diff --git a/test/abilities/magic_guard.test.ts b/test/abilities/magic_guard.test.ts index c12e9760f03..b10616abe7c 100644 --- a/test/abilities/magic_guard.test.ts +++ b/test/abilities/magic_guard.test.ts @@ -135,7 +135,7 @@ describe("AbilityId - Magic Guard", () => { // NB: Burn applies directly to the physical dmg formula, so we can't just check attack here game.move.use(MoveId.TACKLE); - await game.move.forceEnemyMove(MoveId.SIZZLY_SLIDE); + await game.move.forceEnemyMove(MoveId.WILL_O_WISP); await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); await game.toNextTurn();