Merge branch 'beta' into turn-start-phase

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Bertie690 2025-07-08 23:59:05 +02:00 committed by GitHub
commit 94d8d60826
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23 changed files with 222 additions and 112 deletions

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@ -8478,6 +8478,6 @@
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@ -2525,6 +2525,10 @@ export default class BattleScene extends SceneBase {
return 10.344;
case "battle_legendary_zac_zam": //SWSH Zacian & Zamazenta Battle
return 11.424;
case "battle_legendary_eternatus_p1": //SWSH Eternatus Battle
return 11.102;
case "battle_legendary_eternatus_p2": //SWSH Eternamax Eternatus Battle
return 0.0;
case "battle_legendary_glas_spec": //SWSH Glastrier & Spectrier Battle
return 12.503;
case "battle_legendary_calyrex": //SWSH Calyrex Battle

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@ -382,6 +382,11 @@ export default class Battle {
case SpeciesId.ZACIAN:
case SpeciesId.ZAMAZENTA:
return "battle_legendary_zac_zam";
case SpeciesId.ETERNATUS:
if (pokemon.getFormKey() === "eternamax") {
return "battle_legendary_eternatus_p2";
}
return "battle_legendary_eternatus_p1";
case SpeciesId.GLASTRIER:
case SpeciesId.SPECTRIER:
return "battle_legendary_glas_spec";

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@ -1194,7 +1194,16 @@ export class PostDefendContactApplyTagChanceAbAttr extends PostDefendAbAttr {
}
}
export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
/**
* Set stat stages when the user gets hit by a critical hit
*
* @privateremarks
* It is the responsibility of the caller to ensure that this ability attribute is only applied
* when the user has been hit by a critical hit; such an event is not checked here.
*
* @sealed
*/
export class PostReceiveCritStatStageChangeAbAttr extends AbAttr {
private stat: BattleStat;
private stages: number;
@ -1216,12 +1225,6 @@ export class PostDefendCritStatStageChangeAbAttr extends PostDefendAbAttr {
);
}
}
override getCondition(): AbAttrCondition {
return (pokemon: Pokemon) =>
pokemon.turnData.attacksReceived.length !== 0 &&
pokemon.turnData.attacksReceived[pokemon.turnData.attacksReceived.length - 1].critical;
}
}
export class PostDefendContactDamageAbAttr extends PostDefendAbAttr {
@ -6417,7 +6420,7 @@ const AbilityAttrs = Object.freeze({
PostDefendContactApplyStatusEffectAbAttr,
EffectSporeAbAttr,
PostDefendContactApplyTagChanceAbAttr,
PostDefendCritStatStageChangeAbAttr,
PostReceiveCritStatStageChangeAbAttr,
PostDefendContactDamageAbAttr,
PostDefendPerishSongAbAttr,
PostDefendWeatherChangeAbAttr,
@ -6886,7 +6889,7 @@ export function initAbilities() {
new Ability(AbilityId.GLUTTONY, 4)
.attr(ReduceBerryUseThresholdAbAttr),
new Ability(AbilityId.ANGER_POINT, 4)
.attr(PostDefendCritStatStageChangeAbAttr, Stat.ATK, 6),
.attr(PostReceiveCritStatStageChangeAbAttr, Stat.ATK, 12),
new Ability(AbilityId.UNBURDEN, 4)
.attr(PostItemLostApplyBattlerTagAbAttr, BattlerTagType.UNBURDEN)
.bypassFaint() // Allows reviver seed to activate Unburden

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@ -15,7 +15,7 @@ import type { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { AbilityAttr } from "#enums/ability-attr";
import PokemonData from "#app/system/pokemon-data";
import type { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { isNullOrUndefined, randSeedShuffle } from "#app/utils/common";
import { getEnumValues, isNullOrUndefined, randSeedShuffle } from "#app/utils/common";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { globalScene } from "#app/global-scene";
@ -30,7 +30,7 @@ import i18next from "i18next";
import { getStatKey } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import type { Nature } from "#enums/nature";
import { Nature } from "#enums/nature";
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounters/trainingSession";
@ -184,10 +184,9 @@ export const TrainingSessionEncounter: MysteryEncounter = MysteryEncounterBuilde
.withPreOptionPhase(async (): Promise<boolean> => {
// Open menu for selecting pokemon and Nature
const encounter = globalScene.currentBattle.mysteryEncounter!;
const natures = new Array(25).fill(null).map((_val, i) => i as Nature);
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for nature selection
return natures.map((nature: Nature) => {
return getEnumValues(Nature).map((nature: Nature) => {
const option: OptionSelectItem = {
label: getNatureName(nature, true, true, true, globalScene.uiTheme),
handler: () => {

