Bertie690
d5ea58b4bb
Moved DamageResult into new file
2025-06-16 12:25:18 -04:00
Bertie690
e7b6ec93df
Merge remote-tracking branch 'upstream/beta' into type-move
2025-06-14 23:08:04 -04:00
Bertie690
a41de39d4f
[Misc] Run biome on all files; update some rules to be errors now
...
https://github.com/pagefaultgames/pokerogue/pull/5962/
* Fixed lint issue; ran biome on entire repository
* Fixed biome.jsonc
* Trimmed trailing whitespace... again...
* Fixed PR template md
* Fixed package json
* Fixed void return issues + ran biome again
* ran biome
2025-06-14 00:59:34 -07:00
Sirz Benjie
1029afcdbf
[Refactor] Remove circular dependencies (part 4) ( #5964 )
...
* Add abilityAttr.is methods
* [WIP] move modifier stuff around
* Untangle circular deps from modifiers
* Move unlockables to own file
* Untangle all circular deps outside of MEs
* Move constants in MEs to their own files
* Re-add missing import to battle.ts
* Add necessary overload for getTag
* Add missing type import in weather.ts
* Init modifier types and pools in loading-scene
* Remove stray commented code
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00
Sirz Benjie
48e911e03c
[Refactor] Remove circular deps 3 ( #5959 )
...
* Move game-mode to its own file
Reduces circular imports to 325
* Move battler-index to own file
Reduces circular deps to 314
* Move trainer-variant to own file
Reduces circ deps to 313
* Move enums in pokemon to their own file
* Move arena-tag-type to its own file
* Move pokemon-moves to its own file
* Move command to own file
* Move learnMoveType to own file
* Move form change item to own file
* Move battlerTagLapseType to own file
* Move anim enums to own shared file
* Move enums out of challenges
* Move species form change triggers to own file
Reduces circ imports to 291
* Update test importing pokemon move
* Replace move attribute imports with string names
* Untangle circular deps from game data
* Fix missing string call in switch summon phase
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Ensure ChargeMove's is method calls super
* Use InstanceType for proper narrowing
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00
Sirz Benjie
1c4edabd1d
[Refactor] Ensure that new phases are created through the phase manager
...
https://github.com/pagefaultgames/pokerogue/pull/5955
* Add newPhase method to phase-manager
* Update calls to append/prepend phase to use string phase
* Replace instantiations of new phase with phase manager
2025-06-07 23:55:30 -07:00
Sirz Benjie
93745f14b7
[Refactor] Decouple phase system from battle-scene ( #5953 )
...
* Move phase logic into its own class
* Move ts ignore comment
2025-06-07 17:59:30 -07:00
Bertie690
1ff45687c5
[Refactor] Merged interfaces/ into @types/; removed runtime orphan modules
...
https://github.com/pagefaultgames/pokerogue/pull/5951
2025-06-07 17:28:01 -07:00
Sirz Benjie
855868bfea
[Refactor] Cleanup achvs ui handler ( #5919 )
2025-06-06 21:15:13 +00:00
Lugiad
9021e4b41e
[i18n] More Controller settings localization ( #5920 )
2025-06-06 19:52:35 +00:00
NightKev
9dcb904649
[Misc] Improve enum naming ( #5933 )
...
* Rename `Abilities` to `AbilityId`
* Rename `abilities.ts` to `ability-id.ts`
* Rename `Moves` to `MoveId`
* Rename `moves.ts` to `move-id.ts`
* Rename `Species` to `SpeciesId`
* Rename `species.ts` to `species-id.ts`
* Rename `Biome` to `BiomeId`
* Rename `biome.ts` to `biome-id.ts`
* Replace `Abilities` with `AbilityId` in comments
* Replace `Biome` with `BiomeId` in comments
* Replace `Moves` with `MoveId` in comments
* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00
Bertie690
c10712d0d1
Merge branch 'beta' into type-move
2025-06-03 08:02:34 -04:00
Lugiad
7859fea26b
[i18n] Translatable Game Speed values ( #5916 )
2025-06-01 12:37:47 -07:00
Lugiad
ccd9480240
[Localization] Secondary pending languages inclusion ( #5903 )
...
