Commit Graph

2211 Commits

Author SHA1 Message Date
Sirz Benjie
3a46aae687
[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints

* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply

* Add test to beak blast ensuring a long reach user does not get burned

* Re-add DamageProtectedTag to relevant inheritance chains

* Move resetSummonData to faintPhase instead of pokemon.apply

* Remove passing of grudge and destiny bond tags to faint phase
2025-04-17 15:25:38 -05:00
Sirz Benjie
eef8367caf
[Bug] Fix experimental sprites not loading in starter select (#5664)
[Bug][Sprite] Fix experimental variant sprites not being loaded in starter select screen
2025-04-17 09:57:30 -07:00
Sirz Benjie
b2bab46e1c
[Bug][Ability] Fix healer queueing its message when its ally is fainted (#5642)
* Add check against faint status effect

* Add tests for healer

* Remove redundant portions of the tests

* Fix broken test
2025-04-17 04:47:49 +00:00
damocleas
8d311e65cf
[Bug] [Ability] Fixed wrong Sheer Force interactions and multiplier from ~1.33 -> 1.3 (#5515)
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes

* removed order up sheer force interaction mention and test - updated comments

* remove electro shot from changes
2025-04-16 19:31:53 -07:00
Stephen Kelman
18c4dddcf0
[Bug] Fixing Tera Starstorm for first turn of terastallization (#5658)
* Updating tera starstorm targeting condition so that it is a spread move on the turn that terastallization happens

* added new unit tests to verify behavior of tera starstorm under non-tera conditions as well as on terastallization turns
2025-04-15 14:19:19 +00:00
Sirz Benjie
ff44cbfa97
[Refactor] Refactor ability file part 1 (#5589)
* Move ability.ts to subfolder

* Extract types out of ability.ts

* Update imports in ability.ts and friends

* Cleanup imports in ability.ts

* Re-add imports lost during sort

* Update imports forgotten during rebase

* Re-import proper type from enums

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add commit to force tests to rerun

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 14:08:35 +00:00
Madmadness65
4740b593a0
[Balance] Fix Depot Agent trainer type lacking Pokémon (#5623)
Fix Depot Agent trainer type lacking Pokémon

Also removes a stray duplicate Barboach from the Fisherman.
2025-04-15 05:27:14 +00:00
AJ Fontaine
3ec8f236f9
[Refactor] Change how rival event rewards are generated (#5638)
* Change how rival event rewards are generated

* Simplify to switch case

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 00:13:05 +00:00
damocleas
b41eee3c7f
Revert "[Refactor] Move many interfaces and enums to their own file" (#5661)
Revert "[Refactor] Move many interfaces and enums to their own file (#5646)"

This reverts commit c82e01eed3.
2025-04-14 12:28:36 -04:00
Sirz Benjie
c82e01eed3
[Refactor] Move many interfaces and enums to their own file (#5646)
* Move LearnMoveSituation to its own file

* Remove unused selfStatLowerMoves array

* Move all-moves to its own file

* Move TurnMove interface to its own file

* move AiType to its own file

* Move PokemonMove to its own file

* Move DamageCalculationResult interface to its own file

* Move fieldPosition to its own file

* Move hit-result to its own file

* Move DamageResult to its own file

* Move SpeciesWildEvolutionDelay to its own file

* move EvolutionItem to its own file
2025-04-14 08:31:26 -07:00
Lylian BALL
15e535a1a0
[Ability] Implement Illusion (#3273)
* implement illusion ability with unit test and localizations

* try removing whitespace change on unnecessary files

* nit corrections

* nit update src/field/pokemon.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* nit update src/phases.ts

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>

* illusion test correction

* unexpected error correction

* refactor property pokemon.illusion to pokemon.battleData.illusion

* nit

* nit

* update unit test up-to-date

* add docs

* merge up to date

* bugfix

* bugfix

* merge up to date

* refactor field illusion out of battleData

* fix nit

* fix nit

* Zoroark change illusion after lastPokemon update

* Zoroark change illusion after lastPokemon update

* refactor bug fix

* bugfix

* bug fix on tests

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* use GetFailedText

* remove useless import

* add condition 'no illusion' into transform move

* wild Zoroark creates an illusion according to the current biome

* wild Zoroark creates an illusion according to the current biome

* delete console.log()

* add doc

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* fix tests

* update locales submodule

* update Illusion interface

* bug fix

* bug fix

* bugfix

* rename some params for future implementations

* Zoroark keep illusion between battles

* Zoroark keep illusion between battles

* delete draft

* merge up-to-date

* bugfix

* merge

* merge

* implement canApplyPresummon method

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update test/abilities/illusion.test.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* nit

* review corrections

* nit

* type hints affected by enemy illusion

* type hints affected by enemy illusionin fight-ui-handler

* nit

* rename some parameters back in useIllusion

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause

* add comments

* illusion will break before evolution

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* bug fix

* g

* get submodule back

* get submodule back

* bug fix to save illusion status

* add pokemon.getPokeball()

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-12 21:22:04 -04:00
NightKev
6f56dce771
[Biome] Add and apply lint/style/noNamespaceImport (#5650)
* Add `lint/style/noNamespaceImport` Biome rule

* Apply Biome rule, add exception for `*.test.ts` files
2025-04-12 01:31:56 -04:00
Blitzy
81f424dc71
[Balance] Fix and Adjust TM Compatibility
Curse
Skill Swap
Aqua Tail
Zen Headbutt
Hidden Power
Tera Blast
2025-04-11 16:33:25 -04:00
Sirz Benjie
787feceb14
[Refactor] Refactor variant sprite code part 1 (#5592)
* Move exp to its own masterlist, simplify initVariantData

* Update test/sprites/pokemonSprite.test.ts

* Extract loadPokemonVariantAssets out of BattleScene

* move variant.ts and update pokemon.loadAssets

* Add fuzzy matching for applying variant recolors

* Move glsl shaders to their own files

* Remove extra variants from shader masterlist

Their exp sprites have since been removed.

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

* Make exp sprite keys a set instead of an array

* Remove outdated exp sprite jsons

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
Dean
31835e6d53
[Bug] Fix #4972 Status-Prevention Abilities do not Cure Status (#5406)
* Add PostSummonHealAbAttr and give it to appropriate abilities

* Add attr to insomnia

* Remove attr from leaf guard (it does not activate on gain with sun up)

* Add tests and remove attr from shields down

* Add PostSummonRemoveBattlerTag and give it to oblivious and own tempo

* Add tests for oblivious and own tempo

* Fix oblivious test sometimes failing

* Remove Comatose changes as it doesn't reapply

* Remove unused tagRemoved field

* Fix tests checking status instead of tag

* Fix attr comments

* Add PostSetStatusHealStatusAbAttr

* Add ResetStatusPhase

* Modify pokemon.resetStatus to use ResetStatusPhase

* Move post status effects to ObtainStatusEffectPhase

* Ensure status overriding (ie rest) works properly

* Add PostApplyBattlerTagRemoveTagAbAttr for own tempo and oblivious

* Guard removeTag call in PostApplyBattlerTagRemoveTagAbAttr

* Commenting

* Handle Mold Breaker case in MoveEndPhase

* Remove PostSummonHealStatusAbAttr from purifying salt

* Fix not passing overrideStatus to canSetStatus

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add isNullOrUndefined import

* Add canApply to new attrs

* Add followup argument back

* Remove guard around new MoveEndPhase

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-07 16:32:10 -07:00
Diogo Cruz Diniz
0479b9dfcc
Fix #2735: Hazard moves incorrectly require targets (#5635)
* Fix #2735: Hazard moves incorrectly require targets
Hazard moves should no longer require targets to successfully execute

* Apply suggestions from code review made by NightKev

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-07 08:50:52 -05:00
Sirz Benjie
5318d717b3
[Refactor] [Docs] Minor refactor of move.checkFlags into move.doesFlagEffectApply (#5264)
* Refactor Move.checkFlags

* Improve jsdoc clarity

* Fix improper recursive call for the IGNORE_PROTECT check

* Fix improper placement of followUp check

* Get rid of unnecssary break

* Fix last import

* Remove latent checkFlag call in move-effect-phase

* Remedy perish body oversight

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-05 00:43:46 +00:00
Sirz Benjie
9e4162d429
[Bug] Fix super luck implementation (#5625)
* Fix super luck implementation

* Use numberholder instead of booleanholder

* Update tsdoc for getCritStage
2025-04-04 17:40:25 -07:00
Dean
4c8f81bb09
[Bug] Fix uses of getAlly() (#5618)
* Fix plus/minus crash

* Update getAlly() uses
2025-04-02 17:28:58 -07:00
Wlowscha
db7ed43ad7
[Bug][UI/UX] Make sure forms and evolutions are counted in challenges again (#5617)
Making sure to actually count forms...
2025-04-02 19:42:36 -04:00
Dean
2773354193
[Bug][Hotfix] Fix various ability flyouts not disappearing (#5614)
* Add hide phases for rogue ability showing

* Hide ability bar on game over

* Hide ability bar in TurnEndPhase
2025-04-02 02:56:19 -04:00
damocleas
951d8b633d
[Balance] Minor Passive Adjustments for 1.8.2 (#5613)
* Update passives.ts
2025-04-02 02:42:10 -04:00
Dean
5416c76ecb
[Bug][Hotfix] Fix crash when pulling trainer names for (certain) non-English languages (#5608)
* Fix key usage for trainer locales

* Update gts

* Fix partner name generation

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-01 21:31:52 -04:00
Dean
1229bfe004
[Bug][Hotfix] Fix Parental bond + Pollen Puff softlock (#5607)
* Fix parental bond softlock

* Add test for pollen puff

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-01 12:10:59 -07:00
Dean
95194ce8f1 Mark Sinistcha/Poltchageist forms as unselectable/unobtainable 2025-03-31 18:20:49 -07:00
Dean
136ea70a6e
[Bug][Hotfix] Fix Flower Gift/Forecast flyout (#5599)
Fix Flower Gift flyout
2025-03-31 20:01:30 -05:00
NightKev
efa3662099
[Misc] AFD Event (#5596)
* global timed event manager

* more

* Music change

* Add AFD track loop points

* Add AFD music tracks

* changed music for afd

* Enable Seasonal Splash Text, adjust event values

* Add daily run challenge support

* update event date, change trainer shiny chance to 20%

* add banners lol

* fix activeeventhasbanner function

* Fix banner

* Update locales submodule

---------

Co-authored-by: AJ Fontaine <fontbane@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Dean <me@deann.dev>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-03-31 15:11:01 -07:00
damocleas
6add614e1c
[Balance] Trash to Treasure and The Strong Stuff minor adjustments (#5593)
* Update trash-to-treasure-encounter.ts

* Update the-strong-stuff-encounter.ts

* add 'set' items to garbodor

* Update relevant tests

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-31 12:34:16 -04:00
damocleas
7e4151f1ef
[Balance] Even more Split Passive fixes (#5591)
* Initial Split Passives

* Update split passives final v1

* Lock Battle Bond Froakie/Frogadier Ability, Gallade back to Inner Focus

* fix mispell

* remove unneeded ability on froakie and frogadier after testing

* fix some form passives

* Update passives.ts

* Update passives.ts

* Correct BB Froakie, G-Max changes for Flapple, Appletun, Toxtricity, Hatterene, Grimmsnarl, Alcremie

* Update egg-moves.ts

* Seviper now matches Zangoose's egg tier wow

* fix mispell

* Update passives.ts

* Update passives.ts
2025-03-31 01:19:58 -04:00
NightKev
51f765d67a
[Move] Add message for called moves failing due to no targets (#5590) 2025-03-31 00:00:59 -04:00
damocleas
28234e577e
[Balance] Beta Passive Fixes, 1.8 Egg Move Changes, Egg Tier Change, and G-Max Form Re-Evaluation finished (#5588)
* Update passives.ts

* Correct BB Froakie, G-Max changes for Flapple, Appletun, Toxtricity, Hatterene, Grimmsnarl, Alcremie

* Update egg-moves.ts

* Seviper now matches Zangoose's egg tier wow
2025-03-30 06:21:12 +00:00
AJ Fontaine
d2ffc12d65
[Refactor] Remove game mode param from applyChallenges (#5585) 2025-03-30 06:18:18 +00:00
Dean
b33d95d27d
[Bug][Refactor] Fix Unsuppressable Abilities being Unreplaceable (#5547)
* Switch unsuppressable to unswappable

* Update test

* Change suppress/replace/copy flags

* Make flower gift unreplaceable

* Make forecast unreplaceable

* No holding hands

* [Sprite] Reduce Mystical Rock sprite's size (#5570)

* Updating the size to be smaller

* Update item atlas

* Fix Malicious Armor missing outline

Noticed when exporting atlas that the item sprite broke

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>

* Switch unsuppressable to unswappable

* Update test

* Change suppress/replace/copy flags

* Make flower gift unreplaceable

* Make forecast unreplaceable

* No holding hands

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove trivial type annotations

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-30 05:37:35 +00:00
Sirz Benjie
66bc83fce4
[Ability] Flower Veil implementation (#5327)
* [WIP] flower veil implementation

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Remove promises

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Fully implement Flower Veil

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Fix ally interaction for battler tag

* Condense and cleanup test files

* Remove a console.log message

* Remove stray excess import

* Update doc comments and apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove duplicated test

---------

Signed-off-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-29 21:32:35 -07:00
Sirz Benjie
451b1f6b08
[Misc] Update packages (#5462)
* Update via `npm audit fix --force`

* Update i18next family

* Update typescript family

* Update vite-tsconfig-paths

* Update jsdom to 26.0

Important! Security fixes, and performance/stability improvements.

