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@ -5912,20 +5912,21 @@ export class ProtectAttr extends AddBattlerTagAttr {
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getCondition(): MoveConditionFunc {
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getCondition(): MoveConditionFunc {
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return ((user, target, move): boolean => {
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return ((user, target, move): boolean => {
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let timesUsed = 0;
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let timesUsed = 0;
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const moveHistory = user.getLastXMoves();
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let turnMove: TurnMove | undefined;
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while (moveHistory.length) {
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for (const turnMove of user.getLastXMoves(-1).slice()) {
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turnMove = moveHistory.shift();
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if (
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if (!allMoves[turnMove?.move ?? MoveId.NONE].hasAttr("ProtectAttr") || turnMove?.result !== MoveResult.SUCCESS) {
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// Quick & Wide guard increment the Protect counter without using it for fail chance
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!(allMoves[turnMove.move].hasAttr("ProtectAttr") ||
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[MoveId.QUICK_GUARD, MoveId.WIDE_GUARD].includes(turnMove.move)) ||
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turnMove.result !== MoveResult.SUCCESS
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) {
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break;
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break;
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}
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}
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timesUsed++;
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timesUsed++
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}
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}
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if (timesUsed) {
|
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return !user.randBattleSeedInt(Math.pow(3, timesUsed));
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return timesUsed === 0 || user.randBattleSeedInt(Math.pow(3, timesUsed)) === 0;
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}
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return true;
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||||||
});
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});
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||||||
}
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}
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||||||
}
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}
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||||||
|
@ -253,7 +253,6 @@ export class PokemonTempSummonData {
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* Only currently used for positioning the battle cursor.
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* Only currently used for positioning the battle cursor.
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*/
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*/
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turnCount = 1;
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turnCount = 1;
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|
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/**
|
/**
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* The number of turns this pokemon has spent in the active position since the start of the wave
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* The number of turns this pokemon has spent in the active position since the start of the wave
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* without switching out.
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* without switching out.
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|
@ -5094,6 +5094,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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*/
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resetWaveData(): void {
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resetWaveData(): void {
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this.waveData = new PokemonWaveData();
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this.waveData = new PokemonWaveData();
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this.tempSummonData.waveTurnCount = 1;
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}
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}
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||||||
|
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resetTera(): void {
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resetTera(): void {
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|
@ -58,12 +58,6 @@ export class BattleEndPhase extends BattlePhase {
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globalScene.phaseManager.unshiftNew("GameOverPhase", true);
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globalScene.phaseManager.unshiftNew("GameOverPhase", true);
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}
|
}
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|
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for (const pokemon of globalScene.getField()) {
|
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if (pokemon) {
|
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pokemon.tempSummonData.waveTurnCount = 1;
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}
|
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}
|
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|
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for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
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for (const pokemon of globalScene.getPokemonAllowedInBattle()) {
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applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
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applyAbAttrs("PostBattleAbAttr", { pokemon, victory: this.isVictory });
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}
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}
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@ -1,4 +1,5 @@
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import { applyAbAttrs } from "#abilities/apply-ab-attrs";
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import { applyAbAttrs } from "#abilities/apply-ab-attrs";
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import type { TurnCommand } from "#app/battle";
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { TrickRoomTag } from "#data/arena-tag";
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import { TrickRoomTag } from "#data/arena-tag";
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import { allMoves } from "#data/data-lists";
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import { allMoves } from "#data/data-lists";
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@ -14,19 +15,20 @@ import { BooleanHolder, randSeedShuffle } from "#utils/common";
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|
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||||||
export class TurnStartPhase extends FieldPhase {
|
export class TurnStartPhase extends FieldPhase {
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||||||
public readonly phaseName = "TurnStartPhase";
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public readonly phaseName = "TurnStartPhase";
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|
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/**
|
/**
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* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||||
* It also checks for Trick Room and reverses the array if it is present.
|
* It also checks for Trick Room and reverses the array if it is present.
|
||||||
* @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed
|
* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in speed order.
|
||||||
*/
|
*/
|
||||||
getSpeedOrder(): BattlerIndex[] {
|
getSpeedOrder(): BattlerIndex[] {
|
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const playerField = globalScene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
|
const playerField = globalScene.getPlayerField().filter(p => p.isActive());
|
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const enemyField = globalScene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
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const enemyField = globalScene.getEnemyField().filter(p => p.isActive());
|
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|
|
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// We shuffle the list before sorting so speed ties produce random results
|
// Shuffle the list before sorting so speed ties produce random results
|
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let orderedTargets: Pokemon[] = playerField.concat(enemyField);
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// This is seeded with the current turn to prevent turn order varying
|
||||||
// We seed it with the current turn to prevent an inconsistency where it
|
// based on how long since you last reloaded.
