fixed using sizzly slide instead of will o wisp to inflict burn

This commit is contained in:
Bertie690 2025-06-17 18:27:27 -04:00
parent 6d777bb7c8
commit f231755db2

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@ -135,7 +135,7 @@ describe("AbilityId - Magic Guard", () => {
// NB: Burn applies directly to the physical dmg formula, so we can't just check attack here
game.move.use(MoveId.TACKLE);
await game.move.forceEnemyMove(MoveId.SIZZLY_SLIDE);
await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();