partyUiHandler, "show");
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const optionSelectUiHandlerRepeatedAbility = game.scene.ui.handlers[
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UiMode.OPTION_SELECT
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] as OptionSelectUiHandler;
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vi.spyOn(optionSelectUiHandlerRepeatedAbility, "show");
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game.endPhase();
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await game.phaseInterceptor.to(PostMysteryEncounterPhase);
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expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name);
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// Wait for Yes/No confirmation to appear -> accepting the Ability
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await vi.waitFor(() => expect(optionSelectUiHandler.show).toHaveBeenCalled());
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// Select "Yes" on train ability
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optionSelectUiHandler.processInput(Button.ACTION);
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// Select first pokemon in party to train
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await vi.waitFor(() => expect(partyUiHandler.show).toHaveBeenCalled());
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partyUiHandler.processInput(Button.ACTION);
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// Click "Select" on Pokemon
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partyUiHandler.processInput(Button.ACTION);
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// Wait for Yes/No confirmation to appear -> Accepting the Ability, besides being repeated
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await vi.waitFor(() => expect(optionSelectUiHandlerRepeatedAbility.show).toHaveBeenCalled());
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// Select "Yes" on train the same ability as before
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optionSelectUiHandlerRepeatedAbility.processInput(Button.ACTION);
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// Stop next battle before it runs
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await game.phaseInterceptor.to(NewBattlePhase, false);
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expect(leadPokemon.getAbility().id).toBe(abilityToTrain);
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});
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});
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describe("Option 2 - Remain Unprovoked", () => {
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