Commit Graph

19 Commits

Author SHA1 Message Date
NightKev
de94e738fb [Docs] Add blank space to prevent incorrect comment attachment
Biome will "attach" comments to imports if there is no space between
them when it sorts imports (this allows suppression comments to work)
2025-09-14 20:45:01 -07:00
Sirz Benjie
793dea0024
[Bug] [Docs] Fix @module tags (#6557)
Fix `@module` tags
2025-09-14 22:35:12 -05:00
Bertie690
c0da686ba0
[Dev] Migrated to Biome 2.2.3, added more rules (#6259)
* Added more biome rules

* Fixes

* Added a few more rules

* Added global phaser to biome

* Fix tpyo

* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support

Also added `.build` to gitignore cuz reasons

* Fixed tpyo

* dd

* Applied linter fixes

* Partially fixed some private property issues

* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules

* Moved operator linebreaks before lines

* Applied kev's suggestions

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added like all the rules and then some

* modify biome.jsonc

* apply biome formatting

* Reverted changes to balance folder

* fixed stuff

* Fixed biome stripping trailing globstars from everything

* made `noInvertedElse` an error rule

* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`

* Bumped biome to 2.2.3

* Fixed a few syntax errors

* Removed trailing globstars since biome actually fixed their shit

* Final clean up

* foobarbaz

* Fixed remaining issues

* Fixed a few errors in SSUI

* fixed rounding issue

* Fixed test to not round funky

* Fixed biome false positive for vitest hooks

* Apply biome:all

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-09-08 10:35:18 -05:00
NightKev
2cf23b7ea7 [Misc] Fix console log colors 2025-09-07 10:58:40 -07:00
Bertie690
9815c5eebf
[Test] Revamped MockConsoleLog with color support (#6218)
* Added mock console and fixed up many many things

* Cleaned up handling of colors and such

* Added minor comment

* Fix Focus Punch test

* Fix typo

* Remove redundant comment

* Update vitest.setup.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Added color map inside new folder

* Made constants not object bc i was told to

* Update src/constants/colors.ts

* Removed all moves init check

* Removed import

* Fixed up some stuff + added aquamarine color to settings helper

* Added logging for test end

* Removed intentionally failing test

* Fixed console log to use inheritance to not override vitest's wrapping

* Added a custom Vitest reporter to not log the test name every 2 lines

* Moved coloration to a hook to prevent misplacing things

* Fixed import issue by copypasting vitest soure

* Removed intentionally failing test

look i need to check that `test:silent` works on github ok

* Added REUSE annotations to copied parts of source

* Fixed import issue

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-07 09:18:47 -05:00
Bertie690
d5e6670456
[Refactor] Remove null from PhaseManager.currentPhase signature
https://github.com/pagefaultgames/pokerogue/pull/6243

* Added `toBeAtPhase` + removed `null` from phase manager current phase signature

* Removed bangs from various calls to phase manager

* Update phase-manager.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* ran biome

* Fix missing bang

* Simplify TSDoc

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-05 09:28:35 -07:00
Bertie690
0f8b1f63b5
[Bug/Ability] Fixed bugs with Intimidate triggers after reload/initial switch (#6212)
* Added TODO test case + documentation for failing intim test

* Fixed comment

* Fixed intimidate bugs fr fr

* Update src/data/phase-priority-queue.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/phase-priority-queue.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Cleanup remove phase logic

* Do not add unnecessary activateAbilityPhases for pokemon that do not have their passive enabled

* Remove leftover log messages

* Add TODO comment

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-08-24 14:09:16 -05:00
Sirz Benjie
93525b5803
[Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193)
Remove setting currentPhase to null in clearAllPhases
2025-08-01 13:38:43 -06:00
Bertie690
8b304adf14
[Refactor] Added PhaseManager.toTitleScreen (#6114)
* Added `toTitlePhase`; documented phase manager

* Documented phase methods

* Fixed syntax errors + updated signature

* Reverted all the goodies

* Fixed missing shift phase call

GHAG

* Reverted change
2025-07-31 06:27:54 +00:00
Bertie690
f7b87f3d1e
[Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862)
* Mostly implemented Future Sight/Doom Desire

* Fixed a few docs

* Fixed com

* Update magic_guard.test.ts

* Update documentation

* Update documentation on arena-tag.ts

* Update arena-tag.ts docs

* Update arena-tag.ts

* Update turn-end-phase.ts

* Update move.ts documentation

* Fixed tpyo

* Update move.ts documentation

* Add assorted TODO test cases

* Refactored FS to use a positional tag manager

* Added strong typing to the manager, finished save load stufff

* Fixed locales + tests

* Fixed tests and documentation

* sh
Fixed tests for good

* Fixed MEP

* Reverted overrides changse

* Fixed issues with merging

* Fixed locales update & heal block test

* Fixed wish tests

* Fixed test typo

* Fixed wish test flaking out due to speed ties

* Fixed tests fr fr

* actually fixed tests bc i'm stupid

* Fixed tests for real

* Remove locales update

* Update arena-tag.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update move.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Update arena-tag.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied review suggestions and added a _wee_ bit more docs