|
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// was varying based on how long since you last reloaded
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let orderedTargets = (playerField as Pokemon[]).concat(enemyField);
|
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globalScene.executeWithSeedOffset(
|
globalScene.executeWithSeedOffset(
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||||||
() => {
|
() => {
|
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orderedTargets = randSeedShuffle(orderedTargets);
|
orderedTargets = randSeedShuffle(orderedTargets);
|
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@ -35,25 +37,25 @@ export class TurnStartPhase extends FieldPhase {
|
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globalScene.waveSeed,
|
globalScene.waveSeed,
|
||||||
);
|
);
|
||||||
|
|
||||||
// Next, a check for Trick Room is applied to determine sort order.
|
// Check for Trick Room and reverse sort order if active.
|
||||||
|
// Notably, Pokerogue does NOT have the "outspeed trick room" glitch at >1809 spd.
|
||||||
const speedReversed = new BooleanHolder(false);
|
const speedReversed = new BooleanHolder(false);
|
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globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
|
globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
|
||||||
|
|
||||||
// Adjust the sort function based on whether Trick Room is active.
|
|
||||||
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
|
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
|
||||||
const aSpeed = a?.getEffectiveStat(Stat.SPD) ?? 0;
|
const aSpeed = a.getEffectiveStat(Stat.SPD);
|
||||||
const bSpeed = b?.getEffectiveStat(Stat.SPD) ?? 0;
|
const bSpeed = b.getEffectiveStat(Stat.SPD);
|
||||||
|
|
||||||
return speedReversed.value ? aSpeed - bSpeed : bSpeed - aSpeed;
|
return speedReversed.value ? aSpeed - bSpeed : bSpeed - aSpeed;
|
||||||
});
|
});
|
||||||
|
|
||||||
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
|
return orderedTargets.map(t => t.getFieldIndex() + (t.isEnemy() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
|
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
|
||||||
* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
|
* This also considers the priority levels of various commands and changes the result of `getSpeedOrder` based on such.
|
||||||
* @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
|
* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in action order.
|
||||||
*/
|
*/
|
||||||
getCommandOrder(): BattlerIndex[] {
|
getCommandOrder(): BattlerIndex[] {
|
||||||
let moveOrder = this.getSpeedOrder();
|
let moveOrder = this.getSpeedOrder();
|
||||||
@ -114,7 +116,8 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result.
|
// If there is no difference between the move's calculated priorities,
|
||||||
|
// check for differences in battlerBypassSpeed and returns the result.
|
||||||
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
|
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
|
||||||
return battlerBypassSpeed[a].value ? -1 : 1;
|
return battlerBypassSpeed[a].value ? -1 : 1;
|
||||||
}
|
}
|
||||||
@ -135,8 +138,6 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
const field = globalScene.getField();
|
const field = globalScene.getField();
|
||||||
const moveOrder = this.getCommandOrder();
|
const moveOrder = this.getCommandOrder();
|
||||||
|
|
||||||
let orderIndex = 0;
|
|
||||||
|
|
||||||
for (const o of this.getSpeedOrder()) {
|
for (const o of this.getSpeedOrder()) {
|
||||||
const pokemon = field[o];
|
const pokemon = field[o];
|
||||||
const preTurnCommand = globalScene.currentBattle.preTurnCommands[o];
|
const preTurnCommand = globalScene.currentBattle.preTurnCommands[o];
|
||||||
@ -153,71 +154,24 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
|
|
||||||
const phaseManager = globalScene.phaseManager;
|
const phaseManager = globalScene.phaseManager;
|
||||||
|
|
||||||
for (const o of moveOrder) {
|
moveOrder.forEach((o, index) => {
|
||||||
const pokemon = field[o];
|
const pokemon = field[o];
|
||||||
const turnCommand = globalScene.currentBattle.turnCommands[o];
|
const turnCommand = globalScene.currentBattle.turnCommands[o];
|
||||||
|
|
||||||
if (turnCommand?.skip) {
|
if (!turnCommand || turnCommand.skip) {
|
||||||
continue;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (turnCommand?.command) {
|
// TODO: Remove `turnData.order` -
|
||||||
case Command.FIGHT: {
|
// it is used exclusively for Fusion Flare/Bolt
|
||||||
const queuedMove = turnCommand.move;
|
// and uses a really jank implementation
|
||||||
pokemon.turnData.order = orderIndex++;
|
if (turnCommand.command === Command.FIGHT) {
|
||||||
if (!queuedMove) {
|
pokemon.turnData.order = index;
|
||||||
continue;
|
|
||||||
}
|
|
||||||
const move =
|
|
||||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
|
||||||
new PokemonMove(queuedMove.move);
|
|
||||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
|
||||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
|
|
||||||
phaseManager.pushNew(
|
|
||||||
"MovePhase",
|
|
||||||
pokemon,
|
|
||||||
turnCommand.targets || turnCommand.move!.targets,
|
|
||||||
move,
|
|
||||||
turnCommand.move!.useMode,
|
|
||||||
); //TODO: is the bang correct here?
|
|
||||||
} else {
|
|
||||||
phaseManager.pushNew(
|
|
||||||
"MovePhase",
|
|
||||||
pokemon,
|
|
||||||
turnCommand.targets || turnCommand.move!.targets,
|
|
||||||
move,
|
|
||||||
queuedMove.useMode,
|
|
||||||
); // TODO: is the bang correct here?
