From f4f2dd523927fa82435c5769ba648c7e68ae39fc Mon Sep 17 00:00:00 2001 From: Mumble <171087428+frutescens@users.noreply.github.com> Date: Thu, 22 Aug 2024 15:49:32 -0700 Subject: [PATCH] Update src/phases/turn-start-phase.ts Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> --- src/phases/turn-start-phase.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index 8bab248259e..f2df52d7481 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase { /** * This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it. * This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such. - * @return {@linkcode BattlerIndex[]} this determines the timeline of the current turn + * @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn */ getCommandOrder(): BattlerIndex[] { let moveOrder = this.getSpeedOrder();