* Update @stylistic/eslint-plugin-js to 4.1.0

* Update inquirer to 12.4.2

* Remove commented code and defunct import

* Run npm-audit fix

* Fix ts errors

* Update eslint family

* Update phaser family

* Update eslint plugin

* Update rest of imports
2025-03-29 22:13:50 -05:00
Blitzy
9c13fa5f80
[Balance] Evil Team Tweaks (#5579)
* Update evil-admin-trainer-pools.ts

* Update trainer-config.ts

* Fix Pokemon names

* Update / Fix Teams

* typo

* Rotom Revival Protocol (and Ponyta)

Accidentally removed Rotom from two different places

* unevolve the buddies

* Update evil-admin-trainer-pools.ts

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-03-30 03:02:27 +00:00
schmidtc1
27a1638243
[Bug] Fix interactions for Pollen Puff Parental Bond, Multi-Lens, Grip Claw Ally Healing (#5550)
* Checks for hit result status on Grip Claw application

* Adds a boolean check for the Pollen Puff edge case in canBeMultiStrikeEnhanced

* Adds parental bond test

* Adds grip claw and multi lens tests
2025-03-29 18:25:34 +00:00
damocleas
4f19e4a126
[Move] False Swipe/Hold Back don't fail if the target has 1 HP (#5577)
* Remove condition from `SurviveDamageAttr`

* Add test for False Swipe

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: EmberCM <kooly213@hotmail.com>
2025-03-29 17:10:07 +00:00
NightKev
25b9fa7933
[Biome] Add "no unused imports" rule (#5580)
* Apply Biome to files

* Add `lint/correctness/noUnusedImports` rule

* Apply rule

* Remove obsolete eslint directives

* Fix variable naming in `game-speed.ts`
2025-03-29 10:24:23 +00:00
Dean
a727375730
[Bug] Fix Flash Fire has No Message (#5578)
Add flash fire message
2025-03-29 09:51:28 +01:00
Sirz Benjie
5f01caffae
[Refactor] Minor refactor of trainer-config files (#5573)
* Move trainer-config.ts

* move TeraAIMode enum to its own file

* Move TrainerPoolTier enum to its own file

* Move TrainerSlot enum to its own file

* Reorder and group imports

* Move TrainerPartyTemplate to its own file

* Remove speciesPoolPerEvilTeamAdmin method

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix typo in zinzolin's name

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-29 00:19:35 -04:00
Sirz Benjie
fac20ca97a
[Ability] Fully implement Flower Gift and Victory Star (#5222)
* Fully implement Flower Gift and Victory Star

* Fully implement Flower Gift and Victory Star

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Accept suggested change

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Accept suggested change

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix check for ignore_abilities move flag

* Fix missing argument to getBaseDamage in getAttackDamage

* Fix merge conflict due to same changed import line

* Fix call to getAttackDamage that was reset after merge

* Update calls to getEffectiveStat

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 22:24:19 -05:00
Dean
b838d5f775
[Misc] Allow Localization of Common Trainer Names (#5569)
* Localize common trainer names

* Update locale key usage
2025-03-28 21:23:57 +00:00
Dean
f09c77c81b
[Bug] Fix Extra Ability Activation Flyouts during AI Decisions (#5563)
Fix extra messages in getMoveChance
2025-03-28 18:38:20 +00:00
Wlowscha
46d110e705
[UI/UX] Grey options in Pokédex for uncaught mons (#5529)
* Options in Pokédex page are dark if unselectable

* Fixed docstring

* Changing display of seen Pokémon in the dex

* Changed visibility of icons in main Pokédex page
2025-03-28 03:59:05 +00:00
damocleas
19c61a041f
[Misc] New Splash Texts, March 2025 (#5345)
* Update splash-messages.ts 1

* Add Pokemon name splash text

This will display a random Pokemon's name, followed by an exclamation point (ex. "Bulbasaur!").

* Make Pokemon name splash message weighted

* Update splash-messages.ts

* Update splash-messages.ts

* fix trailing spaces

* Update splash-messages.ts

* Update splash-messages.ts

* Add splashes which use random Pokemon

* Update splash message tests

* Update splash-messages.ts

* Update splash-messages.ts

* Missing comma

* Fix length on test

It even says to do so whenever weight multipliers are adjusted...

* Update splash-messages.ts

* add missing prefix thing

* adjusted comment in splash_messages.test.ts

* Update splash-messages.ts

* fix blank line

* Add gender splash message code

This makes the specific April Fools splash message functional.
Also fixed a linter issue with the randomPokemon code.

* Update title-ui-handler.ts changed battles won fallback number to -1

* Update splash-messages.ts

* changed afd to 2 days

* Update splash_messages.test.ts

* Update src/data/splash-messages.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2025-03-27 19:56:26 -07:00
Dean
eb12b8c692
[Bug] Stop Shield Dust and Gluttony from Displaying (#5564)
Prevent displays
2025-03-27 15:01:33 -04:00
Amani H.
6316218bd3
[Item] Add Weather and Terrain Extender Item (#4799)
* [Item] Add Weather and Terrain Extender Item

* Add Documentation

* Clean Up Unit Tests

* Add Weight Function

* Include Suggestions
2025-03-26 22:40:46 -04:00
NightKev
db850c79cd
[Refactor] Moveset arrays can no longer hold null values (#4919)
* Pokemon movesets no longer allow `null` values

* Clean up all the bangs caused by movesets allowing `null`

* Pokemon movesets no longer allow `null` values

* Clean up all the bangs caused by movesets allowing `null`

* Fix merge issues

* Remove various unnecessary `?`

* Apply biome

* Fix `global-trade-system-encounter.ts`

* Fix merge issue

* Remove unnecessary parentheses

* Remove missed `?`

* Match formatting of `pokemon.ts`
2025-03-26 19:12:54 -07:00
damocleas
938f1b8756
[Balance] G-Max Form Re-Evaluation (#5545)
* Update pokemon-species.ts

* Orbeetle and Drednaw adjustment

* Cinderace, Corviknight, Drednaw, and Coalossal adjustments

* Fix Urshifus

* Butterfree, Orbettle, and Drednaw adjustments
2025-03-26 17:57:30 -05:00
damocleas
f911ffc266
[Balance] Split Passives and related (#5531)
* Initial Split Passives

* Lock Battle Bond Froakie/Frogadier Ability, Gallade back to Inner Focus
2025-03-26 16:01:54 -04:00
Wlowscha
bba7c1610d
[UI/UX] Option to see Pokedex entry after catching wild Pokémon (#5538)
* pokedex option after catching

* Also changing catching for mystery encounters
2025-03-25 13:36:12 -07:00
Madmadness65
f3141280c9
[Balance] Implement more trainer types & add to biomes (#5520)
* Add more trainer types to biomes

This makes the Hooligans, Musician, Pilot, Poké Fan, Rich, and Rich Kid trainer types able to be battled.

* Adjusted Rich and Rich Kid $$$ multipliers

* Add basic dialogue for trainer types

Also added the Clerk's dialogue entries, as that trainer type has localized text, but no entry in the code.

* Fix Musician to Pokefan encounter music

* Add dialogue entries for new dialogue

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-25 01:51:59 -04:00
Wlowscha
37e51e9657
[Bug][Challenge][UI/UX] Exclude invalid starters when combining challenges (#5509)
* Filtering correctly when combining gen and monotype challenges

* Clean-up

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Always check requested form first

* Fixing Basculin

* Only check forms which are starter selectable

* Exclude form changes that are not triggered by an item

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-24 02:40:17 +00:00
schmidtc1
40e1e7fd4e
[Bug] Fix Reviver Seed and endure triggering on indirect damage (#5182)
* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier

* Optional chaining for cases like stealth rock

* Adds HitResult.SELF for confusion to distinguish from indirect damage

* Adds HitResult.SELF to damage sound effect switch

* Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable

* Change Liquid Ooze HitResult to OTHER from HEAL

* Adjust OHKO moves to not bypass endure or RSeed

* Add tests for reviver seed

* Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test

* Change destiny bond to HitResult.OTHER so it doesn't trigger rseed

* Adds destiny bond unit test

* Creates additional unit tests for endure

* Rename SELF hitresult to CONFUSION

* Update CONFUSION enum

* Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable

* Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler

* Fixes hit result for stealth rock

* Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT

* Refactors damageAndUpdate to replace optional parameters with object parameter

* Fixes based on Kev's suggestions

* Updates tsdocs for damageAndUpdate

* Fix merge conflict

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-03-23 22:59:19 +00:00
Dean
817095d895
[Bug] Fix #2769 Revival Blessing Softlock in doubles (#5141)
* Properly handle cases where enemy switches in due to revival

* Fix user ally using move when revived

* Move revival blessing function to move.ts

* Properly filter for the right switch phase to remove

* Re-add bug fix

* Add test
2025-03-23 20:47:51 +00:00
NightKev
4b8f1df8cd
[Bug] Add list of uncallable moves for Mirror Move (#5552)
* Add list of uncallable moves for Mirror Move

* Mirror Move now respects the uncallable moves list

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-22 14:46:58 -07:00
damocleas
d0a9672e91
[Balance] [Move] Add Fleur Cannon as a Metronome callableove (#5551)
* Update invalid-moves.ts

* forgot fleur cannon
2025-03-22 13:18:08 -07:00
damocleas
87b78e6b70
[Balance] [Move] Made more moves callable with Metronome, Assist, Sleep Talk, and Copycat (#5549)
Update invalid-moves.ts
2025-03-22 15:47:41 -04:00
AJ Fontaine
c792d5e704
[Balance] Changes to several trainer classes (#5505)
* Changes to Biker, Baker, Beauty, Cyclist, Parasol Lady, Hex Maniac

* Linting and extra beauty mons

* Further changes

* Find to some

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-20 19:53:27 +00:00
Dean
66965bf7e2
[Bug] Fix Slow Start Message being Deferred (#5534)
Fix deferred message
2025-03-20 19:37:16 +00:00
Dean
17e71a1b8a
[Bug] Fix Poison Heal Crash on beta (#5544)
Fix !== null uses
2025-03-20 19:26:49 +00:00
Matheus Rabello Noya Alves
3f887988a6
[Bug] [UI/UX] Smack Down and Thousand Arrows now display a message for Grounding (#5536)
Fix #5027: Missing confirmation message for moves special effects
When using the moves Thousand Arrows and Smack Down, though the special
effect of grounding the opponent is applied, a confirming message was
not displayed. In this fix a new AddBattlerTagAttr subclass has been
created to handle the message display, compared to previous multiple
attribute additions. This new subclass verifies the conditions for the
message to be displayed through asserting if target is grounded and
accesses a new locale message created to display if necessary.
2025-03-19 22:45:41 +00:00
Dean
d9288a7908
[Bug] Add Neutralizing Gas Message for each user (#5527)
Add message to onOverlap

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-18 21:19:37 +01:00
Wlowscha
a5ed9c5191
[UI/UX] Mark Revavroom forms as unobtainable (#5525) 2025-03-16 21:51:27 -04:00
Dean
02ae7952ad
[Bug] Fix Commander crash after 5267 (#5524)
Fix reversed commander checks
2025-03-16 12:44:48 +01:00
Dean
1d7f916240
[Refactor] Align ability display with mainline (#5267)
* Stop ShowAbilityPhase from ending until the bar has popped out

* Remove ability bar hiding from messagePhase

* Remove abilityBar reference from base Phase class

* Add HideAbilityPhase to hide ability bar after effects

* Add willSucceed to ability attrs

* Update AbAttrs and PostInitAbAttrs

* Update PreDefendAbAttrs

* Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage

* Update preAttack and fieldStat

* Partially implement postAttack

* Finish PostAttack

* Update PostSummon

* Update PreSwitchOut

* Update preStatStageChange

* Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag

* Update postTurn and preWeatherEffect

* Update postWeatherChange

* Update postWeatherChange

* Update PostTerrainChange

* Update CheckTrapped and PostBattle

* Update postFaint

* Update PostItemLost

* Bug fixes from test cases

* Fix intimidate display

* Stop trace from displaying itself

* Rename to canApply

* Fix ability displays using getTriggerMessage

* Ensure abilities which are mistakenly shown are still hidden

* Fix ability bar showing the wrong ability with imposter

* Add canApply for imposter

* Update abilities using promises and `trySet...` functions

* Committing overrides changes is bad

* Document apply and canApply

* Update PreLeaveFieldAbAttr

* Remove boolean return type apply functions

* Remove redundant  assignment

* Remove ability display from abilities that shouldn't have it

* Move queueAbilityDisplay to battlescene

* Remove unused shown variable

* Minor changes

* Fix using id instead of battlerindex in queueAbilityDisplay

* Fix PostBattleInitFormChangeAbAttr displaying

* Prevent crashes in case an ability for a pokemon not on the field is shown

* Stop more abilities from displaying

* Move enemy ability bar to the right side

* Automatically reload bar if shown while already out, fix specific abilities

* Remove duplicate call to clearPhaseQueueSplice

* Remove ShowAbilityPhase import from ability.ts

* Update PostDefendTypeChangeAbAttr to use PokemonType

* Update PostSummonAddArenaTagAbAttr

* Minor changes
2025-03-16 02:51:02 +00:00
AJ Fontaine
7aa5649aa8
[Refactor] Move signature species to separate file (#5519) 2025-03-14 17:06:19 -04:00
NightKev
4e1ee9e50b
Revert "[Enhancement] Add form changes for Solgaleo, Lunala, & Marshadow cosmetic forms" (#5512) 2025-03-13 22:32:35 +01:00
Scooom
dc46cf6d05
[BUG] Add Multi Attack, Revelation Dance, and Terrain Pulse to Normalize Exceptions (#5503) 2025-03-12 07:03:12 +00:00
Madmadness65
f3f43f4a44
[Enhancement] Add form changes for Solgaleo, Lunala, & Marshadow cosmetic forms (#5344) 2025-03-12 01:00:33 -04:00
Dean
b298138157
[Bug] Fix NG crash when ability is reactivated for a Pokemon off the field (#5478) 2025-03-11 03:20:00 +00:00
Dean
929392fe8b
[Bug] Fix #5358 Abilities that Redirect Moves Consider Move-Typings before Ability Modifiers (#5464) 2025-03-11 03:02:51 +00:00
Sirz Benjie
408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00
Sirz Benjie
60a4db7059
[Refactor] Refactor moves.ts part 1 (#5420) 2025-03-07 19:10:29 -06:00
Mikhail Shueb
e73dbe9861
[Bug] Chilly Reception no longer replaces Legendary Weather (Primordial Sea, Desolate Land, Delta Stream) (#5484)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-07 12:31:34 -05:00
Fuad Ali
da68cf15c6
[Bug] Harsh Sun, Heavy Rain, and Delta Stream messages now display when their effects are triggered (#5489) 2025-03-06 19:03:01 -05:00
NightKev
6595966478
[Misc] getPokemonSpecies() no longer accepts undefined (#5477) 2025-03-06 02:18:24 +00:00
damocleas
ff4184e23f
[Balance] Make Pickup and Honey Gather Unsuppressable (#5476) 2025-03-03 16:33:53 -08:00
Sirz Benjie
5e469620ef
[Bug] Fix battle-anims crashing in certain cases (#5337) 2025-03-02 17:15:51 -08:00
Wlowscha
882b965da1
[Bug] Pledge moves in summary do not break the game (#5461) 2025-03-01 19:46:38 -06:00
Wlowscha
89e8085c39
[Bug] Display Pokémon name in Focus Punch lost focus message (#5448) 2025-02-28 23:22:51 -05:00
AJ Fontaine
13429446d3
[Bug] Fix tera slot wrapping (#5437) 2025-02-28 06:18:58 +00:00
Xavion3
b33ffb29b3
[Bug] Fix mycelium might softlock (#5441) 2025-02-27 19:08:55 -08:00
Blitzy
9701f27c63
[Bug] [Hotfix] Remove Penny's Extra Zamazenta (#5439)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-28 02:05:11 +00:00
damocleas
d12aa635af
[Balance] Follow Cost Change from #5416 (#5430) 2025-02-27 05:56:01 +00:00
Wlowscha
13373a6391
[UI/UX] Pokédex - New locales keys for standalone battle forms (#5386) 2025-02-26 16:57:05 -05:00
Dean
905fec92e9
[Bug] Fix Neutralizing Gas not Deactivating on Faint and Capture (#5423) 2025-02-26 22:39:08 +01:00
AJ Fontaine
85f8c59036
[Balance] Paldean Gym Leader, E4, and other Tera-related trainer adjustments #5367 2025-02-26 14:11:46 -05:00
Esca
883bf45bc0
[Bug][Move] Shed Tail now rounds incurred damage up, not down (#5219)
* Shed Tail rounds incurred damage up