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Command.BALL:
|
|
||||||
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
|
||||||
break;
|
|
||||||
case Command.POKEMON:
|
|
||||||
{
|
|
||||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
|
||||||
phaseManager.unshiftNew(
|
|
||||||
"SwitchSummonPhase",
|
|
||||||
switchType,
|
|
||||||
pokemon.getFieldIndex(),
|
|
||||||
turnCommand.cursor!,
|
|
||||||
true,
|
|
||||||
pokemon.isPlayer(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case Command.RUN:
|
|
||||||
{
|
|
||||||
// Running (like ball throwing) is a team action taking up both Pokemon's turns.
|
|
||||||
phaseManager.unshiftNew("AttemptRunPhase");
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
this.handleTurnCommand(turnCommand, pokemon);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Queue various effects for the end of the turn.
|
||||||
phaseManager.pushNew("CheckInterludePhase");
|
phaseManager.pushNew("CheckInterludePhase");
|
||||||
|
|
||||||
// TODO: Re-order these phases to be consistent with mainline turn order:
|
// TODO: Re-order these phases to be consistent with mainline turn order:
|
||||||
@ -239,4 +193,52 @@ export class TurnStartPhase extends FieldPhase {
|
|||||||
*/
|
*/
|
||||||
this.end();
|
this.end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private handleTurnCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||||
|
switch (turnCommand?.command) {
|
||||||
|
case Command.FIGHT:
|
||||||
|
this.handleFightCommand(turnCommand, pokemon);
|
||||||
|
break;
|
||||||
|
case Command.BALL:
|
||||||
|
globalScene.phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||||
|
break;
|
||||||
|
case Command.POKEMON:
|
||||||
|
globalScene.phaseManager.unshiftNew(
|
||||||
|
"SwitchSummonPhase",
|
||||||
|
turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH,
|
||||||
|
pokemon.getFieldIndex(),
|
||||||
|
turnCommand.cursor!, // TODO: Is this bang correct?
|
||||||
|
true,
|
||||||
|
pokemon.isPlayer(),
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
case Command.RUN:
|
||||||
|
globalScene.phaseManager.unshiftNew("AttemptRunPhase");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private handleFightCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||||
|
const queuedMove = turnCommand.move;
|
||||||
|
if (!queuedMove) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: This seems somewhat dubious
|
||||||
|
const move =
|
||||||
|
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||||
|
new PokemonMove(queuedMove.move);
|
||||||
|
|
||||||
|
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||||
|
globalScene.phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||||
|
}
|
||||||
|
|
||||||
|
globalScene.phaseManager.pushNew(
|
||||||
|
"MovePhase",
|
||||||
|
pokemon,
|
||||||
|
turnCommand.targets ?? queuedMove.targets,
|
||||||
|
move,
|
||||||
|
queuedMove.useMode,
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ import { SpeciesId } from "#enums/species-id";
|
|||||||
import { StatusEffect } from "#enums/status-effect";
|
import { StatusEffect } from "#enums/status-effect";
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Baneful Bunker", () => {
|
describe("Moves - Baneful Bunker", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -26,55 +26,51 @@ describe("Moves - Baneful Bunker", () => {
|
|||||||
|
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("single")
|
.battleStyle("single")
|
||||||
.moveset(MoveId.SLASH)
|
.moveset([MoveId.SLASH, MoveId.FLASH_CANNON])
|
||||||
.enemySpecies(SpeciesId.SNORLAX)
|
.enemySpecies(SpeciesId.TOXAPEX)
|
||||||
.enemyAbility(AbilityId.INSOMNIA)
|
.enemyAbility(AbilityId.INSOMNIA)
|
||||||
.enemyMoveset(MoveId.BANEFUL_BUNKER)
|
.enemyMoveset(MoveId.BANEFUL_BUNKER)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
test("should protect the user and poison attackers that make contact", async () => {
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
function expectProtected() {
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
expect(game.scene.getEnemyPokemon()?.hp).toBe(game.scene.getEnemyPokemon()?.getMaxHp());
|
||||||
|
expect(game.scene.getPlayerPokemon()?.status?.effect).toBe(StatusEffect.POISON);
|
||||||
|
}
|
||||||
|
|
||||||
|
it("should protect the user and poison attackers that make contact", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
game.move.select(MoveId.SLASH);
|
game.move.select(MoveId.SLASH);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
||||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
expectProtected();
|
||||||
});
|
});
|
||||||
test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
|
|
||||||
|
it("should ignore accuracy checks", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
|
||||||
|
|
||||||
game.move.select(MoveId.SLASH);
|
game.move.select(MoveId.SLASH);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.phaseInterceptor.to("MoveEndPhase"); // baneful bunker
|
||||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
|
||||||
|
|
||||||
await game.move.forceMiss();
|
await game.move.forceMiss();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
||||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
|
expectProtected();
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should not poison attackers that don't make contact", async () => {
|
it("should block non-contact moves without poisoning attackers", async () => {
|
||||||
