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@ -237,7 +237,15 @@ export interface AbAttrBaseParams {
|
||||
*/
|
||||
readonly simulated?: boolean;
|
||||
|
||||
/** Whether the ability is the passive ability. Default false */
|
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/**
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* (For callers of `{@linkcode applyAbAttrs}`): If provided, **only** apply ability attributes of the passive (true) or active (false).
|
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*
|
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* This should almost always be left undefined, as otherwise it will *only* apply attributes of *either* the pokemon's passive (true) or
|
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* non-passive (false) abilities. In almost all cases, you want to apply attributes that are from either.
|
||||
*
|
||||
* (For implementations of `AbAttr`): This will *never* be undefined, and will be `true` if the ability being applied
|
||||
* is the pokemon's passive, and `false` otherwise.
|
||||
*/
|
||||
passive?: boolean;
|
||||
}
|
||||
|
||||
@ -285,8 +293,8 @@ export abstract class AbAttr {
|
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*/
|
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apply(_params: AbAttrBaseParams): void {}
|
||||
|
||||
// The NoInfer in the next two signatures enforces that the type of the _params operand
|
||||
// is always compatible with the type of apply. This allows fewer fields, but never a parameter with more.
|
||||
// The `Exact` in the next two signatures enforces that the type of the _params operand
|
||||
// is always compatible with the type of apply. This allows fewer fields, but never a type with more.
|
||||
getTriggerMessage(_params: Exact<Parameters<this["apply"]>[0]>, _abilityName: string): string | null {
|
||||
return null;
|
||||
}
|
||||
@ -314,14 +322,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
|
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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}
|
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|
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override getTriggerMessage({ pokemon }: AbAttrParamsWithCancel, abilityName: string) {
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// TODO: remove this because this does not exist on cartridge
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return i18next.t("abilityTriggers:blockRecoilDamage", {
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pokemonName: getPokemonNameWithAffix(pokemon),
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abilityName: abilityName,
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});
|
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}
|
||||
}
|
||||
|
||||
export interface DoubleBattleChanceAbAttrParams extends AbAttrBaseParams {
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|
@ -23,15 +23,14 @@ function applySingleAbAttrs<T extends AbAttrString>(
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return;
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}
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||||
|
||||
// typescript assert
|
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for (const attr of ability.getAttrs(attrType)) {
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const condition = attr.getCondition();
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let abShown = false;
|
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if (
|
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(condition && !condition(pokemon)) ||
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// @ts-ignore: typescript can't unify the type of params with the generic type that was passed
|
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!attr.canApply(params)
|
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) {
|
||||
// We require an `as any` cast to suppress an error about the `params` type not being assignable to
|
||||
// the type of the argument expected by `attr.canApply()`. This is OK, because we know that
|
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// `attr` is an instance of the `attrType` class provided to the method, and typescript _will_ check
|
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// that the `params` object has the correct properties for that class at the callsites.
|
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if ((condition && !condition(pokemon)) || !attr.canApply(params as any)) {
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continue;
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}
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||||
|
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@ -41,17 +40,16 @@ function applySingleAbAttrs<T extends AbAttrString>(
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globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
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abShown = true;
|
||||
}
|
||||
// @ts-expect-error - typescript can't unify the type of params with the generic type that was passed
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const message = attr.getTriggerMessage(params, ability.name);
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const message = attr.getTriggerMessage(params as any, ability.name);
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if (message) {
|
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if (!simulated) {
|
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globalScene.phaseManager.queueMessage(message);
|
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}
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messages.push(message);
|
||||
}
|
||||
|
||||
// @ts-ignore: typescript can't unify the type of params with the generic type that was passed
|
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attr.apply(params);
|
||||
// The `as any` cast here uses the same reasoning as above.