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update mysterious-chest-dialogue.json
* Update mysterious-chest-dialogue.json
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update i18n.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update starter-select-ui-handler.ts
* Update i18n.ts
* Update i18n.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update i18n.ts
* Update starter-select-ui-handler.ts
* Update utils.ts
* Update utils.ts
* Add files via upload
* Rename statuses_dk.json to statuses_da.json
* Update statuses_da.json
* Update and rename types_dk.json to types_da.json
* Rename statuses_dk.png to statuses_da.png
* Rename types_dk.png to types_da.png
* Delete src/locales/dk directory
* Add files via upload
* Apply suggestions from code review
* Delete src/locales/da directory
* Delete src/locales/tr directory
* Update i18n.ts
* Update i18n.ts
* Update utils.ts
* Main -> Beta (1.1.6) (#4751 )
* Comment out startGame call on manifest fetch failure
* [Hotfix] Fix status damage triggering before berry usage (#4732 )
* [Hotfix] Fix Eternatus egg tier (#4734 )
* [Hotfix] Fix manifest getting loaded before the game is initialized (#4739 )
* fix locales path for offline builds (#4739 )
* [Sprite] Hotfix cut off Binacle sprite (#4741 )
* [Sprite][hotfix] Fixed cropping on 658 static greninja and ash greninja (#4743 )
* [Sprite][hotfix] Fixed cropping on static greninja and ash greninja
* [Hotfix] Fix crash when Mist would block a stat drop (#4746 )
---------
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: pom-eranian <lrlrliwoo@gmail.com>
* Update settings-display-ui-handler.ts
* Delete src/utils.ts
* Update common.ts
* Delete src/utils.ts
* Update common.ts
* Romanian workspace (#25 )
* Russian workspace (#26 )
* Update settings-display-ui-handler.ts
* Update settings-display-ui-handler.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update i18n.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update common.ts
* Update and rename statuses_ca-ES.json to statuses_ca.json
* Update and rename types_ca-ES.json to types_ca.json
* Add files via upload
* Delete public/images/statuses_ca-ES.png
* Delete public/images/types_ca-ES.png
* Update locales submodule
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: chaosgrimmon <31082757+chaosgrimmon@users.noreply.github.com>
Co-authored-by: pom-eranian <lrlrliwoo@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-05-30 23:54:17 +00:00
Bertie690
4fa850d924
Moved files around + fixed stuff
2025-05-29 11:55:33 -04:00
Bertie690
95690be3c9
Moved customPokemonData into types folder + fixed comments
2025-05-25 18:58:24 -04:00
Bertie690
06b6beab02
Split up Pokemon data types to own files
2025-05-25 18:49:18 -04:00
Sirz Benjie
f0e806c508
[Misc] Move allMoves to data-lists.ts ( #5860 )
2025-05-21 20:18:24 -07:00
Dean
d790b30a30
[Bug][Hotfix] Fix Transformed Sprites not loading properly ( #5808 )
...
* Fix ditto sprite not loading properly
* Remove review comment
2025-05-11 18:23:37 -07:00
Dean
0712f86462
[Bug][Hotfix] Fix crashes when loading save with a transformed pokemon ( #5806 )
...
* Fix speciesForm being saved incorrectly
* Fix transformed icon
* Fix moveset loading errors
2025-05-09 01:34:28 -07:00
NightKev
cf1367cece
[Bug] PokemonSummonData movesets will now be loaded correctly ( #5793 )
2025-05-07 21:02:16 -07:00
Sirz Benjie
4203513db2
[Bug] Ensure shiny and variant status respects illusion properly ( #5784 )
...
Ensure shiny and variant status respects illusion properly
2025-05-05 19:49:59 -05:00
Xavion3
a3039ef6a6
[Bug] Fix shiny save bug ( #5780 )
...
Correctly determine shininess and variant during saving
2025-05-05 17:34:35 -04:00
lxy-lxy-lxy
7547b37e85
[Bug] Fix local save encoding crash and Psychic anim ( #5775 )
...
* fix error: utf8 to base64
* fix error: space missed
2025-05-05 08:32:56 -05:00
Bertie690
b5cfa88455
[Tiny] Removed unused loc in v1_9_0.ts ( #5760 )
2025-05-03 20:07:50 -07:00
NightKev
cedeaf8668
[Bug] Fix crash when loading a save with a statused Pokemon ( #5756 )
2025-05-02 19:55:48 -07:00
Bertie690
6d90649b92
[Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew ( #5655 )
...