game.override.moveset(MoveId.FLASH_CANNON);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.field.getPlayerPokemon();
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
const toxapex = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
game.move.select(MoveId.FLASH_CANNON);
|
game.move.select(MoveId.FLASH_CANNON);
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
|
||||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
|
||||||
|
|
||||||
await game.move.forceMiss();
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
|
|
||||||
expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
|
expect(toxapex.hp).toBe(toxapex.getMaxHp());
|
||||||
|
expect(charizard.status?.effect).toBeUndefined();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -1,12 +1,14 @@
|
|||||||
import { AbilityId } from "#enums/ability-id";
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import { ArenaTagSide } from "#enums/arena-tag-side";
|
||||||
|
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||||
|
import { BattlerIndex } from "#enums/battler-index";
|
||||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { Stat } from "#enums/stat";
|
import { Stat } from "#enums/stat";
|
||||||
import { BerryPhase } from "#phases/berry-phase";
|
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Crafty Shield", () => {
|
describe("Moves - Crafty Shield", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -27,68 +29,100 @@ describe("Moves - Crafty Shield", () => {
|
|||||||
|
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("double")
|
.battleStyle("double")
|
||||||
.moveset([MoveId.CRAFTY_SHIELD, MoveId.SPLASH, MoveId.SWORDS_DANCE])
|
.enemySpecies(SpeciesId.DUSKNOIR)
|
||||||
.enemySpecies(SpeciesId.SNORLAX)
|
.enemyMoveset(MoveId.GROWL)
|
||||||
.enemyMoveset([MoveId.GROWL])
|
|
||||||
.enemyAbility(AbilityId.INSOMNIA)
|
.enemyAbility(AbilityId.INSOMNIA)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from status moves", async () => {
|
it("should protect the user and allies from status moves", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||||
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||||
|
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||||
|
|
||||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||||
|
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should not protect the user and allies from attack moves", async () => {
|
it("should not protect the user and allies from attack moves", async () => {
|
||||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
game.override.enemyMoveset(MoveId.TACKLE);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||||
|
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(charizard.isFullHp()).toBe(false);
|
||||||
|
expect(blastoise.isFullHp()).toBe(false);
|
||||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from moves that ignore other protection", async () => {
|
it("should not block entry hazards and field-targeted moves", async () => {
|
||||||
game.override.enemySpecies(SpeciesId.DUSCLOPS).enemyMoveset([MoveId.CURSE]);
|
game.override.enemyMoveset([MoveId.PERISH_SONG, MoveId.TOXIC_SPIKES]);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.PERISH_SONG);
|
||||||
|
await game.move.forceEnemyMove(MoveId.TOXIC_SPIKES);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(game.scene.arena.getTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER)).toBeDefined();
|
||||||
|
expect(charizard.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||||
leadPokemon.forEach(p => expect(p.getTag(BattlerTagType.CURSED)).toBeUndefined());
|
expect(blastoise.getTag(BattlerTagType.PERISH_SONG)).toBeDefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should not block allies' self-targeted moves", async () => {
|
it("should protect the user and allies from moves that ignore other protection", async () => {
|
||||||
|
game.override.moveset(MoveId.CURSE);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
game.move.select(MoveId.CRAFTY_SHIELD);
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||||
game.move.select(MoveId.SWORDS_DANCE, 1);
|
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER);
|
||||||
|
await game.move.forceEnemyMove(MoveId.CURSE, BattlerIndex.PLAYER_2);
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
expect(leadPokemon[0].getStatStage(Stat.ATK)).toBe(0);
|
expect(charizard.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||||
expect(leadPokemon[1].getStatStage(Stat.ATK)).toBe(2);
|
expect(blastoise.getTag(BattlerTagType.CURSED)).toBeUndefined();
|
||||||
|
|
||||||
|
const [dusknoir1, dusknoir2] = game.scene.getEnemyField();
|
||||||
|
expect(dusknoir1).toHaveFullHp();
|
||||||
|
expect(dusknoir2).toHaveFullHp();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not block allies' self or ally-targeted moves", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER);
|
||||||
|
game.move.use(MoveId.SWORDS_DANCE, BattlerIndex.PLAYER_2);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
|
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||||
|
expect(blastoise.getStatStage(Stat.ATK)).toBe(2);
|
||||||
|
|
||||||
|
game.move.use(MoveId.HOWL, BattlerIndex.PLAYER);
|
||||||
|
game.move.use(MoveId.CRAFTY_SHIELD, BattlerIndex.PLAYER_2);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
|
expect(charizard.getStatStage(Stat.ATK)).toBe(1);
|
||||||
|
expect(blastoise.getStatStage(Stat.ATK)).toBe(3);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
import { AbilityId } from "#enums/ability-id";
