[WIP] Refactor ability attribute apply args

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Sirz Benjie 2025-06-11 11:23:57 -04:00
parent 6873a89296
commit 804809bb17
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9 changed files with 1428 additions and 3418 deletions

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@ -0,0 +1 @@
export type * from "#app/data/abilities/ability";

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@ -4,6 +4,9 @@ import type Pokemon from "#app/field/pokemon";
import type { BattleStat } from "#enums/stat";
import type { AbAttrConstructorMap } from "#app/data/abilities/ability";
// biome-ignore lint/correctness/noUnusedImports: Used in a tsdoc comment
import type { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
// Intentionally re-export all types from the ability attributes module
export type * from "#app/data/abilities/ability";
@ -25,3 +28,16 @@ export type AbAttrString = keyof AbAttrConstructorMap;
export type AbAttrMap = {
[K in keyof AbAttrConstructorMap]: InstanceType<AbAttrConstructorMap[K]>;
};
/**
* Subset of ability attribute classes that may be passed to {@linkcode applyAbAttrs } method
*
* @remarks
* Our AbAttr classes violate Liskov Substitution Principal.
*
* AbAttrs that are not in this have subclasses with apply methods requiring different parameters than
* the base apply method.
*
* Such attributes may not be passed to the {@linkcode applyAbAttrs} method
*/
export type CallableAbAttrString = Exclude<AbAttrString, "PreDefendAbAttr" | "PreAttackAbAttr">;

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@ -0,0 +1,34 @@
/*
* A collection of custom utility types that aid in type checking and ensuring strict type conformity
*/
// biome-ignore lint/correctness/noUnusedImports: Used in a tsdoc comment
import type { AbAttr } from "./ability-types";
/** Exactly matches the type of the argument, preventing adding additional properties.
* Should never be used with `extends`, as this will nullify the exactness of the type.
* As an example, used to ensure that the parameters of {@linkcode AbAttr#canApply} and {@linkcode AbAttr#getTriggerMessage} are compatible with
* the type of the apply method
*
* @typeParam T - The type to match exactly
*/
export type Exact<T> = {
[K in keyof T]: T[K];
};
/**
* Type hint that indicates that the type is intended to be closed to a specific shape.
*
* @remarks
* Can be used to ensure that a particular parameter does not change when subclassed, **But will only do so for one level of inheritance**
* ```ts
* type foo = { } // whatever
* class Foo {
* method<T>(param: Closed<T, foo>)
* }
* ```
*
* @typeParam T - The type to check
* @typeParam Shape - The shape to match against
*/
export type Closed<X, Shape> = X extends Shape ? (Shape extends X ? X : never) : never;