* Altered Substitute/Shed Tail success condition to account for rounding up

* Altered the test to match correct functionality

* Update src/data/move.ts

Removed default value in constructor due to it having become redundant

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-02-26 00:45:29 -08:00
Dean
b9a853ed2e
[Bug] Fix canApplyAbility check but for real this time (#5418)
* Move canApplyAbility check

* Fix suppressed abilities not activated properly

* Move canApplyAbility to applySingleAbAttrs

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-26 00:48:44 -05:00
damocleas
92ee9d06ca
[Balance] February 2025 Passive/Egg Move/Cost Changes 2 #5416
* Update egg-moves.ts

* Update starters.ts cost changes

* Update passives.ts

* Update mystery-encounter-utils.test.ts
2025-02-25 23:02:04 -05:00
Sirz Benjie
aa3f924633
Revert "[Bug] Fix canApplyAbility check #5413" (#5417)
This reverts commit 2cc0ac90f8.
2025-02-25 22:05:18 -05:00
Dean
2cc0ac90f8
[Bug] Fix canApplyAbility check #5413 2025-02-25 20:22:32 -05:00
Dean
870bff0e6e
[Bug][Ability] Fix Neutralizing Gas interactions #5381
* Add neutralizing gas arena tag

* Add PostSummonAddArenaTagAbAttr

* Add PreLeaveField attr for neutralizing gas

* Remove old SuppressFieldAbilitiesAttr

* Fix ability suppression logic

* Add basic tests

* Reapply onGain abilities when neutralizing gas ends

* Untodo ability remval test

* Add more tests

* Modify gastro acid to call onLose attributes when suppressing

* Properly cancel abilities on switch in

* Add documentation

* Remove partial designation

* Update locale key usage

* Reactivate the last source's other abilities when it becomes the last remaining

* Fix loop vars

* Add access modifiers for SuppressAbilitiesTag

* Minor changes

* Move test to reflect new location

* Remove promises from abattr function signatures
2025-02-25 18:38:17 -05:00
Sirz Benjie
c81d9b6a89
[Balance] Update moveset gen to calculate expected power (#5390)
* Make moveset gen consider multi hit moves fairly

* Make getTargetBenefitScore consider effective power

* Apply Kev's suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix improper stat ratio.

* Fix expected hit count for pop-bomb like moves

Accuracy is now properly divided by 100

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-25 08:22:25 -06:00
Madmadness65
88a5c9d416
[Ability] Implement Teraform Zero ability (#5359)
* Partially implement Teraform Zero ability

The functionality of the ability is all there, it just isn't limited to one use per Terastallization yet.

* Add the once per battle condition

This removes the partial from the ability.

* Make attribute names more generic

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-25 08:46:07 +01:00
Dean
5996f8c6eb
[Move] Add Taunt Removal Message #5407 2025-02-24 11:46:54 -05:00
NightKev
3ab75b297b
[Misc] Copy Encounter Phase logging to MEs (#5405) 2025-02-23 22:27:40 -08:00
AJ Fontaine
095634fe6d
[Bug] Fix Gym Leaders fought on wave 20 not evolving mons when fought later in the run (#5370)
* Fix repeat Plains GLs not evolving first mons

* Add null check
2025-02-23 13:21:24 -06:00
Madmadness65
eeeb4171b1
[Move] Add flavor text for Splash and Celebrate (#5392)
* Add flavor text for Splash and Celebrate

* Remove unnecessary constructors

* Use Splash move text from move triggers
2025-02-23 00:35:49 -05:00
Sirz Benjie
7a015e094f
[Bug] [Move] Add focus punch lost focus message (#5341)
* Add focus punch lost focus message

* Rename attribute

* Added automated test

* Fix failedToTerrain being undefined

* Update src/test/moves/focus_punch.test.ts

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-22 13:33:32 -05:00
damocleas
39f2fdf4ff
[Bug] Giratina no longer loses its' Hidden Ability going from Origin back to Altered Form #5326 2025-02-21 02:43:45 -06:00
Sirz Benjie
e4ce822ce6
[Refactor] Remove Promises from moves and abilities (#5283)
* Remove Promises from moves and abilities

* Fix `PostSummonPhase`

* Apply suggestions from Kev's review

* More suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Cleaning up some updated functions

* Remove Promise from `addEnemyModifier`

+ fixes to some extraneous `await`s

* Test fixes

* Fix missing import in revival blessing test

Co-authored-by: innerthunder <brandonerickson98@gmail.com>

* Add back applyPreLeaveFieldAttrs

Attribute was removed due to absence in a cherry-pick

* Make applyPostApplyEffects work

* Fix move-effect-phase.ts applications

Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves

* Mock `BattleScene.addPokemonIcon` in tests

* Revival Blessing condition and tests

* Incorporate Despair-Games/poketernity/pull/48

* Break up imports

* Remove enemy modifier chance dead code

* Remove async from applyAbAttrsInternal

Stray async leftover from merge

* Remove docs and comments referencing promises

* Add `user.setTempAbility` to transform phase

---------

Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2025-02-21 09:34:39 +01:00
Sirz Benjie
5072460f4c
[Bug] Fix endless tokens allowing attacks to deal 0 damage (#5347) 2025-02-20 16:16:41 -08:00
Xavion3
2d067ec7ce
[UI][Enhancement] Allow tera type choice on starter select (#5366)
* Allow tera type choice on starter select

* Make tera type actually apply in run

* Remove logging statement

* Add support for alternate forms
2025-02-21 07:23:08 +11:00
Dean
a346318f9d
[Move] Implement Quash (#5049)
* Add quash logic for single targets

* Multi-squash power

* Update MovePhase constructor

* Start searching from front of phaseQueue instead of weather

* Use findPhase instead of looping to search

* Basic test case

* Test for failure on a already moved target

* Speed order test

* Fix speed test comment

* Fix ForceLastAttr to properly respect speed order

* Respect trick room in quash turn order

* Test for respecting TR

* Add comments, fix var name

* Allow for quashed speed ties

* Avoid reapplying if a move is already forced last

* Spacing

* Quash does fail in a single battle despite this not being documented anywhere

* Add move text

* Update move.ts (readability)

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Use globalScene

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-19 18:59:54 -06:00
Dean
9cc1b17745
[Bug] Fix moves/abilities which modify abilities (#5146)
* Add setAbility method to pokemon.ts

* Edit SwitchAbilitiesAttr to use setAbility

* Change AbilityGiveAttr to use setAbility

* Rename setAbility to be more accurate

* Fix AbilityCopyAttr

* Fix AbilityChangeAttr

* Fix Transform

* Fix imposter

* Fix PostDefendAbilityGiveAbAttr

* Actually fix imposter

* Actually fix transform

* Fix CopyFaintedAllyAbilityAbAttr

* Fix Trace

* Fix PostDefendAbilitySwapAbAttr

* Add tests for skill swap

* Add tests for doodle

* Add tests for entrainment

* Add tests for role play

* Add test for simple beam

* Add test for transform

* Add test for imposter

* Add tests for mummy

* Add tests for trace

* Add tests for wandering spirit

* Consider legendary weather when changing ability

* Ensure that passives are not (re)applied when main abilities change

* Add general ability swap test cases

* Fix test name

* Add NoMidTurnActivationAttr

* Remove NoMidTurnActivationAttr from illusion

* Remove extraneous call to triggerWeatherBasedFormChanges

* Fix primal weather clearing

* Change "MidTurn" to "OnGain"

* Change NoOnGainActivationAttr to a field in PostSummonAbAttr

* Add passive support

* Remove redundant parentheses

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-19 09:02:39 +01:00
Xavion3
8864347cb0
[Move] Make Disable disable most recent move instead of oldest move (#5321) 2025-02-17 20:53:57 -06:00
Blitzy
e1327c1d2d
[Balance] Guarantee Tera Orb as a reward from Rival 4, Remove it from Classic Item Pool (#5353)
* Add Tera Orb to Rival

* Remove Tera Orb from Classic Rewards
2025-02-16 20:40:11 -05:00
Sirz Benjie
4361aa089b
[Refactor] Replace integer holder with number holder (#5350)
* Replace integer holder with number holder

* Remove duplicate NumberHolder

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-16 15:31:46 -08:00
Xavion3
90d32b886c
[Feature] Tera Rework (#5233)
* Commit old stashed changes

* Complete basic implementation of Tera

* Fix effectiveness test

* Make tera retain until forced recall or faint, regain on biome change

* Experimental sparkle fix

* Fix champion teras

* Attempted fix for double battles tera UI bug

* Fix the fix

* Fix linting and test issues

* Fix more tests

* Change int type

* Implement tera for ME trainers

* Cleanup species inclusivity check

* Make tera instant recharge if terapagos in party

* Make useless tera shards not generate

* Implement stellar tera damage boost

* Improve tera selection UI

* Tidy up animation and localisation

* Improve tera button sprite

* Fix Lance tera

* Make tera instant recharge during E4 in classic modes.

* Fix formatting in the tera common animation

The animation was also not playing due to `frameTimedEvents` being missing as well.

* Make tera effect start after animation

* Implement save migration

* Update version number for migration code

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-16 16:20:50 -05:00
AJ Fontaine
ef11527b9a
Remove outdated Victini check for monogen challenge (#5309) 2025-02-16 15:07:07 -06:00
Wlowscha
8f498f1197
Counting default form in caughtAttr for mons that don't have alternative forms 2025-02-14 03:03:14 +01:00
Wlowscha
5ad8f18950
getFullUnlockedData now properly accounts for forms 2025-02-14 02:13:28 +01:00
Sirz Benjie
6acd15970e
[Ability][Bug] Remove partial designation from Quark Drive and Protosynthesis #5315 2025-02-13 16:20:54 -05:00
damocleas
d629bf12ab
[Misc][Balance] Organizing Evil Teams (#5303)
* Organized all evil teams
* Improved Giovanni and other Evil Team Leaders
* Experienced endless pain
2025-02-13 16:20:13 -05:00
Wlowscha
be0f3b2ab3
[Bug][UI/UX] Dex bug fixes 12 feb (#5307)
* Fixed bug when setting tint of eggs for egg move filter

* Form text is properly hidden when going to filters

* Displaying level up moves of alternate forms

* Offsetting form cycle button when uncaught text is shown

* Pokedex buttons now appear on mobile touchpad

* Hotfix to prevent "Normal" form to showing the text

* Preventing filter texts from showing gibberish

* Moving cursor to input text when pressing on filter

* Introducing method to get full obtainable unlocks for a given species

* Filtering obtainable unlocks in dex

* Buying eggs in dex does not crash the game

* Shiny icon does not overlap with luck text for evolutions

* Shiny is maintained correctly when cycling through different pages

* Displacing text elements to avoid overlap for localized form names

* Checking starter caughtAttr in addition to pokemon caughtAttr
2025-02-12 19:14:22 -08:00
Wlowscha
7199aee9ad
[UI/UX] Fix showing form names and types (#5302)
* Correctly displaying form names

* Fixed bug which displayed wrong form types

* Handling unobtainable forms

* F button does not show up if there is only one obtainable form
2025-02-12 13:09:25 -05:00
Wlowscha
5743751e5c
[Bug][Test] Adding bypass faint to abilities that need it + fixing Perish Body (#5226)
* Added tests for snad spit, seed sower and perish body; for all three, the test checking if the ability triggers after the user faints is failing.

* Adding .bypassFaint() to the three abilities, tests passing

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed incorrect test for perish song

* Added tests for perish body when one mon already has the perish song tag, both ways

* Changed ability behavior to pass tests

* Removing superfluous conditional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-11 17:01:54 -06:00
Esca
ce8b5752c4
Fix Lunar Dance and Healing Wish not failing when no valid teammates are present (#5195)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-11 16:36:49 -06:00
AJ Fontaine
03011c4601
[Balance] Change IV Scanner to single stack (#5299)
* Make IV Scanner max stack 1

* Apply suggestions from code review

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-11 16:35:24 -06:00
AJ Fontaine
7fea8603f3
[Refactor] Add support for showing separate species form names (#5294)
* Support for localization of regional form names

* Show names of regional and other forms where appropriate

* Add form name to evolution screen

* Remove formKey parameter

* Update docstrings

* More SpeciesFormKey

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Clean up

* Fix inconsistent key name

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-02-11 15:41:22 -06:00
geeilhan
b31d5fd23e
[Move] Spectral Thief Full Implementation (#4891)
* fully implemented spectral thief

* Update to structure of implementation

* line commented target.scene.queueMessage since message does not exist yet

* changed documentation

* added move-trigger.json key

* removed line comment since key was added to english locales

* removed console.log messages used for debugging

* refactored move-trigger key to race with @muscode13

* added more automated tests

* github tests failed

* removed line comment since key was added to english locales

* refactored move-trigger key to race with @muscode13

* added more automated tests

* github tests failed

* solved conflicts

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* removed .partial()

* corrected spectral thief name

* changed target.scene to globalScene

* changed comments

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-02-11 03:26:01 -08:00
Sirz Benjie
5296966f70
[Ability] [Move] Implement Magic Bounce and Magic Coat (#5225)
* Add unit tests for magic bounce

* Add reflectable tag and apply to moves

* Add BattlerTagType for Magic Coat

* Add more magic bounce tests

* Add magic bounce test for sticky web source

* Mostly working magic bounce and magic coat

* Fix missing negation on mayBounce check

* Move onto the next target after bouncing

* Fix magic bounce accuracy check test

* Finish magic bounce impl

* Make spikes use leftmost magic bounce target

* Add magic coat tests

* Add MagicCoatTag to battler-tags.ts

* Add final set of tests for Magic Coat / Bounce

* Fix semi invulnerbale check in hitCheck

* Fix magic bounce semi-invulnerable interaction

This was based on smogon's incorrect handling of this situation

* Magic bounce should not bounce anything during semi-invulnerable state

* Activate mirror armor interaction test

Also update i18 locales key to `magicCoatActivated`
2025-02-11 03:25:36 -08:00
geeilhan
42c4ca27e6
[Ability][Move] Last Respects Refactor and Full Implementation (#5200)
* full implementation of supreme overlord + test

* removed unused import

* changed documentation since Battle.playerFaints is not used in supreme overlord

* Update faint-phase.ts

* changed supreme overlords power calculation function and adjusted tests

* added changes to Last Respects too

* added playerFaints to SessionSaveData to make the counter saveable

* Apply Kev's suggestions

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Reset enemy faint counter per battle

* Re-mark supreme overlord as partial

* added automated test case

* moved playerFaints reset to resetArenaEffects

* removed resetEnemyFaintCount() function since it is unused

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-11 00:53:37 -06:00
geeilhan
e75ddfa975
[Ability] Ignore Held Items for Stat Calculation (#5254)
* added the ability to ignore held items at stat calculation

* integer -> number in src/field/pokemon.ts

* added tests from @SirzBenjie

* Update test

* Fix test filename

* added turnorder to tests

* added tera_blast changes and tests

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-10 18:56:56 -06:00
Chris
8012a1b559
[Bug] Fix Fun and Games playing move animations even if off (#5187) 2025-02-10 13:48:50 -08:00
AJ Fontaine
3daa9054f3
[Misc] Add data for theoretical Valentine's event (#5244)
* Add Valentines event data

* Event ends Feb 21 not March 21

* Event starts Feb 11 12:00 UTC for testing on beta

* Oops I meant February 10

* Add Luvdisc +3 Luck Boost

* Added Applin to round out the total pokemon and because I know people are going to be confused why it isn't here if they've actually read in gen 8 (any readers in chat?)