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import { HitResult } from "#enums/hit-result";
|
||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Endure", () => {
|
describe("Moves - Endure", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -22,7 +23,7 @@ describe("Moves - Endure", () => {
|
|||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override
|
game.override
|
||||||
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
|
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.SHEER_COLD])
|
||||||
.ability(AbilityId.SKILL_LINK)
|
.ability(AbilityId.SKILL_LINK)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.battleStyle("single")
|
.battleStyle("single")
|
||||||
@ -32,7 +33,7 @@ describe("Moves - Endure", () => {
|
|||||||
.enemyMoveset(MoveId.ENDURE);
|
.enemyMoveset(MoveId.ENDURE);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should let the pokemon survive with 1 HP", async () => {
|
it("should let the pokemon survive with 1 HP from attacks", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||||
|
|
||||||
game.move.select(MoveId.THUNDER);
|
game.move.select(MoveId.THUNDER);
|
||||||
@ -41,7 +42,7 @@ describe("Moves - Endure", () => {
|
|||||||
expect(game.field.getEnemyPokemon().hp).toBe(1);
|
expect(game.field.getEnemyPokemon().hp).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
|
it("should let the pokemon survive with 1 HP from multi-strike moves", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
|
||||||
|
|
||||||
game.move.select(MoveId.BULLET_SEED);
|
game.move.select(MoveId.BULLET_SEED);
|
||||||
@ -57,30 +58,27 @@ describe("Moves - Endure", () => {
|
|||||||
game.move.select(MoveId.SHEER_COLD);
|
game.move.select(MoveId.SHEER_COLD);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(enemy.isFainted()).toBeFalsy();
|
expect(enemy.hp).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
// comprehensive indirect damage test copied from Reviver Seed test
|
// comprehensive indirect damage test copied from Reviver Seed test
|
||||||
it.each([
|
it.each([
|
||||||
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
|
{ moveType: "Damaging Move Chip", move: MoveId.SALT_CURE },
|
||||||
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
|
{ moveType: "Status Move Chip", move: MoveId.LEECH_SEED },
|
||||||
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
|
{ moveType: "Partial Trapping move", move: MoveId.WHIRLPOOL },
|
||||||
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
|
{ moveType: "Status Effect", move: MoveId.TOXIC },
|
||||||
{ moveType: "Weather", move: MoveId.SANDSTORM },
|
{ moveType: "Weather", move: MoveId.SANDSTORM },
|
||||||
])("should not prevent fainting from $moveType", async ({ move }) => {
|
])("should not prevent fainting from $moveType Damage", async ({ move }) => {
|
||||||
game.override
|
game.override.moveset(move).enemyLevel(100);
|
||||||
.enemyLevel(1)
|
|
||||||
.startingLevel(100)
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.moveset(move)
|
|
||||||
.enemyMoveset(MoveId.ENDURE);
|
|
||||||
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
|
||||||
const enemy = game.field.getEnemyPokemon();
|
const enemy = game.field.getEnemyPokemon();
|
||||||
enemy.damageAndUpdate(enemy.hp - 1);
|
enemy.hp = 2;
|
||||||
|
// force attack to do 1 dmg (for salt cure)
|
||||||
|
vi.spyOn(enemy, "getAttackDamage").mockReturnValue({ cancelled: false, result: HitResult.EFFECTIVE, damage: 1 });
|
||||||
|
|
||||||
game.move.select(move);
|
game.move.select(move);
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(enemy.isFainted()).toBeTruthy();
|
expect(enemy.isFainted()).toBe(true);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -1,15 +1,14 @@
|
|||||||
import { ArenaTrapTag } from "#data/arena-tag";
|
|
||||||
import { allMoves } from "#data/data-lists";
|
import { allMoves } from "#data/data-lists";
|
||||||
import { AbilityId } from "#enums/ability-id";
|
import { AbilityId } from "#enums/ability-id";
|
||||||
import { ArenaTagSide } from "#enums/arena-tag-side";
|
|
||||||
import { BattlerIndex } from "#enums/battler-index";
|
import { BattlerIndex } from "#enums/battler-index";
|
||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
import { MoveResult } from "#enums/move-result";
|
import { MoveResult } from "#enums/move-result";
|
||||||
|
import { MoveUseMode } from "#enums/move-use-mode";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { Stat } from "#enums/stat";
|
import { Stat } from "#enums/stat";
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Protect", () => {
|
describe("Moves - Protect", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -27,90 +26,210 @@ describe("Moves - Protect", () => {
|
|||||||
|
|
||||||
beforeEach(() => {
|
beforeEach(() => {
|
||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
|
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("single")
|
.battleStyle("single")
|
||||||
.moveset([MoveId.PROTECT])
|
.moveset([MoveId.PROTECT, MoveId.SPIKY_SHIELD, MoveId.ENDURE, MoveId.SPLASH])
|
||||||
.enemySpecies(SpeciesId.SNORLAX)
|
.enemySpecies(SpeciesId.SNORLAX)
|
||||||
.enemyAbility(AbilityId.INSOMNIA)
|
.enemyAbility(AbilityId.INSOMNIA)
|
||||||
.enemyMoveset([MoveId.TACKLE])
|
.enemyMoveset(MoveId.LUMINA_CRASH)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user from attacks", async () => {
|
it("should protect the user from attacks and their secondary effects", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.field.getPlayerPokemon();
|
||||||
|
|
