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Update src/phases/turn-start-phase.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase {
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/**
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/**
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* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
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* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
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* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
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* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
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* @return {@linkcode BattlerIndex[]} this determines the timeline of the current turn
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* @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
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*/
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*/
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getCommandOrder(): BattlerIndex[] {
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getCommandOrder(): BattlerIndex[] {
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let moveOrder = this.getSpeedOrder();
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let moveOrder = this.getSpeedOrder();
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