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-10 00:30:39 -06:00
PrabbyDD
7cd3217114
[Ability] Implement Mirror Armor (#4769)
* beginnings of implementation of mirror armor

* logging some new changes

* fixing edge cases

* adding changes for sticky web and other features of mirror armor

* adding changes for sticky web and other features of mirror armor

* adding more unit tests and cleaning up notes

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* using arena tags source id variable

* updating submodule pointer for locales

* small change

* Update src/data/move.ts

commit Kev fix (minor flip for consistency)

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix import

* Use global scene

* Update tests

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
2025-02-09 03:14:56 -05:00
Wlowscha
66c70b07a7
[UI/UX] In-Game Pokedex (#5083)
* Working ui, missing logic, logs

* Filtering starters by name is working

* Filtering moves and abilities correctly

* Opening starter page on button.action

* Removed ugly leftover from title

* Added container for text with different colors and titles

* Showing all species in pokedex with no decorations and shinies

* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations

* Can access evolution page

* Abilities are colored properly (still missing info overlay)

* Biome filter; displays for baseStats, biomes and evolutions

* Removed lockable select ui handler, replaced by changes to standard ui handler.

* Evolutions are selectable from list and displayed properly

* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms

* Listing prevolutions and base forms

* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default

* Highlighting text filters, resetting all filters when starting up

* No error messag when cursor on uncaught species, showing sprite again after toggling stats

* Simplified Pokemon Scan logic, accepts separate words as input

* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.

* Removed some more debug messages.

* Filter bar can adjust cursorOffset and x padding

* Fixed some type definitions

* Fixed more warnings; added localization strings in the pokedex scan overlay.

* Fixed fatal bug due to using Object.keys

* Removed debug messages

* Added try catch construct to prevent error that was breaking reloadHelper tests

* Added filter for starters / evolutions

* Biome filter option for uncatchable mons

* C and V buttons snap cursor to filters

* Changing background to make instructions visible

* Can buy candy upgrades through pokedex

* Displaying base stats as bars in an overlay

* Including baby forms among uncatchable mons

* Including evolutions when filtering by biome

* Working logic for select ui handler with skips and scroll

* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc

* Fixed bug in base stats overlay

* Regional forms display name of region in evolutions and prevolutions

* Better messages for evolution conditions

* Showing proper descriptions for menu

* Adding sound effects to menu, and pokemon cry when opening page

* Changing menu colors to textstyle options supporting a legacy version.

* Fix to getStarterSpeciesId to work with all-unlocks files

* Passing a TextStyle to option select ui handler to allow for shadowed text

* Fixed bug of overlapping labels in text filters

* Fixed bug with supportHover and skipped indices in option select ui handler

* Localization of pokemon number label

* Fix to pokemon number localization

* Fix to pokemon number localization

* Adding some comments, removing useless elements

* More cleanup

* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game

* Attempting to exit from filter text is now allowed if current option is empty

* UI changes to make dex pages work in legacy style

* Pokemon name shown while in alt form is no more capitalized

* Handling uncaught pokemon

* Showing types on Pokémon page

* Introducing globalScene everywhere

* Showing evolution requirements in message box

* Displaying form changing items; now using pokemonFormChanges to only show reachable forms

* Playing correct cry

* Pokemon cry in setSpeciesDetails

* Left and right buttons to turn previous or next pokedex page

* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks

* Pokerus cursor is now treated as decoration

* Correctly displaying prevolutions for Pikachu and Gholdengo

* Uncaught forms can be cycled through (with black sprite and no options available)

* Filtering by moves now shows icons to distinguish egg and tm moves

* Added icons for passive abilities

* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode

* Pokedex entries are accessible through party screen

* Adding sort criteria for consistency with starter select screen

* Added options to cost reduction filter for consistency with starter select screen

* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly

* Adding Pokedéx option in starter select screen

* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught

* Small fixes to evolution and form change descriptions

* Reworked evolutions menu to incorporate condition descriptions

* Moving evolution condition description logic entirely to the SpeciesEvolution class

* Removed extra Miraidon and Koraidon forms

* Properly showing evolution text for Dunsparce and Maushold

* Displaying uncaught forms for Dudunsparce and Maushold properly

* Displaying correct forms for Urshifu and Toxicitry after evolution

* Cleared up comments

* Updating test for tandemaus evolution

* Localized labels for egg moves and abilities

* Added button to show back sprites

* Back to showing only caught battleforms; added dexForDevs option

* Merging shiny and variant buttons

* Uncaught battle forms options are shown in dark text, like evolutions

* Showing proper gender for mons that can only be (or have only caught in) one gender

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed unused options from base-stats-overlay

* Fixed import of BaseStatsOverlay

* Displaying form-specific TMs properly; adjusting for passives rework

* Removed logging messages

* resetting containers to prevent memory leaks

* Updating integer to number in pokedex

* Implemented suggestion

* Removed some stray comments

* Fixed logic for cursor coming down from filter bar

* Transition from filters to dex box now works in a visually pleasing way

---------

Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-08 11:48:06 -05:00
Jimmybald1
6e0c8dba88
[Balance] Update base exp values to gen 9 (#5240)
* [Balance] Update base exp values to gen 9

* [Balance] Updated Bloodmoon Ursaluna and Ultra Necrozma with exp formula

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-08 08:24:34 -07:00
damocleas
a46d59b031
[Balance] February 2025 Starter Balance Changes (#5274)
* Update egg-moves.ts

* Update passives.ts

* Update starters.ts starter costs
2025-02-07 22:34:15 -07:00
Sirz Benjie
986fbf3cf7
[Move] [Bug] Fix super-niche edgecase with mega gengar and telekinesis (#5266)
* Fix super-niche edgecase with mega gengar and telekinesis

* Update TelekinesisTag doc comment

* Remove comment about mega gengar as this update fixes it
2025-02-07 15:00:25 -07:00
damocleas
c80489460c
[Bug] [Balance] Fix Bouncy Bubble being a spread move, revert back to 100% drain effect (#5269) 2025-02-07 13:28:25 -07:00
Wlowscha
6c4dedb73e
[Refactor/Bug] Pokemon.leaveField(), Fix Related Abilities (#5191)
* Added new AbAttr that triggers whenever a pokemon leaves the field

* Use leaveField everywhere

* Changing order for PreSwitchOutAbAttr

* Don't clearEffects when catching in a mystery encounter

* Attempts to make new overrides for testing

* New options in overrides

* Implemented tests for Desolate Land

* Fixing instruct test to not read turnData of fainted mon

* Removed post faint clear weather

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Has_passive_ability override now turns off passives if set to "false", defaults to "null"

* Updating overrides type definitions

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Suggestions from review

* Fixed strings in suggestions

* Simplified function to throw balls in tests

* Added tsdocs to overrideHelper.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-06 18:37:50 -05:00
Chris
60990deaf2
[Bug] Update Biome text after using Teleporting Hijinks (#5173) 2025-02-06 14:14:28 -07:00
NightKev
a7aebb0823
Silvally/Arceus should not change form without its ability (#4738)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-05 17:48:17 -06:00
NightKev
e5691f11a4
[Misc] Prevent auto-imports from appending .js to imports (#5256)
Also fixes `#enums` import not being recognized by auto-imports
2025-02-05 21:07:37 +01:00
Sirz Benjie
c363d2b93c
[Ability] Fully Implement Good as Gold (#5245)
* Fix good as gold

* Update good as gold tests with Kev's feedback
2025-02-04 21:28:49 -07:00
Wlowscha
8d043a9f55
[Refactor] Replace all instances of integer with number (#5250)
* Replaced instances of "integer" with "number"
2025-02-04 17:56:13 -07:00
Sirz Benjie
0d1dacbc7a
[Bug] Fix softlock caused by shields down preventing faint status (#5252) 2025-02-03 20:21:49 -08:00
Wlowscha
91a4333e96
[Misc] New data structures for pokedex (#5223)
* Introducing catchableStarters in biomes.ts

* Introducing SpeciesTmMoves with a list of TM moves for each species

* speciesTmMoves now properly accounts for form-specific tms

* Removed argument from transverse function

* Adding types to passive abilities data structures

* Update tms.ts

* Update src/data/balance/passives.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-03 17:43:52 -08:00
Esca
0da777ff80
[Bug] [Mystery Encounter] Force Clowning Around Blacephalon and Option 3 to roll two different types (#5234)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-01 19:52:45 -07:00
Wlowscha
82da3c1b6d
[Bug][Refactor] Custom types from MEs are correctly applied on form changes (#5229)
* customPokemonData.types now accepts Type.UNKNOWN, ignores when determining type

* Changed test for clowning around encounter to look at getTypes() instead of directly accessing customData

* Simplifying logic for fusions when overrides are involved, introducing new tests in pokemon.test.ts

* Fixed typo

* Fixed another typo

* Renamed overrideTypes to customTypes to avoid confusion with override

* Fixing comments
2025-02-01 20:32:37 -06:00
Blitzy
5c5622ed0e
[Enhancement] Add Kukui and Mustard as Champions and Colress as an admin. (#5224)
* Add data for Colress / Kukui / Mustard

* Add Colress / Kukui / Mustard names

* Move Kukui above Hau

* Replace Rood dialouge, Add Kukui / Mustard

* Update trainer-config.ts

* Update battle.ts

* Update challenge.ts

* Update battle.ts

* Update challenge.ts

* Add music & sprites for Colress, Kukui, & Mustard

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-01 19:03:34 -07:00
Blitzy
5539c5f21f
[Balance] Refactor and Update Champion Teams (#5089)
* Update trainer-config.ts

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-30 16:51:08 -07:00
Blitzy
6446e1b7ad
[Balance] Update Evil Leader Teams (#5171)
* Update Evil Leaders

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-30 16:45:04 -07:00
Wlowscha
e5c0b11c02
[Misc] Removing unused forms of Koraidon and Miraidon (#5221) 2025-01-30 14:46:19 -08:00
Esca
a255e06d82
[Bug] [Move] Opponent's Healing Wish now checks opponent's party (#5207) 2025-01-30 12:26:05 -07:00
Sirz Benjie
6b36e4ca06
[Ability] Fully implement shields down (#5205) 2025-01-30 12:21:48 -07:00
Xavion3
6c845cc0d3
[Refactor] Add support for form and evolution specific passives (#5193)
* Add support for form and evolution specific passives

* Update src/data/pokemon-species.ts

---------

Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-29 21:35:01 -07:00
NightKev
0989128deb
[Bug][Mystery Encounters] Use proper BST calculation (#5199)
Mystery Encounters that check the base stats of a pokemon will
no longer check modified BST and instead check the actual BST
2025-01-29 19:47:09 -07:00
Bertie690
4c17ebd400
[Bug][Test] Instruct Bugfixes + More tests (#5134)
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-29 19:19:05 -07:00
AJ Fontaine
8d20b7b5e0
[Hotfix] Fix event encounters not evolving (#5206)
Your snakes shall now evolve properly, wahoo!
2025-01-28 18:53:07 -07:00
AJ Fontaine
8685ec3c3c
[Misc] Rework some aspects of timed events (#5099)
* Refactor timed event changes

* Use getWeather function

* Add mystery encounter tier change/disabling to timed events

* Event luck boost, event encounter helper function

* Events without shiny boost shouldn't give shiny charm

* globalScene -> this in battle scene class

* Change event pools
2025-01-24 15:59:24 -07:00
Wlowscha
d10b7c05f7
[Refactor] Descriptions for evolution and form change requirements (#5147)
* Adding extensions of the SpeciesEvolutionCondition class

* Commented out logs

* Introducing descriptions for form changes; new class SpeciesFormChangeAbilityTrigger which is functionally identical to SpeciesFormChangeManualTrigger but has appropriate description

* Fix in description of compound trigger

* Commenting out logs

* Small fixes, clearing logs, implementing suggestions

* Apply suggestions from code review

Trigger functions are declared with no arguments when not needed.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Removed exports for new classes

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-21 16:42:27 -07:00
AJ Fontaine
271e51be58
[Balance] [Feature] Match evil teams to monogen challenge (#4850)
* Match evil teams to monogen challenge

* Remove outdated comment

* Remove BBL adjustment

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-21 15:40:05 -07:00
Madmadness65
93fc779350
[Bug] Fix G-Max Urshifus having wrong movesets (#5162) 2025-01-21 15:34:18 -07:00
geeilhan
f3256ec5d4
[Move] Improve implementation of Rage Fist damage increase (#5129)
* implementation of rage fist

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/moves/rage_fist.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added removed TODO from some test cases

* Apply suggestions from code review

Added changes to documentation and cleaning up code

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added protected to updateHitReceivedCount()

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-19 11:52:50 -06:00
damocleas
ae2c9071e4
[Balance] Update starters.ts, removed redundant starters (#5125) 2025-01-17 17:40:40 -05:00
NightKev
188664f389
[Sprite] Fix game not waiting for variant data to finish loading (#5130)
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 20:25:08 -07:00
Scooom
ee6115f49d
[Challenge] Flip Stats Challenge (#5087)
* Implement Flip Stat Challange

* Add Achivement

* Update challenge code to block other challenges.