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@ -1,63 +1,13 @@
import type { AbAttrApplyFunc, AbAttrMap, AbAttrString, AbAttrSuccessFunc } from "#app/@types/ability-types";
import type Pokemon from "#app/field/pokemon";
import type { AbAttrBaseParams, AbAttrMap, CallableAbAttrString } from "#app/@types/ability-types";
import { globalScene } from "#app/global-scene";
import type { BooleanHolder, NumberHolder } from "#app/utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import type { HitResult } from "#enums/hit-result";
import type { BattleStat, Stat } from "#enums/stat";
import type { StatusEffect } from "#enums/status-effect";
import type { WeatherType } from "#enums/weather-type";
import type { BattlerTag } from "../battler-tags";
import type Move from "../moves/move";
import type { PokemonMove } from "../moves/pokemon-move";
import type { TerrainType } from "../terrain";
import type { Weather } from "../weather";
import type {
PostBattleInitAbAttr,
PreDefendAbAttr,
PostDefendAbAttr,
PostMoveUsedAbAttr,
StatMultiplierAbAttr,
AllyStatMultiplierAbAttr,
PostSetStatusAbAttr,
PostDamageAbAttr,
FieldMultiplyStatAbAttr,
PreAttackAbAttr,
ExecutedMoveAbAttr,
PostAttackAbAttr,
PostKnockOutAbAttr,
PostVictoryAbAttr,
PostSummonAbAttr,
PreSummonAbAttr,
PreSwitchOutAbAttr,
PreLeaveFieldAbAttr,
PreStatStageChangeAbAttr,
PostStatStageChangeAbAttr,
PreSetStatusAbAttr,
PreApplyBattlerTagAbAttr,
PreWeatherEffectAbAttr,
PreWeatherDamageAbAttr,
PostTurnAbAttr,
PostWeatherChangeAbAttr,
PostWeatherLapseAbAttr,
PostTerrainChangeAbAttr,
CheckTrappedAbAttr,
PostBattleAbAttr,
PostFaintAbAttr,
PostItemLostAbAttr,
} from "./ability";
function applySingleAbAttrs<T extends AbAttrString>(
pokemon: Pokemon,
passive: boolean,
function applySingleAbAttrs<T extends CallableAbAttrString>(
attrType: T,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
params: Parameters<AbAttrMap[T]["apply"]>[0],
gainedMidTurn = false,
simulated = false,
messages: string[] = [],
) {
const { simulated = false, passive = false, pokemon } = params;
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
return;
}
@ -73,9 +23,10 @@ function applySingleAbAttrs<T extends AbAttrString>(
}
for (const attr of ability.getAttrs(attrType)) {
declare const attr: AbAttrMap[T];
const condition = attr.getCondition();
let abShown = false;
if ((condition && !condition(pokemon)) || !successFunc(attr, passive)) {
if ((condition && !condition(pokemon)) || !attr.canApply(params)) {
continue;
}
@ -85,7 +36,7 @@ function applySingleAbAttrs<T extends AbAttrString>(
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, true);
abShown = true;
}
const message = attr.getTriggerMessage(pokemon, ability.name, args);
const message = attr.getTriggerMessage(pokemon, ability.name, params);
if (message) {
if (!simulated) {
globalScene.phaseManager.queueMessage(message);
@ -93,7 +44,7 @@ function applySingleAbAttrs<T extends AbAttrString>(
messages.push(message);
}
applyFunc(attr, passive);
attr.apply(params);
if (abShown) {
globalScene.phaseManager.queueAbilityDisplay(pokemon, passive, false);
@ -107,717 +58,49 @@ function applySingleAbAttrs<T extends AbAttrString>(
}
}
function applyAbAttrsInternal<T extends AbAttrString>(
function applyAbAttrsInternal<T extends CallableAbAttrString>(
attrType: T,
pokemon: Pokemon | null,
applyFunc: AbAttrApplyFunc<AbAttrMap[T]>,
successFunc: AbAttrSuccessFunc<AbAttrMap[T]>,
args: any[],
simulated = false,
params: Parameters<AbAttrMap[T]["apply"]>[0],
messages: string[] = [],
gainedMidTurn = false,
) {
const { pokemon } = params;
for (const passive of [false, true]) {
if (pokemon) {
applySingleAbAttrs(pokemon, passive, attrType, applyFunc, successFunc, args, gainedMidTurn, simulated, messages);
applySingleAbAttrs(attrType, { ...params, passive }, gainedMidTurn, messages);
globalScene.phaseManager.clearPhaseQueueSplice();
}
}
}
export function applyAbAttrs<T extends AbAttrString>(
/**
* @param attrType - The type of the ability attribute to apply
* @param params - The parameters to pass to the ability attribute's apply method
*/
export function applyAbAttrs<T extends CallableAbAttrString>(
attrType: T,
pokemon: Pokemon,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
params: Parameters<AbAttrMap[T]["apply"]>[0],
): void {
applyAbAttrsInternal<T>(
attrType,
pokemon,
// @ts-expect-error: TODO: fix the error on `cancelled`
(attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args),
(attr, passive) => attr.canApply(pokemon, passive, simulated, args),
args,
simulated,
);
applyAbAttrsInternal(attrType, params);
}
// TODO: Improve the type signatures of the following methods / refactor the apply methods
export function applyPostBattleInitAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleInitAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleInitAbAttr).applyPostBattleInit(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleInitAbAttr).canApplyPostBattleInit(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move | null,
cancelled: BooleanHolder | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreDefendAbAttr).applyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
(attr, passive) =>
(attr as PreDefendAbAttr).canApplyPreDefend(pokemon, passive, simulated, attacker, move, cancelled, args),
args,
simulated,
);
}
export function applyPostDefendAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDefendAbAttr ? K : never,
pokemon: Pokemon,
attacker: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostDefendAbAttr).applyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostDefendAbAttr).canApplyPostDefend(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostMoveUsedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostMoveUsedAbAttr ? K : never,
pokemon: Pokemon,
move: PokemonMove,
source: Pokemon,
targets: BattlerIndex[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostMoveUsedAbAttr).applyPostMoveUsed(pokemon, move, source, targets, simulated, args),
(attr, _passive) =>
(attr as PostMoveUsedAbAttr).canApplyPostMoveUsed(pokemon, move, source, targets, simulated, args),
args,
simulated,
);
}
export function applyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends StatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as StatMultiplierAbAttr).applyStatStage(pokemon, passive, simulated, stat, statValue, args),
(attr, passive) =>
(attr as StatMultiplierAbAttr).canApplyStatStage(pokemon, passive, simulated, stat, statValue, args),
args,
);
}
/**