||||||
game.move.select(MoveId.PROTECT);
|
game.move.select(MoveId.PROTECT);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
|
expect(charizard.getStatStage(Stat.SPDEF)).toBe(0);
|
||||||
|
expect(charizard);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should prevent secondary effects from the opponent's attack", async () => {
|
it.each<{ numTurns: number; chance: number }>([
|
||||||
game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
|
{ numTurns: 1, chance: 3 },
|
||||||
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
{ numTurns: 2, chance: 9 },
|
||||||
|
{ numTurns: 3, chance: 27 },
|
||||||
|
{ numTurns: 4, chance: 81 },
|
||||||
|
])("should have a 1/$chance success rate after $numTurns successful uses", async ({ numTurns, chance }) => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
// mock RNG roll to suceed unless exactly the desired chance is hit
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range !== chance ? 0 : 1));
|
||||||
|
const conditionSpy = vi.spyOn(allMoves[MoveId.PROTECT]["conditions"][0], "apply");
|
||||||
|
|
||||||
|
// click protect many times
|
||||||
|
for (let x = 0; x < numTurns; x++) {
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
expect(conditionSpy).toHaveLastReturnedWith(true);
|
||||||
|
}
|
||||||
|
|
||||||
game.move.select(MoveId.PROTECT);
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
expect(conditionSpy).toHaveLastReturnedWith(false);
|
||||||
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user from status moves", async () => {
|
it("should share fail chance with all move variants", async () => {
|
||||||
game.override.enemyMoveset([MoveId.CHARM]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.field.getPlayerPokemon();
|
||||||
|
charizard.summonData.moveHistory = [
|
||||||
|
{ move: MoveId.ENDURE, result: MoveResult.SUCCESS, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL },
|
||||||
|
{
|
||||||
|
move: MoveId.SPIKY_SHIELD,
|
||||||
|
result: MoveResult.SUCCESS,
|
||||||
|
targets: [BattlerIndex.PLAYER],
|
||||||
|
useMode: MoveUseMode.NORMAL,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
// force protect to fail on anything >=2 uses (1/9 chance)
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockImplementation(range => (range >= 9 ? 1 : 0));
|
||||||
|
|
||||||
game.move.select(MoveId.PROTECT);
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
|
||||||
expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should stop subsequent hits of a multi-hit move", async () => {
|
it("should reset fail chance on move failure", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
// force protect to always fail if RNG roll attempt is made
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||||
|
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPIKY_SHIELD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPIKY_SHIELD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should reset fail chance on using another move", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
// force protect to always fail if RNG roll attempt is made
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||||
|
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPLASH);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should reset fail chance on starting a new wave", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
|
const charizard = game.field.getPlayerPokemon();
|
||||||
|
// force protect to always fail if RNG roll attempt is made
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||||
|
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
// Wait until move end phase to kill opponent to ensure protect doesn't fail due to going last
|
||||||
|
await game.phaseInterceptor.to("MoveEndPhase");
|
||||||
|
await game.doKillOpponents();
|
||||||
|
await game.toNextWave();
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPIKY_SHIELD);
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should not be blocked by Psychic Terrain", async () => {
|
||||||
|
game.override.ability(AbilityId.PSYCHIC_SURGE);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should stop subsequent hits of multi-hit moves", async () => {
|
||||||
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
|
game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.field.getPlayerPokemon();
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
const enemyPokemon = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
game.move.select(MoveId.PROTECT);
|
game.move.select(MoveId.PROTECT);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
expect(enemyPokemon.turnData.hitCount).toBe(1);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should fail if the user is the last to move in the turn", async () => {
|
it("should fail if the user moves last in the turn", async () => {
|
||||||
game.override.enemyMoveset([MoveId.PROTECT]);
|
game.override.enemyMoveset(MoveId.PROTECT);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const leadPokemon = game.field.getPlayerPokemon();
|
const charizard = game.field.getPlayerPokemon();
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
const enemyPokemon = game.field.getEnemyPokemon();
|
||||||
|
|
||||||
game.move.select(MoveId.PROTECT);
|
game.move.select(MoveId.PROTECT);
|
||||||
|
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("should not block Protection-bypassing moves or Future Sight", async () => {
|
||||||
|
game.override.enemyMoveset([MoveId.FUTURE_SIGHT, MoveId.MIGHTY_CLEAVE, MoveId.SPORE]);