* Grabbed reverted changes from stuff
* Added version migrator for rage fist data + deepMergeSpriteData tests
* fixed formattign
* Fied a few
* Fixed constructor (maybe), moved deepCopy and deepMergeSpriteData to own file
`common.ts` is hella bloated so seems legit
* Moved empty moveset verification mapping thing to upgrade script bc i wanted to
* Fixed tests
* test added
* Fixed summondata being cleared inside summonPhase, removed `summonDataPrimer`
like seriously how come no-one checked this
* Fixed test
I forgot that we outsped and oneshot
* Fixed test
* huhjjjjjb
* Hopefully fixed bug
my sanity and homework are paying the price for this lol
* added commented out console.log statement
uncomment to see new berry data
* Fixed migrate script, re-added deprecated attributes out of necessity
* Fixed failing test by not trying to mock rng
* Fixed test
* Fixed tests
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update berry-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update encounter-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update game-data.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added utility function `randSeedFloat`
basically just `Phaser.math.RND.realInRange(0, 1)`
* Applied review comments, cleaned up code a bit
* Removed unnecessary null checks for turnData and co.
I explicitly made them initialized by default for this very reason
* Added tests for Last Resort regarding moveHistory
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-scene.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update the-winstrate-challenge-encounter.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update ability.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update move.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update battle-anims.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon.ts comments
* Fixed a few outstanding issues with documentation
* Updated switch summon phase comment
* Re-added BattleSummonData as TempSummonData
* Hppefully fixed -1 sprite scale glitch
* Fixed comment
* Reveted `pokemon-forms.ts`
* Fuxed constructor
* fixed -1 bug
* Revert "Added utility function `randSeedFloat`"
This reverts commit 4c3447c851 .
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-05-02 00:06:07 -05:00
Bertie690
43d73b01b1
[Code] Added and enforced no-fallthrough + added eslint type checking ( #5705 )
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* Added and enforced `no-fallthrough`
* Fixed errors
* Fix package.json
* Moved vule to biom
* Fixed stuff
* Added workspace files to .gitignore for anyone who wants to do this stuff
* reverted accidental gitignore changes
* Update biome.jsonc
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update biome.jsonc
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update pokemon-species.ts
* Update biome.jsonc to apply reviews
* Fixed package.json
* Fix typo
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-29 23:21:28 +00:00
NightKev
6460d46a5d
[Bug] API / Save data hotfix ( #5716 )
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* Loading data now checks statusCode not error string
* Bump version to 1.8.5
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-04-26 15:01:46 -07:00
Sirz Benjie
5854b21da0
[Refactor] Remove circular imports part 1 ( #5663 )
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* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00
Sirz Benjie
54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles ( #5644 )
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* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
damocleas
b41eee3c7f
Revert "[Refactor] Move many interfaces and enums to their own file" ( #5661 )
...
Revert "[Refactor] Move many interfaces and enums to their own file (#5646 )"
This reverts commit c82e01eed3 .
2025-04-14 12:28:36 -04:00
Sirz Benjie
c82e01eed3
[Refactor] Move many interfaces and enums to their own file ( #5646 )
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* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
2025-04-14 08:31:26 -07:00
Lylian BALL
15e535a1a0
[Ability] Implement Illusion ( #3273 )
...
* implement illusion ability with unit test and localizations
* try removing whitespace change on unnecessary files
* nit corrections
* nit update src/field/pokemon.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* nit update src/phases.ts
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
* illusion test correction
* unexpected error correction
* refactor property pokemon.illusion to pokemon.battleData.illusion
* nit
* nit
* update unit test up-to-date
* add docs
* merge up to date
* bugfix
* bugfix
* merge up to date
* refactor field illusion out of battleData
* fix nit
* fix nit
* Zoroark change illusion after lastPokemon update
* Zoroark change illusion after lastPokemon update
* refactor bug fix
* bugfix
* bug fix on tests
* Update src/field/pokemon.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* use GetFailedText
* remove useless import
* add condition 'no illusion' into transform move
* wild Zoroark creates an illusion according to the current biome
* wild Zoroark creates an illusion according to the current biome
* delete console.log()
* add doc
* Update src/field/pokemon.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* fix tests
* update locales submodule
* update Illusion interface
* bug fix
* bug fix
* bugfix
* rename some params for future implementations
* Zoroark keep illusion between battles
* Zoroark keep illusion between battles
* delete draft
* merge up-to-date
* bugfix
* merge
* merge
* implement canApplyPresummon method
* Update test/abilities/illusion.test.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update test/abilities/illusion.test.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update test/abilities/illusion.test.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* nit
* review corrections
* nit
* type hints affected by enemy illusion
* type hints affected by enemy illusionin fight-ui-handler
* nit
* rename some parameters back in useIllusion
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause
* add comments
* illusion will break before evolution
* Update src/field/pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* bug fix
* g
* get submodule back
* get submodule back
* bug fix to save illusion status
* add pokemon.getPokeball()
* Update src/field/pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/data/ability.ts
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/field/pokemon.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-12 21:22:04 -04:00
NightKev
6f56dce771
[Biome] Add and apply lint/style/noNamespaceImport ( #5650 )
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* Add `lint/style/noNamespaceImport` Biome rule
* Apply Biome rule, add exception for `*.test.ts` files
2025-04-12 01:31:56 -04:00
Sirz Benjie
787feceb14
[Refactor] Refactor variant sprite code part 1 ( #5592 )
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* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
---------
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
NightKev
1b79d1f832
[Refactor] Re-implement save migration system ( #5634 )
2025-04-07 22:53:35 +00:00
Wlowscha
c6721521ab
[BUG] Fix broken forms of Pichu starter ( #5616 )
...