* Applies an ally's Stat multiplier attribute
* @param attrType - {@linkcode AllyStatMultiplierAbAttr} should always be AllyStatMultiplierAbAttr for the time being
* @param pokemon - The {@linkcode Pokemon} with the ability
* @param stat - The type of the checked {@linkcode Stat}
* @param statValue - {@linkcode NumberHolder} containing the value of the checked stat
* @param checkedPokemon - The {@linkcode Pokemon} with the checked stat
* @param ignoreAbility - Whether or not the ability should be ignored by the pokemon or its move.
* @param args - unused
*/
export function applyAllyStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends AllyStatMultiplierAbAttr ? K : never,
pokemon: Pokemon,
stat: BattleStat,
statValue: NumberHolder,
simulated = false,
checkedPokemon: Pokemon,
ignoreAbility: boolean,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).applyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
(attr, passive) =>
(attr as AllyStatMultiplierAbAttr).canApplyAllyStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
ignoreAbility,
args,
),
args,
simulated,
);
}
export function applyPostSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect,
sourcePokemon?: Pokemon | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostSetStatusAbAttr).applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
(attr, passive) =>
(attr as PostSetStatusAbAttr).canApplyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args),
args,
simulated,
);
}
export function applyPostDamageAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostDamageAbAttr ? K : never,
pokemon: Pokemon,
damage: number,
_passive: boolean,
simulated = false,
args: any[],
source?: Pokemon,
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostDamageAbAttr).applyPostDamage(pokemon, damage, passive, simulated, args, source),
(attr, passive) => (attr as PostDamageAbAttr).canApplyPostDamage(pokemon, damage, passive, simulated, args, source),
args,
);
}
/**
* Applies a field Stat multiplier attribute
* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
* @param pokemon {@linkcode Pokemon} the Pokemon applying this ability
* @param stat {@linkcode Stat} the type of the checked stat
* @param statValue {@linkcode NumberHolder} the value of the checked stat
* @param checkedPokemon {@linkcode Pokemon} the Pokemon with the checked stat
* @param hasApplied {@linkcode BooleanHolder} whether or not a FieldMultiplyBattleStatAbAttr has already affected this stat
* @param args unused
*/
export function applyFieldStatMultiplierAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends FieldMultiplyStatAbAttr ? K : never,
pokemon: Pokemon,
stat: Stat,
statValue: NumberHolder,
checkedPokemon: Pokemon,
hasApplied: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).applyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
(attr, passive) =>
(attr as FieldMultiplyStatAbAttr).canApplyFieldStat(
pokemon,
passive,
simulated,
stat,
statValue,
checkedPokemon,
hasApplied,
args,
),
args,
);
}
export function applyPreAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon | null,
move: Move,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreAttackAbAttr).applyPreAttack(pokemon, passive, simulated, defender, move, args),
(attr, passive) => (attr as PreAttackAbAttr).canApplyPreAttack(pokemon, passive, simulated, defender, move, args),
args,
simulated,
);
}
export function applyExecutedMoveAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends ExecutedMoveAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
attr => (attr as ExecutedMoveAbAttr).applyExecutedMove(pokemon, simulated),
attr => (attr as ExecutedMoveAbAttr).canApplyExecutedMove(pokemon, simulated),
args,
simulated,
);
}
export function applyPostAttackAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostAttackAbAttr ? K : never,
pokemon: Pokemon,
defender: Pokemon,
move: Move,
hitResult: HitResult | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostAttackAbAttr).applyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
(attr, passive) =>
(attr as PostAttackAbAttr).canApplyPostAttack(pokemon, passive, simulated, defender, move, hitResult, args),
args,
simulated,
);
}
export function applyPostKnockOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostKnockOutAbAttr ? K : never,
pokemon: Pokemon,
knockedOut: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostKnockOutAbAttr).applyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
(attr, passive) => (attr as PostKnockOutAbAttr).canApplyPostKnockOut(pokemon, passive, simulated, knockedOut, args),
args,
simulated,
);
}
export function applyPostVictoryAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostVictoryAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostVictoryAbAttr).applyPostVictory(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostVictoryAbAttr).canApplyPostVictory(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostSummonAbAttr ? K : never,
pokemon: Pokemon,
passive = false,
simulated = false,
...args: any[]
): void {
applySingleAbAttrs(
pokemon,
passive,
attrType,
(attr, passive) => (attr as PostSummonAbAttr).applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostSummonAbAttr).canApplyPostSummon(pokemon, passive, simulated, args),
args,
false,
simulated,
);
}
export function applyPreSummonAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSummonAbAttr ? K : never,
pokemon: Pokemon,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSummonAbAttr).applyPreSummon(pokemon, passive, args),
(attr, passive) => (attr as PreSummonAbAttr).canApplyPreSummon(pokemon, passive, args),
args,
);
}
export function applyPreSwitchOutAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSwitchOutAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreSwitchOutAbAttr).applyPreSwitchOut(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreSwitchOutAbAttr).canApplyPreSwitchOut(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreLeaveFieldAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreLeaveFieldAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PreLeaveFieldAbAttr).applyPreLeaveField(pokemon, passive, simulated, args),
(attr, passive) => (attr as PreLeaveFieldAbAttr).canApplyPreLeaveField(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPreStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreStatStageChangeAbAttr ? K : never,
pokemon: Pokemon | null,
stat: BattleStat,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).applyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