|
||||
attr.apply(params as any);
|
||||
|
||||
if (abShown) {
|
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globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
|
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@ -84,10 +82,10 @@ function applyAbAttrsInternal<T extends CallableAbAttrString>(
|
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params.passive = passive;
|
||||
applySingleAbAttrs(attrType, params, gainedMidTurn, messages);
|
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globalScene.phaseManager.clearPhaseQueueSplice();
|
||||
// We need to restore passive to its original state in case it was undefined earlier
|
||||
// this is necessary in case this method is called with an object that is reused.
|
||||
params.passive = undefined;
|
||||
}
|
||||
// We need to restore passive to its original state in the case that it was undefined on entry
|
||||
// this is necessary in case this method is called with an object that is reused.
|
||||
params.passive = undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -90,6 +90,10 @@ import { applyMoveAttrs } from "./apply-attrs";
|
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import { frenzyMissFunc, getMoveTargets } from "./move-utils";
|
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import { AbAttrBaseParams, AbAttrParamsWithCancel, PreAttackModifyPowerAbAttrParams } from "../abilities/ability";
|
||||
|
||||
/**
|
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* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
|
||||
* Conventionally returns `true` for success and `false` for failure.
|
||||
*/
|
||||
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
|
||||
export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
|
||||
|
||||
@ -1396,18 +1400,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
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* Attribute to display a message before a move is executed.
|
||||
*/
|
||||
export class PreMoveMessageAttr extends MoveAttr {
|
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
|
||||
/** The message to display or a function returning one */
|
||||
private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
|
||||
|
||||
/**
|
||||
* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
|
||||
* @param message - The message to display before move use, either as a string or a function producing one.
|
||||
* @remarks
|
||||
* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
|
||||
* (though the move will still succeed).
|
||||
*/
|
||||
constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
|
||||
super();
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const message = typeof this.message === "string"
|
||||
? this.message as string
|
||||
: this.message(user, target, move);
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
|
||||
const message = typeof this.message === "function"
|
||||
? this.message(user, target, move)
|
||||
: this.message;
|
||||
|
||||
// TODO: Consider changing if/when MoveAttr `apply` return values become significant
|
||||
if (message) {
|
||||
globalScene.phaseManager.queueMessage(message, 500);
|
||||
return true;
|
||||
@ -11307,7 +11324,11 @@ export function initMoves() {
|
||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||
.condition(failIfLastInPartyCondition),
|
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new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
|
||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
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.attr(PreMoveMessageAttr, (user, _target, _move) =>
|
||||
// Don't display text if current move phase is follow up (ie move called indirectly)
|
||||
isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
|
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? ""
|
||||
: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||
.attr(ChillyReceptionAttr, true),
|
||||
new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||
|
@ -751,7 +751,7 @@ export async function catchPokemon(
|
||||
UiMode.POKEDEX_PAGE,
|
||||
pokemon.species,
|
||||
pokemon.formIndex,
|
||||
attributes,
|
||||
[attributes],
|
||||
null,
|
||||
() => {
|
||||
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
|
||||
|
@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
readonly subLegendary: boolean;
|
||||
readonly legendary: boolean;
|
||||
readonly mythical: boolean;
|
||||
readonly species: string;
|
||||
public category: string;
|
||||
readonly growthRate: GrowthRate;
|
||||
/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
|
||||
readonly malePercent: number | null;
|
||||
@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
subLegendary: boolean,
|
||||
legendary: boolean,
|
||||
mythical: boolean,
|
||||
species: string,
|
||||
category: string,
|
||||
type1: PokemonType,
|
||||
type2: PokemonType | null,
|
||||
height: number,
|
||||
@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
this.subLegendary = subLegendary;
|
||||
this.legendary = legendary;
|
||||
this.mythical = mythical;
|
||||
this.species = species;
|
||||
this.category = category;
|
||||
this.growthRate = growthRate;
|
||||
this.malePercent = malePercent;
|
||||
this.genderDiffs = genderDiffs;
|
||||
@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
|
||||
|
||||
localize(): void {
|
||||
this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
|
||||
this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
|
||||
}
|
||||
|
||||
getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
|
||||
|
@ -679,6 +679,9 @@ export class MovePhase extends BattlePhase {
|
||||
}),
|
||||
500,
|
||||
);
|
||||
|
||||
// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
|
||||
// TODO: This assumes single target for message funcs - is this sustainable?