* Unlock base Pichu form when catching a Pikachu form
* Implementing migrator for broken Pichu forms
2025-04-02 19:59:31 -04:00
Dean
5416c76ecb
[Bug][Hotfix] Fix crash when pulling trainer names for (certain) non-English languages ( #5608 )
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* Fix key usage for trainer locales
* Update gts
* Fix partner name generation
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-04-01 21:31:52 -04:00
Lugiad
111390631d
[Localization] LATAM Spanish inclusion ( #5582 )
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* Update i18n.ts
* Update settings.ts
* Update settings-display-ui-handler.ts
* Update starter-select-ui-handler.ts
* Update utils.ts
* Add files via upload
* Update i18n.ts
* Add files via upload
* Update loading-scene.ts
---------
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
2025-03-30 19:29:28 +00:00
AJ Fontaine
d2ffc12d65
[Refactor] Remove game mode param from applyChallenges ( #5585 )
2025-03-30 06:18:18 +00:00
NightKev
25b9fa7933
[Biome] Add "no unused imports" rule ( #5580 )
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* Apply Biome to files
* Add `lint/correctness/noUnusedImports` rule
* Apply rule
* Remove obsolete eslint directives
* Fix variable naming in `game-speed.ts`
2025-03-29 10:24:23 +00:00
Sirz Benjie
5f01caffae
[Refactor] Minor refactor of trainer-config files ( #5573 )
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* Move trainer-config.ts
* move TeraAIMode enum to its own file
* Move TrainerPoolTier enum to its own file
* Move TrainerSlot enum to its own file
* Reorder and group imports
* Move TrainerPartyTemplate to its own file
* Remove speciesPoolPerEvilTeamAdmin method
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix typo in zinzolin's name
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-29 00:19:35 -04:00
Sirz Benjie
35e733e87a
[Test] [Refactor] [GitHub] Enable no isolate for vitest ( #5566 )
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* Reuse global scene between tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Add missing each method to mockContainer
* Fix select-modifier-phase test
* Sanitize overrides before tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Sanitize overrides before tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* [WIP] fix things
* Fix tests not working with --no-isolate
* Update npm tests to use no isolate
* Update test-shard-template
* Update package.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-28 17:30:38 -04:00
NightKev
db850c79cd
[Refactor] Moveset arrays can no longer hold null values ( #4919 )
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* Pokemon movesets no longer allow `null` values
* Clean up all the bangs caused by movesets allowing `null`
* Pokemon movesets no longer allow `null` values
* Clean up all the bangs caused by movesets allowing `null`
* Fix merge issues
* Remove various unnecessary `?`
* Apply biome
* Fix `global-trade-system-encounter.ts`
* Fix merge issue
* Remove unnecessary parentheses
* Remove missed `?`
* Match formatting of `pokemon.ts`
2025-03-26 19:12:54 -07:00
Lugiad
f78015d757
[Localization] Catalan reactivation ( #5555 )
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* Add files via upload
* Update settings.ts
* Add files via upload
* Add files via upload
* Update starter-select-ui-handler.ts
* Update utils.ts with Catalan
* Update loading-scene.ts
2025-03-25 13:06:24 -07:00
José Serrado Marques
1e876ec595
[BUG] fixes #5472 - transform on reload ( #5508 )
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* [BUG] fixes #5472 - transform on reload
* Fix the bug where transformed pokemon failed to load sprite on reload if it was not the base form
* Now properly loads the transformed sprite assets during summon phase
2025-03-23 12:07:14 -07:00
Sirz Benjie
408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter ( #5495 )
...
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00
Sirz Benjie
60a4db7059
[Refactor] Refactor moves.ts part 1 ( #5420 )
2025-03-07 19:10:29 -06:00
Xavion3
632caff2f3
[Bug][Hotfix] Fix migration crash ( #5482 )
2025-03-05 13:58:51 -08:00