* Add Achievment Image

* Add FLIP_STAT to enum ChallengeType

* Fix comment for FlipStatChallenge

* Add applyFlipStat override to Challenge Class, and add override inside of FlipStatsChallenge

* Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function)

* Properly block other challange achviements

* Change the way achivements are blocked by challenge modes to a more flexible method

* Adjust the image for Flip Stat, and add an additional achivement for completing both Flip and Inverse

* Fix FLIP_INVERSE achivement to check ALL challanges are met, not SOME

* Remove outdated image

* Fix FlipStat applyChallenges inside calculateBaseStats

* Update locales

---------

Co-authored-by: Scooom <na@na.na>
Co-authored-by: Scooom <jerry@hosterslice.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-15 01:55:14 -08:00
Jimmybald1
d624733565
[Bug] Fix #5034 removed unnecessary caught data block for certain forms (#5119)
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-01-15 02:12:50 -07:00
AJ Fontaine
e2c6bec418
[Bug] Fix Poltergeist message displaying before move use (#5040) 2025-01-15 00:53:16 -08:00
damocleas
d5f84cf3df
Change Archen HA from Emergency Exit to Wimp Out (#5124) 2025-01-14 19:07:09 -07:00
schmidtc1
001b61c1c7
[Bug][Move] Refactor moves that call a random move (#3380)
* Combine moveset from allies and uses it to get a move

* Clearer implementation of combining user and teammates' moves

* Refactor assist and sleep talk to use metronome's attribute for calling a move

* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk

* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr

* Correct invalid move lists, adds Max/Z moves to metronome's list

* Remove ignoresVirtual from beta merge

* Remove Max/Z moves per frutescens' comment

* Fix bug with metronome/copycat/assist/sleep talk targeting ally

* Experimental async/await to be tested

* Refactor other attributes to extend CallMoveAttr

* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome

* Fix Swallow test due to TurnMove refactor

* Further fixes for TurnMove refactor

* Fix metronome two turn moves for enemy pokemon

* Replace nested ternary with if-else block per DayKev's comment

* Minor fixes

* Adjust command phase args handling

* Create metronome test, refactor RandomMoveAttr for easier testing

* Add unit test for recharge moves

* Refactor Copycat and Mirror Move, adjust move targeting

* Add unit test for ally targeting with Aromatic Mist

* Add tests for secondary effects and recharge moves for metronome

* Add test for Roar, remove test for Acupressure

* Create test for Assist

* Add test for assist failing

* Add sleep talk unit test coverage

* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat

* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests

* Correct mirror move implementation, rewrite unit test to adjust

* Add docs to attrs, update assist to only grab allies sets

* Update assist unit test to match expected functionality

* Update metronome unit test to use getMoveOverride

* Update copycat unit test to use metronome getMoveOverride mock

* Fix phase interception

* Add docs from missed conversations

* Update assist tests to use manual moveset overrides

Minor fixes to other tests

* Remove `export` from `CallMoveAttr`

* Add missing `.unimplemented()` to some Max- and Z-Moves

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-14 15:26:35 -08:00
Jimmybald1
f1e500400a
[Balance][Bug] Fix off by one error in Generate random biome and Daily Mode now has its own function (#5121)
* [Balance] Allow Island and Laboratory in Generate Random Biome

* [Bug] Fix off by one error in Generate Random Biome

* [Balance] Daily Mode now has its own Generate Random Starting Biome

* [Misc] Filtering out Town and End specifically instead of assuming enum value stays consistent forever

---------

Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
2025-01-14 15:45:11 -07:00
NightKev
3a3ebfb783
[Balance] Multi-hit moves now use gen 5+ behavior (#5117) 2025-01-12 15:39:06 -08:00
NightKev
0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00
Madmadness65
f83ab00ce4 Add missing 'unused' comment before Max Moves 2025-01-12 13:34:21 -06:00
Zain
b0c347e20d
[Bug] Fixed defog not removing the target's Safeguard and Mist (#5107)
* Fixed defog not removing the target's Safeguard and Mist

* Made requested changes and added unit test

* Remove stray newline

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-01-10 18:29:25 -06:00
AJ Fontaine
ec5dadb4f4
[Misc] Undo winter holiday event changes (#5068) 2025-01-03 16:42:06 -07:00
NightKev
206419c9f1
Merge pull request #5061 from pagefaultgames/main
Merge main (1.4.2) into beta
2024-12-31 02:38:07 -08:00
NightKev
14902cdb60
[Hotfix] Prevent Keldeo from changing forms in Daily Run (#5060)
* [Hotfix] Prevent Keldeo from changing forms in Daily Run

* Update patch version
2024-12-30 20:20:23 -08:00
NightKev
1b6374f469
[UI/UX] Change label for music settings (#5053)
Changes from "Consistent/Mixed" to "Gen V + PMD"/"All Gens"

Update `MusicPreferences` enum

* Update locales submodule
2024-12-30 18:55:28 -08:00
AJ Fontaine
8457fb96fe
[Hotfix] Fix off-by-one error for event encounters (#5022)
* Fix off-by-one error for event encounters

* Increment version to 1.4.1

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-20 18:41:07 -08:00
AJ Fontaine
82dad5568c
[Balance] Fix Annihilape Tera Blast TM Compatibility (#5016) 2024-12-20 14:14:16 -08:00
damocleas
e9d97db11b
Winter Holiday Event (#5015)
* Update trainer-victory-phase.ts

* Update starters.ts for event

* Update timed-event-manager.ts

* Event stuff

* Cleaning up

* Winter Holiday 2024 Banners

* Update timed-event-manager.ts

* Fix event banner

* Update trainer-config.ts

* FoF, BBound, weather changes

* Fix German Banner

* Add Iron Bundle to event encounters

* Update delibirdy-encounter.test.ts

* Update src/data/weather.ts

Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>

---------

Co-authored-by: AJ Fontaine <fontbane@gmail.com>
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2024-12-20 14:11:06 -08:00
AJ Fontaine
bbb6b46801
[Balance] Change a few early gym teams (#4998)
* Change gyms accessible before wave 30

* Prevent wave 20 gym leader from evolving

* Check game mode for wave 20 trainer evo ban

* Add Whitney Girafarig Crasher Wake Magikarp
2024-12-20 14:10:38 -08:00
NightKev
29a079cfd3
Revert "[UI/UX] Refactor and enable seasonal splash messages (#5009)" (#5014)
This reverts commit 806585f1a6.
2024-12-19 16:04:12 -08:00
AJ Fontaine
806585f1a6
[UI/UX] Refactor and enable seasonal splash messages (#5009)
* Refactor and enable seasonal splash texts

* Update splash text test
2024-12-19 12:01:40 -08:00
NightKev
90c8c97437 Fix BattleBond Greninja moveset: Add Mat Block, remove duplicate move 2024-12-14 10:15:21 -08:00
PrabbyDD
5db3074e2c
[Move] Implement Lunar Dance (#4926)
* beginning immplementation of lunar dance

* adding tests

* changing in game message and making full hp message not display

* Reuse Healing Wish's move attr, update test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-09 21:25:28 -06:00
damocleas
50a4669a26
[Balance] [Beta] Egg Move Fixes (#4965)
* Update egg-moves.ts

* Update egg-moves.ts
2024-12-03 21:22:38 +01:00
PigeonBar
dd72c5e189
[Move][Beta] Powder edge cases (#4960)
* [Move][Beta] Powder edge cases

* Fix Heavy Rain check to account for weather suppression

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* "{Pokemon} used {Fire-type move}!" now displays before Powder activation

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Make `showMoveText()` and `showFailedText()` public for now

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-12-02 22:28:57 -08:00
damocleas
3ca0fdae6b
[Balance] December Starter Balance Changes (#4883)
* Update passives.ts

* Update egg-moves.ts

* Update egg-moves.ts

* Update species-egg-tiers.ts

* Update egg-moves.ts

* Update egg-moves.ts

* Update starters cost

* Update egg-moves.ts

* fixed mispell

* update egg tests to match latest species egg tier changes

* Update starters.ts - fixed placements and reduced Duraludon back to 5

* Update species-egg-tiers.ts fixed placements

* Kartana and Iron Valiant passive change

* Update passives.ts

* Update egg-moves.ts

* Update species-egg-tiers.ts

* Update starters.ts

* fix '

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-02 14:59:02 -05:00
PigeonBar
2f377f26b7
[P1 Bug] Fix multi lens granting infinite Future Sight hits (#4961)
* [P1 Bug] Fix multi lens granting infinite Future Sight hits

* Updated `.partial()` tags

* Added corresponding TODO comments to tests
2024-12-02 12:40:59 -05:00
innerthunder
e930536efe
[Move] Implement Powder (with edge case) (#3662)
* Powder basic implementation

* Add Powder integration tests

* Fix thaw test

* Use new test utils and type check function

* More edge case tests

* Make Powder (P)

* Add locale keys

* Add placeholder common anim

* Use CommonAnimPhase instead of async animation

* Add comments with new English text

* Make Powder `edgeCase` instead

* ESLint

* Fix imports

* Add `moveName` key arg for other languages

* ESLint

* Update locales

* Fix pages issues

* Update Powder explosion animation

* Update common-powder.json

* Update src/test/moves/powder.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Remove lingering TIMEOUTs

* More test cleanup

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-12-01 14:27:55 -08:00
Bertie690
1607a694c3
[Move] Partially Implement Instruct (#4857)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-12-01 14:27:17 -08:00
Mumble
2b59a53285
[Bug][UI] Fixes to Run History Logging (#4716)
* new function

* weak attempt of documentation

* mysterious chest handled...? maybe.

* override comments

* one more instruction

* fixing up the logging lol

* lah

* fixing it up

* coommrent

* lalal

* run info fixes

* Addressed PigeonBar's comments

* Centered run info text + fixed trainer sprites.

* Fixed function name.

* Update tsdoc in `overrides.ts`

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix tsdoc comment

* sligthly rewrite centering of biome and wave text in run info

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
2024-12-01 19:48:43 +01:00
Daniel Pochert
fad29ffc51
[P1 Bug] Prevent crash from missing pokemon sprite (#4821)
* catch Sprite.play() errors in egg hatch phase

* catch more Sprite.play() errors causing crashes if sprite missing

* Add changes suggested by PigeonBar

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-01 19:07:48 +01:00
AJ Fontaine
7b06314940
[Bug] Fix fusions learning moves of wrong component mon on evolution (#4921)
* Fix fusions learning moves of wrong component mon on evolution

* Apply suggestions from code review

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-12-01 17:38:16 +01:00
Mumble
cef2f2adf7
[Ability] Fully implement Sheer Force (#4890)
* Added checks for Sheer Force interactions currently in the code.

* Test for Relic Song interaction

* Test for Shell Bell interaction

* Created new Modifier class MoveEffectModifier

* Applied new modifier class.

* Revert "Applied new modifier class."

This reverts commit 222bc8d428.

* Revert "Created new Modifier class MoveEffectModifier"

This reverts commit 0e57ed03ff.

* Added checks for Shell Bell, Scope Lens, Wide Lens, Leek, and Golden Punch

* Fixing function calls.

* Fixed getSecondaryChanceMultiplier to just look at sheer force.

* Rewrote old Sheer Force tests in accordance to current testing standards.

* Resetting modifiers.ts

* Update src/data/pokemon-forms.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Moved getSecondaryChanceMultiplier to FlinchChanceModifier and revised Serene Grace tests

* Adding an additional override to prevent test failures.

* Removed Serene Grace factor from modifier.

* Added forgotten conditional.

* Added comment

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-30 18:40:05 -08:00
Moka
38d7a26053
[Sprite][Bug][ME] Fix ME Intro visuals for shinies and other shiny related fixes (#4827)
* [ME] Fix GTS Wonder Trade shiny not giving luck

* [ME] Shiny Magikarp from Pokemon Salesman can have any variant

* [ME] Shiny lock MEs with custom or special sprites

* [ME] GTS shows shiny sparkle for received Pokemon

* [ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'

* [ME] Dancing Lessson: show shiny sparkle for Oricorio in intro

* [ME] Show shiny sparkles for Pokemon in ME intro

* fix tests

* Ensure shiny sparkle animation is initialized before playing it (Fixes #3924)

* make loading variant assets cleaner

* cleanup EnemyPokemon shiny initialization

* test fixes and final cleanup

* Make 'getSpeciesFilterRandomPartyMemberFunc' more readable

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 16:08:53 -08:00
muscode
5af2bcd5ec
[Bug] Prevent battle skip with Wimp Out (#4931)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-30 11:44:06 -08:00
star-krieg
d1294caeb6
[Balance] Candy friendship changes (#4947)
Changes:

- Increase default value for friendship gain from winning a battle (from 2 to 3)
- Increase Classic candy friendship multiplier (from 2 to 3)
- Increase Rare Candy friendship gain (from 5 to 6)
- Decrease value for friendship decrease from losing a battle (from 10 to 5)
- Update Candy friendship thresholds for getting candy for some starter costs.
- Change Soothe Bell from Rogue to Great (Weight: 2 in Great)
- Adjust Map weight to account for change (Weight: 1 to 2)
- Clowning around ME: When shuffling items, soothe bells will get replaced by a random Ultra Tier item
- Clowning around ME: When shuffling items, no item will get replaced by a Soothe Bell

Commit history: 

* Candy friendship changes

Update default value for friendship gain from battle and adjust Soothe Bell tier to Great

* Update modifier-type.ts

* Update friendship constants

* Clowning around encounter no longer consider soothe bell rogue tier

* Expert Breeder ME test will no longer fail if candy gain per battle is changed

---------

Co-authored-by: Starkrieg <starkieg.art@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 20:28:29 +01:00
NightKev
eef0183761
[Bug] Stakeout should trigger if the enemy switches with U-Turn/etc (#4918) 2024-11-30 02:28:31 -08:00
PrabbyDD
b70bf0f4aa
[Bug] Fix for Octolock bypasses Ghost Invulnerability to lower Stats (#4923)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-30 02:06:09 -08:00
PigeonBar
75af359154
[Bug][Beta] Fix phazing moves forcing switches into fainted/ineligible Pokemon (#4951) 2024-11-30 01:48:20 -08:00
Bertie690
5fed690187
[Bug] Fixed Super Fang interaction with Multi Lens (#4914)
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-30 01:47:47 -08:00
PigeonBar
3bf2059aaf
[Balance] Safeguard to prevent Paradox Pokemon spawning in ME's (#4915) 2024-11-29 22:02:29 -08:00
NightKev
9bc046fd64
[Bug] Honey Gather and Pickup will only activate if the battle was won (#4903)
* Honey Gather and Pickup will only activate if the battle was won

* Add tests for Honey Gather

* Moves `highestEndlessWave` and `battles` stats outside of victory condition
2024-11-29 13:29:54 -08:00
muscode
6725164918
[Bug] Fixed First Turn Move + Wimp Out interaction (#4928)
* fix first turn move + wimpoout

* Add comment about edge case issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-29 13:23:55 -08:00
Ethan
de0d97739e
[Move] Implement True Force Switch (Roar, Whirlwind, Circle Throw, Dragon Tail) (#4881)
* Force switch implemenation

* Fix conditionals checking `SwitchType`

Use `prependToPhase()` instead of `unshiftPhase()`

* Update comments slightly, replace `||` chain with `.includes()`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-28 22:43:12 -08:00
Moka
48dc5d0ee7
[Balance] 'Breeders in Space' cheevo unlocks for normal and expert breeders (#4911)
* 'Breeders in Space' cheevo unlocks for normal and expert breeders

* Reduce breeder in space achievement points
2024-11-28 17:21:25 -08:00
NightKev
03b073f21f
[Bug] Analytic should only increase damage if the user moves last (#4917)
* Analytic only increases damage if the user moves last

* Return `isNullOrUndefined()` instead of `if` chain

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-28 17:20:54 -08:00
NightKev
2b64ef6fc9
Mark Rage Fist as partial in line with similar moves/abilities (#4894) 2024-11-28 17:17:18 -08:00
innerthunder
c86b6352bc
Remove Supersweet Syrup's once-per-battle condition (#4906) 2024-11-27 23:53:37 -08:00
PigeonBar
2d6dfc45a0
[Documentation] Remove obsolete .edgeCase() from Gulp Missile (#4909) 2024-11-18 21:44:49 -05:00
Blitzy
b293797c99
[Balance] Make Intrepid Sword / Dauntless Shield their Generation 8 Implementation (#4902) 2024-11-18 17:47:11 -08:00
NightKev
c584dfafb7
[Balance] Remove reduced weight for regional species from egg pulls (#4882) 2024-11-18 17:46:52 -08:00
Mumble
e825e308f9
[Test] Update wimp out test and comment (#4900)
* Changed conditional to actually consider the wave index.