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@ -150,7 +150,7 @@ function doFanOutParticle(
}
export function addPokeballCaptureStars(pokeball: Phaser.GameObjects.Sprite): void {
const addParticle = () => {
const addParticle = (): void => {
const particle = globalScene.add.sprite(pokeball.x, pokeball.y, "pb_particles", "4.png");
particle.setOrigin(pokeball.originX, pokeball.originY);
particle.setAlpha(0.5);
@ -188,7 +188,9 @@ export function addPokeballCaptureStars(pokeball: Phaser.GameObjects.Sprite): vo
});
};
new Array(3).fill(null).map(() => addParticle());
for (let i = 0; i < 3; i++) {
addParticle();
}
}
export function sin(index: number, amplitude: number): number {

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@ -981,14 +981,15 @@ export class ArenaBase extends Phaser.GameObjects.Container {
this.base = globalScene.addFieldSprite(0, 0, "plains_a", undefined, 1);
this.base.setOrigin(0, 0);
this.props = !player
? new Array(3).fill(null).map(() => {
const ret = globalScene.addFieldSprite(0, 0, "plains_b", undefined, 1);
ret.setOrigin(0, 0);
ret.setVisible(false);
return ret;
})
: [];
this.props = [];
if (!player) {
for (let i = 0; i < 3; i++) {
const ret = globalScene.addFieldSprite(0, 0, "plains_b", undefined, 1);
ret.setOrigin(0, 0);
ret.setVisible(false);
this.props.push(ret);
}
}
}
setBiome(biome: BiomeId, propValue?: number): void {

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@ -2457,12 +2457,31 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
}
export interface CustomModifierSettings {
/** If specified, will override the next X items to be the specified tier. These can upgrade with luck. */
guaranteedModifierTiers?: ModifierTier[];
/** If specified, will override the first X items to be specific modifier options (these should be pre-genned). */
guaranteedModifierTypeOptions?: ModifierTypeOption[];
/** If specified, will override the next X items to be auto-generated from specific modifier functions (these don't have to be pre-genned). */
guaranteedModifierTypeFuncs?: ModifierTypeFunc[];
/**
* If set to `true`, will fill the remainder of shop items that were not overridden by the 3 options above, up to the `count` param value.
* @example
* ```ts
* count = 4;
* customModifierSettings = { guaranteedModifierTiers: [ModifierTier.GREAT], fillRemaining: true };
* ```
* The first item in the shop will be `GREAT` tier, and the remaining `3` items will be generated normally.
*
* If `fillRemaining: false` in the same scenario, only 1 `GREAT` tier item will appear in the shop (regardless of the value of `count`).
* @defaultValue `false`
*/
fillRemaining?: boolean;
/** Set to negative value to disable rerolls completely in shop */
/** If specified, can adjust the amount of money required for a shop reroll. If set to a negative value, the shop will not allow rerolls at all. */
rerollMultiplier?: number;
/**
* If `false`, will prevent set item tiers from upgrading via luck.
* @defaultValue `true`
*/
allowLuckUpgrades?: boolean;
}
@ -2472,19 +2491,10 @@ export function getModifierTypeFuncById(id: string): ModifierTypeFunc {
/**
* Generates modifier options for a {@linkcode SelectModifierPhase}
* @param count Determines the number of items to generate
* @param party Party is required for generating proper modifier pools
* @param modifierTiers (Optional) If specified, rolls items in the specified tiers. Commonly used for tier-locking with Lock Capsule.
* @param customModifierSettings (Optional) If specified, can customize the item shop rewards further.
* - `guaranteedModifierTypeOptions?: ModifierTypeOption[]` If specified, will override the first X items to be specific modifier options (these should be pre-genned).
* - `guaranteedModifierTypeFuncs?: ModifierTypeFunc[]` If specified, will override the next X items to be auto-generated from specific modifier functions (these don't have to be pre-genned).
* - `guaranteedModifierTiers?: ModifierTier[]` If specified, will override the next X items to be the specified tier. These can upgrade with luck.
* - `fillRemaining?: boolean` Default 'false'. If set to true, will fill the remainder of shop items that were not overridden by the 3 options above, up to the 'count' param value.
* - Example: `count = 4`, `customModifierSettings = { guaranteedModifierTiers: [ModifierTier.GREAT], fillRemaining: true }`,
* - The first item in the shop will be `GREAT` tier, and the remaining 3 items will be generated normally.
* - If `fillRemaining = false` in the same scenario, only 1 `GREAT` tier item will appear in the shop (regardless of `count` value).
* - `rerollMultiplier?: number` If specified, can adjust the amount of money required for a shop reroll. If set to a negative value, the shop will not allow rerolls at all.
* - `allowLuckUpgrades?: boolean` Default `true`, if `false` will prevent set item tiers from upgrading via luck
* @param count - Determines the number of items to generate
* @param party - Party is required for generating proper modifier pools
* @param modifierTiers - (Optional) If specified, rolls items in the specified tiers. Commonly used for tier-locking with Lock Capsule.
* @param customModifierSettings - See {@linkcode CustomModifierSettings}
*/
export function getPlayerModifierTypeOptions(
count: number,
@ -2495,16 +2505,10 @@ export function getPlayerModifierTypeOptions(
const options: ModifierTypeOption[] = [];
const retryCount = Math.min(count * 5, 50);
if (!customModifierSettings) {
new Array(count).fill(0).map((_, i) => {
options.push(
getModifierTypeOptionWithRetry(
options,
retryCount,
party,
modifierTiers && modifierTiers.length > i ? modifierTiers[i] : undefined,
),
);
});
for (let i = 0; i < count; i++) {
const tier = modifierTiers && modifierTiers.length > i ? modifierTiers[i] : undefined;
options.push(getModifierTypeOptionWithRetry(options, retryCount, party, tier));
}
} else {
// Guaranteed mod options first
if (

