Update autotomize test

This commit is contained in:
Temps Ray 2024-09-19 23:44:35 -04:00
parent 1e2305141c
commit d43deb311c

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@ -60,22 +60,22 @@ describe("Moves - Autotomize", () => {
const playerPokemon = game.scene.getPlayerPokemon()!; const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight); expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
game.move.select(Moves.AUTOTOMIZE); game.move.select(Moves.AUTOTOMIZE);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight); expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn();
game.move.select(Moves.KINGS_SHIELD); // Transform to sword form
game.move.select(Moves.FALSE_SWIPE);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight); expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);
game.move.select(Moves.AUTOTOMIZE); game.move.select(Moves.AUTOTOMIZE);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight); expect(playerPokemon.getWeight()).toBe(autotomizeAegislashWeight);
game.move.select(Moves.FALSE_SWIPE); // Transform to shield form
game.move.select(Moves.KINGS_SHIELD);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon.getWeight()).toBe(baseAegislashWeight); expect(playerPokemon.getWeight()).toBe(baseAegislashWeight);