* Added PigeonBar's test

* Added check for MEs + Documentation

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-17 16:22:11 -05:00
Mumble
6b58d51ea2
Changed conditional to actually consider the wave index. (#4899)
Co-authored-by: frutescens <info@laptop>
2024-11-17 20:19:23 +00:00
Moka
ae8efeedf8
[UI] Make ME text legible when using the legacy UI theme (#4847) 2024-11-16 23:34:14 +00:00
Daniel Pochert
7dc4210f71
[Bug] fix training session encounter not applying nature correctly (#4801)
* fix training session encounter not applying nature correctly

* implement pokemon.setCustomNature + nature unlock utility method(s)

* update doc

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-11-16 23:33:14 +00:00
innerthunder
360a897ed2
[Balance] Endure Tokens only endure one hit (#4875)
* Endure Tokens only endure one hit

* Add tests for Endure

* Update docs

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 21:11:46 +01:00
AJ Fontaine
5e7d44abfd
[Balance] Fix Liquidation, Double-Edge, Body Press compatibility (#4879) 2024-11-15 14:07:02 -05:00
Mumble
eb3c0d731a
[P2] Lunar Blessing / Jungle Healing now heal Freeze (#4877)
* Added Freeze to statuses healed by Jungle Healing / Lunar Blessing

* Fixed up documentation.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-15 12:17:46 -05:00
pom-eranian
5ca1fd5cfd
[Sprite] Set default fps to 10 instead of 12 on pokemon animations (#4842)
* Set default fps to 10 instead of 12 for pokemon sprites

* [Sprite] Set pokemon animation framerate to 10 where assigned
2024-11-15 11:58:50 -05:00
AJ Fontaine
ef7d860166
[Balance] Remove from trainers: Pika/Eevee forms before 30, BB Greninja, Rival starter HA (#4863)
* Remove Pika/Eevee forms from Trainers before wave 30, and BB Gren

* Fix `egg` test

* Ban hidden ability from Rival starter

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-15 11:57:02 -05:00
innerthunder
9273b4930d
[Beta][P1] Fix crash when resetting Commanded Dondozo before Trainer battles (#4873)
* Add failsafe to Commander remove anim

* Commanded tag saves Tatsu form on reload
2024-11-15 11:56:05 -05:00
NightKev
8326e3556b
Remove .edgeCase() from fully implemented moves (#4876)
This includes Sunsteel Strike, Moongeist Beam and Photon Geyser
2024-11-15 08:29:52 -08:00
PigeonBar
b1138c1d70
[P2][Beta] Freeze-dry Re-implementation (#4874) 2024-11-14 21:07:19 -08:00
Mumble
58912db8f1
[P2] Telekinesis now sets FloatingTag to 3 turns instead of 5 turns (#4869)
Co-authored-by: frutescens <info@laptop>
2024-11-14 16:16:05 -05:00
Mumble
d0d9eb78da
Set the IVs of default starters to 15. (#4861)
Co-authored-by: frutescens <info@laptop>
2024-11-14 11:35:13 -08:00
geeilhan
0c521bbe08
[Move] Implement Freeze Dry type-changed interactions (#4840)
* Full implementation of freeze-dry including edge cases such as Normalize and Electrify plus tests

* Update comments

* renamed WaterSuperEffectTypeMultiplierAttr to FreezeDryAttr

* Added test case for freeze dry during inverse battles

* cleaned up code making it more general

* Added some more documentation

* implementing reviewed changes

* used getMoveType() instead of move.type

* added additional test cases to freeze dry

* Revert "used getMoveType() instead of move.type"

This reverts commit 03445dfab4.

* added reviewed changes without changing public/locales

---------

Co-authored-by: ga27lok <geeil.han@tum.de>
2024-11-13 10:41:39 -05:00
PigeonBar
6f3fd0f138
[Beta][P3] Fix failed charge moves not displaying failed text (#4853) 2024-11-12 06:29:37 -05:00
innerthunder
8e26db944d
[Balance][Beta] Revert Spread Move Restriction on Multi-Lens (#4851)
* Multi-Lens now applies to spread moves

* Fix Multi-Lens applying to both damage and power
2024-11-11 21:13:37 -08:00
innerthunder
cebedd220b
[Balance] Rework Multi-Lens (#4831)
* Rework Multi-Lens

* Multi-Lens integration tests

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix obsolete tests related to Multi-Lens

* Fix flaky unburden tests

* maybe fix flaky ceaseless edge test?

* Fixed Multi-Lens apply comment

* Fix ceaseless edge test for real this time

* Update locales

* Another locale update

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-11 14:56:16 -08:00
Mumble
6feb63484c
[P3] Added failIfSingleBattle condtion to Doubles-only moves and display failure message when used in singles (#4839)
* Added failIfSingleBattle condtion to Helping Hand

* Added failIfSingleBattle conditions to Doubles-Only moves

* Adjusted canMove failure condition.

* Updated moves that failIfSingleBattle

* Fixed condtional.

---------

Co-authored-by: frutescens <info@laptop>
2024-11-11 12:29:20 -05:00
chaosgrimmon
f2a2281ff1
[Sprite] Implement female icon assets for Meganium and Doduo + Torchic lines (#4841)
* [Sprite] Implement more female icons

* [Sprite] Add female Doduo/Dodrio icons

* [Sprite] Add female Meganium icons

* [Sprite] Add female Torchic line icons

* [Sprite] Add female Meganium icons

* [Sprite] Add female Torchic line icons

Identical to male counterpart icons
2024-11-10 14:37:21 -05:00
PigeonBar
63ffab027d
[Beta][P2] Several Unburden bug fixes (#4820)
* [P2][Beta] Several Unburden bug fixes

* Unburden test adjustments

* Some further test cleanup

* Add suggested `.bypassFaint()` to Unburden

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-10 14:21:29 -05:00
NightKev
2968059814
[P1] Transform and Imposter will now fail when either Pokemon is fused (#4824)
* Transform and Imposter will now fail when either Pokemon is fused

* Prevent Ditto from being randomly generated as part of a fusion
2024-11-10 00:39:05 -05:00
Moka
44a68a91ba
[P1] Fix crash when newly aquired Pokemon are sent in battle (#4835) 2024-11-10 00:35:49 -05:00
Payton Rogers
265b3cb938
[P3] Fix visual bug with level text remaining the same when pokemon levels are reduced in weird dream ME (#4837) 2024-11-10 00:35:16 -05:00
PigeonBar
2bf8acea06
[Beta][P2] Fix Sketch failing to sketch moves that call other moves virtually (#4823)
* [P2][Beta] Fix Sketch failing to sketch Metronome et al

* Suggested changes to `getLastXMoves()`

* Renamed turnCount to moveCount
2024-11-09 13:15:24 -05:00
AJ Fontaine
de4ec5e1cb
[Feature] [Item] Add Catching Charm item (#4811)
* Add catching charm item

* Add Catching Charm item

* Disable catching charm in item pool when dex isn't full enough

* Replace catching charm icon

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-11-09 14:38:45 +08:00
NightKev
00f7fd47df
[Refactor] Remove unnecessary re-exports (#4818)
* Remove unnecessary re-exports

* Move `Type` enum to `src/enums/type.ts`

* Remove import style change from `modifier-type.ts`
2024-11-08 17:44:34 -05:00
Mumble
58d40b905a
[Bug] Fixing Encore's interactions with other Move Restriction moves (#4805)
* Converted EncoreTag into a MoveRestrictionBattlerTag

* Wrote test and added documentation

* Added documentation describing EncoreTag as a whole

* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move

* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP

* Add encore tests

* fix overrides

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update command-phase.ts

* Addressed failing eslint test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-08 09:35:33 -08:00
innerthunder
625b98a6fe
[Move][Refactor] Create Move.getPriority + Fully Implement Upper Hand (#4789)
* Fully Implement Upper Hand

* doc for UpperHandCondition

* New Upper Hand tests + some nit fixes

* Use Fake Out over mocked Tackle in test
2024-11-08 10:50:23 -05:00
Mumble
4821df68f2
[P1] Prevents crash from using Sketch against a lost turn (#4806)
* Added check to make sure that Sketch does not copy a failed move.

* Added check for Struggle.

* Added a revised check.

* Added test + change to valid move finding conditional.

* Made revision to .find target

* Reverting previous commit, whoops.

* Add moveset checks to Sketch tests

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-07 23:10:46 -05:00
AJ Fontaine
b2fdb9fcd1
[P2] Fix Cosmoem requirng an evolution level (#4812) 2024-11-07 16:33:25 -05:00
Mumble
4c5b83612b
[P2] END biome transition now properly uses seeded RNG (#4809)
Co-authored-by: frutescens <info@laptop>
2024-11-07 10:36:25 -05:00
AJ Fontaine
1f6dab069d
[Feature][Balance] Add critical captures, update shake probability to match gen 6 (#4791)
* Change shake probability to match Gen 6

* Add critical captures, update shake probability to gen 6

* Change IntegerHolder to NumberHolder

* Adjust dex count thresholds for multiplier

* Disable critical captures in fresh start runs

* Skip first shake check for critical captures

* Move shake check for crit captures to after first shake

* Use less insane catch formula

* Integer to number in bounceanim signature

* Use max crit catch dex multiplier in daily runs

* Adjust crit capture animation

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 18:25:27 -08:00
Mumble
6b7efb444b
[Ability] Fully implement Synchronize (#4785)
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-06 11:29:24 -05:00
Mumble
4f733796c5
[Move] Implement Grudge (#4794)
* some work

* slay dnr

* Fixed up move mechanics

* bahhh

* yawn

* updated lapse type to correctness

* Test + documentation

* yattt

* Remove some redundant code

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Update battler-tags.ts

* Fix `PokemonAnimPhase`

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-05 21:32:07 -05:00
innerthunder
eb32545772
[Balance][Beta] Commander now increases double battle chance (#4803) 2024-11-05 11:23:22 -08:00
Moka
b79b643b31
[P2][ME] Fix GTS not getting proper item tier when trading items (#4802) 2024-11-05 12:42:04 -05:00
geeilhan
198d3ce2a6
[P2] Fixing Incorrect Freeze Dry Interaction With Soaked Wonder Guard Target (#4798)
* [Bug] fixed interaction between freeze dry and soaked wonder guard target

* added automated test for freeze dry interaction with soaked wonder guard target

* using parameter instead of function to get typeMultiplier
2024-11-05 12:37:47 -05:00
innerthunder
6fd3ba284c
[Move][Ability] Implement Commander and Order Up (#4670)
* Implement Order Up (mostly untested)

* Commander unit tests + bug fixes

* Implement Order Up (misnamed the other commit...)

* Order Up unit tests

* applying Temp's suggestions + other bugfixes

* add TODO comment

* Reviver Seed reapplies Commander

* ESLint woes

* Some animation fixes

* Update locales

* Order Up now uses attr option

* Prevent semi-invulnerability lapsing out while Commanding

* semi-invulnerability test

* Add `edgeCase`
2024-11-05 12:35:43 -05:00
Adrian T.
88789c685e
[Documentation] Flag Gulp Missile with edge case (#4800) 2024-11-05 11:08:55 -05:00
NightKev
ab6d15ee8a
[Move] Improve Future Sight & Doom Desire (still partial) (#4545)
* Fix behavior of Future Sight and Doom Desire

Add test for Future Sight

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Prevent crash if Future Sight target is missing

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Add `partial()` comments, update `DelayedAttackAttr` return

---------

Co-authored-by: Gianluca Fuoco <gianluca_1227@hotmail.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-04 21:31:40 -05:00
flx-sta
7a0c88e661
[Refactor] Pokerogue API client (#4583)
* start migrating Utils.apiFetch to api class

* move dailyranking to api

* use api in title-ui-handler

* remove: Utils.apiFetch

* migrate `updateSystemSavedata` to api

* migrate clear session savedata to api

* migrate updateAllSavedata to api

* migrate `updateSessionSavedata` to api

* rename `api` to `pokerogue-api`

* migrate unlink discord to pokerogue-api

* migrate unlink google to pokerogue-api

* update pokerogue-api login

* migrate register account to pokerogue-api

* remove Utils.apiPost

* reset overrides.ts

* chore: cleanup

* fix env.development

* fix circular dependencies with api

* fix gamedata verify missing await

* fix daily api calls in daily-run-scorebard

* fix discord-link request body being empty

there was a double `toUrlSearchParams()` call involved

* add pokerogue-api test coverge

* add test-utils `getApiBaseUrl()` method

* add pokerogue-admin-api test coverage

* add pokerogue-account-api test coverage

* add pokerogue-daily-api test coverage

* add pokerogue-savedata-api test coverage

* fix some test describes

* add pokerogue-session-savedata-api test coverage

* add pokerogue-system-savedata-api test coverage

* fix tests

* fix tryExportData

thanks @MokaStitcher

* chore: fix menu-ui-handlers.ts

* fix admin-ui-handler (types)

* extend test-coverage for admin-api

* remove outdated code

* skip some clowning-around-encounter tests if events are active

this is not a permanent solution

* Update src/system/game-data.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Revert "skip some clowning-around-encounter tests if events are active"

This reverts commit a97dafe8b2.

* mark `localServerUrl` and `apiUrl` as deprecated

in `utils.ts`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-04 15:57:21 -05:00
Mumble
3a767ed38a
[Refactor] Another Audio clean up (#4077)
* Cleaned up how cry keys were retrieved

* Legendary Pokemon Changes + Cry Cleanup

* Spelling mistake

* Fixed settings.