|
||||||
|
await game.classicMode.startBattle([SpeciesId.AGGRON]);
|
||||||
|
|
||||||
|
const aggron = game.scene.getPlayerPokemon()!;
|
||||||
|
vi.spyOn(aggron, "randBattleSeedInt").mockReturnValue(0);
|
||||||
|
|
||||||
|
// Turn 1: setup future sight
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.move.forceEnemyMove(MoveId.FUTURE_SIGHT);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
// Turn 2: mighty cleave
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.move.forceEnemyMove(MoveId.MIGHTY_CLEAVE);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||||
|
|
||||||
|
aggron.hp = aggron.getMaxHp();
|
||||||
|
|
||||||
|
// turn 3: Future Sight hits
|
||||||
|
game.move.select(MoveId.PROTECT);
|
||||||
|
await game.move.forceEnemyMove(MoveId.SPORE);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(aggron.hp).toBeLessThan(aggron.getMaxHp());
|
||||||
|
expect(aggron.status?.effect).toBeUndefined(); // check that protect actually worked
|
||||||
|
});
|
||||||
|
|
||||||
|
// TODO: Add test
|
||||||
|
it.todo("should not reset counter when throwing balls");
|
||||||
});
|
});
|
||||||
|
@ -3,10 +3,9 @@ import { BattlerIndex } from "#enums/battler-index";
|
|||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
import { MoveResult } from "#enums/move-result";
|
import { MoveResult } from "#enums/move-result";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { Stat } from "#enums/stat";
|
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Quick Guard", () => {
|
describe("Moves - Quick Guard", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -27,74 +26,72 @@ describe("Moves - Quick Guard", () => {
|
|||||||
|
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("double")
|
.battleStyle("double")
|
||||||
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
|
.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.SPIKY_SHIELD])
|
||||||
.enemySpecies(SpeciesId.SNORLAX)
|
.enemySpecies(SpeciesId.SNORLAX)
|
||||||
.enemyMoveset([MoveId.QUICK_ATTACK])
|
.enemyMoveset(MoveId.QUICK_ATTACK)
|
||||||
.enemyAbility(AbilityId.INSOMNIA)
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from priority moves", async () => {
|
it("should protect the user and allies from priority moves", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
game.move.select(MoveId.QUICK_GUARD);
|
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
|
||||||
|
|
||||||
|
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||||
|
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER);
|
||||||
|
await game.move.forceEnemyMove(MoveId.QUICK_ATTACK, BattlerIndex.PLAYER_2);
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
|
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from Prankster-boosted moves", async () => {
|
it.each<{ name: string; move: MoveId; ability: AbilityId }>([
|
||||||
game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
|
{ name: "Prankster", move: MoveId.SPORE, ability: AbilityId.PRANKSTER },
|
||||||
|
{ name: "Gale Wings", move: MoveId.BRAVE_BIRD, ability: AbilityId.GALE_WINGS },
|
||||||
|
])("should protect the user and allies from $name-boosted moves", async ({ move, ability }) => {
|
||||||
|
game.override.enemyMoveset(move).enemyAbility(ability);
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
game.move.select(MoveId.QUICK_GUARD);
|
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
|
||||||
|
|
||||||
|
game.move.select(MoveId.QUICK_GUARD, BattlerIndex.PLAYER);
|
||||||
|
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER);
|
||||||
|
await game.move.forceEnemyMove(move, BattlerIndex.PLAYER_2);
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
|
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||||
|
expect(charizard.status?.effect).toBeUndefined();
|
||||||
|
expect(blastoise.status?.effect).toBeUndefined();
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should stop subsequent hits of a multi-hit priority move", async () => {
|
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||||
game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
|
game.override.battleStyle("single");
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
|
||||||
|
|
||||||
const playerPokemon = game.scene.getPlayerField();
|
|
||||||
const enemyPokemon = game.scene.getEnemyField();
|
|
||||||
|
|
||||||
game.move.select(MoveId.QUICK_GUARD);
|
|
||||||
game.move.select(MoveId.FOLLOW_ME, 1);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
|
|
||||||
playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
|
||||||
enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
|
|
||||||
});
|
|
||||||
|
|
||||||
test("should fail if the user is the last to move in the turn", async () => {
|
|
||||||
game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
const playerPokemon = game.field.getPlayerPokemon();
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
const enemyPokemon = game.field.getEnemyPokemon();
|
// force protect to fail on anything >0 uses
|
||||||
|
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||||
|
|
||||||
game.move.select(MoveId.QUICK_GUARD);
|
game.move.select(MoveId.QUICK_GUARD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
game.move.select(MoveId.QUICK_GUARD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
// ignored fail chance
|
||||||
expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPIKY_SHIELD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
