* Add extra EXP Charm to Classic, Add 1 Ability 1 Shiny Charm to Daily
* Update Delibird moveset in pokemon-level-moves.ts based off of PLA
* Dragon Claw TM Ultra -> Great
* some gmax changes Update pokemon-species.ts
* X items - Update modifier.ts
* (Beta) Milotic and Golisopod slot 3 -> 4 Update rival-party-config.ts
* test fix for x items Update temp-stat-stage-booster.test.ts
* Update tms.ts air cutter and sky drop
* Update tms.ts water pulse and brutal swing
* (beta) fix for admins Update fixed-battle-configs.ts
* (beta) fix Update challenge.ts too
* Change Strength Template
* Add friendship value to EnemyPokemonConfig, set Cleffa friendship values
Custom friendship values can now be set within Mystery Encounters. Set the Expert Pokemon Breeder's Cleffas to max friendship.
* Set all items as 3 Soothe Bells and nothing else
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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* [Audio] Update loop point for Snowy Forest's BGM
This biome received a new custom track, and the credits have been updated accordingly as well.
* Update assets submodule
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Co-authored-by: damocleas <damocleas25@gmail.com>
* Fixed up arena tags `apply` with type safety; removed unused parameters from tags
* Enforced member visibility on a few methods
* Made arena tag layers readonly; cleaned up callsites
* Added tests for stone axe
* Fixed mat block + removed unused file
* Fixed up the tests for locale messages + fixed lucky chant
* Reverted change to light screen DR%
* Fixed tests to not check neutralizing gas msgs
* Fixed inverted conditional in test file
* Update doc comments for type-helpers.ts
* Added util to make `it.each` test cases from a bunch of enums
* Fixed up tsdocs
* Fixed type error + removed broken util
* Fixed TR signature
* FIxed type errors caused by pending heal tags
* Remove `undefined` from `onOverlap`'s signature
* allow sourceless arena tags once again
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added various ribbon utils
* Added ribbon tray to pokédex page
* V button in Pokédex toggles IVs
* Introduced visibility toggle
* Added ribbons (and full ivs) to unlocks file
* For real this time
* Added descriptions to the ribbons
* Fixed bug of tray not opening with visibility option on
* Minor cleanup of ribbon tray
* Use unique ribbon icons
* Make achv use image instead of sprite
* Tweak size of ribbons
* Improve clarity on comment
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* make IVs use Uint8Array
* Add many typed array helpers
* Move array utils to its own file
* Add suppression comment
* Adjust type of `getStats`
* Adjust test mocks to use typed arrays
* Adjust signatures of some phases to use ArrayLike<T>
* Adjust signature of src/ui/containers/stats-container#updateIvs
* Remove comment gap to try to satisfy typedoc
* Ensure ivs are always set
* fix: fun-and-games me to use typed array
* Add new tests for array utilities
* Update type of ivs in save-data.ts
* Update part-timer-encounter.test.ts
* Convert uses of StatusEffect[] to Uint8Array
* Update ssui to use uint8array for ivs
* Revert use of typed arrays
* Move `nil` to @types/common
* Make more arrays readonly
* fix: remnant change to immune effects
* Even more array improvements
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* address Bertie's comments from code review
* tests: remove undefined check for bigint array types
* fixup abilities.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* create and use namespace-i18n-plugin.ts
* Changes to src/utils.ts to ensure correct importing by Vite plugins and extraction of the
amespaceMap constant to its own file.
* Added more comments for create help a new namespace
* create utils-plugins.ts and more docs
* console info appearance
* chore: handle merge conflicts
* chore: run biome
* add biome to namespace map dropped after merge
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
* Add caching for test matchers types to improve ts performance
* add skipLibCheck to tsconfig.json
* Bump package versions
* Move tm species map to its own file
* Turn on ts-nocheck in pokemon-level-moves
* Move initBiomes to own file
* Add types to methods in ME encounter phase utils
* Fix spacing
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/6617
The formula is `round(max friendship * (current wave / 200))`
where the max friendship value a Pokemon can have is `255`
and `current wave / 200` represents a % value based on
how far in the game you are
* [P2 Bug] Fit initBiomes incorrectly getting evo level threshold
The evolution level threshold wasn't applying correctly to the biome entries of Pokemon that evolved via evolution items (so anything with a level 1 "requirement"), this has been fixed. The evolution delay for certain Pokemon has been lowered, as it it was compounding with their existing level requirements, making their evolutions take way too long to happen. The values were lowered to match the intended levels the Balance Team desired. The outputPools function has also been run, updating all the levels of the Pokemon with set evolution delays.
* Remove evo delay
* Improve clarity for mantyke evo level
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Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>