* correcting typedocs

* eslint

* eslint cleanup

* music pref

* gdfafa

* Music

* Apply suggestions from code review

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/battle.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* fixed default

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added changes

* Update src/battle-scene.ts

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix variable usage

* Fix `getFormSpriteKey()` and `.concat()` usage

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* asdsafafaf

* i need to do the dishes ughhh

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:31:07 -05:00
NightKev
770f388c45
[Refactor] Miscellaneous code cleanup (#4596)
* Miscellaneous code cleanup:

- Update `overrides.ts` imports

- Add missing comment and `;` in `eslint.config.js`

- `field/pokemon.ts`:

Rename `generateVariant` to `generateShinyVariant`

Mark some functions as `public`/etc

Update various tsdocs/comments, add tsdocs to `isOfType`

Turn an unreadable 450+ character line into a
readable block of code

- `utils.ts`:

Remove unused function `randSeedEasedWeightedItem`

Mark `IntegerHolder` and `FixedInt` as deprecated

Update some tsdocs/comments

* Convert to inline anonymous function

* Fix indentation in `move-effect-phase.ts`

Rename `getTarget` to `getFirstTarget` for clarity

Convert namespace import to named imports

Add `public`/etc to methods

* Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc

* update locale submodule

* Put missing `null` guards around some uses of `getUserPokemon()`

* Fix locales

* Fix Unburden test

---------

Co-authored-by: Moka <millennium.stitcher@gmail.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 22:23:51 -05:00
innerthunder
c3d832aaca
[Move] Fully Implement Round (#4783) 2024-11-03 21:59:55 -05:00
muscode
3f97c9e39f
[Ability] Implement Unburden (#4534)
* unburden implemented

* Used tag instead of stat changes for Unburden

* added documentation and neutralizing gas test

* accounted for unburden in getEffectiveStat

* fixed doubling speed in two places

* merge conflict resolve

* changed documentation wording, added test for stuff cheeks

* refactor unburden

* merge

* remove console logs

* Update src/data/ability.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* add neut gas check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Added test for NeutGas user entering while unburden activated

* add spaces to tests, removed passive and [] from applyPostItemLostAbAttrs

* added line breaks after test cases

---------

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:58:12 -05:00
muscode
1619d512cf
[Move] Implement Fairy Lock (#4736)
* inital wip

* wip set isTrapped to true and removed timedtrap

* implement fairy lock

* whitespace fix

* added documentation for tag

* added more suggested tests

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* give tests breathing room

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* updated nested ternary, changed test name

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 21:56:54 -05:00
NightKev
af473ba4ff
[Refactor] Clean up various methods in battle-scene.ts and pokemon.ts (#4412)
* Update `battle-scene.ts` and `data/field/pokemon.ts`

`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added

`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Backport eslint change to reduce merge conflicts

* Fix merge issues

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-03 21:53:52 -05:00
Tempoanon
87b7122b60
[P2] Illuminate ignores evasion (#4781) 2024-11-03 21:47:07 -05:00
NightKev
5e2dfa975a
Rename PokemonTurnData's damageDealt and currDamageDealt (#4784) 2024-11-03 14:09:28 -08:00
muscode
f0ae36de6c
[Ability] Implement Wimp Out and Emergency Exit (#4701)
* implement Wimp Out/Emergency Exit

* fixed test

* fixed weather bug

* Added nightmare interaction to Wimp Out following bug fix

* refactored and added postdamageattr

* bug fixes

* added confusion test back (skipped)

* updated applyPostDamageAbAttrs to applyPostDamage

* fix external func name

* fixed syntax inconsistency

* updated PostDamageForceSwitchAttr -> PostDamageForceSwitchAbAttr

* Modify `wimp_out.test.ts`

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove extra comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* remove comment

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix tsdocs

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fix whitespace

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make switchOutLogic public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getSwitchOutCondition public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make getFailedText public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* make applyPostDamage public

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* simplify if statement

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* add public override to applyPostDamage

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* fixed nested if issue, remove trapped tag removal

* add fix for multi hit move

* added multi-lens logic

* moved applyPostDamageAbAttrs to pokemon.damage, added check for multi lens in pokemon.apply

* added source to damageAndUpdate and applyPostDamageAbAttrs, added Parental Bond logic + test, put applyPostDamageAbAttrs back in damageAndUpdate

* simplify multi hit check

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Minor formatting changes

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* moved and renamed shouldPreventSwitchOut, rewrote tests to account for U-turn changes, fix syntax error

* Move comment slightly

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-11-03 01:04:20 -05:00
Mumble
f16309fd06
[P2] Plus, Minus, Beads/Sword of Ruin not ignorable. Shield Dust and Armoa Veil ignorable (#4778)
Co-authored-by: frutescens <info@laptop>
2024-11-03 01:22:40 -04:00
Mumble
70ddc29e86
[Refactor] Refactor data/pokemon-species.ts (#4054)
* Setting species-variables to read only

* set generations to protected

* formIndex set to protected

* quick fix

* typedocs fixes

* get / set generation

* wait

* Use get/set for formIndex too

* Fix misplaced line

* Replace a couple `!!` with default params

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
2024-11-02 23:11:24 -04:00
innerthunder
1474f8cf14
[Refactor] Add options param interface for MoveEffectAttr (#4710)
* Optional parameter interfaces for `MoveEffectAttr` and `StatStageChangeAttr`

* Update docs + Diamond Storm typo

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Make move effect trigger specification optional

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-02 13:05:33 -04:00
Mumble
1659f57262
[P2] Camouflage now considers Terrains first (#4761)
* the fix... will maybe write a test later

* ughh

* made a test

* moved aorund function

* Update src/test/moves/camouflage.test.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* lalal

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 12:48:10 -04:00
innerthunder
80a8c659ee
[P2] Add "no switch-in" fail condition for Shed Tail and Baton Pass (#4777) 2024-11-02 12:47:08 -04:00
Moka
c2d24d6e93
[Bug] Take weight into account when getting the tier of a modifier (#4775)
* disable timed events in tests

* Take weight into account when getting the tier of modifiers

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-11-02 11:55:22 -04:00
AJ Fontaine
8169760e1e
[Bug] Prevent wild mons fleeing with U-turn, Flip Turn, Volt Switch (#4643)
* Wild mons can't flee with U-turn

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-11-01 21:21:45 -07:00
PigeonBar
5b9dfe17ad
[P2] Fix Own Tempo Rockruff not being able to evolve (#4762) 2024-10-30 13:15:11 -04:00
PrabbyDD
afe6d2900d
[P2] Fix for Speed Boost is Activated on the Turn a Pokemon is Switched In, and When a Pokemon Fails to Escape #4353 (#4676)
* fixing speed boost for pokemon being switched in and for if failed escape

* adding unit tests

* adding failed run away test case

* adding failed run away test case modification

* refactoring solution to be more consistent with coding style

* more fixes for consistency

* more fixes for consistency

* adding new AbAttr in abiliity.ts for posterity

* removing uneccesary variables

* fixing a merge conflict
2024-10-29 17:38:33 -04:00
innerthunder
fd1aa41d09
[P2] Fix AI targeting allies with status effect moves (#4717) 2024-10-29 17:32:07 -04:00
NightKev
921d4fa18c
[P2] Chloroblast & Struggle should not recoil if the move failed (#4719)
* Chloroblast & Struggle should not recoil if no damage was dealt

* Protect against missing move entry

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

---------

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-29 17:31:37 -04:00
AJ Fontaine
f9fe59239e
[TMs] Remove Sacred Sword, add Secret Power TM, fix Reflect compatibility (#4713) 2024-10-29 17:31:02 -04:00
Blitzy
65269f935f
[Balance] Change Bouncy Bubble's Attributes (#4757)
* Change Bouncy Bubble's Healing

* Move comment to what is custom about Bouncy Bubble

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-29 16:19:42 -04:00
NightKev
13ff80fb95
Mark Last Respects as partial (#4749) 2024-10-29 18:59:28 +01:00
Mumble
fb2d3e45d6
[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry (#4682)
* addedType variable

* basic mimicry implementation

* eslint

* rage

* quick change

* made files

* added mimicry activation message

* test for moves done

* hahahhaha

* done? for now?

* laklhaflhasd

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* time to start... ughhh

* reflect type

* Added new message

* Update src/field/pokemon.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* added overrides

* some checks

* removed comments

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-29 10:10:37 -07:00
PrabbyDD
3241332a3c
[Ability] Implementing Friend Guard (#4718)
* implementing friend guard ability

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/abilities/friend_guard.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/field/pokemon.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* more tests and fixing other issues

* more tests and fixing other issues

* Update Friend Guard test with damage mocks

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-28 13:49:04 -07:00
innerthunder
b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop (#4746)
* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
2024-10-28 14:02:10 +01:00
PigeonBar
dfb42e44a6
[Hotfix] Fix Eternatus egg tier (#4734) 2024-10-27 04:04:57 +00:00
Frederico Santos
51b2a4d7fe
Something (#4728)
* [Feature] Add event-based friendship multiplier and update TrainerConfig for event modifiers

* [UI][Dev] Improve event banner placement (#4726)

* [ui] automatically place event banner and timer in the title screen

* add new event banner

* ugh

* [Refactor] Clean up TrainerConfig and remove unused timed event

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-26 17:14:17 +01:00
Smewkie
61cf937cab
[Balance] Ferroseed HA
Ferroseed HA
2024-10-26 00:38:12 +01:00
PigeonBar
f87ac116fa
[Beta] Stop Transform giving copied moves negative fractional ppUp (#4722)
* [Beta] Stop Transform giving copied moves negative fractional `ppUp`

* Remove some bangs/etc

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-25 19:34:40 -04:00
innerthunder
414e0a5447
[Balance] Change Tyrogue to move-based evolutions (#4694) 2024-10-23 23:17:55 -07:00
Moka
a13550ec44
[Balance][ME] Various ME Balance changes (#4700)
* balance changes and updates to various MEs

* fix import to new item

* fix import to new item

* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/phases/select-modifier-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* revert item atlas changes

* eslint

* revert 'revert item atlas'

* update locale repo to latest commit

* Fix fiery fallout missing argument

* [balance] Training session ME does not update Seen/Defeated GameStats

* [balance] update Weird Dream ME maximum spawn wave

* [ME] update CombinationRequirements to allow AND or OR combinations

* refactor: CombinationPokemonRequirement `.Some()` and `Every()`

* chore: rename `orRequirements` to `requirements`

* fix: returns of `Some()` and `Any()`

* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too

* revert 'offer you can't refuse' giving Silver Pokeball'

* Apply code review suggestions

* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00
schmidtc1
958d79140c
[P2] Fixes Transform/Imposter not updating type/battle stat changes immediately; set move PP to 5 when transforming (#3462)
* Adds updateInfo to transform move/ability, mirrors Transform functionality in Imposter

* Implements functionality for reducing pp to 5 or less for each move when transforming

* Refactors to async/await pattern, adds back removed anims/sounds from last commit

* Eslint fix attempt

* Update src/data/ability.ts

per DayKev's suggestion

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Merge and fix conflicts

* Adds unit tests for pp-change with transform/imposter

* Updates to consistency in syntax/deprecated code

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-23 11:12:53 -04:00
innerthunder
03025b2674
[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase

* Integrate `MoveChargePhase` in battle phase sequence

* Fix Protean + charge move interaction

* Fix effect chance applying to semi-invulnerability

* Remove `ChargeAttr` and fix ChargeAnim loading

* Restore move history entry for charge phases

* Gravity now cancels Fly, etc. after charge turn

* Dig integration tests

* Fly integration tests

* Dive integration test + fix Dive in Harsh Sun bug

* Solar Beam integration tests + `CHARGING` tag fixes

* Fix dive test

* Electro Shot integration tests

* fix import in MoveChargePhase

* Electro Shot Multi Lens test

* Geomancy integration tests

* Fix duplicate move queue

* Update import

* Docs + Fix Meteor Beam being boosted by Sheer Force

* Fix volt absorb test

* Apply PigeonBar's suggested move-phase changes

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Make Electro Shot Sheer Force boosted again

* Apply PigeonBar's feedback pt. 2

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix mistimed/dupe showMoveText and leftover TODO

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00
bjparker1226
a0baf89297
[P2] Fix dark deal reducing transformed Pokemon's held item stack to 1 (#4707) 2024-10-23 11:04:37 -04:00
Blitzy
0fe57b44b5
[Balance] Add Exclusive Moves from Prior Evolutions via Memory Mushroom (#4681) 2024-10-22 18:13:10 -07:00
damocleas
96e5f2d763
Starmobile Stat Adjustments (#4704)
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-22 18:07:28 -07:00
NightKev
181f59882a
[P2] Fix Early Bird (#4632)
* Fix Early Bird, add tests

* Update tsdocs for Early Bird's `AbAttr`

Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`

* Fix Toxic Orb test

* Redundant code :despair:

* Fix status override to set the number of sleep turns
2024-10-22 12:37:13 -04:00
Mason S
7066a15ceb
[Refactor] Added BattlerTagLapseType.AFTER_HIT (#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* Fix nits

* Rename `ON_GET_HIT` to `AFTER_HIT`

Change `isOpponentTo` to `isOpponent`

* Fix a couple minor nits

* Remove single-use function

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-21 23:53:00 -07:00
innerthunder
c2eb9de9df
[Ability] Partially Implement Infiltrator (does not work with mist) (#4636)
* Implement Infiltrator

* Integration tests + Infiltrator is (P) again

* Fix screen tests

* Fix `hitsSubstitute`

* docs for Infiltrator attr
2024-10-21 21:41:25 -04:00
PrabbyDD
467841d167
[P2] Nightmare triggers at turn end instead of after move (#4702) 2024-10-21 21:33:41 -04:00
NightKev
f7797603a1
[P2] Fix oversight where hazards cannnot affect Pokemon that set it (#4693)
Fixes #935
2024-10-21 11:03:12 -04:00
MokaStitcher
e6c06d57be
[P All][Bug] Various ME bugfixes (copy) (#4695)
* Mystery Encounter bugfixes

* more ME bug fixes

* update allowed pokemon in ME requirements

* some unit test cleanup and general tidying

* fix null exception on isBattleMysteryEncounter

* clean up tsdocs and fix pokemon hasAbility check

* fix double battle crash in challenge mode with a single eligible pokemon

* apply suggestions from PR#4619's code reviews

* revert fix for Keldeo crashes + implement fix suggestion from PR #4619

* fix session migration for PokemonCustomData

* prevent test failure due to keldeo fix

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-20 22:55:07 +01:00
NightKev
39abac65be
Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
Mumble
2f212f52eb
fixed effectChanceOVerrride location + removed ability tags (#4677)
Co-authored-by: frutescens <info@laptop>
2024-10-16 23:31:30 -07:00
Madmadness65
afebecd43c
[P2 Bug] Fix pool entry for Jynx not using baby species (#4675) 2024-10-16 17:16:10 -05:00
NightKev
d92d63e81f
[Misc] Restore info comment that was accidentally removed (#4674) 2024-10-16 16:10:19 -04:00
AJ Fontaine
d5fee37868
[Refactor] Add friendship related constants (#4657)
* Add constants for friendship

