diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index 8bab248259e..f2df52d7481 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -63,7 +63,7 @@ export class TurnStartPhase extends FieldPhase { /** * This takes the result of getSpeedOrder and applies priority / bypass speed attributes to it. * This also considers the priority levels of various commands and changes the result of getSpeedOrder based on such. - * @return {@linkcode BattlerIndex[]} this determines the timeline of the current turn + * @returns {@linkcode BattlerIndex[]} the final sequence of commands for this turn */ getCommandOrder(): BattlerIndex[] { let moveOrder = this.getSpeedOrder();