(attr, passive) =>
(attr as PreStatStageChangeAbAttr).canApplyPreStatStageChange(pokemon, passive, simulated, stat, cancelled, args),
args,
simulated,
);
}
export function applyPostStatStageChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostStatStageChangeAbAttr ? K : never,
pokemon: Pokemon,
stats: BattleStat[],
stages: number,
selfTarget: boolean,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).applyPostStatStageChange(pokemon, simulated, stats, stages, selfTarget, args),
(attr, _passive) =>
(attr as PostStatStageChangeAbAttr).canApplyPostStatStageChange(
pokemon,
simulated,
stats,
stages,
selfTarget,
args,
),
args,
simulated,
);
}
export function applyPreSetStatusAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreSetStatusAbAttr ? K : never,
pokemon: Pokemon,
effect: StatusEffect | undefined,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreSetStatusAbAttr).applyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
(attr, passive) =>
(attr as PreSetStatusAbAttr).canApplyPreSetStatus(pokemon, passive, simulated, effect, cancelled, args),
args,
simulated,
);
}
export function applyPreApplyBattlerTagAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreApplyBattlerTagAbAttr ? K : never,
pokemon: Pokemon,
tag: BattlerTag,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).applyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
(attr, passive) =>
(attr as PreApplyBattlerTagAbAttr).canApplyPreApplyBattlerTag(pokemon, passive, simulated, tag, cancelled, args),
args,
simulated,
);
}
export function applyPreWeatherEffectAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PreWeatherEffectAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
cancelled: BooleanHolder,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).applyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
(attr, passive) =>
(attr as PreWeatherDamageAbAttr).canApplyPreWeatherEffect(pokemon, passive, simulated, weather, cancelled, args),
args,
simulated,
);
}
export function applyPostTurnAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTurnAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostTurnAbAttr).applyPostTurn(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostTurnAbAttr).canApplyPostTurn(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostWeatherChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherChangeAbAttr ? K : never,
pokemon: Pokemon,
weather: WeatherType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).applyPostWeatherChange(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherChangeAbAttr).canApplyPostWeatherChange(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostWeatherLapseAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostWeatherLapseAbAttr ? K : never,
pokemon: Pokemon,
weather: Weather | null,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).applyPostWeatherLapse(pokemon, passive, simulated, weather, args),
(attr, passive) =>
(attr as PostWeatherLapseAbAttr).canApplyPostWeatherLapse(pokemon, passive, simulated, weather, args),
args,
simulated,
);
}
export function applyPostTerrainChangeAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostTerrainChangeAbAttr ? K : never,
pokemon: Pokemon,
terrain: TerrainType,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).applyPostTerrainChange(pokemon, passive, simulated, terrain, args),
(attr, passive) =>
(attr as PostTerrainChangeAbAttr).canApplyPostTerrainChange(pokemon, passive, simulated, terrain, args),
args,
simulated,
);
}
export function applyCheckTrappedAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends CheckTrappedAbAttr ? K : never,
pokemon: Pokemon,
trapped: BooleanHolder,
otherPokemon: Pokemon,
messages: string[],
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as CheckTrappedAbAttr).applyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
(attr, passive) =>
(attr as CheckTrappedAbAttr).canApplyCheckTrapped(pokemon, passive, simulated, trapped, otherPokemon, args),
args,
simulated,
messages,
);
}
export function applyPostBattleAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostBattleAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) => (attr as PostBattleAbAttr).applyPostBattle(pokemon, passive, simulated, args),
(attr, passive) => (attr as PostBattleAbAttr).canApplyPostBattle(pokemon, passive, simulated, args),
args,
simulated,
);
}
export function applyPostFaintAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostFaintAbAttr ? K : never,
pokemon: Pokemon,
attacker?: Pokemon,
move?: Move,
hitResult?: HitResult,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, passive) =>
(attr as PostFaintAbAttr).applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
(attr, passive) =>
(attr as PostFaintAbAttr).canApplyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args),
args,
simulated,
);
}
export function applyPostItemLostAbAttrs<K extends AbAttrString>(
attrType: AbAttrMap[K] extends PostItemLostAbAttr ? K : never,
pokemon: Pokemon,
simulated = false,
...args: any[]
): void {
applyAbAttrsInternal(
attrType,
pokemon,
(attr, _passive) => (attr as PostItemLostAbAttr).applyPostItemLost(pokemon, simulated, args),
(attr, _passive) => (attr as PostItemLostAbAttr).canApplyPostItemLost(pokemon, simulated, args),
args,
);
}
/**
* Applies abilities when they become active mid-turn (ability switch)
*
* Ignores passives as they don't change and shouldn't be reapplied when main abilities change
*/
export function applyOnGainAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PostSummonAbAttr",
(attr, passive) => attr.applyPostSummon(pokemon, passive, simulated, args),
(attr, passive) => attr.canApplyPostSummon(pokemon, passive, simulated, args),
args,
true,
simulated,
);
export function applyOnGainAbAttrs(params: AbAttrBaseParams): void {
applySingleAbAttrs("PostSummonAbAttr", params, true);
}
/**
* Applies ability attributes which activate when the ability is lost or suppressed (i.e. primal weather)
*/
export function applyOnLoseAbAttrs(pokemon: Pokemon, passive = false, simulated = false, ...args: any[]): void {
applySingleAbAttrs(
pokemon,
passive,
"PreLeaveFieldAbAttr",
(attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [...args, true]),
(attr, passive) => attr.canApplyPreLeaveField(pokemon, passive, simulated, [...args, true]),
args,
true,
simulated,
);
export function applyOnLoseAbAttrs(params): void {
applySingleAbAttrs("PreLeaveFieldAbAttr");
applySingleAbAttrs(
pokemon,