* Absolute path in battle-scene.ts

* Address nits

* Apply negative to constant
2024-10-16 14:55:23 -04:00
PigeonBar
72c08e5cfd
[Refactor] Clean up commented safari zone code from #4661 (#4671) 2024-10-16 11:09:48 -04:00
Mumble
2caa09f246
[Move] Fully Implement Secret Power (#4647)
* initial work

* move go

* biomes for damo

* more cleanup

* added effect for space

* test

* balance change 1

* i'm silly

* fixed effect cahnce

* secret power atr

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* got tests to work + added final balance biomes

* added documentation

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-16 10:38:12 -04:00
PigeonBar
c6ec01958c
[Bug] Fix for Expert Breeder's Pokemon being invisible and IV scanner in safari zone (#4661)
* [Bug] Potential fix for Expert Breeder's Pokemon being invisible

* PR Feedback

* Consistency with await
2024-10-16 10:31:32 -04:00
PigeonBar
50ff6e703a
[P1 Bug] Fix several Destiny Bond crashes (#4665)
* [P1 Bug] Fix several Destiny Bond crashes

* PR Feedback
2024-10-16 10:30:38 -04:00
Madmadness65
c04d81bd65
[Ability] Allow Power Construct to transform 10% PC Zygardes (#4626)
* Allow Power Construct to transform 10% PC Zygarde

* Add additional test for 10% PC Zygarde
2024-10-15 15:02:30 -04:00
innerthunder
1966335627
[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
* Add simulated support for Arena Tag application

* Add type inference to ArenaTag.apply

* Fix screen tests

* back to `any` again lol

* fix missing spread syntax (maybe)

* updated docs

* named imports for `Utils`
2024-10-15 13:13:54 -04:00
Blitzy
bb98bc2f8e
[Balance] Evil Team Update / Penny Adjustments (#4577)
* Update trainer-config.ts

* Update trainer-config.ts

* Update trainer-config.ts

* Fixed Flare Grunt's having Noivern > Noibat

* Revert Inkay change, Change Penny

* Give Admin aces canonical genders

* Update trainer-config.ts

* Update trainer-config.ts

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2024-10-15 02:17:20 -07:00
cadi
e7a4d4055f
[Move] Implement Power Trick (#2658)
* add `PowerTrickTag`

* modify getStat() with PowerTrickTag

* implement `PowerTrickAttr`

* add unit test

* enhance docs and tag apply logic

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-14 12:39:34 -07:00
PigeonBar
e340abe75d
[P1 Bug] Fix softlock when a phazing attack activates a reviver seed (#4654)
* [P1 Bug] Fix softlock when a phazing attack activates a reviver seed

* Polishing tests

* Change approach to respect Parting Shot's targeting

* Tests: Added checks for correct number of Pokemon on field
2024-10-13 20:08:47 -04:00
Mumble
8a355d500a
[Bug] Move Restriction Battler Tag bugs (#4536)
* Added fixes

* Revert "Added fixes"

This reverts commit 3feccd792d.

* Added loadTag functions

* Fixes

* typeodcs

* Torment

* yawn

* hsldklahdlhalhdlahldhlah

* Imprison Fixes

* Fixed imprison not interrupting PRE_MOVE

* just kidding

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixing what broke

* added scp[es

* missed a scope

* Update src/data/battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* good tp go

* merge

* battler tags

* Apply suggestions from code review

* Changed function names

* publics

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 03:30:04 -04:00
Tempoanon
391f38c3c8
[Documentation] Document all (P) abilities (#4649)
* Document partial abilities

* Fix typo

* Address comments

* Fix typo Terapagos -> Ogerpon

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 00:45:38 -04:00
damocleas
8e7aea0f89
Fixed Charizard and Kingler BST, fixed ability indexing for gmax forms (#4652) 2024-10-13 04:51:14 +01:00
Tempoanon
caf29e2ce3
[Documentation] Document all (P) moves (#4650)
* Document all (P) moves

* Fix some typos

* Fix more typos

* Address innerthunder comments

* Add circle throw and dragon tail (P)
2024-10-12 23:42:20 -04:00
Mumble
cfb92b4e08
[Move] Telekinesis + [Bug] Ingrain (#4506)
* some early set up

* localization

* Added Wiglett family to restrictions

* Added Smack Down + 1000 Arrows Interactions

* Added checks for certain tags

* Gravity removes telekinesis from all pokemon on the field

* need to check something else real quick

* mmmmmm

* think this is fine?

* ingrain fixes

* more ingrain

* Telekinesis Test + Move Fix

* Test Name change

* another day another try...

* Test Cleanup

* fsfdsfds

* Revert "fsfdsfds"

This reverts commit cb7abcfd9f.

* whoops

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Missed one

* Update src/data/move.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Add separate battler tags in move attr

* Update src/data/battler-tags.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* removed onRemove

* Documentation

* Update src/data/battler-tags.ts

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-11 17:44:16 -04:00
innerthunder
7645d5042d
[P3] Fix "falsex" type hint for Sheer Cold against ice types (#4638)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 16:09:15 -04:00
Mason S
70b9a43c8b
[P2] Fix first-turn status damage and arena hazards (#3528)
* [Bug] Toxic Spikes implementation issues fixed

Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.

Updated Toxic Orb test to no longer expect a tick of damage turn 1.

Fixed Toxic/Poison dealing damage immediately when applied.

Fixed Hazards not persisting through save

Added unit tests

Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh

* Update Toxic Orb test

* Updates Toxic Spikes tests

* Apply suggestions from code review

* Fix merge issues

Replace `integer` with `number` in `arena-tag.ts`

* Remove partial Magic Bounce implementation

* Remove stray newline

* Remove extra change in safeguard test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 10:41:54 -04:00
NightKev
5d0b361320
[P2] Syrup Bomb effect is removed when user leaves the field (#4606)
* Syrup Bomb's effect expires when the move user leaves the field

* Add test

* Remove check for the affected pokemon being switched out
2024-10-10 13:19:05 -04:00
ImperialSympathizer
6ad5ba972c
[Enhancement] Refactor Starter Species to use separate EggTier map (#4591)
* creates table for tracking species egg tiers

* creates table for tracking species egg tiers

* rename EggTier enum values

* replace clamp util function with Phaser function

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-10 09:29:26 -07:00
NightKev
ba7e26152e
[Bug] Fix substitute interactions with PostDefendAbAttrs (#4570)
* Fixes some Substitute interactions

Specifically with Disguise/Ice Face and Gulp Missile

* Add tests

* Fix linting

* Add `hitsSubstitute()` checks to all `PostDefendAbAttr`s

Also fix comment indentation in `MoveEffectPhase`

* Revert `move-effect-phase.ts` changes
2024-10-10 11:45:02 -04:00
PigeonBar
64147e4414
[P2] Fix Battle Bond continuing to affect Water Shuriken after Greninja returns to base form (#4602)
* [Bug] Fix Battle Bond continuing to buff Water Shuriken after Greninja returns to base form

* Test cleanup

* PR feedback

* Update test to use getMultiHitType()

* PR Feedback
2024-10-10 11:40:14 -04:00
Mumble
51894d46c2
[P2] Pollen Puff ally behavior fixed (#4615)
* pollen puff fix

* bcvbvcbfd

* integerholder to numberholder

* moved it back

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:38:17 -04:00
Mumble
e9906ea229
[P2] Obstruct/Kings Shield/etc no longer reduce stats through Clear Body/etc (#4627)
* bug fix

* Add test

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-10 11:31:10 -04:00
Mumble
ffe941d235
[Feature][UI] Save Preview (#4410)
* Making 3 Option UI real

* idk anymore

* Revert "Making 3 Option UI real"

This reverts commit beaad44c1e.

* Let's see

* Current issues - scrolling upwards and correct cursor landing

* argh

* Fixed reactive scrolling

* Adding ME handling

* set up descriptions

* Cleaned up UI i think

* stupid alder

* Added double trainer handling + changed enum name

* Apply suggestions from code review

Thank you Moka!

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Arrow Visibility now depends on Session Slot hasData

* documentation

* Simplified calls to revertSessionSlot + changed function name per feedback

* Fixed scrollCursor issue.

* added comment

* Update src/ui/save-slot-select-ui-handler.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fixed sound played + added better conditional

* Balance Team....

* ME related changes

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/mystery-encounters/mystery-encounter.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Sending Doubles-fix

* eslint..

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-09 15:04:13 -04:00
NightKev
a1ca7e632b
[Move] Triple Arrows effect chance for stat change is now 50% (#4543)
* Triple Arrows effect chance for stat change is now properly 50%

* Add tsdocs to `StatStageChangeAttr`

* Add test for Serene Grace interaction

* Fix linting

---------

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-10-08 05:32:51 -07:00
Xavion3
f562a76332
Make repeat abilities not stack (#4588)
If due to fusions you have the same ability as both passive and normal, it'll no longer stack with itself.
2024-10-05 15:10:32 +08:00
innerthunder
c99df9712a
[Move] Implement Ion Deluge (#4579) 2024-10-04 17:23:20 -04:00
NightKev
d362456501
[P2] Diamond Storm should only trigger once when hitting multiple pokemon (#4544)
* Diamond Storm should only trigger once when hitting multiple pokemon

* Also fix Clangorous Soulblaze just in case

* Fix linting

* Fix linting

Oops missed this one
2024-10-04 16:29:20 -04:00
innerthunder
27537286b9
[Move] Implement Electrify (#4569)
* Implement Electrify

* ESLint

* Fix docs
2024-10-04 16:24:52 -04:00
innerthunder
0bd4d6c86b
[Move] Fully Implement the Pledge Moves (#4511)
* Implement Fire/Grass Pledge combo

* Add other Pledge combo effects (untested)

* Fix missing enums

* Pledge moves integration tests

* Add turn order manipulation + more tests

* Safeguarding against weird Instruct interactions

* Update src/test/moves/pledge_moves.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix style issues

* Delete arena-tag.json

* Update package-lock.json

* Use `instanceof` for all arg type inference

* Add Pledge Move sleep test

* Fix linting

* Fix linting

Apparently GitHub has a limit on how many errors it will show

* Pledges now only bypass redirection from abilities

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 16:20:37 -04:00
AJ Fontaine
75bd730c04
[Balance] Fix TM compatibility on forms, Tera Blast on Indigo Disk mons (#4568)
* Fix TM compatibility on forms, Tera Blast on Indigo Disk mons

* Additional single strike moves

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 10:55:37 -04:00
torranx
644c078a6c add new lint rules....again 2024-10-04 13:08:31 +08:00
Acelynn Zhang
9c56c15a6c
[P3] Fix persisting sleep animation when sprite is already loaded (#4562)
Ensure that a Pokémon's animation speed is reset properly after saving
and quitting. Previously, if a Pokémon was put to sleep, which slows
its framerate, saving and quitting would result in the slower framerate
persisting even though the Pokémon was no longer asleep. This fix adds
an else condition to reset the frameRate to 12 if the sprite is already
loaded upon resuming the game.

Fixes #4465
2024-10-03 17:23:04 -04:00
Mumble
af51c1f2f0
[Move] Unique message for heal block, taunt, torment, and imprison (#4530)
Co-authored-by: frutescens <info@laptop>
2024-10-03 14:56:35 -04:00
Adrian T.
76e25a6d6f
[Move] Update Tera Starstorm (still Partial), Readd Partial tag to Tera Blast (#4549)
* fully implement tera starstorm

* add docs

* add tests

* add override keyword

* account for fusion

* swap party positions

* add partial tag to tera blast

* address comments
2024-10-03 12:58:21 -04:00
schmidtc1
c58b5e943b
[P2] Fixes party status cure moves only curing the player's pokemon, even when used by enemy pokemon (#3369)
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase

* Adds check for user ID, since user always cures its own status regardless of ability

* Adds unit tests for sparkly swirl

* Merge and fix conflicts

* Fix conflicts with SPLASH_ONLY

* Fix failing sparkly swirl test due to splash_only

* Adds unit tests for heal bell and aromatherapy

* Update src/data/move.ts

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-03 11:49:33 -04:00
AJ Fontaine
ea9e0c7909
[Move] Implement Scale Shot (#4551)
* Scale Shot

* Docstrings for StatStageChangeAttr

* Add test for scale shot
2024-10-03 11:17:51 -04:00
NightKev
f634b7c044
[Misc] Disable some leftover debug code (#4546)
* Disable i18n debug in `.env` files

* Disable leftover ME debug code
2024-10-02 13:13:16 -04:00
AJ Fontaine
8a2900ad29
[Refactor] Move some relevant files, tables etc to new balance folder (#4510)
* Move biomes.ts

* Move starter costs, passives, friendship, starter-candy to starters.ts

* Change relative imports to absolute imports

* Add docstrings, passives.ts

* Constants in rates.ts for egg pity, egg tier rates, hatch waves, variant chances

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-02 06:20:19 -07:00
innerthunder
7473c31c77
[P2] Fix Tera Shell to apply to all hits of multi-strike moves (#4541)
* Apply Tera Shell to all hits for multi-hit moves

* fix undefined property error

* ugh

* Remove obsolete bangs
2024-10-01 21:58:56 -04:00
flx-sta
95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00
DustinLin
45f6b23309
[P2] Chilly Reception's Snow is called during Enemy AI Move Selection (#4528)
* fixing weather check in getCondition()

* adding enemy tests
2024-09-30 23:23:29 -04:00
innerthunder
145b80f491
[P2] Fix Substitute blocking field effects (#4504)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-30 13:14:38 -04:00
NightKev
8a8adad7fe
[Refactor] Clean up some TODOs from the strict-null refactor (#4267) 2024-09-30 13:11:45 -04:00
NightKev
e9ee2c1179
[Refactor] Remove unused parameters in move flag functions (#4516)
Also fix tsdocs for these functions
2024-09-30 13:10:00 -04:00
Blitzy
de9fdc5b9c
[Balance] Increase Minimum BST Filter for Elite 4 / Champion Teams (#4501)
* Increase Champion BST

* Slight E4 BST increase

* Update trainer-config.ts

* Move E4/Champion minimum BST values to consts

* Update tsdocs for new consts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-09-30 13:05:02 -04:00
NightKev
7d2df53c51
Add waveTurnCount to PokemonBattleData (#4168)
Swap `FirstMoveCondition` to use the new `waveTurnCount` field
2024-09-29 23:45:44 -07:00
NightKev
3d3460888a
Add scoring for the Glaive Rush BattlerTags (#4514) 2024-09-29 23:04:32 -07:00
innerthunder
1bae87fa56
[Move] Fully Implement Plasma Fists (#4446)
* Implement Plasma Fists

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

* Update arena-tag.json

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-09-29 22:30:33 -04:00