|
||||
applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
|
||||
}
|
||||
|
||||
|
@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
|
||||
"pokeball",
|
||||
"pokedexUiHandler",
|
||||
"pokemon",
|
||||
"pokemonCategory",
|
||||
"pokemonEvolutions",
|
||||
"pokemonForm",
|
||||
"pokemonInfo",
|
||||
|
@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
|
||||
private pokemonCaughtCountText: Phaser.GameObjects.Text;
|
||||
private pokemonFormText: Phaser.GameObjects.Text;
|
||||
private pokemonCategoryText: Phaser.GameObjects.Text;
|
||||
private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
|
||||
private pokemonHatchedCountText: Phaser.GameObjects.Text;
|
||||
private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
|
||||
@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonFormText.setOrigin(0, 0);
|
||||
this.starterSelectContainer.add(this.pokemonFormText);
|
||||
|
||||
this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
|
||||
fontSize: "42px",
|
||||
});
|
||||
this.pokemonCategoryText.setOrigin(1, 0);
|
||||
this.starterSelectContainer.add(this.pokemonCategoryText);
|
||||
|
||||
this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
|
||||
this.pokemonCaughtHatchedContainer.setScale(0.5);
|
||||
this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
|
||||
@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(true);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
|
||||
const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
|
||||
@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonCaughtHatchedContainer.setVisible(false);
|
||||
this.pokemonCandyContainer.setVisible(false);
|
||||
this.pokemonFormText.setVisible(false);
|
||||
this.pokemonCategoryText.setVisible(false);
|
||||
|
||||
this.setSpeciesDetails(species!, {
|
||||
// TODO: is this bang correct?
|
||||
@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
|
||||
this.pokemonNameText.setText(species ? "???" : "");
|
||||
}
|
||||
|
||||
// Setting the category
|
||||
if (isFormCaught) {
|
||||
this.pokemonCategoryText.setText(species.category);
|
||||
} else {
|
||||
this.pokemonCategoryText.setText("");
|
||||
}
|
||||
|
||||
// Setting tint of the sprite
|
||||
if (isFormCaught) {
|
||||
this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
|
||||
|
@ -1,11 +1,14 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { RandomMoveAttr } from "#app/data/moves/move";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { AbilityId } from "#app/enums/ability-id";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/testUtils/gameManager";
|
||||
import i18next from "i18next";
|
||||
import Phaser from "phaser";
|
||||
//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Chilly Reception", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("should still change the weather if user can't switch out", async () => {
|
||||
it("should display message before use, switch the user out and change the weather to snow", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should still change weather if user can't switch out", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
});
|
||||
|
||||
it("should switch out even if it's snowing", async () => {
|
||||
it("should still switch out even if weather cannot be changed", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
// first turn set up snow with snowscape, try chilly reception on second turn
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
});
|
||||
|
||||
it("happy case - switch out and weather changes", async () => {
|
||||
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
||||
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||
|
||||
const slowking = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(MoveId.SNOWSCAPE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
it("should succeed without message if called indirectly", async () => {
|
||||
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||
game.doSelectPartyPokemon(1);
|
||||
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||
|
||||
game.move.select(MoveId.METRONOME);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||
expect(slowking.isOnField()).toBe(false);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.textInterceptor.logs).not.toContain(
|
||||
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||
);
|
||||
});
|
||||
|
||||
// enemy uses another move and weather doesn't change
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
||||
|
||||
// Bugcheck test for enemy AI bug
|
||||
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
||||
});
|
||||
|
||||
it("enemy trainer - expected behavior ", async () => {
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.startingWave(8)
|
||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
|
||||
// second chilly reception should still switch out
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
||||
// no crashing
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user