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fixed using sizzly slide instead of will o wisp to inflict burn
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@ -135,7 +135,7 @@ describe("AbilityId - Magic Guard", () => {
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// NB: Burn applies directly to the physical dmg formula, so we can't just check attack here
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game.move.use(MoveId.TACKLE);
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await game.move.forceEnemyMove(MoveId.SIZZLY_SLIDE);
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await game.move.forceEnemyMove(MoveId.WILL_O_WISP);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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