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@ -388,7 +388,7 @@ export class EvolutionPhase extends Phase {
globalScene.ui.showText(
i18next.t("menu:evolutionDone", {
pokemonName: this.preEvolvedPokemonName,
evolvedPokemonName: this.pokemon.species.getExpandedSpeciesName(),
evolvedPokemonName: this.pokemon.name,
}),
null,
() => this.end(),

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@ -432,9 +432,15 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - {@linkcode Pokemon} the current target of this phase's invoked move
* @param hitResult - The {@linkcode HitResult} of the attempted move
* @param wasCritical - `true` if the move was a critical hit
*/
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult): void {
applyAbAttrs("PostDefendAbAttr", { pokemon: target, opponent: user, move: this.move, hitResult });
protected applyOnGetHitAbEffects(user: Pokemon, target: Pokemon, hitResult: HitResult, wasCritical = false): void {
const params = { pokemon: target, opponent: user, move: this.move, hitResult };
applyAbAttrs("PostDefendAbAttr", params);
if (wasCritical) {
applyAbAttrs("PostReceiveCritStatStageChangeAbAttr", params);
}
target.lapseTags(BattlerTagLapseType.AFTER_HIT);
}
@ -788,12 +794,12 @@ export class MoveEffectPhase extends PokemonPhase {
this.triggerMoveEffects(MoveEffectTrigger.PRE_APPLY, user, target);
const hitResult = this.applyMove(user, target, effectiveness);
const [hitResult, wasCritical] = this.applyMove(user, target, effectiveness);
// Apply effects to the user (always) and the target (if not blocked by substitute).
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, true);
if (!this.move.hitsSubstitute(user, target)) {
this.applyOnTargetEffects(user, target, hitResult, firstTarget);
this.applyOnTargetEffects(user, target, hitResult, firstTarget, wasCritical);
}
if (this.lastHit) {
globalScene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
@ -813,8 +819,9 @@ export class MoveEffectPhase extends PokemonPhase {
* @param user - The {@linkcode Pokemon} using this phase's invoked move
* @param target - The {@linkcode Pokemon} targeted by the move
* @param effectiveness - The effectiveness of the move against the target
* @returns The {@linkcode HitResult} of the move against the target and a boolean indicating whether the target was crit
*/
protected applyMoveDamage(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): HitResult {
protected applyMoveDamage(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): [HitResult, boolean] {
const isCritical = target.getCriticalHitResult(user, this.move);
/*
@ -845,7 +852,7 @@ export class MoveEffectPhase extends PokemonPhase {
const isOneHitKo = result === HitResult.ONE_HIT_KO;
if (!dmg) {
return result;
return [result, false];
}
target.lapseTags(BattlerTagLapseType.HIT);
@ -873,7 +880,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
if (damage <= 0) {
return result;
return [result, isCritical];
}
if (user.isPlayer()) {
@ -902,7 +909,7 @@ export class MoveEffectPhase extends PokemonPhase {
globalScene.applyModifiers(DamageMoneyRewardModifier, true, user, new NumberHolder(damage));
}
return result;
return [result, isCritical];
}
/**
@ -956,17 +963,17 @@ export class MoveEffectPhase extends PokemonPhase {
* @param target - The {@linkcode Pokemon} struck by the move
* @param effectiveness - The effectiveness of the move against the target
*/
protected applyMove(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): HitResult {
protected applyMove(user: Pokemon, target: Pokemon, effectiveness: TypeDamageMultiplier): [HitResult, boolean] {
const moveCategory = user.getMoveCategory(target, this.move);
