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Remove unused colorInt
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@ -150,7 +150,6 @@ vec3 hsv2rgb(vec3 c) {
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void main() {
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vec4 texture = texture2D(uMainSampler[0], outTexCoord);
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ivec4 colorInt = ivec4(texture*255.0);
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for (int i = 0; i < 32; i++) {
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if (baseVariantColors[i].a == 0.0)
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