* fixed wish condition

* Applied kev's reviews

* Minor nits

* Minor formatting change in `heal-block.test.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-30 22:43:06 -06:00
NightKev
10b9cfcdb0
[Balance] End of turn triggers won't occur when you end a biome (#6169)
* [Balance] End of turn triggers won't occur when you end a biome

* Add tests

* Move phase manipulation logic into `PhaseManager`

* Rename "biome end" to "interlude"

* Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude`

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-07-29 22:50:57 +00:00
Bertie690
6937effa16
[Misc/Docs] Assorted code cleanups + doc updates (#5745)
* Squashed changes into 1 commit, reverted unneeded stuff

* Update ability-class.ts comments

* Update move.ts comments

* Fixed flaky test

* Applied PR reviews

* Update move.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed ab code

* Added comment for BattlerIndex

* ddd

* ren biome

* Update battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed the things

* Fixed up a few `default` stuff and random enum stuff

* Update move.ts comments

* Revert change to pokemon.ts

* Update battle-scene.ts

* fixed import oopsie

* Update src/field/pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/abilities/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/data/abilities/ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix incorrect TSDoc

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-07-22 10:28:10 -07:00
NightKev
8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00
NightKev
4fc77e4de9
[Dev] Update Biome to 2.0.0 (#6004)
* Run `npm audit fix`

* Update Biome to 2.0.0

* Migrate `biome.jsonc` to 2.0

* Apply Biome and fix some suppression comments

* Fix some suppression comments and update config

* More config updates

Added at "error": `noUnusedLabels`, `noThisInStatic`

Changed `useDefaultParameterLast` from "off" to "warn"

Changed `noDocumentCookie` (from recommended) from "warn" to "off"

Changed `noExcessiveCognitiveComplexity` from "warn" to "info"

* Add a bunch of rules

* Apply Biome safe fixes

* Apply Biome unsafe fixes

* Remove irrelevant `useSelfClosingElements` rule

* Upgrade already followed rules to "error"

* Remove unnecessary type cast

* Disable fixer for `useDefaultParameterLast`

* Disable `useJsonImportAttribute` rule and revert changes

* Fix `mockImage.ts`

* ...there's a `@ts-nocheck` in this file

* Use whole-file lint suppression comment in `version_converter.ts`

* Add a couple comments to `biome.jsonc`

* Remove ESLint packages and GitHub workflow
2025-06-20 23:24:11 -07:00
Bertie690
5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00
NightKev
7c6189e812
[Refactor] Create utility function coerceArray (#5723)
* [Refactor] Create utility function `makeArray`

This replaces the `if(!Array.isArray(var)) { var = [var] }` pattern

* Replace `if` with ternary, rename to `coerceArray`

* Add TSDocs

* Improve type inferencing

* Replace missed `Array.isArray` checks

* Apply Biome

* Re-apply changes to phase manager

* Re-apply to `SpeciesFormChangeStatusEffectTrigger` constructor

Apply to new instances in test mocks
2025-06-12 21:30:01 -07:00
Dean
ff9aefb0e5
[Bug] Activate PostSummon Abilities in Speed and Priority Order
https://github.com/pagefaultgames/pokerogue/pull/5513

* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order

* Move logic to PostSummonPhase

* Add test base

* Pivot to using sort strategy instead

* Add and update tests

* Support priority ability activations

* Ensure priority abilities are still activated on switch in

* Add test for priority

* Update to use priority numbers instead of a boolean

* Add ability priorities to constructors

* Move sorting to BattleScene

* Rename phase file

* Update import

* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue

* Ensure all PostSummonPhases from encounters are added at the same time

* Switch to priority queue approach

* Ensure that zero/negative priority activations happen after postsummonphase

* Revert 07646fe (not needed due to stable sort)

* Always create separate ability phases for passive and use boolean instead of priority number when applying

* Add test for dynamic updates

* Add BattlerIndex import

* Clear queues for testing

* Benjie suggestion

* Split files

* Update import in battlescene

* Remove extra spaces added by VSCode

* Fix other conflicts

* Update PhaseManager

* Update to use PhaseManager

* Immediately start postsummons

* Fix test

* Fix BattlerIndex import

* Remove unused imports

* Fix postsummon application

* Make priority readonly
2025-06-11 22:28:27 -07:00
Sirz Benjie
1c4edabd1d
[Refactor] Ensure that new phases are created through the phase manager
https://github.com/pagefaultgames/pokerogue/pull/5955

* Add newPhase method to phase-manager

* Update calls to append/prepend phase to use string phase

* Replace instantiations of new phase with phase manager
2025-06-07 23:55:30 -07:00
Sirz Benjie
93745f14b7
[Refactor] Decouple phase system from battle-scene (#5953)
* Move phase logic into its own class

* Move ts ignore comment
2025-06-07 17:59:30 -07:00