import { AbilityId } from "#enums/ability-id";
|
import { AbilityId } from "#enums/ability-id";
|
||||||
|
import { BattlerIndex } from "#enums/battler-index";
|
||||||
import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
||||||
|
import { MoveResult } from "#enums/move-result";
|
||||||
import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
||||||
import { Stat } from "#enums/stat";
|
import { Stat } from "#enums/stat";
|
||||||
import { BerryPhase } from "#phases/berry-phase";
|
|
||||||
import { GameManager } from "#test/test-utils/game-manager";
|
import { GameManager } from "#test/test-utils/game-manager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
describe("Moves - Wide Guard", () => {
|
describe("Moves - Wide Guard", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -26,71 +27,84 @@ describe("Moves - Wide Guard", () => {
|
|||||||
|
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("double")
|
.battleStyle("double")
|
||||||
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF])
|
.moveset([MoveId.WIDE_GUARD, MoveId.SPLASH, MoveId.SURF, MoveId.SPIKY_SHIELD])
|
||||||
.enemySpecies(SpeciesId.SNORLAX)
|
.enemySpecies(SpeciesId.SNORLAX)
|
||||||
.enemyMoveset(MoveId.SWIFT)
|
.enemyMoveset([MoveId.SWIFT, MoveId.GROWL, MoveId.TACKLE])
|
||||||
.enemyAbility(AbilityId.INSOMNIA)
|
.enemyAbility(AbilityId.INSOMNIA)
|
||||||
.startingLevel(100)
|
.startingLevel(100)
|
||||||
.enemyLevel(100);
|
.enemyLevel(100);
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from multi-target attack moves", async () => {
|
it("should protect the user and allies from multi-target attack and status moves", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||||
|
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.SWIFT);
|
||||||
|
await game.move.forceEnemyMove(MoveId.GROWL);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
game.move.select(MoveId.WIDE_GUARD);
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
expect(blastoise.hp).toBe(blastoise.getMaxHp());
|
||||||
|
expect(charizard.getStatStage(Stat.ATK)).toBe(0);
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(blastoise.getStatStage(Stat.ATK)).toBe(0);
|
||||||
|
|
||||||
leadPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user and allies from multi-target status moves", async () => {
|
it("should not protect the user and allies from single-target moves", async () => {
|
||||||
game.override.enemyMoveset([MoveId.GROWL]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const [charizard, blastoise] = game.scene.getPlayerField();
|
||||||
|
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||||
|
game.move.select(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||||
|
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER);
|
||||||
|
await game.move.forceEnemyMove(MoveId.TACKLE, BattlerIndex.PLAYER_2);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
game.move.select(MoveId.WIDE_GUARD);
|
expect(charizard.hp).toBeLessThan(charizard.getMaxHp());
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
expect(blastoise.hp).toBeLessThan(blastoise.getMaxHp());
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
|
||||||
|
|
||||||
leadPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should not protect the user and allies from single-target moves", async () => {
|
it("should protect the user from its ally's multi-target move", async () => {
|
||||||
game.override.enemyMoveset([MoveId.TACKLE]);
|
game.override.enemyMoveset(MoveId.SPLASH);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
||||||
|
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
const [snorlax1, snorlax2] = game.scene.getEnemyField();
|
||||||
|
|
||||||
game.move.select(MoveId.WIDE_GUARD);
|
game.move.select(MoveId.WIDE_GUARD, BattlerIndex.PLAYER);
|
||||||
game.move.select(MoveId.SPLASH, 1);
|
game.move.select(MoveId.SURF, BattlerIndex.PLAYER_2);
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(charizard.hp).toBe(charizard.getMaxHp());
|
||||||
|
expect(snorlax1.hp).toBeLessThan(snorlax1.getMaxHp());
|
||||||
expect(leadPokemon.some(p => p.hp < p.getMaxHp())).toBeTruthy();
|
expect(snorlax2.hp).toBeLessThan(snorlax2.getMaxHp());
|
||||||
});
|
});
|
||||||
|
|
||||||
test("should protect the user from its ally's multi-target move", async () => {
|
it("should increment (but not respect) other protection moves' fail counters", async () => {
|
||||||
game.override.enemyMoveset([MoveId.SPLASH]);
|
game.override.battleStyle("single");
|
||||||
|
await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
|
const charizard = game.scene.getPlayerPokemon()!;
|
||||||
|
// force protect to fail on anything other than a guaranteed success
|
||||||
const leadPokemon = game.scene.getPlayerField();
|
vi.spyOn(charizard, "randBattleSeedInt").mockReturnValue(1);
|
||||||
const enemyPokemon = game.scene.getEnemyField();
|
|
||||||
|
|
||||||
game.move.select(MoveId.WIDE_GUARD);
|
game.move.select(MoveId.WIDE_GUARD);
|
||||||
game.move.select(MoveId.SURF, 1);
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to(BerryPhase, false);
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
|
// ignored fail chance
|
||||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
game.move.select(MoveId.WIDE_GUARD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
game.move.select(MoveId.SPIKY_SHIELD);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
// ignored fail chance
|
||||||
|
expect(charizard.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user