From f231755db288127c34bd6de2dbd3cb0fd666f9f6 Mon Sep 17 00:00:00 2001 From: Bertie690 Date: Tue, 17 Jun 2025 18:27:27 -0400 Subject: [PATCH] fixed using sizzly slide instead of will o wisp to inflict burn --- test/abilities/magic_guard.test.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/abilities/magic_guard.test.ts b/test/abilities/magic_guard.test.ts index c12e9760f03..b10616abe7c 100644 --- a/test/abilities/magic_guard.test.ts +++ b/test/abilities/magic_guard.test.ts @@ -135,7 +135,7 @@ describe("AbilityId - Magic Guard", () => { // NB: Burn applies directly to the physical dmg formula, so we can't just check attack here game.move.use(MoveId.TACKLE); - await game.move.forceEnemyMove(MoveId.SIZZLY_SLIDE); + await game.move.forceEnemyMove(MoveId.WILL_O_WISP); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn();