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@ -5,10 +5,9 @@ import type { PokemonSpeciesForm } from "#data/pokemon-species";
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import { PokemonSpecies } from "#data/pokemon-species";
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import { BiomeId } from "#enums/biome-id";
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import { PartyMemberStrength } from "#enums/party-member-strength";
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import type { SpeciesId } from "#enums/species-id";
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import { PlayerPokemon } from "#field/pokemon";
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import { SpeciesId } from "#enums/species-id";
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import type { Starter } from "#ui/starter-select-ui-handler";
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import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
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import { isNullOrUndefined, randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
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import { getEnumValues } from "#utils/enums";
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import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
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@ -32,15 +31,9 @@ export function getDailyRunStarters(seed: string): Starter[] {
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() => {
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const startingLevel = globalScene.gameMode.getStartingLevel();
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if (/\d{18}$/.test(seed)) {
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for (let s = 0; s < 3; s++) {
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const offset = 6 + s * 6;
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const starterSpeciesForm = getPokemonSpeciesForm(
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Number.parseInt(seed.slice(offset, offset + 4)) as SpeciesId,
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Number.parseInt(seed.slice(offset + 4, offset + 6)),
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);
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starters.push(getDailyRunStarter(starterSpeciesForm, startingLevel));
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}
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const eventStarters = getDailyEventSeedStarters(seed);
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if (!isNullOrUndefined(eventStarters)) {
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starters.push(...eventStarters);
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return;
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}
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@ -72,18 +65,7 @@ function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLeve
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const starterSpecies =
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starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
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const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
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const pokemon = new PlayerPokemon(
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starterSpecies,
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startingLevel,
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undefined,
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formIndex,
|
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undefined,
|
||||
undefined,
|
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undefined,
|
||||
undefined,
|
||||
undefined,
|
||||
undefined,
|
||||
);
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const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex);
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const starter: Starter = {
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species: starterSpecies,
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dexAttr: pokemon.getDexAttr(),
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@ -145,6 +127,11 @@ const dailyBiomeWeights: BiomeWeights = {
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};
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|
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export function getDailyStartingBiome(): BiomeId {
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const eventBiome = getDailyEventSeedBiome(globalScene.seed);
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if (!isNullOrUndefined(eventBiome)) {
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return eventBiome;
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}
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const biomes = getEnumValues(BiomeId).filter(b => b !== BiomeId.TOWN && b !== BiomeId.END);
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let totalWeight = 0;
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@ -169,3 +156,126 @@ export function getDailyStartingBiome(): BiomeId {
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// TODO: should this use `randSeedItem`?
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return biomes[randSeedInt(biomes.length)];
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}
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/**
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* If this is Daily Mode and the seed is longer than a default seed
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* then it has been modified and could contain a custom event seed. \
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* Default seeds are always exactly 24 characters.
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* @returns `true` if it is a Daily Event Seed.
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*/
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export function isDailyEventSeed(seed: string): boolean {
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return globalScene.gameMode.isDaily && seed.length > 24;
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}
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/**
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* Expects the seed to contain `/starters\d{18}/`
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* where the digits alternate between 4 digits for the species ID and 2 digits for the form index
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* (left padded with `0`s as necessary).
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* @returns An array of {@linkcode Starter}s, or `null` if no valid match.
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*/
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export function getDailyEventSeedStarters(seed: string): Starter[] | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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|
||||
const starters: Starter[] = [];
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const match = /starters(\d{4})(\d{2})(\d{4})(\d{2})(\d{4})(\d{2})/g.exec(seed);
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|
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if (!match || match.length !== 7) {
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return null;
|
||||
}
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||||
|
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for (let i = 1; i < match.length; i += 2) {
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const speciesId = Number.parseInt(match[i]) as SpeciesId;
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const formIndex = Number.parseInt(match[i + 1]);
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|
||||
if (!getEnumValues(SpeciesId).includes(speciesId)) {
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console.warn("Invalid species ID used for custom daily run seed starter:", speciesId);
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return null;
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}
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const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
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const startingLevel = globalScene.gameMode.getStartingLevel();
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const starter = getDailyRunStarter(starterForm, startingLevel);
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starters.push(starter);
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}
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return starters;
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}
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/**
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* Expects the seed to contain `/boss\d{4}\d{2}/`
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* where the first 4 digits are the species ID and the next 2 digits are the form index
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* (left padded with `0`s as necessary).
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* @returns A {@linkcode PokemonSpeciesForm} to be used for the boss, or `null` if no valid match.
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*/
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export function getDailyEventSeedBoss(seed: string): PokemonSpeciesForm | null {
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if (!isDailyEventSeed(seed)) {
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return null;
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}
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|
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const match = /boss(\d{4})(\d{2})/g.exec(seed);
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if (!match || match.length !== 3) {
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return null;
|
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}
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|
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const speciesId = Number.parseInt(match[1]) as SpeciesId;
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const formIndex = Number.parseInt(match[2]);
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|
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if (!getEnumValues(SpeciesId).includes(speciesId)) {
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console.warn("Invalid species ID used for custom daily run seed boss:", speciesId);
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return null;
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}
|
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|
||||
const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
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return starterForm;
|
||||
}
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|
||||
/**
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* Expects the seed to contain `/biome\d{2}/` where the 2 digits are a biome ID (left padded with `0` if necessary).
|
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* @returns The biome to use or `null` if no valid match.
|
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*/
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||||
export function getDailyEventSeedBiome(seed: string): BiomeId | null {
|
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if (!isDailyEventSeed(seed)) {
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return null;
|
||||
}
|
||||
|
||||
const match = /biome(\d{2})/g.exec(seed);
|
||||
if (!match || match.length !== 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const startingBiome = Number.parseInt(match[1]) as BiomeId;
|
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|
||||
if (!getEnumValues(BiomeId).includes(startingBiome)) {
|
||||
console.warn("Invalid biome ID used for custom daily run seed:", startingBiome);
|
||||
return null;
|
||||
}
|
||||
|
||||
return startingBiome;
|
||||
}
|
||||
|
||||
/**
|
||||
* Expects the seed to contain `/luck\d{2}/` where the 2 digits are a number between `0` and `14`
|
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* (left padded with `0` if necessary).
|
||||
* @returns The custom luck value or `null` if no valid match.
|
||||
*/
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export function getDailyEventSeedLuck(seed: string): number | null {
|
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if (!isDailyEventSeed(seed)) {
|
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return null;
|
||||
}
|
||||
|
||||
const match = /luck(\d{2})/g.exec(seed);
|
||||
if (!match || match.length !== 2) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const luck = Number.parseInt(match[1]);
|
||||
|
||||
if (luck < 0 || luck > 14) {
|
||||
console.warn("Invalid luck value used for custom daily run seed:", luck);
|
||||
return null;
|
||||
}
|
||||
|
||||
return luck;
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ import {
|
||||
TrappedTag,
|
||||
TypeImmuneTag,
|
||||
} from "#data/battler-tags";
|
||||
import { getDailyEventSeedBoss } from "#data/daily-run";
|
||||
import { allAbilities, allMoves } from "#data/data-lists";
|
||||
import { getLevelTotalExp } from "#data/exp";
|
||||
import {
|
||||
@ -6256,6 +6257,11 @@ export class EnemyPokemon extends Pokemon {
|
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this.species.forms[Overrides.OPP_FORM_OVERRIDES[speciesId]]
|
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) {
|
||||
this.formIndex = Overrides.OPP_FORM_OVERRIDES[speciesId];
|
||||
} else if (globalScene.gameMode.isDaily && globalScene.gameMode.isWaveFinal(globalScene.currentBattle.waveIndex)) {
|
||||
const eventBoss = getDailyEventSeedBoss(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventBoss)) {
|
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this.formIndex = eventBoss.formIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (!dataSource) {
|
||||
|
@ -3,7 +3,7 @@ import { CHALLENGE_MODE_MYSTERY_ENCOUNTER_WAVES, CLASSIC_MODE_MYSTERY_ENCOUNTER_
|
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import { globalScene } from "#app/global-scene";
|
||||
import Overrides from "#app/overrides";
|
||||
import { allChallenges, type Challenge, copyChallenge } from "#data/challenge";
|
||||
import { getDailyStartingBiome } from "#data/daily-run";
|
||||
import { getDailyEventSeedBoss, getDailyStartingBiome } from "#data/daily-run";
|
||||
import { allSpecies } from "#data/data-lists";
|
||||
import type { PokemonSpecies } from "#data/pokemon-species";
|
||||
import { BiomeId } from "#enums/biome-id";
|
||||
@ -15,6 +15,7 @@ import type { Arena } from "#field/arena";
|
||||
import { classicFixedBattles, type FixedBattleConfigs } from "#trainers/fixed-battle-configs";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { BooleanHolder, isNullOrUndefined, randSeedInt, randSeedItem } from "#utils/common";
|
||||
import { getPokemonSpecies } from "#utils/pokemon-utils";
|
||||
import i18next from "i18next";
|
||||
|
||||
interface GameModeConfig {
|
||||
@ -211,6 +212,12 @@ export class GameMode implements GameModeConfig {
|
||||
|
||||
getOverrideSpecies(waveIndex: number): PokemonSpecies | null {
|
||||
if (this.isDaily && this.isWaveFinal(waveIndex)) {
|
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const eventBoss = getDailyEventSeedBoss(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventBoss)) {
|
||||
// Cannot set form index here, it will be overriden when adding it as enemy pokemon.
|
||||
return getPokemonSpecies(eventBoss.speciesId);
|
||||
}
|
||||
|
||||
const allFinalBossSpecies = allSpecies.filter(
|
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s =>
|
||||
(s.subLegendary || s.legendary || s.mythical) &&
|
||||
|
@ -6,6 +6,7 @@ import Overrides from "#app/overrides";
|
||||
import { EvolutionItem, pokemonEvolutions } from "#balance/pokemon-evolutions";
|
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import { tmPoolTiers, tmSpecies } from "#balance/tms";
|
||||
import { getBerryEffectDescription, getBerryName } from "#data/berry";
|
||||
import { getDailyEventSeedLuck } from "#data/daily-run";
|
||||
import { allMoves, modifierTypes } from "#data/data-lists";
|
||||
import { SpeciesFormChangeItemTrigger } from "#data/form-change-triggers";
|
||||
import { getNatureName, getNatureStatMultiplier } from "#data/nature";
|
||||
@ -2921,6 +2922,12 @@ export function getPartyLuckValue(party: Pokemon[]): number {
|
||||
const DailyLuck = new NumberHolder(0);
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => {
|
||||
const eventLuck = getDailyEventSeedLuck(globalScene.seed);
|
||||
if (!isNullOrUndefined(eventLuck)) {
|
||||
DailyLuck.value = eventLuck;
|
||||
return;
|
||||
}
|
||||
|
||||
DailyLuck.value = randSeedInt(15); // Random number between 0 and 14
|
||||
},
|
||||
0,
|
||||
@ -2928,6 +2935,7 @@ export function getPartyLuckValue(party: Pokemon[]): number {
|
||||
);
|
||||
return DailyLuck.value;
|
||||
}
|
||||
|
||||
const eventSpecies = timedEventManager.getEventLuckBoostedSpecies();
|
||||
const luck = Phaser.Math.Clamp(
|
||||
party
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { applyAbAttrs } from "#abilities/apply-ab-attrs";
|
||||
import type { TurnCommand } from "#app/battle";
|
||||
import { globalScene } from "#app/global-scene";
|
||||
import { TrickRoomTag } from "#data/arena-tag";
|
||||
import { allMoves } from "#data/data-lists";
|
||||
@ -14,19 +15,20 @@ import { BooleanHolder, randSeedShuffle } from "#utils/common";
|
||||
|
||||
export class TurnStartPhase extends FieldPhase {
|
||||
public readonly phaseName = "TurnStartPhase";
|
||||
|
||||
/**
|
||||
* This orders the active Pokemon on the field by speed into an BattlerIndex array and returns that array.
|
||||
* It also checks for Trick Room and reverses the array if it is present.
|
||||
* @returns {@linkcode BattlerIndex[]} the battle indices of all pokemon on the field ordered by speed
|
||||
* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in speed order.
|
||||
*/
|
||||
getSpeedOrder(): BattlerIndex[] {
|
||||
const playerField = globalScene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
|
||||
const enemyField = globalScene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
|
||||
const playerField = globalScene.getPlayerField().filter(p => p.isActive());
|
||||
const enemyField = globalScene.getEnemyField().filter(p => p.isActive());
|
||||
|
||||
// We shuffle the list before sorting so speed ties produce random results
|
||||
let orderedTargets: Pokemon[] = playerField.concat(enemyField);
|
||||
// We seed it with the current turn to prevent an inconsistency where it
|
||||
// was varying based on how long since you last reloaded
|
||||
// Shuffle the list before sorting so speed ties produce random results
|
||||
// This is seeded with the current turn to prevent turn order varying
|
||||
// based on how long since you last reloaded.
|
||||
let orderedTargets = (playerField as Pokemon[]).concat(enemyField);
|
||||
globalScene.executeWithSeedOffset(
|
||||
() => {
|
||||
orderedTargets = randSeedShuffle(orderedTargets);
|
||||
@ -35,25 +37,25 @@ export class TurnStartPhase extends FieldPhase {
|
||||
globalScene.waveSeed,
|
||||
);
|
||||
|
||||
// Next, a check for Trick Room is applied to determine sort order.
|
||||
// Check for Trick Room and reverse sort order if active.
|
||||
// Notably, Pokerogue does NOT have the "outspeed trick room" glitch at >1809 spd.
|
||||
const speedReversed = new BooleanHolder(false);
|
||||
globalScene.arena.applyTags(TrickRoomTag, false, speedReversed);
|
||||
|
||||
// Adjust the sort function based on whether Trick Room is active.
|
||||
orderedTargets.sort((a: Pokemon, b: Pokemon) => {
|
||||
const aSpeed = a?.getEffectiveStat(Stat.SPD) ?? 0;
|
||||
const bSpeed = b?.getEffectiveStat(Stat.SPD) ?? 0;
|
||||
const aSpeed = a.getEffectiveStat(Stat.SPD);
|
||||
const bSpeed = b.getEffectiveStat(Stat.SPD);
|
||||
|
||||
return speedReversed.value ? aSpeed - bSpeed : bSpeed - aSpeed;
|
||||
});
|
||||
|
||||
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
|
||||
return orderedTargets.map(t => t.getFieldIndex() + (t.isEnemy() ? BattlerIndex.ENEMY : BattlerIndex.PLAYER));
|
||||
}
|
||||
|
||||
/**
|
||||
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
|
||||
* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
|
||||
* @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
|
||||
* This also considers the priority levels of various commands and changes the result of `getSpeedOrder` based on such.
|
||||
* @returns An array of {@linkcode BattlerIndex}es containing all on-field Pokemon sorted in action order.
|
||||
*/
|
||||
getCommandOrder(): BattlerIndex[] {
|
||||
let moveOrder = this.getSpeedOrder();
|
||||
@ -114,7 +116,8 @@ export class TurnStartPhase extends FieldPhase {
|
||||
}
|
||||
}
|
||||
|
||||
// If there is no difference between the move's calculated priorities, the game checks for differences in battlerBypassSpeed and returns the result.
|
||||
// If there is no difference between the move's calculated priorities,
|
||||
// check for differences in battlerBypassSpeed and returns the result.
|
||||
if (battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
|
||||
return battlerBypassSpeed[a].value ? -1 : 1;
|
||||
}
|
||||
@ -135,8 +138,6 @@ export class TurnStartPhase extends FieldPhase {
|
||||
const field = globalScene.getField();
|
||||
const moveOrder = this.getCommandOrder();
|
||||
|
||||
let orderIndex = 0;
|
||||
|
||||
for (const o of this.getSpeedOrder()) {
|
||||
const pokemon = field[o];
|
||||
const preTurnCommand = globalScene.currentBattle.preTurnCommands[o];
|
||||
@ -153,71 +154,24 @@ export class TurnStartPhase extends FieldPhase {
|
||||
|
||||
const phaseManager = globalScene.phaseManager;
|
||||
|
||||
for (const o of moveOrder) {
|
||||
moveOrder.forEach((o, index) => {
|
||||
const pokemon = field[o];
|
||||
const turnCommand = globalScene.currentBattle.turnCommands[o];
|
||||
|
||||
if (turnCommand?.skip) {
|
||||
continue;
|
||||
if (!turnCommand || turnCommand.skip) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT: {
|
||||
const queuedMove = turnCommand.move;
|
||||
pokemon.turnData.order = orderIndex++;
|
||||
if (!queuedMove) {
|
||||
continue;
|
||||
}
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||
new PokemonMove(queuedMove.move);
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
|
||||
if (pokemon.isPlayer() && turnCommand.cursor === -1) {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
turnCommand.move!.useMode,
|
||||
); //TODO: is the bang correct here?
|
||||
} else {
|
||||
phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets || turnCommand.move!.targets,
|
||||
move,
|
||||
queuedMove.useMode,
|
||||
); // TODO: is the bang correct here?
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Command.BALL:
|
||||
phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
{
|
||||
const switchType = turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH;
|
||||
phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
switchType,
|
||||
pokemon.getFieldIndex(),
|
||||
turnCommand.cursor!,
|
||||
true,
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
}
|
||||
break;
|
||||
case Command.RUN:
|
||||
{
|
||||
// Running (like ball throwing) is a team action taking up both Pokemon's turns.
|
||||
phaseManager.unshiftNew("AttemptRunPhase");
|
||||
}
|
||||
break;
|
||||
// TODO: Remove `turnData.order` -
|
||||
// it is used exclusively for Fusion Flare/Bolt
|
||||
// and uses a really jank implementation
|
||||
if (turnCommand.command === Command.FIGHT) {
|
||||
pokemon.turnData.order = index;
|
||||
}
|
||||
}
|
||||
this.handleTurnCommand(turnCommand, pokemon);
|
||||
});
|
||||
|
||||
// Queue various effects for the end of the turn.
|
||||
phaseManager.pushNew("CheckInterludePhase");
|
||||
|
||||
// TODO: Re-order these phases to be consistent with mainline turn order:
|
||||
@ -239,4 +193,52 @@ export class TurnStartPhase extends FieldPhase {
|
||||
*/
|
||||
this.end();
|
||||
}
|
||||
|
||||
private handleTurnCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||
switch (turnCommand?.command) {
|
||||
case Command.FIGHT:
|
||||
this.handleFightCommand(turnCommand, pokemon);
|
||||
break;
|
||||
case Command.BALL:
|
||||
globalScene.phaseManager.unshiftNew("AttemptCapturePhase", turnCommand.targets![0] % 2, turnCommand.cursor!); //TODO: is the bang correct here?
|
||||
break;
|
||||
case Command.POKEMON:
|
||||
globalScene.phaseManager.unshiftNew(
|
||||
"SwitchSummonPhase",
|
||||
turnCommand.args?.[0] ? SwitchType.BATON_PASS : SwitchType.SWITCH,
|
||||
pokemon.getFieldIndex(),
|
||||
turnCommand.cursor!, // TODO: Is this bang correct?
|
||||
true,
|
||||
pokemon.isPlayer(),
|
||||
);
|
||||
break;
|
||||
case Command.RUN:
|
||||
globalScene.phaseManager.unshiftNew("AttemptRunPhase");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private handleFightCommand(turnCommand: TurnCommand, pokemon: Pokemon) {
|
||||
const queuedMove = turnCommand.move;
|
||||
if (!queuedMove) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: This seems somewhat dubious
|
||||
const move =
|
||||
pokemon.getMoveset().find(m => m.moveId === queuedMove.move && m.ppUsed < m.getMovePp()) ??
|
||||
new PokemonMove(queuedMove.move);
|
||||
|
||||
if (move.getMove().hasAttr("MoveHeaderAttr")) {
|
||||
globalScene.phaseManager.unshiftNew("MoveHeaderPhase", pokemon, move);
|
||||
}
|
||||
|
||||
globalScene.phaseManager.pushNew(
|
||||
"MovePhase",
|
||||
pokemon,
|
||||
turnCommand.targets ?? queuedMove.targets,
|
||||
move,
|
||||
queuedMove.useMode,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user