if (moveCategory === MoveCategory.STATUS) {
return HitResult.STATUS;
return [HitResult.STATUS, false];
}
const result = this.applyMoveDamage(user, target, effectiveness);
if (user.turnData.hitsLeft === 1 || target.isFainted()) {
this.queueHitResultMessage(result);
this.queueHitResultMessage(result[0]);
}
if (target.isFainted()) {
@ -983,8 +990,15 @@ export class MoveEffectPhase extends PokemonPhase {
* @param target - The {@linkcode Pokemon} targeted by the move
* @param hitResult - The {@linkcode HitResult} obtained from applying the move
* @param firstTarget - `true` if the target is the first Pokemon hit by the attack
* @param wasCritical - `true` if the move was a critical hit
*/
protected applyOnTargetEffects(user: Pokemon, target: Pokemon, hitResult: HitResult, firstTarget: boolean): void {
protected applyOnTargetEffects(
user: Pokemon,
target: Pokemon,
hitResult: HitResult,
firstTarget: boolean,
wasCritical = false,
): void {
/** Does {@linkcode hitResult} indicate that damage was dealt to the target? */
const dealsDamage = [
HitResult.EFFECTIVE,
@ -995,7 +1009,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.triggerMoveEffects(MoveEffectTrigger.POST_APPLY, user, target, firstTarget, false);
this.applyHeldItemFlinchCheck(user, target, dealsDamage);
this.applyOnGetHitAbEffects(user, target, hitResult);
this.applyOnGetHitAbEffects(user, target, hitResult, wasCritical);
applyAbAttrs("PostAttackAbAttr", { pokemon: user, opponent: target, move: this.move, hitResult });
// We assume only enemy Pokemon are able to have the EnemyAttackStatusEffectChanceModifier from tokens

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@ -105,7 +105,7 @@ export default class PokemonData {
// TODO: Can't we move some of this verification stuff to an upgrade script?
this.nature = source.nature ?? Nature.HARDY;
this.moveset = source.moveset.map((m: any) => PokemonMove.loadMove(m));
this.moveset = source.moveset?.map((m: any) => PokemonMove.loadMove(m)) ?? [];
this.status = source.status
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null;

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@ -11,25 +11,22 @@ import { PlayerGender } from "#enums/player-gender";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { isLocal } from "#app/utils/common";
const VOLUME_OPTIONS: SettingOption[] = new Array(11).fill(null).map((_, i) =>
i
? {
value: (i * 10).toString(),
label: (i * 10).toString(),
}
: {
value: "Mute",
label: i18next.t("settings:mute"),
},
);
const VOLUME_OPTIONS: SettingOption[] = [
{
value: "Mute",
label: i18next.t("settings:mute"),
},
];
for (let i = 1; i < 11; i++) {
const value = (i * 10).toString();
VOLUME_OPTIONS.push({ value, label: value });
}
const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = new Array(9).fill(null).map((_, i) => {
const SHOP_OVERLAY_OPACITY_OPTIONS: SettingOption[] = [];
for (let i = 0; i < 9; i++) {
const value = ((i + 1) * 10).toString();
return {
value,
label: value,
};
});
SHOP_OVERLAY_OPACITY_OPTIONS.push({ value, label: value });
}
const OFF_ON: SettingOption[] = [
{
@ -183,6 +180,12 @@ export enum MusicPreference {
ALLGENS,
}
const windowTypeOptions: SettingOption[] = [];
for (let i = 0; i < 5; i++) {
const value = (i + 1).toString();
windowTypeOptions.push({ value, label: value });
}
/**
* All Settings not related to controls
*/
@ -432,13 +435,7 @@ export const Setting: Array<Setting> = [
{
key: SettingKeys.Window_Type,
label: i18next.t("settings:windowType"),
options: new Array(5).fill(null).map((_, i) => {
const windowType = (i + 1).toString();
return {
value: windowType,
label: windowType,
};
}),
options: windowTypeOptions,
default: 0,
type: SettingType.DISPLAY,
},