View File

@ -38,7 +38,7 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
const threshold = new NumberHolder(0.25);
// Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs("ReduceBerryUseThresholdAbAttr", pokemon, null, false, threshold);
applyAbAttrs("ReduceBerryUseThresholdAbAttr", { pokemon, stat});
return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
};
case BerryType.LANSAT:
@ -72,7 +72,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
case BerryType.ENIGMA:
{
const hpHealed = new NumberHolder(toDmgValue(consumer.getMaxHp() / 4));
applyAbAttrs("DoubleBerryEffectAbAttr", consumer, null, false, hpHealed);
applyAbAttrs("DoubleBerryEffectAbAttr", { pokemon: consumer, effectValue: hpHealed, cancelled: null});
globalScene.phaseManager.unshiftNew(
"PokemonHealPhase",
consumer.getBattlerIndex(),

View File

@ -20,11 +20,7 @@ import { ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import type { BattlerIndex } from "#enums/battler-index";
import { Terrain, TerrainType } from "#app/data/terrain";
import {
applyAbAttrs,
applyPostTerrainChangeAbAttrs,
applyPostWeatherChangeAbAttrs,
} from "#app/data/abilities/apply-ab-attrs";
import { applyAbAttrs } from "#app/data/abilities/apply-ab-attrs";
import type Pokemon from "#app/field/pokemon";
import Overrides from "#app/overrides";
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
@ -372,7 +368,7 @@ export class Arena {
pokemon.findAndRemoveTags(
t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather),
);
applyPostWeatherChangeAbAttrs("PostWeatherChangeAbAttr", pokemon, weather);
applyAbAttrs("PostWeatherChangeAbAttr", {pokemon, weather});
});
return true;

View File

@ -4046,7 +4046,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const stubTag = new BattlerTag(tagType, 0, 0);
const cancelled = new BooleanHolder(false);
applyPreApplyBattlerTagAbAttrs("BattlerTagImmunityAbAttr", this, stubTag, cancelled, true);
applyAbAttrs("BattlerTagImmunityAbAttr", this, stubTag, cancelled, true, this);
const userField = this.getAlliedField();
userField.forEach(pokemon =>

View File

@ -20,7 +20,7 @@ export class BerryPhase extends FieldPhase {
this.executeForAll(pokemon => {
this.eatBerries(pokemon);
applyAbAttrs("RepeatBerryNextTurnAbAttr", pokemon, null);
applyAbAttrs("CudChewConsumeBerryAbAttr", { pokemon });
});
this.end();