Update src/phases/turn-start-phase.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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Mumble 2024-08-22 15:49:32 -07:00 committed by GitHub
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@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase {
/** /**
* This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it. * This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it.
* This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such. * This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such.
* @return {@linkcode BattlerIndex[]} this determines the timeline of the current turn * @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn
*/ */
getCommandOrder(): BattlerIndex[] { getCommandOrder(): BattlerIndex[] {
let moveOrder = this.getSpeedOrder(); let moveOrder = this.getSpeedOrder();