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@ -299,8 +299,8 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.eggGachaContainer.add(this.eggGachaOptionsContainer);
new Array(getEnumKeys(VoucherType).length).fill(null).map((_, i) => {
const container = globalScene.add.container(globalScene.game.canvas.width / 6 - 56 * i, 0);
for (const voucher of getEnumValues(VoucherType)) {
const container = globalScene.add.container(globalScene.game.canvas.width / 6 - 56 * voucher, 0);
const bg = addWindow(0, 0, 56, 22);
bg.setOrigin(1, 0);
@ -312,7 +312,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.voucherCountLabels.push(countLabel);
const iconImage = getVoucherTypeIcon(i as VoucherType);
const iconImage = getVoucherTypeIcon(voucher);
const icon = globalScene.add.sprite(-19, 2, "items", iconImage);
icon.setOrigin(0, 0);
@ -320,7 +320,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
container.add(icon);
this.eggGachaContainer.add(container);
});
}
this.eggGachaOverlay = globalScene.add.rectangle(0, 0, bg.displayWidth, bg.displayHeight, 0x000000);
this.eggGachaOverlay.setOrigin(0, 0);

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@ -267,10 +267,10 @@ export default class GameStatsUiHandler extends UiHandler {
this.statsContainer = globalScene.add.container(0, 0);
new Array(18).fill(null).map((_, s) => {
for (let i = 0; i < 18; i++) {
const statLabel = addTextObject(
8 + (s % 2 === 1 ? statsBgWidth : 0),
28 + Math.floor(s / 2) * 16,
8 + (i % 2 === 1 ? statsBgWidth : 0),
28 + Math.floor(i / 2) * 16,
"",
TextStyle.STATS_LABEL,
);
@ -278,11 +278,11 @@ export default class GameStatsUiHandler extends UiHandler {
this.statsContainer.add(statLabel);
this.statLabels.push(statLabel);
const statValue = addTextObject(statsBgWidth * ((s % 2) + 1) - 8, statLabel.y, "", TextStyle.STATS_VALUE);
const statValue = addTextObject(statsBgWidth * ((i % 2) + 1) - 8, statLabel.y, "", TextStyle.STATS_VALUE);
statValue.setOrigin(1, 0);
this.statsContainer.add(statValue);
this.statValues.push(statValue);
});
}
this.gameStatsContainer.add(headerBg);
this.gameStatsContainer.add(headerText);

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@ -483,13 +483,14 @@ export default class PokedexUiHandler extends MessageUiHandler {
starterBoxContainer.add(this.starterSelectScrollBar);
this.pokerusCursorObjs = new Array(POKERUS_STARTER_COUNT).fill(null).map(() => {
this.pokerusCursorObjs = [];
for (let i = 0; i < POKERUS_STARTER_COUNT; i++) {
const cursorObj = globalScene.add.image(0, 0, "select_cursor_pokerus");
cursorObj.setVisible(false);
cursorObj.setOrigin(0, 0);
starterBoxContainer.add(cursorObj);
return cursorObj;
});
this.pokerusCursorObjs.push(cursorObj);
}
this.cursorObj = globalScene.add.image(0, 0, "select_cursor");
this.cursorObj.setOrigin(0, 0);

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@ -800,21 +800,23 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
starterBoxContainer.add(this.starterSelectScrollBar);
this.pokerusCursorObjs = new Array(POKERUS_STARTER_COUNT).fill(null).map(() => {
this.pokerusCursorObjs = [];
for (let i = 0; i < POKERUS_STARTER_COUNT; i++) {
const cursorObj = globalScene.add.image(0, 0, "select_cursor_pokerus");
cursorObj.setVisible(false);
cursorObj.setOrigin(0, 0);
starterBoxContainer.add(cursorObj);
return cursorObj;
});
this.pokerusCursorObjs.push(cursorObj);
}
this.starterCursorObjs = new Array(6).fill(null).map(() => {
this.starterCursorObjs = [];
for (let i = 0; i < 6; i++) {
const cursorObj = globalScene.add.image(0, 0, "select_cursor_highlight");
cursorObj.setVisible(false);
cursorObj.setOrigin(0, 0);
starterBoxContainer.add(cursorObj);
return cursorObj;
});
this.starterCursorObjs.push(cursorObj);
}
this.cursorObj = globalScene.add.image(0, 0, "select_cursor");
this.cursorObj.setOrigin(0, 0);
@ -843,15 +845,16 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.starterSelectContainer.add(starterBoxContainer);
this.starterIcons = new Array(6).fill(null).map((_, i) => {
this.starterIcons = [];
for (let i = 0; i < 6; i++) {
const icon = globalScene.add.sprite(teamWindowX + 7, calcStarterIconY(i), "pokemon_icons_0");
icon.setScale(0.5);
icon.setOrigin(0, 0);
icon.setFrame("unknown");
this.starterSelectContainer.add(icon);
this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE);
return icon;
});
this.starterIcons.push(icon);
}
this.type1Icon = globalScene.add.sprite(8, 98, getLocalizedSpriteKey("types"));
this.type1Icon.setScale(0.5);

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@ -19,7 +19,7 @@ const ivLabelOffset = [0, sideLabelOffset, -sideLabelOffset, sideLabelOffset, -s
const ivChartLabelyOffset = [0, 5, 0, 5, 0, 0]; // doing this so attack does not overlap with (+N)
const ivChartStatIndexes = [0, 1, 2, 5, 4, 3]; // swap special attack and speed
const defaultIvChartData = new Array(12).fill(null).map(() => 0);
const defaultIvChartData: number[] = new Array(12).fill(0);
export class StatsContainer extends Phaser.GameObjects.Container {
private showDiff: boolean;

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@ -0,0 +1,78 @@
import { PostReceiveCritStatStageChangeAbAttr } from "#app/data/abilities/ability";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Ability - Anger Point", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(100);
});
it("should set the user's attack stage to +6 when hit by a critical hit", async () => {
game.override.enemyAbility(AbilityId.ANGER_POINT).moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
// minimize the enemy's attack stage to ensure it is always set to +6
enemy.setStatStage(Stat.ATK, -6);
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
game.move.select(MoveId.FALSE_SWIPE);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(6);
});
it("should only proc once when a multi-hit move crits on the first hit", async () => {
game.override
.moveset(MoveId.BULLET_SEED)
.enemyLevel(50)
.enemyAbility(AbilityId.ANGER_POINT)
.ability(AbilityId.SKILL_LINK);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
const angerPointSpy = vi.spyOn(PostReceiveCritStatStageChangeAbAttr.prototype, "apply");
game.move.select(MoveId.BULLET_SEED);
await game.phaseInterceptor.to("BerryPhase");
expect(angerPointSpy).toHaveBeenCalledTimes(1);
});
it("should set a contrary user's attack stage to -6 when hit by a critical hit", async () => {
game.override
.enemyAbility(AbilityId.ANGER_POINT)
.enemyPassiveAbility(AbilityId.CONTRARY)
.enemyHasPassiveAbility(true)
.moveset(MoveId.FALSE_SWIPE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getCriticalHitResult").mockReturnValueOnce(true);
enemy.setStatStage(Stat.ATK, 6);
game.move.select(MoveId.FALSE_SWIPE);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getStatStage(Stat.ATK)).toBe(-6);
});
});

View File

@ -2,7 +2,6 @@
import type { NewArenaEvent } from "#app/events/battle-scene";
/** biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
import { Weather } from "#app/data/weather";
import type { ModifierOverride } from "#app/modifier/modifier-type";
import type { BattleStyle, RandomTrainerOverride } from "#app/overrides";
import Overrides, { defaultOverrides } from "#app/overrides";
@ -18,7 +17,7 @@ import { Nature } from "#enums/nature";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import type { Unlockables } from "#enums/unlockables";
import type { WeatherType } from "#enums/weather-type";
import { WeatherType } from "#enums/weather-type";
import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
import { expect, vi } from "vitest";
@ -356,7 +355,7 @@ export class OverridesHelper extends GameManagerHelper {
*/
public weather(type: WeatherType): this {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
this.log(`Weather set to ${WeatherType[type]} (=${type})!`);
return this;
}